using Godot; namespace SupaLidlGame.State.Character.Animation; public partial class AnimationStateMachine : StateMachine { [Export] public override AnimationState InitialState { get; set; } [Export] public AnimationPlayer Character { get; set; } public void Process(double delta) { var state = CurrentState.Process(delta); if (state is AnimationState) { ChangeState(state); } } public void PhysicsProcess(double delta) { var state = CurrentState.PhysicsProcess(delta); if (state is AnimationState) { ChangeState(state); } } public void Input(InputEvent @event) { var state = CurrentState.Input(@event); if (state is AnimationState) { ChangeState(state); } } }