using Godot; namespace SupaLidlGame.Events; public partial class EventBus : Node { [Signal] public delegate void RequestMoveToAreaEventHandler(RequestAreaArgs args); [Signal] public delegate void PlayerDeathEventHandler(HurtArgs args); [Signal] public delegate void PlayerHurtEventHandler(HurtArgs args); [Signal] public delegate void PlayerHealthChangedEventHandler(HealthChangedArgs args); }