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tile_set = ExtResource("2_x0mh7") [node name="z-index -4" parent="Layers" index="5"] tile_set = ExtResource("2_x0mh7") [node name="z-index 0 (walls)" parent="Layers" index="6"] tile_set = ExtResource("2_x0mh7") [node name="CanvasModulate" parent="." index="1"] color = Color(0.317647, 0.184314, 0.345098, 1) [node name="Static@TorchLamp" parent="Props" index="0" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(-96, -120) [node name="Static@TorchLamp3" parent="Props" index="1" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(0, -120) [node name="Static@TorchLamp5" parent="Props" index="2" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(96, -120) [node name="Static@TorchLamp6" parent="Props" index="3" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(-120, -96) [node name="Static@TorchLamp7" parent="Props" index="4" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(120, -96) [node name="Static@TorchLamp9" parent="Props" index="5" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(120, -1) [node name="Static@TorchLamp11" parent="Props" index="6" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(120, 95) [node name="Static@TorchLamp12" parent="Props" index="7" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(97, 120) [node name="Static@TorchLamp16" parent="Props" index="8" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(-96, 120) [node name="Static@TorchLamp17" parent="Props" index="9" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(-120, 95) [node name="Static@TorchLamp19" parent="Props" index="10" instance=ExtResource("6_jy3pc")] y_sort_enabled = true position = Vector2(-120, -1) [node name="Static@Torch" parent="Props" index="11" instance=ExtResource("6_1wwor")] visible = false position = Vector2(-120, -112) [node name="Static@Torch2" parent="Props" index="12" instance=ExtResource("6_1wwor")] visible = false position = Vector2(-72, -112) [node name="Static@Torch3" parent="Props" index="13" instance=ExtResource("6_1wwor")] visible = false position = Vector2(-24, -113) [node name="Static@Torch4" parent="Props" index="14" instance=ExtResource("6_1wwor")] visible = false position = Vector2(24, -112) [node name="Static@Torch5" parent="Props" index="15" instance=ExtResource("6_1wwor")] visible = false position = Vector2(72, -112) [node name="Static@Torch6" parent="Props" index="16" instance=ExtResource("6_1wwor")] visible = false position = Vector2(120, -112) [node name="Doc" parent="Entities" index="0" node_paths=PackedStringArray("Lance", "BossStateMachine", "DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox") instance=ExtResource("4_ej0f3")] material = SubResource("ShaderMaterial_i5p65") Lance = NodePath("Inventory/DocLance") BossStateMachine = NodePath("BossStateMachine") DefaultSelectedItem = NodePath("Inventory/DocLance") ThinkerStateMachine = NodePath("ThinkerStateMachine") Stats = NodePath("Stats") Sprite = NodePath("Sprite") Inventory = NodePath("Inventory") StateMachine = NodePath("StateMachine") Hurtbox = NodePath("Hurtbox") [node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"] position = Vector2(168, -42) energy = 1.5 blend_mode = 2 range_item_cull_mask = 0 shadow_enabled = true shadow_color = Color(0.572549, 0.572549, 0.572549, 0) texture = ExtResource("7_y7j0e") height = 16.0 [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="Entities" index="2"] position = Vector2(19, 23) stream = ExtResource("8_wox7d") volume_db = -5.0 autoplay = true [node name="GPUParticles2D" type="GPUParticles2D" parent="Entities" index="3"] amount = 16 process_material = SubResource("ParticleProcessMaterial_h14dv") texture = ExtResource("11_yjp7m") lifetime = 2.5 explosiveness = 0.1 randomness = 0.2 fixed_fps = 8 [node name="Entrance" type="Area2D" parent="Areas" index="0"] position = Vector2(0, 384) collision_layer = 0 collision_mask = 4 script = ExtResource("9_fg062") ToArea = "res://Scenes/Maps/ArenaExterior.tscn" ToConnector = "ArenaEntrance" [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Entrance" index="0"] shape = SubResource("RectangleShape2D_2xagi") [node name="Area2D" type="Area2D" parent="Areas" index="1" node_paths=PackedStringArray("Camera")] position = Vector2(0, 384) collision_layer = 0 collision_mask = 4 monitorable = false script = ExtResource("11_0u80h") Camera = NodePath("Node/PhantomCamera2D") [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D" index="0"] position = Vector2(0, -129) shape = SubResource("RectangleShape2D_iw8cv") debug_color = Color(0.631373, 0.345098, 1, 0.419608) [node name="Node" type="Node" parent="Areas/Area2D" index="1"] [node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D/Node" index="0"] position = Vector2(0, 248) script = ExtResource("11_q01ik") follow_mode = 1 zoom = Vector2(4, 4) tween_resource = SubResource("Resource_22hgm") tween_on_load = false draw_limits = true limit_left = -384 limit_top = -400 limit_right = 384 limit_bottom = 400 limit_target = NodePath("../CollisionShape2D") [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D/Node" index="1"] position = Vector2(0, 128) shape = SubResource("RectangleShape2D_28nvi") [node name="Area2D2" type="Area2D" parent="Areas" index="2" node_paths=PackedStringArray("Camera")] position = Vector2(0, -3) collision_layer = 0 collision_mask = 4 monitorable = false script = ExtResource("11_0u80h") Camera = NodePath("Node/PhantomCamera2D") [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D2" index="0"] shape = SubResource("RectangleShape2D_8id2f") debug_color = Color(0.631373, 0.345098, 1, 0.419608) [node name="Node" type="Node" parent="Areas/Area2D2" index="1"] [node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D2/Node" index="0"] script = ExtResource("11_q01ik") zoom = Vector2(3, 3) tween_resource = SubResource("Resource_bv7so") tween_on_load = false draw_limits = true [node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D2/Node" index="1"] shape = SubResource("RectangleShape2D_idjmj") [node name="Entrance" type="Marker2D" parent="Markers" index="0"] position = Vector2(0, 352)