diff --git a/State/Character/PlayerState.cs b/State/Character/PlayerState.cs index 0c49024..602dd86 100644 --- a/State/Character/PlayerState.cs +++ b/State/Character/PlayerState.cs @@ -34,7 +34,6 @@ public abstract partial class PlayerState : CharacterState if (@event.IsActionPressed("interact")) { // if looking at a trigger then interact with it - GD.Print("interacting"); player.InteractionRay.Trigger?.InvokeInteraction(); } }