using Godot; using System; using SupaLidlGame.Utils; namespace SupaLidlGame.Extensions { public static class AudioStreamPlayer2DExtensions { public static AudioStreamPlayer2D Clone( this AudioStreamPlayer2D audio) { var clone = audio.Duplicate() as AudioStreamPlayer2D; clone.Finished += () => { clone.QueueFree(); }; return clone; } public static AudioStreamPlayer2D On( this AudioStreamPlayer2D audio, Node parent) { var clone = audio.Clone(); parent.AddChild(clone); clone.GlobalPosition = audio.GlobalPosition; return clone; } public static AudioStreamPlayer2D OnWorld( this AudioStreamPlayer2D audio) { var world = audio.GetTree().Root.GetNode("World/TileMap"); if (world is null) { throw new NullReferenceException("World does not exist"); } var clone = audio.On(world); clone.GlobalPosition = audio.GlobalPosition; return clone; } public static AudioStreamPlayer2D At( this AudioStreamPlayer2D audio, Vector2 globalPosition) { var world = audio.GetTree().Root.GetNode("World/TileMap"); if (world is null) { throw new NullReferenceException("World does not exist"); } var parent = new Node2D(); world.AddChild(parent); parent.GlobalPosition = globalPosition; var clone = audio.On(world); clone.Finished += () => { parent.QueueFree(); }; return clone; } public static AudioStreamPlayer2D WithPitchDeviation( this AudioStreamPlayer2D audio, float deviation) { audio.PitchScale = (float)GD.Randfn(audio.PitchScale, deviation); return audio; } } }