using Godot; namespace SupaLidlGame.State.Weapon { public partial class WeaponStateMachine : StateMachine { [Export] public override WeaponState InitialState { get; set; } public void Use() { var state = CurrentState.Use(); if (state is not null) { ChangeState(state); } } public void Process(double delta) { var state = CurrentState.Process(delta); if (state is WeaponState s) { ChangeState(s); } } } }