@tool extends TabContainer signal script_button_pressed(path: String) const DialogueConstants = preload("../constants.gd") const DialogueSettings = preload("../settings.gd") enum PathTarget { CustomTestScene, Balloon } # Editor @onready var new_template_button: CheckBox = $Editor/NewTemplateButton @onready var characters_translations_button: CheckBox = $Editor/CharactersTranslationsButton @onready var wrap_lines_button: Button = $Editor/WrapLinesButton @onready var default_csv_locale: LineEdit = $Editor/DefaultCSVLocale # Runtime @onready var include_all_responses_button: CheckBox = $Runtime/IncludeAllResponsesButton @onready var ignore_missing_state_values: CheckBox = $Runtime/IgnoreMissingStateValues @onready var balloon_path_input: LineEdit = $Runtime/CustomBalloon/BalloonPath @onready var revert_balloon_button: Button = $Runtime/CustomBalloon/RevertBalloonPath @onready var load_balloon_button: Button = $Runtime/CustomBalloon/LoadBalloonPath @onready var states_title: Label = $Runtime/StatesTitle @onready var globals_list: Tree = $Runtime/GlobalsList # Advanced @onready var check_for_updates: CheckBox = $Advanced/CheckForUpdates @onready var include_characters_in_translations: CheckBox = $Advanced/IncludeCharactersInTranslations @onready var include_notes_in_translations: CheckBox = $Advanced/IncludeNotesInTranslations @onready var open_in_external_editor_button: CheckBox = $Advanced/OpenInExternalEditorButton @onready var test_scene_path_input: LineEdit = $Advanced/CustomTestScene/TestScenePath @onready var revert_test_scene_button: Button = $Advanced/CustomTestScene/RevertTestScene @onready var load_test_scene_button: Button = $Advanced/CustomTestScene/LoadTestScene @onready var custom_test_scene_file_dialog: FileDialog = $CustomTestSceneFileDialog @onready var create_lines_for_response_characters: CheckBox = $Advanced/CreateLinesForResponseCharacters @onready var missing_translations_button: CheckBox = $Advanced/MissingTranslationsButton var editor_plugin: EditorPlugin var all_globals: Dictionary = {} var enabled_globals: Array = [] var path_target: PathTarget = PathTarget.CustomTestScene var _default_test_scene_path: String = preload("../test_scene.tscn").resource_path var _recompile_if_changed_settings: Dictionary func _ready() -> void: new_template_button.text = DialogueConstants.translate(&"settings.new_template") $Editor/MissingTranslationsHint.text = DialogueConstants.translate(&"settings.missing_keys_hint") characters_translations_button.text = DialogueConstants.translate(&"settings.characters_translations") wrap_lines_button.text = DialogueConstants.translate(&"settings.wrap_long_lines") $Editor/DefaultCSVLocaleLabel.text = DialogueConstants.translate(&"settings.default_csv_locale") include_all_responses_button.text = DialogueConstants.translate(&"settings.include_failed_responses") ignore_missing_state_values.text = DialogueConstants.translate(&"settings.ignore_missing_state_values") $Runtime/CustomBalloonLabel.text = DialogueConstants.translate(&"settings.default_balloon_hint") states_title.text = DialogueConstants.translate(&"settings.states_shortcuts") $Runtime/StatesMessage.text = DialogueConstants.translate(&"settings.states_message") $Runtime/StatesHint.text = DialogueConstants.translate(&"settings.states_hint") check_for_updates.text = DialogueConstants.translate(&"settings.check_for_updates") include_characters_in_translations.text = DialogueConstants.translate(&"settings.include_characters_in_translations") include_notes_in_translations.text = DialogueConstants.translate(&"settings.include_notes_in_translations") open_in_external_editor_button.text = DialogueConstants.translate(&"settings.open_in_external_editor") $Advanced/ExternalWarning.text = DialogueConstants.translate(&"settings.external_editor_warning") $Advanced/CustomTestSceneLabel.text = DialogueConstants.translate(&"settings.custom_test_scene") $Advanced/RecompileWarning.text = DialogueConstants.translate(&"settings.recompile_warning") missing_translations_button.text = DialogueConstants.translate(&"settings.missing_keys") create_lines_for_response_characters.text = DialogueConstants.translate(&"settings.create_lines_for_responses_with_characters") current_tab = 0 func prepare() -> void: _recompile_if_changed_settings = _get_settings_that_require_recompilation() test_scene_path_input.placeholder_text = DialogueSettings.get_setting("custom_test_scene_path", _default_test_scene_path) revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path revert_test_scene_button.icon = get_theme_icon("RotateLeft", "EditorIcons") revert_test_scene_button.tooltip_text = DialogueConstants.translate(&"settings.revert_to_default_test_scene") load_test_scene_button.icon = get_theme_icon("Load", "EditorIcons") var balloon_path: String = DialogueSettings.get_setting("balloon_path", "") if not FileAccess.file_exists(balloon_path): DialogueSettings.set_setting("balloon_path", "") balloon_path = "" balloon_path_input.placeholder_text = balloon_path if balloon_path != "" else DialogueConstants.translate(&"settings.default_balloon_path") revert_balloon_button.visible = balloon_path != "" revert_balloon_button.icon = get_theme_icon("RotateLeft", "EditorIcons") revert_balloon_button.tooltip_text = DialogueConstants.translate(&"settings.revert_to_default_balloon") load_balloon_button.icon = get_theme_icon("Load", "EditorIcons") var scale: float = editor_plugin.get_editor_interface().get_editor_scale() custom_test_scene_file_dialog.min_size = Vector2(600, 500) * scale states_title.add_theme_font_override("font", get_theme_font("bold", "EditorFonts")) check_for_updates.set_pressed_no_signal(DialogueSettings.get_user_value("check_for_updates", true)) characters_translations_button.set_pressed_no_signal(DialogueSettings.get_setting("export_characters_in_translation", true)) wrap_lines_button.set_pressed_no_signal(DialogueSettings.get_setting("wrap_lines", false)) include_all_responses_button.set_pressed_no_signal(DialogueSettings.get_setting("include_all_responses", false)) ignore_missing_state_values.set_pressed_no_signal(DialogueSettings.get_setting("ignore_missing_state_values", false)) new_template_button.set_pressed_no_signal(DialogueSettings.get_setting("new_with_template", true)) default_csv_locale.text = DialogueSettings.get_setting("default_csv_locale", "en") missing_translations_button.set_pressed_no_signal(DialogueSettings.get_setting("missing_translations_are_errors", false)) create_lines_for_response_characters.set_pressed_no_signal(DialogueSettings.get_setting("create_lines_for_responses_with_characters", true)) include_characters_in_translations.set_pressed_no_signal(DialogueSettings.get_setting("include_character_in_translation_exports", false)) include_notes_in_translations.set_pressed_no_signal(DialogueSettings.get_setting("include_notes_in_translation_exports", false)) open_in_external_editor_button.set_pressed_no_signal(DialogueSettings.get_user_value("open_in_external_editor", false)) var editor_settings: EditorSettings = editor_plugin.get_editor_interface().get_editor_settings() var external_editor: String = editor_settings.get_setting("text_editor/external/exec_path") var use_external_editor: bool = editor_settings.get_setting("text_editor/external/use_external_editor") and external_editor != "" if not use_external_editor: open_in_external_editor_button.hide() $Advanced/ExternalWarning.hide() $Advanced/ExternalSeparator.hide() var project = ConfigFile.new() var err = project.load("res://project.godot") assert(err == OK, "Could not find the project file") all_globals.clear() if project.has_section("autoload"): for key in project.get_section_keys("autoload"): if key != "DialogueManager": all_globals[key] = project.get_value("autoload", key) enabled_globals = DialogueSettings.get_setting("states", []).duplicate() globals_list.clear() var root = globals_list.create_item() for name in all_globals.keys(): var item: TreeItem = globals_list.create_item(root) item.set_cell_mode(0, TreeItem.CELL_MODE_CHECK) item.set_checked(0, name in enabled_globals) item.set_text(0, name) item.add_button(1, get_theme_icon("Edit", "EditorIcons")) item.set_text(2, all_globals.get(name, "").replace("*res://", "res://")) globals_list.set_column_expand(0, false) globals_list.set_column_custom_minimum_width(0, 250) globals_list.set_column_expand(1, false) globals_list.set_column_custom_minimum_width(1, 40) globals_list.set_column_titles_visible(true) globals_list.set_column_title(0, DialogueConstants.translate(&"settings.autoload")) globals_list.set_column_title(1, "") globals_list.set_column_title(2, DialogueConstants.translate(&"settings.path")) func apply_settings_changes() -> void: if _recompile_if_changed_settings != _get_settings_that_require_recompilation(): Engine.get_meta("DialogueCache").reimport_files() func _get_settings_that_require_recompilation() -> Dictionary: return DialogueSettings.get_settings([ "missing_translations_are_errors", "create_lines_for_responses_with_characters" ]) ### Signals func _on_missing_translations_button_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("missing_translations_are_errors", toggled_on) func _on_characters_translations_button_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("export_characters_in_translation", toggled_on) func _on_wrap_lines_button_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("wrap_lines", toggled_on) func _on_include_all_responses_button_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("include_all_responses", toggled_on) func _on_globals_list_item_selected() -> void: var item = globals_list.get_selected() var is_checked = not item.is_checked(0) item.set_checked(0, is_checked) if is_checked: enabled_globals.append(item.get_text(0)) else: enabled_globals.erase(item.get_text(0)) DialogueSettings.set_setting("states", enabled_globals) func _on_globals_list_button_clicked(item: TreeItem, column: int, id: int, mouse_button_index: int) -> void: emit_signal("script_button_pressed", item.get_text(2)) func _on_sample_template_toggled(toggled_on): DialogueSettings.set_setting("new_with_template", toggled_on) func _on_revert_test_scene_pressed() -> void: DialogueSettings.set_setting("custom_test_scene_path", _default_test_scene_path) test_scene_path_input.placeholder_text = _default_test_scene_path revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path func _on_load_test_scene_pressed() -> void: path_target = PathTarget.CustomTestScene custom_test_scene_file_dialog.popup_centered() func _on_custom_test_scene_file_dialog_file_selected(path: String) -> void: match path_target: PathTarget.CustomTestScene: # Check that the test scene is a subclass of BaseDialogueTestScene var test_scene: PackedScene = load(path) if test_scene and test_scene.instantiate() is BaseDialogueTestScene: DialogueSettings.set_setting("custom_test_scene_path", path) test_scene_path_input.placeholder_text = path revert_test_scene_button.visible = test_scene_path_input.placeholder_text != _default_test_scene_path else: var accept: AcceptDialog = AcceptDialog.new() accept.dialog_text = DialogueConstants.translate(&"settings.invalid_test_scene").format({ path = path }) add_child(accept) accept.popup_centered.call_deferred() PathTarget.Balloon: DialogueSettings.set_setting("balloon_path", path) balloon_path_input.placeholder_text = path revert_balloon_button.visible = balloon_path_input.placeholder_text != "" func _on_ignore_missing_state_values_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("ignore_missing_state_values", toggled_on) func _on_default_csv_locale_text_changed(new_text: String) -> void: DialogueSettings.set_setting("default_csv_locale", new_text) func _on_revert_balloon_path_pressed() -> void: DialogueSettings.set_setting("balloon_path", "") balloon_path_input.placeholder_text = DialogueConstants.translate(&"settings.default_balloon_path") revert_balloon_button.visible = DialogueSettings.get_setting("balloon_path", "") != "" func _on_load_balloon_path_pressed() -> void: path_target = PathTarget.Balloon custom_test_scene_file_dialog.popup_centered() func _on_create_lines_for_response_characters_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("create_lines_for_responses_with_characters", toggled_on) func _on_open_in_external_editor_button_toggled(toggled_on: bool) -> void: DialogueSettings.set_user_value("open_in_external_editor", toggled_on) func _on_include_characters_in_translations_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("include_character_in_translation_exports", toggled_on) func _on_include_notes_in_translations_toggled(toggled_on: bool) -> void: DialogueSettings.set_setting("include_notes_in_translation_exports", toggled_on) func _on_keep_up_to_date_toggled(toggled_on: bool) -> void: DialogueSettings.set_user_value("check_for_updates", toggled_on)