using Godot; using SupaLidlGame.Characters; namespace SupaLidlGame.BoundingBoxes; public partial class InteractionTrigger : Area2D { [Signal] public delegate void InteractionEventHandler(); [Signal] public delegate void TargetEventHandler(); [Signal] public delegate void UntargetEventHandler(); /// /// Invokes or triggers an interaction to occur. /// public void InvokeInteraction() { EmitSignal(SignalName.Interaction); } }