using Godot;
namespace SupaLidlGame.Characters.State
{
public partial class CharacterState : Node
{
public Character Character { get; set; }
///
/// Called when the Character enters this CharacterState.
///
///
/// This returns a CharacterState in case a state is being
/// transitioned to but wants to transition to another state. For
/// example, an attack state can return to an idle state, but that idle
/// state can override it to the move state immediately when necessary.
///
public virtual CharacterState Enter(CharacterState previousState) => null;
///
/// Called when the Character exits this CharacterState.
///
public virtual void Exit(CharacterState nextState) { }
public virtual CharacterState Process(double delta) => null;
public virtual CharacterState PhysicsProcess(double delta)
{
Character.Velocity = Character.Direction * Character.Speed;
Character.MoveAndSlide();
return null;
}
public virtual CharacterState Input(InputEvent @event) => null;
}
}