[gd_scene load_steps=4 format=3 uid="uid://bxo553hblp6nf"] [ext_resource type="Script" path="res://UI/HealthBar.cs" id="1_54tsn"] [ext_resource type="Texture2D" uid="uid://b75oak1nd2q6x" path="res://Assets/Sprites/UI/over-under-bar.png" id="1_hlbrd"] [ext_resource type="Texture2D" uid="uid://co7xm7i5f6n51" path="res://Assets/Sprites/UI/progress-bar.png" id="2_62osq"] [node name="HealthBar" type="Control"] layout_mode = 3 anchors_preset = 0 offset_right = 128.0 offset_bottom = 8.0 script = ExtResource("1_54tsn") [node name="TextureProgressBar" type="TextureProgressBar" parent="."] texture_filter = 1 layout_mode = 0 offset_right = 128.0 offset_bottom = 8.0 value = 100.0 nine_patch_stretch = true stretch_margin_left = 3 stretch_margin_top = 3 stretch_margin_right = 3 stretch_margin_bottom = 3 texture_under = ExtResource("1_hlbrd") texture_progress = ExtResource("2_62osq")