using Godot; using GodotUtilities; namespace SupaLidlGame.State.Thinker; public partial class VendorIdle : ThinkerState { public override ThinkerState Think() { var bestNeutral = NPC.FindBestNeutral(); if (bestNeutral is not null) { NPC.Target = bestNeutral.Position - NPC.Position; } return null; } }