using Godot; using System; namespace SupaLidlGame.Entities; public partial class Campfire : StaticBody2D { private PointLight2D _light; [Signal] public delegate void OnCampfireUseEventHandler(); public override void _Ready() { _light = GetNode("PointLight2D"); } public override void _Process(double delta) { _light.Energy += (GD.Randf() - 0.5f) * 8 * (float)delta; _light.Energy = Math.Clamp(_light.Energy, 1.2f, 2.0f); } }