using Godot; using Godot.Collections; namespace SupaLidlGame.State.Global; [GlobalClass] public partial class Stats : Resource { [Export] public Vector2 SaveLocation { get; set; } [Export] public string SaveMapKey { get; set; } [Export] public int DeathCount { get; set; } = 0; [Export] public Array Items { get; set; } = new(); [Export] public Array HotbarToItemIndexMap { get; set; } = new(); }