using Godot; using SupaLidlGame.Characters; namespace SupaLidlGame.BoundingBoxes; public partial class InteractionTrigger : Area2D { [Signal] public delegate void InteractionEventHandler(); [Signal] public delegate void TargetEventHandler(); [Signal] public delegate void UntargetEventHandler(); [Export] public string PopupText { get; set; } private Control _popup; public override void _Ready() { base._Ready(); _popup = GetNode("Popup"); _popup.Visible = false; _popup.GetNode