[gd_resource type="NoiseTexture2D" load_steps=2 format=3 uid="uid://dejwdw7or8c"] [sub_resource type="FastNoiseLite" id="FastNoiseLite_udpsv"] frequency = 0.1 [resource] width = 256 height = 256 seamless = true noise = SubResource("FastNoiseLite_udpsv")