using Godot; using Godot.Collections; using System.Linq; namespace SupaLidlGame.Debug; public partial class Inspector : Node { private Node _target; private Array _props; private Dictionary _labels; public Node Target { get => _target; set { _target = value; UpdateTarget(); } } public override void _Process(double delta) { foreach (var kv in _labels) { string propName = kv.Key; var node = kv.Value; node.Text = _target.Get(propName).ToString(); } } public void UpdateTarget() { foreach (var kv in _labels) { var node = kv.Value; node.QueueFree(); } _labels.Clear(); LoadAllProperties(); } public void LoadAllProperties() { _props = _target.GetPropertyList(); foreach (var kv in _props) { } } }