using Godot; namespace SupaLidlGame.Items.Weapons; public partial class Bow : ProjectileSpawner { protected bool _isOnFire = false; protected Area2D _ignitionArea; protected override void SpawnProjectile(Scenes.Map map, Vector2 direction, float velocityModifier = 1) { base.SpawnProjectile(map, direction, velocityModifier); } public override void _Ready() { base._Ready(); _ignitionArea = GetNode("IgnitionArea"); _ignitionArea.AreaEntered += (Area2D area) => { _isOnFire = false; }; } }