[gd_scene load_steps=29 format=3 uid="uid://b2254pup8k161"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] [ext_resource type="Texture2D" uid="uid://bej8thq7ruyty" path="res://Assets/Sprites/Characters/forsen2.png" id="4_5vird"] [ext_resource type="PackedScene" uid="uid://cl56eadpklnbo" path="res://Utils/PlayerCamera.tscn" id="4_ym125"] [ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="5_rgckv"] [ext_resource type="Script" path="res://State/Character/PlayerIdleState.cs" id="6_wkfdm"] [ext_resource type="PackedScene" uid="uid://d72ehtv1ks0e" path="res://Items/Weapons/Sword.tscn" id="7_4rxuv"] [ext_resource type="Script" path="res://State/Character/PlayerMoveState.cs" id="7_dfqd8"] [ext_resource type="Script" path="res://Items/Inventory.cs" id="7_xyenu"] [ext_resource type="Script" path="res://State/Character/PlayerRollState.cs" id="8_fy0v5"] [ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="9_avyu4"] [ext_resource type="AudioStream" uid="uid://njun3e6v4854" path="res://Assets/Sounds/hurt.wav" id="12_h0x0g"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_h78y7"] shader = ExtResource("2_ngsgt") shader_parameter/color = Quaternion(1, 1, 1, 1) shader_parameter/intensity = 0.0 [sub_resource type="AtlasTexture" id="AtlasTexture_55yt4"] atlas = ExtResource("4_5vird") region = Rect2(0, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_xa1bi"] atlas = ExtResource("4_5vird") region = Rect2(24, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_hiodl"] atlas = ExtResource("4_5vird") region = Rect2(48, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_tok7d"] atlas = ExtResource("4_5vird") region = Rect2(72, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_dp8x6"] atlas = ExtResource("4_5vird") region = Rect2(96, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_sglor"] atlas = ExtResource("4_5vird") region = Rect2(120, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_gb41o"] atlas = ExtResource("4_5vird") region = Rect2(144, 0, 24, 24) [sub_resource type="AtlasTexture" id="AtlasTexture_bx6qq"] atlas = ExtResource("4_5vird") region = Rect2(168, 0, 24, 24) [sub_resource type="SpriteFrames" id="SpriteFrames_2h7cf"] animations = [{ "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_55yt4") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_xa1bi") }], "loop": true, "name": &"idle", "speed": 2.0 }, { "frames": [{ "duration": 1.0, "texture": SubResource("AtlasTexture_hiodl") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_tok7d") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_dp8x6") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_sglor") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_gb41o") }, { "duration": 1.0, "texture": SubResource("AtlasTexture_bx6qq") }], "loop": true, "name": &"move", "speed": 10.0 }] [sub_resource type="RectangleShape2D" id="RectangleShape2D_bfqew"] size = Vector2(16, 8) [sub_resource type="LabelSettings" id="LabelSettings_q5h1n"] font_size = 24 [sub_resource type="RectangleShape2D" id="RectangleShape2D_cjk6b"] size = Vector2(8, 8) [sub_resource type="Animation" id="Animation_dxevc"] resource_name = "Hurt" length = 0.6 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 2 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6), "transitions": PackedFloat32Array(4, 4, 4, 4, 4, 4, 4), "update": 0, "values": [0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0] } [sub_resource type="Animation" id="Animation_k6l16"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath(".:material:shader_parameter/intensity") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 0, "values": [0.0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_xe5eq"] _data = { "Hurt": SubResource("Animation_dxevc"), "RESET": SubResource("Animation_k6l16") } [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "Sprite", "Inventory", "StateMachine")] y_sort_enabled = true texture_filter = 3 material = SubResource("ShaderMaterial_h78y7") position = Vector2(0, -12) collision_layer = 6 collision_mask = 17 script = ExtResource("1_flygr") Camera = NodePath("Camera2D") Speed = 64.0 Sprite = NodePath("Sprite") Inventory = NodePath("Inventory") StateMachine = NodePath("StateMachine") Faction = 1 [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")] script = ExtResource("5_rgckv") InitialState = NodePath("Idle") Character = NodePath("..") [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "IdleState", "Character")] script = ExtResource("6_wkfdm") MoveState = NodePath("../Move") IdleState = NodePath(".") Character = NodePath("../..") [node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("RollState", "IdleState", "Character")] script = ExtResource("7_dfqd8") RollState = NodePath("../Roll") IdleState = NodePath("../Idle") Character = NodePath("../..") [node name="Roll" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")] script = ExtResource("8_fy0v5") IdleState = NodePath("../Idle") Character = NodePath("../..") [node name="Camera2D" parent="." instance=ExtResource("4_ym125")] position_smoothing_speed = 8.0 [node name="Sprite" type="AnimatedSprite2D" parent="."] use_parent_material = true sprite_frames = SubResource("SpriteFrames_2h7cf") animation = &"idle" [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2(0, 8) shape = SubResource("RectangleShape2D_bfqew") [node name="Debug" type="Control" parent="."] visible = false layout_mode = 3 anchors_preset = 0 [node name="State" type="Label" parent="Debug"] layout_mode = 0 offset_left = -20.0 offset_top = -60.0 offset_right = 20.0 offset_bottom = -34.0 text = "lol" label_settings = SubResource("LabelSettings_q5h1n") horizontal_alignment = 1 [node name="Node" type="Node" parent="."] [node name="Inventory" type="Node2D" parent="."] y_sort_enabled = true position = Vector2(0, 4) script = ExtResource("7_xyenu") InventoryMap = { "equip_1": 0, "equip_2": 1 } [node name="Sword" parent="Inventory" instance=ExtResource("7_4rxuv")] position = Vector2(0, 2) [node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")] Faction = 1 [node name="CollisionShape2D" parent="Hurtbox" index="0"] position = Vector2(0, 6) shape = SubResource("RectangleShape2D_cjk6b") [node name="FlashAnimation" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_xe5eq") } [node name="HurtSound" type="AudioStreamPlayer2D" parent="."] stream = ExtResource("12_h0x0g") max_distance = 64.0 [node name="AudioListener2D" type="AudioListener2D" parent="."] current = true [connection signal="ReceivedDamage" from="Hurtbox" to="." method="_on_hurtbox_received_damage"] [editable path="Hurtbox"]