[gd_scene load_steps=11 format=3 uid="uid://c1w7t6irnohfx"] [ext_resource type="Texture2D" uid="uid://har1bd5u4dq3" path="res://Assets/Sprites/Misc/torch.png" id="1_14bgb"] [ext_resource type="Texture2D" uid="uid://b8ann6yb8qox4" path="res://Assets/Sprites/Particles/light-pixel.png" id="2_f0xs8"] [sub_resource type="AtlasTexture" id="AtlasTexture_js1l1"] atlas = ExtResource("1_14bgb") region = Rect2(0, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_gdxtl"] atlas = ExtResource("1_14bgb") region = Rect2(8, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_da7fw"] atlas = ExtResource("1_14bgb") region = Rect2(16, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_rpccx"] atlas = ExtResource("1_14bgb") region = Rect2(24, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_crwu1"] atlas = ExtResource("1_14bgb") region = Rect2(32, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_r3kxc"] atlas = ExtResource("1_14bgb") region = Rect2(40, 0, 8, 12) [sub_resource type="AtlasTexture" id="AtlasTexture_225la"] atlas = ExtResource("1_14bgb") region = Rect2(48, 0, 8, 12) [sub_resource type="SpriteFrames" id="SpriteFrames_gf7ku"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_js1l1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_gdxtl") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_da7fw") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_rpccx") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_crwu1") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_r3kxc") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_225la") }], "loop": true, "name": &"default", "speed": 5.0 }] [node name="Torch" type="Node2D"] [node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."] texture_filter = 1 position = Vector2(0, -12) sprite_frames = SubResource("SpriteFrames_gf7ku") autoplay = "default" frame = 5 frame_progress = 0.743234 [node name="PointLight2D" type="PointLight2D" parent="."] color = Color(1, 0.898039, 0.686275, 1) blend_mode = 2 shadow_enabled = true shadow_filter_smooth = 3.0 texture = ExtResource("2_f0xs8") offset = Vector2(0, 2)