using Godot; namespace SupaLidlGame.Characters.State { public partial class NPCMoveState : NPCState { [Export] public CharacterState IdleState { get; set; } public override CharacterState Process(double delta) { base.Process(delta); if (Character.Direction.LengthSquared() == 0) { return IdleState; } return null; } public override CharacterState Enter(CharacterState previousState) { Character.Sprite.Play("move"); return base.Enter(previousState); } } }