using Godot; namespace SupaLidlGame.Scenes; public partial class Map : TileMap { [Export] public Node2D Entities { get; set; } [Export] public Node2D Areas { get; set; } [Export] public Node2D Spawners { get; set; } [Export] public Vector2 CameraLowerBound { get; set; } [Export] public Vector2 CameraUpperBound { get; set; } private bool _active; public bool Active { get { return _active; } set { _active = Visible = value; SetProcess(value); } } public override void _Ready() { Active = true; } public override void _Process(double delta) { base._Process(delta); } }