using Godot; using System; namespace SupaLidlGame.UI; public partial class FloatingText : Node2D { private string _text; [Export] public string Text { get => _text; set { _text = value; if (_label is not null) { _label.Text = value; } } } public Timer Timer { get; set; } protected Label _label; protected Tween _tween; public override void _Ready() { _label = GetNode