[gd_scene load_steps=8 format=3 uid="uid://2afbrf8asy2a"] [ext_resource type="Shader" path="res://Shaders/Vignette.gdshader" id="1_nrekm"] [ext_resource type="Texture2D" uid="uid://dxtpp41y85tv5" path="res://Assets/Sprites/Misc/white.png" id="2_r11v7"] [ext_resource type="Script" path="res://UI/PostProcessing/Vignette.cs" id="3_judmt"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_fmdjb"] shader = ExtResource("1_nrekm") shader_parameter/vignette_intensity = 0.2 shader_parameter/vignette_opacity = 0.3 shader_parameter/vignette_rgb = Color(0, 0, 0, 1) [sub_resource type="Animation" id="Animation_ph4f2"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.2] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.3] } [sub_resource type="Animation" id="Animation_sqaf2"] resource_name = "tighten" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/vignette_intensity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.2, 0.5), "transitions": PackedFloat32Array(1, 1, 1), "update": 0, "values": [0.8, 0.2, 0.2] } tracks/1/type = "value" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath(".:material:shader_parameter/vignette_opacity") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "times": PackedFloat32Array(0.2, 0.5), "transitions": PackedFloat32Array(1, 0.25), "update": 0, "values": [1.0, 0.3] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_s4mrn"] _data = { "RESET": SubResource("Animation_ph4f2"), "tighten": SubResource("Animation_sqaf2") } [node name="Vignette" type="TextureRect"] material = SubResource("ShaderMaterial_fmdjb") anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("2_r11v7") script = ExtResource("3_judmt") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_s4mrn") }