[gd_scene load_steps=26 format=3 uid="uid://5y1acxl4j4n7"] [ext_resource type="Script" path="res://Items/Weapons/Sword.cs" id="1_mai31"] [ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="2_5ramr"] [ext_resource type="Script" path="res://State/Weapon/SwordIdleState.cs" id="3_fwkit"] [ext_resource type="Script" path="res://State/Weapon/SwordAnticipateState.cs" id="4_nsn1q"] [ext_resource type="Script" path="res://State/Weapon/SwordAttackState.cs" id="5_g1en5"] [ext_resource type="Texture2D" uid="uid://dfpe74vxvuwal" path="res://Assets/Sprites/Items/pugio.png" id="6_d28k5"] [ext_resource type="Script" path="res://State/Weapon/SwordBlockState.cs" id="6_yvm8x"] [ext_resource type="Material" uid="uid://cbfaqolx1ydvv" path="res://Assets/Sprites/Particles/ParryParticles.tres" id="8_we1sv"] [ext_resource type="PackedScene" uid="uid://du5vhccg75nrq" path="res://BoundingBoxes/Hitbox.tscn" id="9_qimey"] [ext_resource type="Texture2D" uid="uid://ct0m4lk2icx3p" path="res://Assets/Sprites/sword-swing-small.png" id="10_q8b54"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="11_b1fwx"] [ext_resource type="Texture2D" uid="uid://417j1ckcjg2i" path="res://Assets/Sprites/Items/doc-shield.png" id="11_qpejo"] [ext_resource type="AudioStream" uid="uid://qvthq6tppp63" path="res://Assets/Sounds/whoosh.wav" id="12_a8o3x"] [ext_resource type="AudioStream" uid="uid://c4n7ioxpukdwi" path="res://Assets/Sounds/parry.wav" id="13_t5wmj"] [sub_resource type="Environment" id="Environment_72txp"] background_mode = 3 glow_enabled = true glow_hdr_threshold = 1.42 [sub_resource type="Animation" id="Animation_b7327"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [3.14159] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("SwingSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "values": [{ "args": ["is_alternate", false], "method": &"SetAnimationCondition" }] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("SwingSprite:modulate") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Color(2, 2, 2, 1)] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Anchor/Node2D/Sprite2D:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [false] } tracks/5/type = "value" tracks/5/imported = false tracks/5/enabled = true tracks/5/path = NodePath("Shield:scale") tracks/5/interp = 1 tracks/5/loop_wrap = true tracks/5/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [Vector2(1, 1)] } tracks/6/type = "value" tracks/6/imported = false tracks/6/enabled = true tracks/6/path = NodePath("Shield:material:shader_parameter/intensity") tracks/6/interp = 1 tracks/6/loop_wrap = true tracks/6/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="Animation" id="Animation_ameas"] resource_name = "anticipate" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(0.933033), "update": 1, "values": [3.14159] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Anchor/Node2D/Sprite2D:visible") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [true] } [sub_resource type="Animation" id="Animation_bj2ky"] resource_name = "anticipate_alternate" length = 0.1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [2.35619] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Anchor/Node2D:rotation") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [3.14159] } [sub_resource type="Animation" id="Animation_b8r8j"] resource_name = "anticipate_bot" [sub_resource type="Animation" id="Animation_6jphj"] resource_name = "attack" length = 0.5 step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.35), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [0.0, 1.5708] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("SwingSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.2, 0.25), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [1, 2, 0] } tracks/2/type = "method" tracks/2/imported = false tracks/2/enabled = true tracks/2/path = NodePath(".") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(), "transitions": PackedFloat32Array(), "values": [] } tracks/3/type = "method" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("SwingSound") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0.1), "transitions": PackedFloat32Array(1), "values": [{ "args": [0.0], "method": &"play" }] } tracks/4/type = "value" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath("Anchor/Node2D/Sprite2D:visible") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0, 0.35), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [true, false] } [sub_resource type="Animation" id="Animation_pclfs"] resource_name = "attack_alternate" step = 0.05 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor:rotation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.15, 0.35), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [1.5708, -1.5708, -1.5708] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("SwingSprite:frame") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.1, 0.3, 0.35), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [3, 4, 0] } tracks/2/type = "value" tracks/2/imported = false tracks/2/enabled = false tracks/2/path = NodePath("Anchor:position") tracks/2/interp = 1 tracks/2/loop_wrap = true tracks/2/keys = { "times": PackedFloat32Array(0, 0.1, 0.35), "transitions": PackedFloat32Array(1, 1, 1), "update": 1, "values": [Vector2(0, 0), Vector2(0, -4), Vector2(0, 0)] } tracks/3/type = "value" tracks/3/imported = false tracks/3/enabled = true tracks/3/path = NodePath("Anchor/Node2D:rotation") tracks/3/interp = 1 tracks/3/loop_wrap = true tracks/3/keys = { "times": PackedFloat32Array(0, 0.15), "transitions": PackedFloat32Array(1, 1), "update": 1, "values": [3.14159, 0.785398] } tracks/4/type = "method" tracks/4/imported = false tracks/4/enabled = true tracks/4/path = NodePath(".") tracks/4/interp = 1 tracks/4/loop_wrap = true tracks/4/keys = { "times": PackedFloat32Array(0.2), "transitions": PackedFloat32Array(1), "values": [{ "args": ["is_alternate", false], "method": &"SetAnimationCondition" }] } [sub_resource type="Animation" id="Animation_x1aou"] resource_name = "block" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Shield:scale") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 0.25, 1), "update": 0, "values": [Vector2(1.4, 1.4), Vector2(1.4, 1.4), Vector2(1, 1)] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("Shield:material:shader_parameter/intensity") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0, 0.5, 1), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [1.0, 1.0, 0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_11u25"] _data = { "RESET": SubResource("Animation_b7327"), "anticipate": SubResource("Animation_ameas"), "anticipate_alternate": SubResource("Animation_bj2ky"), "anticipate_bot": SubResource("Animation_b8r8j"), "attack": SubResource("Animation_6jphj"), "attack_alternate": SubResource("Animation_pclfs"), "block": SubResource("Animation_x1aou") } [sub_resource type="ConvexPolygonShape2D" id="ConvexPolygonShape2D_ycxcw"] points = PackedVector2Array(0, 0, -30, 0, -21.213, -21.213, 0, -30, 21.213, -21.213, 30, 0, 0, 0) [sub_resource type="ShaderMaterial" id="ShaderMaterial_rgypv"] resource_local_to_scene = true shader = ExtResource("11_b1fwx") shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/intensity = 0.0 shader_parameter/alpha_modulate = 1.0 [node name="Pugio" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")] y_sort_enabled = true texture_filter = 3 script = ExtResource("1_mai31") Hitbox = NodePath("Hitbox") AnimationPlayer = NodePath("AnimationPlayer") AttackTime = 0.2 AttackAltTime = 0.75 AttackAnimationDuration = 0.5 ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles") NPCAnticipateTime = 0.3 StateMachine = NodePath("State") Anchor = NodePath("Anchor") Damage = 20.0 UseTime = 0.55 UseAltTime = 1.5 Knockback = 64.0 HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand") [node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")] script = ExtResource("2_5ramr") InitialState = NodePath("Idle") [node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "UseAltState", "Sword")] script = ExtResource("3_fwkit") UseState = NodePath("../Anticipate") UseAltState = NodePath("../Block") Sword = NodePath("../..") [node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")] script = ExtResource("4_nsn1q") Sword = NodePath("../..") AttackState = NodePath("../Attack") [node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")] script = ExtResource("5_g1en5") Sword = NodePath("../..") IdleState = NodePath("../Idle") [node name="Block" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState", "UseState")] script = ExtResource("6_yvm8x") Sword = NodePath("../..") IdleState = NodePath("../Idle") UseState = NodePath("../Anticipate") BlockAnimKey = "block" [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_72txp") [node name="Anchor" type="Node2D" parent="."] y_sort_enabled = true rotation = 3.14159 [node name="Node2D" type="Node2D" parent="Anchor"] y_sort_enabled = true position = Vector2(0, -20) [node name="Sprite2D" type="Sprite2D" parent="Anchor/Node2D"] visible = false y_sort_enabled = true texture = ExtResource("6_d28k5") [node name="ParryParticles" type="GPUParticles2D" parent="Anchor/Node2D/Sprite2D"] modulate = Color(1.2, 1.2, 1.2, 1) position = Vector2(-0.221825, -3.12132) rotation = 0.785398 emitting = false amount = 16 process_material = ExtResource("8_we1sv") lifetime = 2.0 one_shot = true explosiveness = 1.0 trail_enabled = true trail_lifetime = 0.1 trail_sections = 4 [node name="Hand" type="Sprite2D" parent="Anchor/Node2D/Sprite2D"] position = Vector2(-2.52724e-05, 7) rotation = 1.5708 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_11u25") } [node name="Hitbox" parent="." instance=ExtResource("9_qimey")] IsDisabled = true [node name="CollisionShape2D" parent="Hitbox" index="0"] rotation = 1.5708 shape = SubResource("ConvexPolygonShape2D_ycxcw") disabled = true [node name="SwingSprite" type="Sprite2D" parent="."] modulate = Color(2, 2, 2, 1) texture = ExtResource("10_q8b54") hframes = 3 [node name="Shield" type="Sprite2D" parent="."] y_sort_enabled = true material = SubResource("ShaderMaterial_rgypv") position = Vector2(7, 8) texture = ExtResource("11_qpejo") offset = Vector2(0, -12) [node name="SwingSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("12_a8o3x") pitch_scale = 1.2 [node name="ParrySound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("13_t5wmj") [editable path="Hitbox"]