using Godot; namespace SupaLidlGame.Characters; public partial class Doc : Enemy { [Export] public State.NPC.NPCStateMachine BossStateMachine { get; set; } public int Intensity { get { switch (Health) { case < 250: return 3; case < 500: return 2; default: return 1; } } } public override void _Ready() { GD.Print(Health); base._Ready(); } public override void _Process(double delta) { BossStateMachine.Process(delta); base._Process(delta); } }