[gd_scene load_steps=4 format=3 uid="uid://ctad0dkoyw8ad"] [ext_resource type="Script" path="res://UI/InventorySlot.cs" id="1_llonk"] [ext_resource type="Texture2D" uid="uid://bd81g8aivb2ql" path="res://Assets/Sprites/UI/menu-rect-no-bg-32.png" id="2_vvog5"] [ext_resource type="Texture2D" uid="uid://b16461tjso0j7" path="res://Assets/Sprites/UI/hotbar-inactive.png" id="3_jr23q"] [node name="InventorySlot" type="ColorRect"] custom_minimum_size = Vector2(32, 32) color = Color(1, 1, 1, 0) script = ExtResource("1_llonk") [node name="TextureRect" type="TextureRect" parent="."] layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 stretch_mode = 3 [node name="Selected" type="NinePatchRect" parent="."] visible = false layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("2_vvog5") [node name="Unselected" type="NinePatchRect" parent="."] self_modulate = Color(1, 1, 1, 0.5) layout_mode = 1 anchors_preset = 15 anchor_right = 1.0 anchor_bottom = 1.0 grow_horizontal = 2 grow_vertical = 2 texture = ExtResource("3_jr23q")