using Godot; using SupaLidlGame.Items; namespace SupaLidlGame.UI.Inventory; public partial class InventoryGrid : GridContainer { private SupaLidlGame.Items.Inventory _inventorySource; public SupaLidlGame.Items.Inventory InventorySource { set { _inventorySource = value; } get => _inventorySource; } public override void _Ready() { } public void Redraw() { } }