using Godot; using System.Linq; namespace SupaLidlGame.Extensions { public static class Vector2Extensions { public static Vector2 Midpoint(this Vector2 vector, Vector2 other) { return new Vector2((vector.x + other.x) / 2, (vector.y + other.y) / 2); } public static Vector2 Midpoints(params Vector2[] vectors) { int length = vectors.Length; float x = 0; float y = 0; for (int i = 0; i < length; i++) { x += vectors[i].x; y += vectors[i].y; } return new Vector2(x / length, y / length); } public static Vector2 Counterclockwise90(this Vector2 vector) { return new Vector2(-vector.y, vector.x); } public static Vector2 Clockwise90(this Vector2 vector) { return new Vector2(vector.y, -vector.x); } } }