[gd_scene load_steps=16 format=3 uid="uid://cgg0sfm2qeiwn"] [ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"] [ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"] [ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"] [ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"] [ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"] [ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"] [ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"] [ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"] [ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"] [sub_resource type="Animation" id="Animation_h0fti"] resource_name = "RESET" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor/Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_8qr8x"] resource_name = "charge" length = 0.5 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor/Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.9), "transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1), "update": 1, "values": [0, 1, 2, 3, 4, 6, 5] } tracks/1/type = "audio" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AudioStreamPlayer2D") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.0, "stream": ExtResource("7_t07v0") }], "times": PackedFloat32Array(0) } tracks/1/use_blend = true [sub_resource type="Animation" id="Animation_bejvb"] resource_name = "fire" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor/Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [7] } tracks/1/type = "audio" tracks/1/imported = false tracks/1/enabled = true tracks/1/path = NodePath("AudioStreamPlayer2D") tracks/1/interp = 1 tracks/1/loop_wrap = true tracks/1/keys = { "clips": [{ "end_offset": 0.0, "start_offset": 0.03, "stream": ExtResource("9_v051g") }], "times": PackedFloat32Array(0) } tracks/1/use_blend = true [sub_resource type="Animation" id="Animation_riv7t"] resource_name = "idle" tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Anchor/Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_5vx8d"] _data = { "RESET": SubResource("Animation_h0fti"), "charge": SubResource("Animation_8qr8x"), "fire": SubResource("Animation_bejvb"), "idle": SubResource("Animation_riv7t") } [sub_resource type="CircleShape2D" id="CircleShape2D_6b356"] [node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")] y_sort_enabled = true script = ExtResource("1_76bur") Projectile = ExtResource("2_mvw0j") ChargeTime = 0.5 StateMachine = NodePath("StateMachine") Damage = 20.0 UseTime = 0.5 Knockback = 64.0 InitialVelocity = 200.0 ShouldFreezeAngleOnUse = false PlayerLevelGain = 1.0 [node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")] script = ExtResource("3_pg4gy") InitialState = NodePath("Idle") UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")]) DeusedItemStates = Array[NodePath]([NodePath("Idle")]) [node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")] script = ExtResource("3_uxif8") FireState = NodePath("../Charge") Weapon = NodePath("../..") AnimationPlayer = NodePath("../../AnimationPlayer") AnimationKey = "idle" [node name="Charge" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "FireState", "IdleState", "AnimationPlayer")] script = ExtResource("5_k8y6f") Weapon = NodePath("../..") FireState = NodePath("../Fire") IdleState = NodePath("../Idle") AnimationPlayer = NodePath("../../AnimationPlayer") AnimationKey = "charge" [node name="Fire" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")] script = ExtResource("4_moo4d") Weapon = NodePath("../..") IdleState = NodePath("../Idle") AnimationPlayer = NodePath("../../AnimationPlayer") AnimationKey = "fire" [node name="Anchor" type="Node2D" parent="."] y_sort_enabled = true position = Vector2(0, 4) [node name="Sprite2D" type="Sprite2D" parent="Anchor"] y_sort_enabled = true position = Vector2(4, 3) texture = ExtResource("1_1ghvv") centered = false offset = Vector2(-8, -16) hframes = 8 [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { "": SubResource("AnimationLibrary_5vx8d") } [node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] volume_db = -8.0 bus = &"Effects" [node name="IgnitionArea" type="Area2D" parent="."] position = Vector2(8, 0) collision_layer = 0 collision_mask = 128 monitorable = false [node name="CollisionShape2D" type="CollisionShape2D" parent="IgnitionArea"] shape = SubResource("CircleShape2D_6b356")