using Godot; namespace SupaLidlGame.State.Character.Animation; public abstract partial class AnimationState : Node, IState { [Export] public AnimationPlayer AnimationPlayer { get; set; } //[Export] //public public virtual IState Enter(IState prev) => null; //public bool AdvanceCondition public virtual void Exit(IState next) { } public virtual AnimationState Process(double delta) { return null; } public virtual AnimationState PhysicsProcess(double delta) { return null; } public virtual AnimationState Input(InputEvent @event) => null; }