[gd_scene load_steps=8 format=3 uid="uid://ctad0dkoyw8ad"] [ext_resource type="Script" path="res://UI/Inventory/InventorySlot.cs" id="1_fju5i"] [ext_resource type="Theme" uid="uid://cksjbu3vrup5" path="res://UI/Themes/supalidl.tres" id="1_wnu7u"] [ext_resource type="StyleBox" uid="uid://nvb4etac7ee2" path="res://UI/Themes/InventorySlotButtonFocus.tres" id="2_3wx0v"] [ext_resource type="Texture2D" uid="uid://dc1gcsbhkchvg" path="res://Assets/Sprites/UI/hotbar-active.png" id="2_m56j3"] [ext_resource type="StyleBox" uid="uid://pqtn0115bqtp" path="res://UI/Themes/InventorySlotButtonPressed.tres" id="3_46bp6"] [ext_resource type="StyleBox" uid="uid://cfqp0ycwvwx7c" path="res://UI/Themes/InventorySlotButtonNormal.tres" id="4_cc2jo"] [sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_ajutj"] size = Vector2(24, 24) [node name="InventorySlot" type="Button"] custom_minimum_size = Vector2(32, 32) theme = ExtResource("1_wnu7u") theme_type_variation = &"InventorySlotButton" theme_override_styles/focus = ExtResource("2_3wx0v") theme_override_styles/pressed = ExtResource("3_46bp6") theme_override_styles/normal = ExtResource("4_cc2jo") toggle_mode = true action_mode = 0 icon_alignment = 1 script = ExtResource("1_fju5i") [node name="TextureRect" type="TextureRect" parent="."] visible = false layout_mode = 2 offset_right = 32.0 offset_bottom = 32.0 mouse_filter = 2 texture = SubResource("PlaceholderTexture2D_ajutj") expand_mode = 2 stretch_mode = 3 [node name="Frame" type="NinePatchRect" parent="."] visible = false self_modulate = Color(1, 1, 1, 0.5) layout_mode = 2 offset_right = 32.0 offset_bottom = 32.0 texture = ExtResource("2_m56j3")