using Godot;
namespace SupaLidlGame.Items.Weapons
{
public partial class MeleeInfo : WeaponInfo
{
///
/// The time frame in seconds for which the weapon will deal damage.
///
///
/// The value of AttackTime should be less than the
/// value of UseTime
///
[Export]
public double AttackTime { get; set; } = 0;
}
}