[gd_scene load_steps=16 format=3 uid="uid://b2x17su05ou5w"] [ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"] [ext_resource type="Texture2D" uid="uid://b0yiy7w8nxmas" path="res://Assets/Sprites/arena-tileset.png" id="2_wnjm0"] [ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_ej0f3"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"] [ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"] [ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"] [ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="7_y7j0e"] [ext_resource type="AudioStream" uid="uid://dy4qjflo1k28b" path="res://Assets/Sounds/calm-storm-ambient.mp3" id="8_wox7d"] [sub_resource type="CanvasTexture" id="CanvasTexture_3n6aa"] diffuse_texture = ExtResource("2_wnjm0") [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_fcd6d"] texture = SubResource("CanvasTexture_3n6aa") use_texture_padding = false 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8) 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8) 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, 0, 0, 0, -8) 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, 0, 8, 0, 8, 8, 0, 8) 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, 0, 0, 0, 0, 8, -8, 8) 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0) 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:0/size_in_atlas = Vector2i(1, 2) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, 8) 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -5, 8, -5, 8, 4, 4, 8, -4, 8, -8, 4) [sub_resource type="OccluderPolygon2D" id="OccluderPolygon2D_kbvre"] polygon = PackedVector2Array(-4, 8, -8, 4, -8, -4, -6, -4, -6, -20, 6, -20, 6, -4, 8, -4, 8, 4, 4, 8) [sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_5yxvt"] texture = ExtResource("2_wnjm0") 0:0/0 = 0 0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:0/0/physics_layer_0/angular_velocity = 0.0 1:0/0 = 0 1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:0/0/physics_layer_0/angular_velocity = 0.0 2:0/0 = 0 2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:0/0/physics_layer_0/angular_velocity = 0.0 3:0/0 = 0 3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0 = 0 4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:0/0/physics_layer_0/angular_velocity = 0.0 4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:0/0 = 0 5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:0/0/physics_layer_0/angular_velocity = 0.0 5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:0/0 = 0 6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:0/0/physics_layer_0/angular_velocity = 0.0 0:1/0 = 0 0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:1/0/physics_layer_0/angular_velocity = 0.0 1:1/0 = 0 1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0 = 0 2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:1/0/physics_layer_0/angular_velocity = 0.0 2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 3:1/0 = 0 3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:1/0/physics_layer_0/angular_velocity = 0.0 3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 4:1/0 = 0 4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:1/0/physics_layer_0/angular_velocity = 0.0 4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 5:1/0 = 0 5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:1/0/physics_layer_0/angular_velocity = 0.0 5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 6:1/0 = 0 6:1/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:1/0/physics_layer_0/angular_velocity = 0.0 6:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 0:2/0 = 0 0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:2/0/physics_layer_0/angular_velocity = 0.0 0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:2/0 = 0 1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:2/0/physics_layer_0/angular_velocity = 0.0 1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:2/0 = 0 2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0 = 0 3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:2/0/physics_layer_0/angular_velocity = 0.0 3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 0, -8, 0) 4:2/0 = 0 4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:2/0/physics_layer_0/angular_velocity = 0.0 5:2/0 = 0 5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:2/0/physics_layer_0/angular_velocity = 0.0 6:2/0 = 0 6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:2/0/physics_layer_0/angular_velocity = 0.0 7:2/0 = 0 7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:2/0/physics_layer_0/angular_velocity = 0.0 0:3/0 = 0 0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 0:3/0/physics_layer_0/angular_velocity = 0.0 0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 1:3/0 = 0 1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 1:3/0/physics_layer_0/angular_velocity = 0.0 1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) 2:3/0 = 0 2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 2:3/0/physics_layer_0/angular_velocity = 0.0 2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 8, -8, 8) 3:3/0 = 0 3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 3:3/0/physics_layer_0/angular_velocity = 0.0 3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 8, 0, 8) 4:3/0 = 0 4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 4:3/0/physics_layer_0/angular_velocity = 0.0 4:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(0, -8, 8, -8, 8, 0, 0, 0) 5:3/0 = 0 5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 5:3/0/physics_layer_0/angular_velocity = 0.0 5:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -8, 0, 0, -8, 0) 6:3/0 = 0 6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 6:3/0/physics_layer_0/angular_velocity = 0.0 7:3/0 = 0 7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:3/0/physics_layer_0/angular_velocity = 0.0 7:0/size_in_atlas = Vector2i(1, 2) 7:0/0 = 0 7:0/0/texture_origin = Vector2i(0, 8) 7:0/0/occlusion_layer_0/polygon = SubResource("OccluderPolygon2D_kbvre") 7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0) 7:0/0/physics_layer_0/angular_velocity = 0.0 7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8) [sub_resource type="TileSet" id="TileSet_k1u48"] occlusion_layer_0/light_mask = 1 physics_layer_0/collision_layer = 1 sources/2 = SubResource("TileSetAtlasSource_5yxvt") sources/0 = SubResource("TileSetAtlasSource_fcd6d") [sub_resource type="ShaderMaterial" id="ShaderMaterial_vu2my"] resource_local_to_scene = true shader = ExtResource("5_h8k5p") shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/intensity = 0.0 shader_parameter/alpha_modulate = 1.0 [sub_resource type="RectangleShape2D" id="RectangleShape2D_gwpea"] size = Vector2(256, 256) [node name="TileMap" instance=ExtResource("1_ifiic")] tile_set = SubResource("TileSet_k1u48") layer_0/tile_data = PackedInt32Array(-524281, 458752, 0, -524284, 458752, 0, -262152, 458752, 0, -327673, 458752, 0, -131065, 458752, 0, -65544, 458752, 0, 131064, 458752, 0, 65543, 458752, 0, 262151, 458752, 0, 327672, 458752, 0, 524280, 458752, 0, 524283, 458752, 0, 524286, 458752, 0, 458753, 458752, 0, 458756, 458752, 0, 458759, 458752, 0, -458760, 458752, 0, -458757, 458752, 0, -524287, 458752, 0, -458754, 458752, 0, -524292, 458752, 3, -589821, 458752, 2, -589822, 393216, 3, -524291, 393216, 2, -589817, 393216, 0) layer_3/tile_data = PackedInt32Array(-196612, 65536, 1, -131076, 65536, 1, -65540, 196608, 0, -4, 131072, 0, -196611, 65536, 1, -131075, 65536, 0, -65539, 131072, 0, -3, 196608, 0, -196610, 65536, 0, -131074, 65536, 1, -65538, 0, 0, -2, 65536, 0, -196609, 65536, 1, -131073, 65536, 1, -65537, 65536, 0, -1, 65536, 1, -458760, 0, 0, -393224, 196608, 0, -327688, 196608, 0, -262152, 0, 0, -196616, 65536, 0, -131080, 131072, 0, -65544, 196608, 0, -8, 131072, 0, 65528, 131072, 0, 131064, 196608, 0, 196600, 131072, 0, 262136, 65536, 0, 327672, 65536, 0, 393208, 65536, 0, 458744, 0, 0, 524280, 65536, 0, -458759, 0, 1, -393223, 131072, 0, -327687, 131072, 0, -262151, 65536, 0, -196615, 65536, 1, -131079, 131072, 0, -65543, 131072, 0, -7, 196608, 0, 65529, 196608, 0, 131065, 196608, 0, 196601, 131072, 0, 262137, 65536, 1, 327673, 0, 0, 393209, 65536, 1, 458745, 65536, 0, 524281, 65536, 1, -458758, 0, 0, -393222, 65536, 0, -327686, 0, 0, -262150, 65536, 0, -196614, 0, 0, -131078, 0, 1, -65542, 196608, 0, -6, 196608, 0, 65530, 65536, 1, 131066, 65536, 1, 196602, 65536, 1, 262138, 0, 0, 327674, 65536, 1, 393210, 65536, 0, 458746, 131072, 0, 524282, 131072, 0, -458757, 65536, 0, -393221, 65536, 1, -327685, 65536, 0, -262149, 65536, 0, -196613, 0, 1, -131077, 0, 1, -65541, 131072, 0, -5, 131072, 0, 65531, 65536, 0, 131067, 0, 1, 196603, 0, 0, 262139, 0, 1, 327675, 0, 0, 393211, 65536, 0, 458747, 131072, 0, 524283, 196608, 0, -458756, 0, 0, -393220, 0, 1, -327684, 0, 0, -262148, 0, 0, 65532, 65536, 0, 131068, 65536, 0, 196604, 65536, 1, 262140, 0, 1, 327676, 131072, 0, 393212, 196608, 0, 458748, 196608, 0, 524284, 196608, 0, -458755, 0, 1, -393219, 0, 1, -327683, 0, 1, -262147, 0, 0, 65533, 65536, 0, 131069, 65536, 1, 196605, 65536, 1, 262141, 0, 1, 327677, 196608, 0, 393213, 131072, 0, 458749, 196608, 0, 524285, 131072, 0, -458754, 65536, 1, -393218, 65536, 1, -327682, 131072, 0, -262146, 196608, 0, 65534, 0, 1, 131070, 65536, 0, 196606, 196608, 0, 262142, 131072, 0, 327678, 196608, 0, 393214, 131072, 0, 458750, 65536, 0, 524286, 0, 0, -458753, 0, 1, -393217, 0, 1, -327681, 196608, 0, -262145, 131072, 0, 65535, 0, 1, 131071, 65536, 1, 196607, 131072, 0, 262143, 196608, 0, 327679, 131072, 0, 393215, 131072, 0, 458751, 65536, 1, 524287, 0, 0, -524288, 65536, 1, -458752, 65536, 1, -393216, 196608, 0, -327680, 196608, 0, -262144, 65536, 0, -196608, 0, 1, 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0, -524284, 0, 1, -458748, 65536, 0, -393212, 65536, 0, -327676, 0, 0, -262140, 65536, 1, -196604, 0, 1, -131068, 0, 1, -65532, 0, 1, 4, 0, 0, 65540, 65536, 1, 131076, 0, 0, 196612, 65536, 0, 262148, 131072, 0, 327684, 196608, 0, 393220, 196608, 0, 458756, 196608, 0, -524283, 65536, 1, -458747, 65536, 0, -393211, 65536, 1, -327675, 0, 0, -262139, 0, 1, -196603, 0, 1, -131067, 0, 1, -65531, 65536, 1, 5, 65536, 0, 65541, 65536, 0, 131077, 65536, 0, 196613, 0, 0, 262149, 196608, 0, 327685, 196608, 0, 393221, 131072, 0, 458757, 131072, 0, -524282, 0, 1, -458746, 0, 1, -393210, 0, 0, -327674, 65536, 0, -262138, 0, 0, -196602, 0, 1, -131066, 131072, 0, -65530, 196608, 0, 6, 65536, 0, 65542, 65536, 0, 131078, 0, 0, 196614, 0, 1, 262150, 65536, 0, 327686, 65536, 1, 393222, 0, 1, 458758, 0, 1, -524281, 65536, 0, -458745, 65536, 0, -393209, 196608, 0, -327673, 196608, 0, -262137, 196608, 0, -196601, 131072, 0, -131065, 196608, 0, -65529, 131072, 0, 7, 0, 1, 65543, 65536, 1, 131079, 0, 1, 196615, 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