using Godot; namespace SupaLidlGame.Debug; public partial class DebugConsole : Node { public void SetProp( Utils.World world, string entityName, string property, string value) { var ent = world.CurrentMap.Entities.GetNodeOrNull(entityName); if (ent is not null) { ent.Set(property, value); } } public string CallMethod( Utils.World world, string entityName, string method, string[] args) { var ent = world.CurrentMap.Entities.GetNodeOrNull(entityName); if (ent is not null) { var returnValue = ent.Call(method, args); return returnValue.ToString(); } return ""; } }