using Godot; namespace SupaLidlGame.Utils; public partial class Save : Resource, ISave { [Export] public State.Global.Progression Progression { get; set; } [Export] public State.Global.MapState MapState { get; set; } [Export] public State.Global.Stats Stats { get; set; } [Export] public ulong TimeElapsed { get; set; } public Save() { Progression = new(); MapState = new(); Stats = new(); TimeElapsed = 0; } }