using Godot; namespace SupaLidlGame.UI.Inventory; public partial class Hotbar : GridContainer { [Export] private Godot.Collections.Array _slots; public override void _Ready() { Events.EventBus.Instance.PlayerInventoryUpdate += OnInventoryUpdate; } public void OnInventoryUpdate(Items.Inventory inventory) { GD.Print($"UPDATE: {inventory.SelectedIndex} is selected index."); for (int i = 0; i < 3; i++) { var slot = _slots[i]; slot.Item = inventory.Hotbar[i]?.Metadata; slot.IsSelected = inventory.SelectedIndex == i; } } }