[gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] [ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="4_5vird"] [ext_resource type="PackedScene" uid="uid://cl56eadpklnbo" path="res://Utils/PlayerCamera.tscn" id="4_ym125"] [ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="5_rgckv"] [ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"] [ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"] [ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"] [ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"] [ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"] [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"] [ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"] [ext_resource type="Script" path="res://BoundingBoxes/InteractionRay.cs" id="13_hs3u1"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"] shader = ExtResource("2_ngsgt") shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/intensity = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_55yt4"] atlas = ExtResource("4_5vird") region = Rect2(0, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_xa1bi"] atlas = ExtResource("4_5vird") region = Rect2(24, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"] atlas = ExtResource("4_5vird") region = Rect2(48, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"] atlas = ExtResource("4_5vird") region = Rect2(72, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"] atlas = ExtResource("4_5vird") region = Rect2(96, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_sglor"] atlas = ExtResource("4_5vird") region = Rect2(120, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"] atlas = ExtResource("4_5vird") region = Rect2(144, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"] atlas = ExtResource("4_5vird") region = Rect2(168, 0, 24, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_55yt4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_xa1bi") }], "loop": true, "name": &"idle", "speed": 2.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_hiodl") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_tok7d") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_dp8x6") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_sglor") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_gb41o") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_bx6qq") }], "loop": true, "name": &"move", "speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"] size = Vector2(16, 8) [sub_resource type="LabelSettings" id="LabelSettings_q5h1n"] font_size = 24 [sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"] size = Vector2(8, 8) [sub_resource type="Animation" id="Animation_dxevc"] resource_name = "Hurt" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4), "update": 0, "values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] } [sub_resource type="Animation" id="Animation_k6l16"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] _data = { "Hurt": SubResource("Animation_dxevc"), "RESET": SubResource("Animation_k6l16") } [sub_resource type="Animation" id="Animation_rx2pj"] resource_name = "roll" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.25, 0.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.0, 3.14159, 6.28319] } [sub_resource type="Animation" id="Animation_yejx2"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_jai06"] _data = { "RESET": SubResource("Animation_yejx2"), "roll": SubResource("Animation_rx2pj") } [sub_resource type="Gradient" id="Gradient_3tax5"] offsets = PackedFloat32Array(0.533333, 1) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"] gradient = SubResource("Gradient_3tax5") [sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"] emission_shape = 1 emission_sphere_radius = 1.0 particle_flag_disable_z = true direction = Vector3(0, 0, 0) spread = 180.0 gravity = Vector3(0, 0, 0) initial_velocity_min = 32.0 initial_velocity_max = 32.0 orbit_velocity_min = 0.0 orbit_velocity_max = 0.1 tangential_accel_min = 64.0 tangential_accel_max = 64.0 color_ramp = SubResource("GradientTexture1D_pjeh8") [sub_resource type="CanvasTexture" id="CanvasTexture_pited"] [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")] y_sort_enabled = true texture_filter = 3 material = SubResource("ShaderMaterial_h78y7") position = Vector2(1, -12) collision_layer = 6 collision_mask = 17 script = ExtResource("1_flygr") Camera = NodePath("Camera2D") DirectionMarker = NodePath("Direction2D") Speed = 64.0 Sprite = NodePath("Sprite") Inventory = NodePath("Inventory") StateMachine = NodePath("StateMachine") Hurtbox = NodePath("Hurtbox") Faction = 1 [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] script = ExtResource("5_rgckv") InitialState = NodePath("Idle") Character = NodePath("..") [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState", "Character")] script = ExtResource("6_wkfdm") MoveState = NodePath("../Move") IdleState = NodePath(".") Character = NodePath("../..") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState", "Character")] script = ExtResource("7_dfqd8") RollState = NodePath("../Roll") IdleState = NodePath("../Idle") Character = NodePath("../..") [node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")] script = ExtResource("8_fy0v5") IdleState = NodePath("../Idle") Character = NodePath("../..") [node name="Camera2D" parent="." instance=ExtResource("4_ym125")] position_smoothing_speed = 8.0 [node name="Sprite" type="AnimatedSprite2D" parent="."] use_parent_material = true position = Vector2(0, 4) sprite_frames = SubResource("SpriteFrames_2h7cf") animation = &"idle" offset = Vector2(0, -4) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 8) shape = SubResource("RectangleShape2D_bfqew") [node name="Debug" type="Control" parent="."] visible = false layout_mode = 3 anchors_preset = 0 [node name="State" type="Label" parent="Debug"] layout_mode = 0 offset_left = -20.0 offset_top = -60.0 offset_right = 20.0 offset_bottom = -34.0 text = "lol" label_settings = SubResource("LabelSettings_q5h1n") horizontal_alignment = 1 [node name="Node" type="Node" parent="."] [node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Items")] y_sort_enabled = true position = Vector2(0, 4) script = ExtResource("7_xyenu") Items = [] InventoryMap = { "equip_1": 0, "equip_2": 1 } [node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")] visible = false ShouldHideIdle = false [node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")] Faction = 1 [node name="CollisionShape2D" parent="Hurtbox" index="0"] position = Vector2(0, 6) shape = SubResource("RectangleShape2D_cjk6b") [node name="FlashAnimation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_xe5eq") } [node name="RollAnimation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_jai06") } [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("12_h0x0g") max_distance = 64.0 [node name="AudioListener2D" type="AudioListener2D" parent="."] current = true [node name="Direction2D" type="Marker2D" parent="."] position = Vector2(0, 6) [node name="InteractionRay" type="RayCast2D" parent="Direction2D"] target_position = Vector2(16, 0) collision_mask = 64 collide_with_areas = true script = ExtResource("13_hs3u1") [node name="DeathParticles" type="GPUParticles2D" parent="."] emitting = false amount = 16 process_material = SubResource("ParticleProcessMaterial_humq0") texture = SubResource("CanvasTexture_pited") one_shot = true explosiveness = 0.9 [editable path="Hurtbox"]