using Godot; using SupaLidlGame.Items; namespace SupaLidlGame.UI.Inventory; public partial class ItemTooltip : Control { private ItemMetadata _item; public ItemMetadata Item { get => _item; set { _item = value; if (IsNodeReady()) { Render(); } } } public override void _Ready() { Render(); } public void Render() { if (_item is null) { GetNode