using Godot; using SupaLidlGame.Extensions; namespace SupaLidlGame.Entities; public partial class Lightning : Projectile { private AnimationPlayer _animPlayer; public override void _Ready() { base._Ready(); _animPlayer = GetNode("AnimationPlayer"); _animPlayer.Play("start"); _animPlayer.AnimationFinished += (anim) => Die(); var stream = GetNode("AudioStreamPlayer2D"); stream.CloneOnWorld() .WithPitchDeviation(0.125f) .Play(); // hitbox should only be active for one frame only //Hitbox.SetDeferred("monitoring", false); Hitbox.Hit += (box) => { if (box is BoundingBoxes.Hurtbox) { if (box.GetParent() is Characters.Character ch) { ch.Stun(3); } } }; } }