[gd_scene load_steps=6 format=3 uid="uid://ce0ph4wk0ylra"] [ext_resource type="Shader" path="res://Shaders/Scrolling.gdshader" id="1_1y0lt"] [ext_resource type="Script" path="res://UI/TargetTracer.cs" id="1_mtnfa"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_46g0j"] shader = ExtResource("1_1y0lt") shader_parameter/speed = 1.0 shader_parameter/direction = Vector2(1, 0) shader_parameter/tint_color = Color(1, 1, 1, 1) [sub_resource type="Gradient" id="Gradient_0wna6"] interpolation_mode = 1 offsets = PackedFloat32Array(0, 0.867133) colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0) [sub_resource type="GradientTexture2D" id="GradientTexture2D_icdwl"] gradient = SubResource("Gradient_0wna6") width = 2 height = 1 [node name="TargetTracer" type="Node2D"] material = SubResource("ShaderMaterial_46g0j") script = ExtResource("1_mtnfa") [node name="Line2D" type="Line2D" parent="."] z_index = 31 texture_repeat = 2 use_parent_material = true scale = Vector2(1, 0.5) points = PackedVector2Array(0, 0, 32, 0) width = 2.0 texture = SubResource("GradientTexture2D_icdwl") texture_mode = 1