using Godot; namespace SupaLidlGame.Items { public partial class WeaponInfo : ItemInfo { /// /// How much damage in HP that this weapon deals. /// [Export] public float Damage { get; set; } = 0; /// /// The time in seconds it takes for this weapon to become available /// again after using. /// [Export] public double UseTime { get; set; } = 0; /// /// The magnitude of the knockback force of the weapon. /// [Export] public float Knockback { get; set; } = 0; /// /// The initial velocity of any projectile the weapon may spawn. /// [Export] public float InitialVelocity { get; set; } = 0; } }