using Godot; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; // Originally written by wmigor // Edited by Atlinx to recursively search for files. // Edited by bls220 to update for Godot 4.0 // wmigor's Public Repo: https://github.com/wmigor/godot-mono-custom-resource-register namespace MonoCustomResourceRegistry { #if TOOLS [Tool] public partial class Plugin : EditorPlugin { // We're not going to hijack the Mono Build button since it actually takes time to build // and we can't be sure how long that is. I guess we have to leave refreshing to the user for now. // There isn't any automation we can do to fix that. // private Button MonoBuildButton => GetNode