using Godot; using SupaLidlGame.Characters; namespace SupaLidlGame.BoundingBoxes; public partial class InteractionTrigger : Area2D { [Signal] public delegate void InteractionEventHandler(); [Signal] public delegate void TargetEventHandler(); [Signal] public delegate void UntargetEventHandler(); private Control _popup; public override void _Ready() { base._Ready(); _popup = GetNode("Popup"); _popup.Visible = false; } /// /// Invokes or triggers an interaction to occur. /// public void InvokeInteraction() { EmitSignal(SignalName.Interaction); } public void Focus() { GetNode("AudioStreamPlayer").Play(); _popup.Visible = true; } public void Unfocus() { _popup.Visible = false; } }