[gd_scene load_steps=9 format=3 uid="uid://bncaar8vp3b84"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Texture2D" uid="uid://bw052v8ikfget" path="res://icon.svg" id="2_xmgd1"] [ext_resource type="Script" path="res://Characters/States/Machine.cs" id="3_npkjp"] [ext_resource type="Script" path="res://Characters/States/PlayerIdleState.cs" id="4_4k4mb"] [ext_resource type="Script" path="res://Characters/States/PlayerMoveState.cs" id="5_tx5rw"] [ext_resource type="Script" path="res://Characters/States/PlayerRollState.cs" id="6_6bgrj"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"] size = Vector2(32, 16) [sub_resource type="LabelSettings" id="LabelSettings_q5h1n"] font_size = 24 [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("StateMachine")] script = ExtResource("1_flygr") StateMachine = NodePath("StateMachine") [node name="Sprite2D" type="Sprite2D" parent="."] scale = Vector2(0.25, 0.25) texture = ExtResource("2_xmgd1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 8) shape = SubResource("RectangleShape2D_bfqew") [node name="Camera2D" type="Camera2D" parent="."] current = true zoom = Vector2(4, 4) [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] script = ExtResource("3_npkjp") InitialState = NodePath("Idle") Character = NodePath("..") DebugLevel = 2 [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState")] script = ExtResource("4_4k4mb") MoveState = NodePath("../Move") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "RollState")] script = ExtResource("5_tx5rw") IdleState = NodePath("../Idle") RollState = NodePath("../Roll") [node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState")] script = ExtResource("6_6bgrj") IdleState = NodePath("../Idle") [node name="Debug" type="Control" parent="."] layout_mode = 3 anchors_preset = 0 [node name="State" type="Label" parent="Debug"] offset_left = -20.0 offset_top = -60.0 offset_right = 20.0 offset_bottom = -34.0 text = "lol" label_settings = SubResource("LabelSettings_q5h1n") horizontal_alignment = 1 [node name="Node" type="Node" parent="."] [node name="Inventory" type="Node2D" parent="."]