diff --git a/Shaders/GodraysCompatible.shader b/Shaders/GodraysCompatible.shader new file mode 100644 index 0000000..63d7a30 --- /dev/null +++ b/Shaders/GodraysCompatible.shader @@ -0,0 +1,7 @@ +shader_type canvas_item; + +uniform float alpha : hint_range(0.0, 1.0) = 0.75; + +void fragment() { + +} diff --git a/Tests/GodraysShaderTest.tscn b/Tests/GodraysShaderTest.tscn new file mode 100644 index 0000000..34d51ba --- /dev/null +++ b/Tests/GodraysShaderTest.tscn @@ -0,0 +1,54 @@ +[gd_scene load_steps=8 format=3 uid="uid://c6mdm4v1hl11g"] + +[ext_resource type="Shader" path="res://Shaders/GodraysCompatible.gdshader" id="1_ra5uy"] +[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="2_cswa3"] + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_7shef"] +frequency = 0.1 +fractal_octaves = 2 + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_hbf0f"] +width = 64 +height = 64 +invert = true +seamless = true +noise = SubResource("FastNoiseLite_7shef") + +[sub_resource type="ShaderMaterial" id="ShaderMaterial_pf4uj"] +shader = ExtResource("1_ra5uy") +shader_parameter/tint_color = Color(1, 0.996078, 0.752941, 1) +shader_parameter/alpha = 0.75 +shader_parameter/speed = 0.5 +shader_parameter/spread = 0.5 +shader_parameter/opposite_ray_mult = 2.0 +shader_parameter/negative_intensity = 1.5 +shader_parameter/negative_ray_speed = 0.157 +shader_parameter/cutoff = 0.393 +shader_parameter/smooth_cutoff = 0.101 +shader_parameter/y_cutoff = 0.0 +shader_parameter/y_smooth_cutoff = 0.5 +shader_parameter/angle = -0.423 +shader_parameter/noise_texture = SubResource("NoiseTexture2D_hbf0f") + +[sub_resource type="FastNoiseLite" id="FastNoiseLite_o88yv"] + +[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_j64mt"] +noise = SubResource("FastNoiseLite_o88yv") + +[node name="GodraysShaderTest" type="Node2D"] + +[node name="Sprite2D" type="Sprite2D" parent="."] +texture_repeat = 2 +material = SubResource("ShaderMaterial_pf4uj") +scale = Vector2(64, 64) +texture = ExtResource("2_cswa3") + +[node name="Sprite2D2" type="Sprite2D" parent="."] +position = Vector2(-229, -768) +scale = Vector2(0.167969, 1) +texture = SubResource("NoiseTexture2D_j64mt") + +[node name="Sprite2D3" type="Sprite2D" parent="."] +position = Vector2(-420.5, 520) +scale = Vector2(0.388672, 0.1875) +texture = SubResource("NoiseTexture2D_j64mt")