[gd_scene load_steps=4 format=3 uid="uid://clwv2owvk6abe"] [ext_resource type="Script" path="res://Scenes/Map.cs" id="2_4m0a1"] [sub_resource type="TileSet" id="TileSet_18c7j"] physics_layer_0/collision_layer = 1 physics_layer_1/collision_layer = 16 physics_layer_1/collision_mask = 0 [sub_resource type="Environment" id="Environment_pxx66"] background_mode = 3 glow_enabled = true glow_hdr_threshold = 1.4 [node name="TileMap" type="TileMap" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers")] process_mode = 1 y_sort_enabled = true texture_filter = 3 tile_set = SubResource("TileSet_18c7j") format = 2 layer_0/name = "z-index 0" layer_0/y_sort_enabled = true layer_1/name = "z-index -1" layer_1/y_sort_enabled = true layer_1/z_index = -1 layer_1/tile_data = PackedInt32Array() layer_2/name = "z-index -1 (under)" layer_2/y_sort_enabled = true layer_2/z_index = -1 layer_2/tile_data = PackedInt32Array() layer_3/name = "z-index -2" layer_3/y_sort_enabled = true layer_3/z_index = -2 layer_3/tile_data = PackedInt32Array() layer_4/name = "z-index -3" layer_4/y_sort_enabled = true layer_4/z_index = -3 layer_4/tile_data = PackedInt32Array() layer_5/name = "Lower 1" layer_5/z_index = -4 layer_5/tile_data = PackedInt32Array() layer_6/name = "z-index 0 (walls)" layer_6/y_sort_enabled = true layer_6/y_sort_origin = -8 layer_6/tile_data = PackedInt32Array() script = ExtResource("2_4m0a1") Entities = NodePath("Entities") Areas = NodePath("Areas") Spawners = NodePath("Spawners") Markers = NodePath("Markers") [node name="CanvasModulate" type="CanvasModulate" parent="."] [node name="Props" type="Node2D" parent="."] y_sort_enabled = true [node name="Entities" type="Node2D" parent="."] y_sort_enabled = true [node name="Areas" type="Node2D" parent="."] [node name="Spawners" type="Node2D" parent="."] [node name="Markers" type="Node2D" parent="."] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_pxx66")