using Godot; public partial class TargetTracer : Node2D { private Line2D _line; private float _intensity = 127; public float Intensity { get => _intensity; set { var color = new Color(Colors.White, value); (Material as ShaderMaterial) .SetShaderParameter("tint_color", color); _intensity = value; } } public override void _Ready() { _line = GetNode("Line2D"); } }