diff --git a/BoundingBoxes/CameraBounds.cs b/BoundingBoxes/CameraBounds.cs
index 75d679c..56da93e 100644
--- a/BoundingBoxes/CameraBounds.cs
+++ b/BoundingBoxes/CameraBounds.cs
@@ -18,8 +18,8 @@ public partial class CameraBounds : Node2D
public override void _Ready()
{
- Trigger.BodyEntered += OnBodyEntered;
- Trigger.BodyExited += OnBodyExited;
+ //Trigger.BodyEntered += OnBodyEntered;
+ //Trigger.BodyExited += OnBodyExited;
}
private void OnBodyEntered(Node2D body)
diff --git a/BoundingBoxes/CameraTrigger.cs b/BoundingBoxes/CameraTrigger.cs
new file mode 100644
index 0000000..eb26cdf
--- /dev/null
+++ b/BoundingBoxes/CameraTrigger.cs
@@ -0,0 +1,47 @@
+using Godot;
+
+namespace SupaLidlGame.BoundingBoxes;
+
+public partial class CameraTrigger : Area2D
+{
+ [Export]
+ public Node Camera { get; set; }
+
+ [Export]
+ public int EnablePriority { get; set; } = 2;
+
+ [Export]
+ public int DisablePriority { get; set; } = 0;
+
+ public override void _Ready()
+ {
+ Connect(SignalName.BodyEntered, new Callable(this, nameof(OnBodyEntered)));
+ Connect(SignalName.BodyExited, new Callable(this, nameof(OnBodyExited)));
+ }
+
+ public override void _EnterTree()
+ {
+ if (!Camera.Get("tween_on_load").AsBool())
+ {
+ var tween = Camera.Get("tween_resource").AsGodotObject();
+ double duration = tween.Get("duration").AsDouble();
+
+ // HACK: manually set this field to interrupt tween when the
+ // trigger enters the scene, which happens when the scene is loaded
+ // from the cache
+ Camera.SetDeferred("_has_tweened", true);
+ GD.Print("set tween");
+ }
+ }
+
+ private void OnBodyEntered(Node2D node)
+ {
+ Camera.Set("priority", EnablePriority);
+ Camera.Set("follow_target", node);
+ }
+
+ private void OnBodyExited(Node2D node)
+ {
+ Camera.Set("priority", DisablePriority);
+ }
+}
diff --git a/Characters/DocCultist.tscn b/Characters/DocCultist.tscn
index 7640e09..144a582 100644
--- a/Characters/DocCultist.tscn
+++ b/Characters/DocCultist.tscn
@@ -364,13 +364,11 @@ curve = SubResource("Curve_30p4b")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_qdhau"]
particle_flag_disable_z = true
spread = 180.0
-gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0
initial_velocity_max = 32.0
angular_velocity_min = 90.0
angular_velocity_max = 90.0
-orbit_velocity_min = 0.0
-orbit_velocity_max = 0.0
+gravity = Vector3(0, 0, 0)
linear_accel_min = -64.0
linear_accel_max = -32.0
tangential_accel_min = 8.0
@@ -442,7 +440,6 @@ MaxDistanceToTarget = 128.0
UseItemDistance = 128.0
PassiveState = NodePath("../Pursue")
PursueState = NodePath("../Pursue")
-PursueOnLineOfSight = false
NPC = NodePath("../..")
[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
@@ -451,7 +448,6 @@ PursueState = NodePath("../Pursue")
MinTargetDistance = 32.0
PursueOnLineOfSight = true
MinLineOfSightDistance = 128.0
-ShouldReturnToOriginalPosition = true
NavigationAgent = NodePath("../../NavigationAgent2D")
NPC = NodePath("../..")
@@ -531,15 +527,17 @@ hframes = 6
position = Vector2(0, -4)
shape = SubResource("RectangleShape2D_bfqew")
-[node name="Inventory" type="Node2D" parent="."]
+[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
position = Vector2(0, -4)
script = ExtResource("17_sjq8t")
+Hotbar = []
-[node name="ProjectileSpawner" parent="Inventory" instance=ExtResource("17_dmlbb")]
+[node name="ProjectileSpawner" parent="Inventory" node_paths=PackedStringArray("StateMachine") instance=ExtResource("17_dmlbb")]
Projectile = ExtResource("18_lwg36")
ShouldOverrideProjectileDamage = false
ShouldOverrideVelocity = false
ShouldRotate = false
+StateMachine = NodePath("StateMachine")
UseTime = 2.0
[node name="Hurtbox" parent="." instance=ExtResource("18_ajs2x")]
diff --git a/Characters/Player.cs b/Characters/Player.cs
index 8ac0f73..6ec59d4 100644
--- a/Characters/Player.cs
+++ b/Characters/Player.cs
@@ -36,6 +36,9 @@ public sealed partial class Player : Character
[Export]
public PlayerCamera Camera { get; set; }
+ [Export]
+ public GodotObject PCamera { get; set; }
+
[Export]
public Marker2D DirectionMarker { get; private set; }
diff --git a/Characters/Player.tscn b/Characters/Player.tscn
index eb4cfdc..b1d2c62 100644
--- a/Characters/Player.tscn
+++ b/Characters/Player.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=74 format=3 uid="uid://b2254pup8k161"]
+[gd_scene load_steps=77 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@@ -33,6 +33,8 @@
[ext_resource type="PackedScene" uid="uid://ce0ph4wk0ylra" path="res://UI/TargetTracer.tscn" id="22_hxi53"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="22_uefct"]
[ext_resource type="Texture2D" uid="uid://bcgm3r168qjn3" path="res://Assets/Sprites/Particles/cast-effect.png" id="24_njn4h"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="27_mndpv"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="28_6gq8l"]
[ext_resource type="Script" path="res://Items/PlayerInventory.cs" id="30_y2wmw"]
[ext_resource type="PackedScene" uid="uid://cgg0sfm2qeiwn" path="res://Items/Weapons/Bow.tscn" id="31_mofvy"]
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="31_ql4as"]
@@ -44,6 +46,12 @@ shader_parameter/color = Vector4(1, 1, 1, 1)
shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
+[sub_resource type="Resource" id="Resource_535hq"]
+script = ExtResource("28_6gq8l")
+duration = 1.0
+transition = 0
+ease = 2
+
[sub_resource type="Animation" id="Animation_imqdv"]
length = 0.001
tracks/0/type = "value"
@@ -594,6 +602,15 @@ StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 1
+[node name="PCamera" type="Node2D" parent="."]
+script = ExtResource("27_mndpv")
+priority = 1
+follow_mode = 2
+zoom = Vector2(4, 4)
+tween_resource = SubResource("Resource_535hq")
+tween_on_load = false
+draw_limits = true
+
[node name="Stats" type="Node" parent="."]
script = ExtResource("4_06oya")
@@ -765,6 +782,7 @@ stream = ExtResource("12_vvem5")
unique_name_in_owner = true
[node name="Camera2D" parent="." instance=ExtResource("4_ym125")]
+enabled = false
zoom = Vector2(4, 4)
position_smoothing_speed = 8.0
diff --git a/Scenes/Level.tscn b/Scenes/Level.tscn
index 72cdf09..8fddea8 100644
--- a/Scenes/Level.tscn
+++ b/Scenes/Level.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=3 format=3 uid="uid://1pb3mpmrl7lc"]
+[gd_scene load_steps=4 format=3 uid="uid://1pb3mpmrl7lc"]
[ext_resource type="Script" path="res://Utils/World.cs" id="1_1k6ew"]
[ext_resource type="PackedScene" uid="uid://c271rdjhd1gfo" path="res://UI/Base.tscn" id="2_mm0qt"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_ge4f0"]
[node name="World" type="Node2D" node_paths=PackedStringArray("MusicPlayer")]
process_mode = 3
@@ -24,3 +25,8 @@ mouse_filter = 2
[node name="MusicPlayer" type="AudioStreamPlayer" parent="."]
bus = &"Music"
+
+[node name="Camera2D" type="Camera2D" parent="."]
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("3_ge4f0")
diff --git a/Scenes/Maps/Arena.tscn b/Scenes/Maps/Arena.tscn
index 15c8ccb..a57c31b 100644
--- a/Scenes/Maps/Arena.tscn
+++ b/Scenes/Maps/Arena.tscn
@@ -1,4 +1,4 @@
-[gd_scene load_steps=20 format=4 uid="uid://b2x17su05ou5w"]
+[gd_scene load_steps=27 format=4 uid="uid://b2x17su05ou5w"]
[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
[ext_resource type="TileSet" uid="uid://l61kbx31ug4p" path="res://Scenes/Maps/ArenaTileset.tres" id="2_x0mh7"]
@@ -9,8 +9,10 @@
[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="7_y7j0e"]
[ext_resource type="AudioStream" uid="uid://dy4qjflo1k28b" path="res://Assets/Sounds/calm-storm-ambient.mp3" id="8_wox7d"]
[ext_resource type="Script" path="res://BoundingBoxes/ConnectorBox.cs" id="9_fg062"]
-[ext_resource type="PackedScene" uid="uid://malbos18dh7l" path="res://BoundingBoxes/CameraBounds.tscn" id="11_j2620"]
+[ext_resource type="Script" path="res://BoundingBoxes/CameraTrigger.cs" id="11_0u80h"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="11_q01ik"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="12_ca3oh"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_i5p65"]
resource_local_to_scene = true
@@ -52,7 +54,28 @@ turbulence_enabled = true
size = Vector2(40, 20)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_iw8cv"]
-size = Vector2(64, 360)
+size = Vector2(32, 254)
+
+[sub_resource type="Resource" id="Resource_22hgm"]
+script = ExtResource("12_ca3oh")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_28nvi"]
+size = Vector2(1024, 512)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_8id2f"]
+size = Vector2(256, 256)
+
+[sub_resource type="Resource" id="Resource_bv7so"]
+script = ExtResource("12_ca3oh")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_idjmj"]
+size = Vector2(512, 384)
[node name="Arena" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers") instance=ExtResource("1_ifiic")]
Entities = NodePath("Entities")
@@ -207,24 +230,62 @@ ToConnector = "ArenaEntrance"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Entrance" index="0"]
shape = SubResource("RectangleShape2D_2xagi")
-[node name="EntranceCameraBounds" parent="Areas" index="1" node_paths=PackedStringArray("Trigger", "TopLeft", "BottomRight") instance=ExtResource("11_j2620")]
-Trigger = NodePath("Area2D")
-TopLeft = NodePath("TopLeft")
-BottomRight = NodePath("BottomRight")
+[node name="Area2D" type="Area2D" parent="Areas" index="1" node_paths=PackedStringArray("Camera")]
+position = Vector2(0, 384)
+collision_layer = 0
+collision_mask = 4
+monitorable = false
+script = ExtResource("11_0u80h")
+Camera = NodePath("Node/PhantomCamera2D")
-[node name="Area2D" parent="Areas/EntranceCameraBounds" index="0"]
-position = Vector2(0, 377)
-
-[node name="CollisionShape2D" parent="Areas/EntranceCameraBounds/Area2D" index="0"]
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D" index="0"]
+position = Vector2(0, -129)
shape = SubResource("RectangleShape2D_iw8cv")
+debug_color = Color(0.631373, 0.345098, 1, 0.419608)
-[node name="TopLeft" parent="Areas/EntranceCameraBounds" index="1"]
-position = Vector2(-256, 0)
+[node name="Node" type="Node" parent="Areas/Area2D" index="1"]
-[node name="BottomRight" parent="Areas/EntranceCameraBounds" index="2"]
-position = Vector2(256, 384)
+[node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D/Node" index="0"]
+position = Vector2(0, 248)
+script = ExtResource("11_q01ik")
+follow_mode = 1
+zoom = Vector2(4, 4)
+tween_resource = SubResource("Resource_22hgm")
+tween_on_load = false
+draw_limits = true
+limit_left = -384
+limit_top = -400
+limit_right = 384
+limit_bottom = 400
+limit_target = NodePath("../CollisionShape2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D/Node" index="1"]
+position = Vector2(0, 128)
+shape = SubResource("RectangleShape2D_28nvi")
+
+[node name="Area2D2" type="Area2D" parent="Areas" index="2" node_paths=PackedStringArray("Camera")]
+position = Vector2(0, -3)
+collision_layer = 0
+collision_mask = 4
+monitorable = false
+script = ExtResource("11_0u80h")
+Camera = NodePath("Node/PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D2" index="0"]
+shape = SubResource("RectangleShape2D_8id2f")
+debug_color = Color(0.631373, 0.345098, 1, 0.419608)
+
+[node name="Node" type="Node" parent="Areas/Area2D2" index="1"]
+
+[node name="PhantomCamera2D" type="Node2D" parent="Areas/Area2D2/Node" index="0"]
+script = ExtResource("11_q01ik")
+zoom = Vector2(3, 3)
+tween_resource = SubResource("Resource_bv7so")
+tween_on_load = false
+draw_limits = true
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="Areas/Area2D2/Node" index="1"]
+shape = SubResource("RectangleShape2D_idjmj")
[node name="Entrance" type="Marker2D" parent="Markers" index="0"]
position = Vector2(0, 352)
-
-[editable path="Areas/EntranceCameraBounds"]
diff --git a/Scenes/Maps/ArenaExterior.tscn b/Scenes/Maps/ArenaExterior.tscn
index b2f9b0f..4d0c8ca 100644
--- a/Scenes/Maps/ArenaExterior.tscn
+++ b/Scenes/Maps/ArenaExterior.tscn
@@ -349,7 +349,6 @@ cell_size = 16.0
agent_radius = 8.0
[node name="ArenaExterior" node_paths=PackedStringArray("Entities", "Areas", "Spawners", "Markers") groups=["navigation"] instance=ExtResource("1_ci4ij")]
-tile_set = ExtResource("2_m6h7j")
Entities = NodePath("Entities")
Areas = NodePath("Areas")
Spawners = NodePath("Spawners")
@@ -384,7 +383,7 @@ tile_set = ExtResource("2_m6h7j")
[node name="z-index 0 (walls)" parent="Layers" index="6"]
tile_set = ExtResource("2_m6h7j")
-[node name="CanvasModulate" parent="." index="2"]
+[node name="CanvasModulate" parent="." index="1"]
color = Color(0.5, 0.5, 0.5, 1)
[node name="Static@Godrays" type="Node2D" parent="Props" index="0"]
diff --git a/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png
new file mode 100644
index 0000000..3082789
Binary files /dev/null and b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png differ
diff --git a/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import
new file mode 100644
index 0000000..ad3a214
--- /dev/null
+++ b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://censw3w53gldn"
+path="res://.godot/imported/PhantomCameraBtnPrimaryDefault.png-fcf3696b583a82b1078609a5bfd648f5.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png"
+dest_files=["res://.godot/imported/PhantomCameraBtnPrimaryDefault.png-fcf3696b583a82b1078609a5bfd648f5.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png
new file mode 100644
index 0000000..1e0c31a
Binary files /dev/null and b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png differ
diff --git a/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import
new file mode 100644
index 0000000..dd6f1a4
--- /dev/null
+++ b/addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://pvr8mbvl1onm"
+path="res://.godot/imported/PhantomCameraBtnPrimaryHover.png-3d2e4d225f6a86ce8a9c981ee7926a16.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png"
+dest_files=["res://.godot/imported/PhantomCameraBtnPrimaryHover.png-3d2e4d225f6a86ce8a9c981ee7926a16.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/examples/credits.txt b/addons/phantom_camera/examples/credits.txt
new file mode 100644
index 0000000..d5e949a
--- /dev/null
+++ b/addons/phantom_camera/examples/credits.txt
@@ -0,0 +1,7 @@
+#####################
+EXAMPLE ASSET CREDITS
+#####################
+
+# level_spritesheet
+https://opengameart.org/content/a-platformer-in-the-forest
+https://opengameart.org/users/buch
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn
new file mode 100644
index 0000000..5234e31
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_example_scene.tscn
@@ -0,0 +1,641 @@
+[gd_scene load_steps=12 format=3 uid="uid://ohwjxojqcj63"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_foq54"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_kmt5y"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_1cmgi"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="4_4dx73"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_w68mw"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_i3g4f"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="7_j2i8l"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_ytjsp"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_o4c4h"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_foq54")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
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+10:5/0 = 0
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+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
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+12:5/0 = 0
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+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
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+14:5/0 = 0
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+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+15:5/0 = 0
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+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
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+10:6/0 = 0
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+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
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+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
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+14:6/0 = 0
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+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
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+16:6/0 = 0
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+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D2" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
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+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
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589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_kmt5y")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_1cmgi")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Controls" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("4_4dx73")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(227, -28)
+zoom = Vector2(1.5, 1.5)
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("5_w68mw")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+process_priority = -1
+position = Vector2(227, -28)
+script = ExtResource("6_i3g4f")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(1.5, 1.5)
+frame_preview = false
+tween_resource = ExtResource("7_j2i8l")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_ytjsp")]
+position = Vector2(227, -28)
+script = ExtResource("9_o4c4h")
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..df284df
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_framed_example_scene.tscn
@@ -0,0 +1,641 @@
+[gd_scene load_steps=12 format=3 uid="uid://dg1tuoxd3b4tw"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_nf5bo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_5oggv"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_aku7q"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_j3ux0"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_uwr6r"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_4l0c3"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_briql"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_i4m1d"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_m3lnd"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_nf5bo")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
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+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -345.0
+offset_top = -143.0
+offset_right = 947.0
+offset_bottom = 578.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 720896, 1, 262151, 720896, 1, 327687, 720896, 1, 393223, 458752, 1, 65544, 720896, 1, 131080, 720896, 1, 196616, 458752, 1, 262152, 720896, 1, 327688, 720896, 1, 393224, 720896, 1, 65546, 524288, 5, 65547, 524288, 5, 65548, 524288, 5, 65549, 524288, 5, 131082, 524288, 6, 131083, 524288, 6, 131084, 524288, 6, 131085, 524288, 6, 196618, 720896, 1, 262154, 720896, 1, 196619, 720896, 1, 262155, 720896, 1, 196620, 720896, 1, 262156, 720896, 1, 196621, 720896, 1, 262157, 720896, 1, 65550, 524288, 5, 65551, 524288, 5, 65552, 524288, 5, 131086, 524288, 6, 131087, 524288, 6, 131088, 524288, 6, 196622, 720896, 1, 196623, 720896, 1, 262159, 720896, 1, 262160, 720896, 1, 196624, 720896, 1, 262158, 720896, 1, 17, 720896, 4, 65553, 720896, 5, 131089, 720896, 5, 196625, 720896, 5, 262161, 720896, 5, 18, 786432, 4, 19, 786432, 4, 20, 786432, 4, 21, 786432, 4, 22, 786432, 4, 23, 786432, 4, 65554, 786432, 5, 131090, 786432, 5, 196626, 786432, 5, 262162, 786432, 5, 65555, 786432, 5, 131091, 589824, 6, 196627, 786432, 5, 262163, 786432, 5, 65556, 786432, 5, 131092, 786432, 5, 196628, 786432, 5, 262164, 786432, 5, 65557, 786432, 5, 131093, 786432, 5, 196629, 786432, 5, 262165, 786432, 5, 65558, 786432, 5, 131094, 786432, 5, 196630, 786432, 5, 262166, 655360, 6, 65559, 786432, 5, 131095, 786432, 5, 196631, 786432, 5, 262167, 786432, 5, 327697, 720896, 5, 393233, 720896, 5, 327698, 589824, 6, 393234, 786432, 5, 327699, 786432, 5, 393235, 786432, 5, 327700, 786432, 5, 393236, 786432, 5, 327701, 786432, 5, 393237, 786432, 5, 327702, 786432, 5, 393238, 786432, 5, 327703, 786432, 5, 393239, 786432, 5, -131062, 720896, 4, -131061, 786432, 4, -131060, 786432, 4, -65526, 720896, 6, -65525, 786432, 6, -65524, 786432, 6, -131056, 851968, 4, -65520, 851968, 6, -131059, 786432, 4, -131058, 786432, 4, -131057, 786432, 4, -65523, 786432, 6, -65522, 786432, 6, -65521, 786432, 6, -196596, 917504, 0, -65536, 917504, 2, -65535, 983040, 2, -65534, 1048576, 2, -65533, 917504, 2, -65532, 983040, 2, -65531, 1048576, 2, -65530, 917504, 2, -65529, 983040, 2, -65528, 1048576, 2, 65535, 655360, 0, 131071, 655360, 1, 196607, 655360, 1, 262143, 655360, 1, 327679, 655360, 1, 393215, 655360, 1, 458751, 655360, 1, 524287, 655360, 1, 589823, 655360, 1, 0, 720896, 0, 65536, 720896, 1, 131072, 720896, 1, 196608, 720896, 1, 262144, 720896, 1, 327680, 720896, 1, 393216, 720896, 1, 458752, 720896, 1, 524288, 720896, 1, 524289, 720896, 1, 524290, 720896, 1, 524291, 720896, 1, 524292, 720896, 1, 524293, 720896, 1, 524294, 720896, 1, 524295, 720896, 1, 524296, 720896, 1, 524297, 786432, 1, 458761, 786432, 1, 458760, 720896, 1, 458759, 720896, 1, 458758, 458752, 1, 458757, 720896, 1, 458756, 720896, 1, 458755, 720896, 1, 458754, 720896, 1, 458753, 720896, 1, -262145, 851968, 4, -196609, 851968, 5, -131073, 851968, 5, -65537, 851968, 5, -1, 851968, 6, -262146, 786432, 4, -262147, 786432, 4, -196610, 589824, 6, -196611, 786432, 5, -6, 786432, 5, -5, 786432, 5, -4, 786432, 5, -3, 786432, 5, -2, 786432, 5, -65538, 786432, 5, -131074, 786432, 5, -131075, 786432, 5, -65539, 655360, 6, 65534, 851968, 5, 131070, 851968, 5, 196606, 851968, 5, 262142, 851968, 5, 327678, 851968, 5, 393214, 851968, 5, 458750, 851968, 5, 65533, 786432, 5, 65532, 786432, 5, 65531, 786432, 5, 65530, 786432, 5, 65529, 720896, 5, 131066, 786432, 5, 196602, 786432, 5, 262138, 786432, 5, 262139, 786432, 5, 327675, 786432, 5, 131068, 786432, 5, 131069, 786432, 5, 196605, 786432, 5, 262141, 786432, 5, 327677, 786432, 5, 393213, 786432, 5, 458749, 786432, 5, 393212, 786432, 5, 393211, 786432, 5, 458748, 786432, 5, 327676, 655360, 6, 262140, 786432, 5, 196604, 786432, 5, 131067, 786432, 5, 196603, 589824, 6, 458747, 786432, 5, 458746, 786432, 5, 393210, 786432, 5, 327674, 786432, 5, -7, 720896, 5, 131065, 720896, 5, 196601, 720896, 5, 262137, 720896, 5, 327673, 720896, 5, 393209, 720896, 5, 458745, 720896, 5, -327684, 720896, 3, -196594, 720896, 3, -196597, 720896, 3, -65518, 720896, 3, -65516, 720896, 3, -327686, 1048576, 5, -327685, 720896, 3, -196595, 917504, 6, -65514, 983040, 6, -327683, 983040, 5, -65513, 1048576, 5, -262151, 720896, 4, -196615, 720896, 5, -131079, 720896, 5, -65543, 720896, 5, -262150, 786432, 4, -196614, 655360, 6, -131078, 786432, 5, -65542, 786432, 5, -262149, 786432, 4, -196613, 786432, 5, -131077, 786432, 5, -65541, 786432, 5, -262148, 786432, 4, -196612, 786432, 5, -131076, 786432, 5, -65540, 786432, 5, 458769, 720896, 5, 524305, 720896, 6, 458775, 786432, 5, 458774, 786432, 5, 458773, 786432, 5, 458772, 786432, 5, 458771, 786432, 5, 458770, 786432, 5, 524306, 786432, 6, 524307, 786432, 6, 524308, 786432, 6, 524309, 786432, 6, 524310, 786432, 6, 524311, 786432, 6, 327690, 720896, 1, 393226, 720896, 1, 458762, 720896, 1, 524298, 720896, 1, 327691, 720896, 1, 393227, 720896, 1, 458763, 720896, 1, 524299, 720896, 1, 327692, 720896, 1, 393228, 720896, 1, 458764, 720896, 1, 524300, 720896, 1, 327693, 720896, 1, 393229, 720896, 1, 458765, 720896, 1, 524301, 720896, 1, 327694, 720896, 1, 393230, 720896, 1, 458766, 720896, 1, 524302, 720896, 1, 327695, 720896, 1, 393231, 720896, 1, 458767, 720896, 1, 524303, 720896, 1, 327696, 720896, 1, 393232, 720896, 1, 458768, 720896, 1, 524304, 720896, 1, 29, 851968, 4, 65565, 851968, 5, 131101, 851968, 5, 196637, 851968, 5, 262173, 851968, 5, 327709, 851968, 5, 393245, 851968, 5, 458781, 851968, 5, 524317, 851968, 6, -65511, 917504, 4, 24, 786432, 4, 25, 786432, 4, 26, 786432, 4, 27, 786432, 4, 28, 786432, 4, 65560, 786432, 5, 65561, 786432, 5, 65562, 786432, 5, 65563, 786432, 5, 65564, 786432, 5, 131100, 786432, 5, 196636, 589824, 6, 131099, 786432, 5, 131098, 786432, 5, 131097, 786432, 5, 131096, 786432, 5, 196632, 786432, 5, 262168, 786432, 5, 327704, 786432, 5, 393240, 786432, 5, 458776, 786432, 5, 524312, 786432, 6, 196633, 786432, 5, 262169, 786432, 5, 327705, 786432, 5, 393241, 786432, 5, 458777, 786432, 5, 524313, 786432, 6, 196634, 786432, 5, 262170, 786432, 5, 327706, 786432, 5, 393242, 655360, 6, 458778, 786432, 5, 524314, 786432, 6, 196635, 786432, 5, 262171, 786432, 5, 327707, 786432, 5, 393243, 786432, 5, 458779, 786432, 5, 524315, 786432, 6, 262172, 786432, 5, 327708, 786432, 5, 393244, 786432, 5, 458780, 786432, 5, 524316, 786432, 6, -196593, 1048576, 6, -393182, 1048576, 6, -393185, 917504, 6, -393180, 983040, 6, -393184, 983040, 5, -65509, 720896, 3, -65510, 720896, 3, -393181, 720896, 3, -393183, 720896, 3, -65517, 720896, 3, -65515, 720896, 3, -327650, 720896, 4, -262114, 720896, 5, -196578, 720896, 5, -131042, 720896, 5, -65506, 720896, 5, -65498, 851968, 5, -131034, 851968, 5, -196570, 851968, 5, -327642, 851968, 4, -327649, 786432, 4, -327648, 786432, 4, -327647, 786432, 4, -327646, 786432, 4, -327645, 786432, 4, -327644, 786432, 4, -327643, 786432, 4, -262106, 851968, 5, -65499, 786432, 5, -131035, 786432, 5, -196571, 786432, 5, -262107, 786432, 5, -262108, 786432, 5, -262109, 786432, 5, -262110, 786432, 5, -262111, 786432, 5, -262112, 786432, 5, -262113, 786432, 5, -196577, 655360, 6, -131041, 786432, 5, -65505, 786432, 5, -65500, 655360, 6, -131036, 589824, 6, -196572, 786432, 5, -196573, 786432, 5, -196574, 786432, 5, -196575, 786432, 5, -196576, 786432, 5, -131040, 589824, 6, -65504, 786432, 5, -65501, 786432, 5, -131037, 786432, 5, -131038, 786432, 5, -131039, 786432, 5, -65503, 786432, 5, -65502, 786432, 5, 524318, 720896, 6, 458782, 720896, 5, 393246, 720896, 5, 327710, 720896, 5, 262174, 720896, 5, 196638, 720896, 5, 131102, 720896, 5, 65566, 720896, 5, 30, 720896, 5, 524319, 786432, 6, 524320, 786432, 6, 524321, 786432, 6, 524322, 786432, 6, 524323, 786432, 6, 524324, 786432, 6, 524325, 786432, 6, 524326, 851968, 6, 38, 851968, 5, 65574, 851968, 5, 131110, 851968, 5, 196646, 851968, 5, 262182, 851968, 5, 327718, 851968, 5, 393254, 851968, 5, 458790, 851968, 5, 31, 786432, 5, 65567, 786432, 5, 131103, 786432, 5, 196639, 786432, 5, 262175, 786432, 5, 327711, 786432, 5, 393247, 655360, 6, 458783, 786432, 5, 32, 786432, 5, 65568, 786432, 5, 131104, 786432, 5, 196640, 786432, 5, 262176, 786432, 5, 327712, 786432, 5, 393248, 786432, 5, 458784, 786432, 5, 33, 786432, 5, 65569, 786432, 5, 131105, 655360, 6, 196641, 786432, 5, 262177, 786432, 5, 327713, 786432, 5, 393249, 786432, 5, 458785, 786432, 5, 34, 786432, 5, 65570, 786432, 5, 131106, 786432, 5, 196642, 786432, 5, 262178, 655360, 6, 327714, 655360, 6, 393250, 786432, 5, 458786, 786432, 5, 35, 786432, 5, 65571, 786432, 5, 131107, 786432, 5, 196643, 786432, 5, 262179, 786432, 5, 327715, 786432, 5, 393251, 786432, 5, 458787, 786432, 5, 36, 655360, 6, 65572, 786432, 5, 131108, 786432, 5, 196644, 786432, 5, 262180, 786432, 5, 327716, 786432, 5, 393252, 786432, 5, 458788, 655360, 6, 37, 786432, 5, 65573, 786432, 5, 131109, 786432, 5, 196645, 786432, 5, 262181, 786432, 5, 327717, 786432, 5, 393253, 786432, 5, 458789, 786432, 5, 524282, 786432, 5, 524283, 786432, 5, 524284, 786432, 5, 524285, 786432, 5, 524281, 720896, 5, 524286, 851968, 5, 589817, 720896, 6, 589818, 786432, 6, 589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_5oggv")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_aku7q")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(282, -29)
+zoom = Vector2(2, 2)
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_j3ux0")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+position = Vector2(282, -29)
+script = ExtResource("5_uwr6r")
+priority = 5
+follow_mode = 5
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(2, 2)
+tween_resource = ExtResource("6_4l0c3")
+tween_on_load = false
+follow_damping = true
+dead_zone_width = 0.416
+dead_zone_height = 0.63
+show_viewfinder_in_play = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_briql")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_i4m1d")]
+position = Vector2(282, -29)
+script = ExtResource("9_m3lnd")
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..143e8d6
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_group_example_scene.tscn
@@ -0,0 +1,648 @@
+[gd_scene load_steps=14 format=3 uid="uid://bio6mao7gtru2"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_8rflf"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_tafwr"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_37c7w"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_dxiro"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="5_gaaip"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_ojk83"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_awenl"]
+[ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png" id="8_ys0m4"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="9_witv0"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="10_aivri"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_8rflf")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
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+
+[sub_resource type="Resource" id="Resource_spy00"]
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+transition = 4
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+[node name="ExampleScene2D" type="Node2D"]
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+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
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+[node name="ColorRect" type="ColorRect" parent="Background"]
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+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
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720896, 1, 393230, 720896, 1, 458766, 720896, 1, 524302, 720896, 1, 327695, 720896, 1, 393231, 720896, 1, 458767, 720896, 1, 524303, 720896, 1, 327696, 720896, 1, 393232, 720896, 1, 458768, 720896, 1, 524304, 720896, 1, 29, 851968, 4, 65565, 851968, 5, 131101, 851968, 5, 196637, 851968, 5, 262173, 851968, 5, 327709, 851968, 5, 393245, 851968, 5, 458781, 851968, 5, 524317, 851968, 6, -65511, 917504, 4, 24, 786432, 4, 25, 786432, 4, 26, 786432, 4, 27, 786432, 4, 28, 786432, 4, 65560, 786432, 5, 65561, 786432, 5, 65562, 786432, 5, 65563, 786432, 5, 65564, 786432, 5, 131100, 786432, 5, 196636, 589824, 6, 131099, 786432, 5, 131098, 786432, 5, 131097, 786432, 5, 131096, 786432, 5, 196632, 786432, 5, 262168, 786432, 5, 327704, 786432, 5, 393240, 786432, 5, 458776, 786432, 5, 524312, 786432, 6, 196633, 786432, 5, 262169, 786432, 5, 327705, 786432, 5, 393241, 786432, 5, 458777, 786432, 5, 524313, 786432, 6, 196634, 786432, 5, 262170, 786432, 5, 327706, 786432, 5, 393242, 655360, 6, 458778, 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+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_tafwr")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_37c7w")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(107, -172.5)
+position_smoothing_speed = 8.0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_dxiro")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_gaaip")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_targets")]
+position = Vector2(107, -172.5)
+script = ExtResource("6_ojk83")
+priority = 10
+follow_mode = 3
+follow_targets = [NodePath("../GroupNPCSprite"), NodePath("../CharacterBody2D")]
+tween_resource = SubResource("Resource_spy00")
+tween_on_load = false
+follow_damping = true
+auto_zoom = true
+auto_zoom_margin = Vector4(200, 0, 200, 0)
+draw_limits = true
+
+[node name="GroupNPCSprite" type="Sprite2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(107, -316)
+texture = ExtResource("8_ys0m4")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("9_witv0")]
+position = Vector2(265, -29)
+script = ExtResource("10_aivri")
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..260aa31
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_follow_path_example_scene.tscn
@@ -0,0 +1,659 @@
+[gd_scene load_steps=13 format=3 uid="uid://b75giavcvh1mv"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_t003o"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_4ncqd"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_tpji3"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_w0rat"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="5_q77r4"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_y6hoa"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="7_wd55r"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_fy81j"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_u6ygl"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_t003o")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
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+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Curve2D" id="Curve2D_usrhf"]
+_data = {
+"points": PackedVector2Array(-96.4111, 42.3785, 0, 0, 222, 0, 0, 0, 0, 0, 1550, 0)
+}
+point_count = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
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+layer_1/name = "Terrain"
+layer_1/z_index = 1
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786432, 5, 262193, 655360, 6, 327729, 786432, 5, 393265, 786432, 6, -524238, 983040, 5, -458702, 786432, 4, -393166, 786432, 5, -327630, 786432, 5, -262094, 589824, 6, -196558, 786432, 5, -131022, 786432, 5, -65486, 786432, 5, 50, 786432, 5, 65586, 786432, 5, 131122, 786432, 5, 196658, 786432, 5, 262194, 786432, 5, 327730, 786432, 5, 393266, 786432, 6, -524237, 720896, 3, -458701, 786432, 4, -393165, 786432, 5, -327629, 786432, 5, -262093, 786432, 5, -196557, 786432, 5, -131021, 786432, 5, -65485, 786432, 5, 51, 655360, 6, 65587, 786432, 5, 131123, 786432, 5, 196659, 786432, 5, 262195, 786432, 5, 327731, 786432, 5, 393267, 786432, 6, -524236, 1048576, 6, -458700, 786432, 4, -393164, 786432, 5, -327628, 786432, 5, -262092, 786432, 5, -196556, 786432, 5, -131020, 786432, 5, -65484, 786432, 5, 52, 786432, 5, 65588, 786432, 5, 131124, 655360, 6, 196660, 655360, 6, 262196, 786432, 5, 327732, 786432, 5, 393268, 786432, 6, -524235, 720896, 3, -458699, 786432, 4, -393163, 786432, 5, -327627, 786432, 5, -262091, 786432, 5, -196555, 786432, 5, -131019, 786432, 5, -65483, 786432, 5, 53, 786432, 5, 65589, 786432, 5, 131125, 786432, 5, 196661, 786432, 5, 262197, 786432, 5, 327733, 786432, 5, 393269, 786432, 6, -524234, 983040, 6, -458698, 786432, 4, -393162, 786432, 5, -327626, 786432, 5, -262090, 589824, 6, -196554, 655360, 6, -131018, 655360, 6, -65482, 786432, 5, 54, 786432, 5, 65590, 786432, 5, 131126, 786432, 5, 196662, 786432, 5, 262198, 786432, 5, 327734, 655360, 6, 393270, 786432, 6, -458697, 786432, 4, -393161, 786432, 5, -327625, 786432, 5, -262089, 786432, 5, -196553, 786432, 5, -131017, 786432, 5, -65481, 786432, 5, 55, 786432, 5, 65591, 786432, 5, 131127, 786432, 5, 196663, 786432, 5, 262199, 786432, 5, 327735, 786432, 5, 393271, 786432, 6, -458696, 851968, 4, -393160, 851968, 5, -327624, 851968, 5, -262088, 851968, 5, -196552, 851968, 5, -131016, 851968, 5, -65480, 851968, 5, 56, 851968, 5, 65592, 851968, 5, 131128, 851968, 5, 196664, 851968, 5, 262200, 851968, 5, 327736, 851968, 5, 393272, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_4ncqd")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_tpji3")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(374, -216)
+zoom = Vector2(1.5, 1.5)
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_w0rat")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_q77r4")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Player" type="Node" parent="."]
+
+[node name="Label" type="Label" parent="Player"]
+visible = false
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("5_q77r4")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target", "follow_path")]
+unique_name_in_owner = true
+position = Vector2(374, -216)
+script = ExtResource("6_y6hoa")
+priority = 10
+follow_mode = 4
+follow_target = NodePath("../CharacterBody2D")
+follow_path = NodePath("../Path2D")
+zoom = Vector2(1.5, 1.5)
+tween_resource = ExtResource("7_wd55r")
+tween_on_load = false
+draw_limits = true
+
+[node name="Path2D" type="Path2D" parent="."]
+position = Vector2(152, -216)
+curve = SubResource("Curve2D_usrhf")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("8_fy81j")]
+position = Vector2(225, -28)
+script = ExtResource("9_u6ygl")
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn
new file mode 100644
index 0000000..d34057f
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_limit_example_scene.tscn
@@ -0,0 +1,718 @@
+[gd_scene load_steps=17 format=3 uid="uid://0ox7hgdpwpqp"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd" id="1_bwr3f"]
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="2_f03of"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="3_cysy4"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="4_qqut6"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="5_yv8tn"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_2n5r1"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="6_68ewj"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_ne05h"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="8_hulu3"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("2_f03of")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
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+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_ct1eh"]
+script = ExtResource("7_ne05h")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xmxri"]
+size = Vector2(790, 410)
+
+[sub_resource type="Resource" id="Resource_exr3j"]
+script = ExtResource("7_ne05h")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_wtfjw"]
+size = Vector2(1530, 700)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_daeuh"]
+size = Vector2(1027.5, 610.5)
+
+[node name="ExampleScene2D" type="Node2D"]
+script = ExtResource("1_bwr3f")
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+metadata/_edit_lock_ = true
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+position = Vector2(-97, 0)
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
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+layer_1/z_index = 1
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+
+[node name="TileMap2" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_1/name = "Terrain"
+layer_1/z_index = 1
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458752, 5, -393167, 458752, 5, -458703, 458752, 5, -524239, 458752, 5, -589775, 458752, 4)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("3_cysy4")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("4_qqut6")]
+unique_name_in_owner = true
+visible = false
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("5_yv8tn")]
+unique_name_in_owner = true
+position = Vector2(66, -50)
+script = ExtResource("6_68ewj")
+
+[node name="RoomLeftPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+position = Vector2(66, -113.205)
+script = ExtResource("6_2n5r1")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_ct1eh")
+follow_offset = Vector2(0, -63.205)
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../TileMap")
+limit_margin = Vector4i(-50, 0, -50, 0)
+
+[node name="RoomLeftArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(117, -174)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomLeftArea2D"]
+position = Vector2(-79, 43)
+shape = SubResource("RectangleShape2D_xmxri")
+debug_color = Color(0, 0.6, 0.701961, 0.0313726)
+
+[node name="RoomCentrePhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(1474, -149)
+script = ExtResource("6_2n5r1")
+follow_mode = 2
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../RoomCentreArea2D/CollisionShape2D")
+
+[node name="RoomCentreArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(755, -179)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomCentreArea2D"]
+position = Vector2(338, -28)
+shape = SubResource("RectangleShape2D_wtfjw")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2065, -160)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomRightArea2D"]
+position = Vector2(255.75, -3.25)
+shape = SubResource("RectangleShape2D_daeuh")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2347, -156)
+scale = Vector2(1.0024, 1)
+script = ExtResource("6_2n5r1")
+follow_mode = 2
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(66, -113.205)
+zoom = Vector2(2, 2)
+limit_left = -387
+limit_top = -528
+limit_right = 433
+limit_bottom = 288
+position_smoothing_speed = 10.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("8_hulu3")
diff --git a/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn
new file mode 100644
index 0000000..4831baf
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D-4.3/2d_tweening_example_scene.tscn
@@ -0,0 +1,793 @@
+[gd_scene load_steps=20 format=3 uid="uid://bvpp5na5054jd"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_h1rbo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_1f2t2"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_o6nri"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_j7670"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_gvv7r"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_rwobr"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_ylx0h"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_ytsgf"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd" id="9_3r1pw"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd" id="9_5jy5e"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="10_guf2v"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_h1rbo")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
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+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
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+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
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+16:2/0/physics_layer_0/angular_velocity = 0.0
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+8:3/0 = 0
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+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+10:3/0 = 0
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+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+11:3/0 = 0
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+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+12:3/0 = 0
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+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+13:3/0 = 0
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+14:3/0 = 0
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+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+10:5/0 = 0
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+11:5/0 = 0
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+12:5/0 = 0
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+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+13:5/0 = 0
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+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+14:5/0 = 0
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+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
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+15:5/0/physics_layer_0/angular_velocity = 0.0
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+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
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+16:5/0/physics_layer_0/angular_velocity = 0.0
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+9:6/0/physics_layer_0/angular_velocity = 0.0
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+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
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+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_tgk1y"]
+size = Vector2(140, 160)
+
+[sub_resource type="Resource" id="Resource_mtp70"]
+script = ExtResource("10_guf2v")
+duration = 0.6
+transition = 1
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_clm0y"]
+size = Vector2(104, 160)
+
+[sub_resource type="Resource" id="Resource_8jg5c"]
+script = ExtResource("10_guf2v")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_uka0w"]
+size = Vector2(560, 160)
+
+[sub_resource type="Resource" id="Resource_e4e41"]
+script = ExtResource("10_guf2v")
+duration = 1.2
+transition = 10
+ease = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
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+script = ExtResource("5_gvv7r")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+tween_resource = ExtResource("6_rwobr")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -132.0
+offset_right = 332.0
+offset_bottom = -68.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_ytsgf")]
+position = Vector2(227, -28)
+script = ExtResource("9_5jy5e")
+
+[node name="WideArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(393, -40)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="WideArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_tgk1y")
+
+[node name="ColorRect" type="ColorRect" parent="WideArea"]
+offset_left = -70.0
+offset_top = -120.0
+offset_right = 70.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="WideArea"]
+offset_left = -77.0
+offset_top = -250.0
+offset_right = 76.0
+offset_bottom = -120.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Sine
+
+Duration:
+0.6s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="WideArea"]
+position = Vector2(4, -100)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(0.8, 0.8)
+tween_resource = SubResource("Resource_mtp70")
+draw_limits = true
+
+[node name="UpperZoomArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(649, -135)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="ColorRect" type="ColorRect" parent="UpperZoomArea"]
+offset_left = -52.0
+offset_top = -120.0
+offset_right = 52.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="UpperZoomArea"]
+offset_left = -74.0
+offset_top = -251.0
+offset_right = 79.0
+offset_bottom = -121.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="UpperZoomArea"]
+position = Vector2(2, -83)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_8jg5c")
+draw_limits = true
+
+[node name="ForwardArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(1136, -38)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_3r1pw")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="ForwardArea"]
+position = Vector2(0, -42)
+shape = SubResource("RectangleShape2D_uka0w")
+
+[node name="ColorRect" type="ColorRect" parent="ForwardArea"]
+offset_left = -280.0
+offset_top = -122.0
+offset_right = 280.0
+offset_bottom = 38.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="ForwardArea"]
+offset_left = -76.0
+offset_top = -252.0
+offset_right = 77.0
+offset_bottom = -122.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("7_ylx0h")
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="ForwardArea"]
+position = Vector2(344, -46)
+script = ExtResource("5_gvv7r")
+zoom = Vector2(0.9, 0.9)
+tween_resource = SubResource("Resource_e4e41")
+draw_limits = true
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn
new file mode 100644
index 0000000..46d40be
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_example_scene.tscn
@@ -0,0 +1,641 @@
+[gd_scene load_steps=11 format=3 uid="uid://drvexsp2t0nfy"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_1utlo"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="2_mgsut"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_54fc4"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="6_kqt1v"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_pxbym"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="7_62i3t"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="7_fdx1s"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="12_k4p0h"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_1utlo")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
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+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
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+9:4/0/physics_layer_0/angular_velocity = 0.0
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+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
+10:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
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+11:4/0/physics_layer_0/angular_velocity = 0.0
+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D2" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 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589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("7_fdx1s")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("6_kqt1v")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Controls" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("12_k4p0h")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(227, -28)
+zoom = Vector2(1.5, 1.5)
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_54fc4")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+process_priority = -1
+position = Vector2(227, -28)
+script = ExtResource("2_mgsut")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+zoom = Vector2(1.5, 1.5)
+frame_preview = false
+tween_resource = ExtResource("6_pxbym")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("7_62i3t")]
+position = Vector2(227, -28)
+
+[editable path="Player/CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..69d1d70
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_framed_example_scene.tscn
@@ -0,0 +1,641 @@
+[gd_scene load_steps=11 format=3 uid="uid://bxtsl6qlpq1ar"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_27o77"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_1tbys"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_1kfnp"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_mylkx"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_lwx5e"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_tju6r"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_bo8m7"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_wlikg"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_27o77")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
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+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+15:4/0 = 0
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+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
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+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
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+8:6/0/physics_layer_0/angular_velocity = 0.0
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+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -345.0
+offset_top = -143.0
+offset_right = 947.0
+offset_bottom = 578.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
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131104, 786432, 5, 196640, 786432, 5, 262176, 786432, 5, 327712, 786432, 5, 393248, 786432, 5, 458784, 786432, 5, 33, 786432, 5, 65569, 786432, 5, 131105, 655360, 6, 196641, 786432, 5, 262177, 786432, 5, 327713, 786432, 5, 393249, 786432, 5, 458785, 786432, 5, 34, 786432, 5, 65570, 786432, 5, 131106, 786432, 5, 196642, 786432, 5, 262178, 655360, 6, 327714, 655360, 6, 393250, 786432, 5, 458786, 786432, 5, 35, 786432, 5, 65571, 786432, 5, 131107, 786432, 5, 196643, 786432, 5, 262179, 786432, 5, 327715, 786432, 5, 393251, 786432, 5, 458787, 786432, 5, 36, 655360, 6, 65572, 786432, 5, 131108, 786432, 5, 196644, 786432, 5, 262180, 786432, 5, 327716, 786432, 5, 393252, 786432, 5, 458788, 655360, 6, 37, 786432, 5, 65573, 786432, 5, 131109, 786432, 5, 196645, 786432, 5, 262181, 786432, 5, 327717, 786432, 5, 393253, 786432, 5, 458789, 786432, 5, 524282, 786432, 5, 524283, 786432, 5, 524284, 786432, 5, 524285, 786432, 5, 524281, 720896, 5, 524286, 851968, 5, 589817, 720896, 6, 589818, 786432, 6, 589819, 786432, 6, 589820, 786432, 6, 589821, 786432, 6, 589822, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_1tbys")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_1kfnp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(282, -29)
+zoom = Vector2(2, 2)
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_mylkx")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+position = Vector2(282, -29)
+script = ExtResource("5_lwx5e")
+priority = 5
+follow_mode = 5
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+zoom = Vector2(2, 2)
+tween_resource = ExtResource("6_tju6r")
+tween_on_load = false
+follow_damping = true
+dead_zone_width = 0.416
+dead_zone_height = 0.63
+show_viewfinder_in_play = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_bo8m7")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_wlikg")]
+position = Vector2(282, -29)
+
+[editable path="Player/CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..4de4160
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_group_example_scene.tscn
@@ -0,0 +1,650 @@
+[gd_scene load_steps=13 format=3 uid="uid://brrncnp26lrco"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_5kqbp"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_xmntp"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_8dojy"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_2efwt"]
+[ext_resource type="Texture2D" uid="uid://cwep0on2tthn7" path="res://addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png" id="5_0v2cd"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="6_diuy4"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="7_ybwrw"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="9_wk0p3"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="12_uvcwb"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_5kqbp")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_0/angular_velocity = 0.0
+3:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:5/0/physics_layer_1/angular_velocity = 0.0
+4:5/0 = 0
+4:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_0/angular_velocity = 0.0
+4:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:5/0/physics_layer_1/angular_velocity = 0.0
+7:5/0 = 0
+7:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
+3:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_0/angular_velocity = 0.0
+3:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:6/0/physics_layer_1/angular_velocity = 0.0
+4:6/0 = 0
+4:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_0/angular_velocity = 0.0
+4:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
+7:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_1/angular_velocity = 0.0
+2:7/0 = 0
+2:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_0/angular_velocity = 0.0
+2:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:7/0/physics_layer_1/angular_velocity = 0.0
+3:7/0 = 0
+3:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_0/angular_velocity = 0.0
+3:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:7/0/physics_layer_1/angular_velocity = 0.0
+4:7/0 = 0
+4:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_0/angular_velocity = 0.0
+4:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:7/0/physics_layer_1/angular_velocity = 0.0
+5:7/0 = 0
+5:7/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_0/angular_velocity = 0.0
+5:7/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:7/0/physics_layer_1/angular_velocity = 0.0
+8:0/0 = 0
+8:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_0/angular_velocity = 0.0
+8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:0/0/physics_layer_1/angular_velocity = 0.0
+9:0/0 = 0
+9:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_0/angular_velocity = 0.0
+9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:0/0/physics_layer_1/angular_velocity = 0.0
+10:0/0 = 0
+10:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_0/angular_velocity = 0.0
+10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:0/0/physics_layer_1/angular_velocity = 0.0
+11:0/0 = 0
+11:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_0/angular_velocity = 0.0
+11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:0/0/physics_layer_1/angular_velocity = 0.0
+12:0/0 = 0
+12:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_0/angular_velocity = 0.0
+12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:0/0/physics_layer_1/angular_velocity = 0.0
+13:0/0 = 0
+13:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_0/angular_velocity = 0.0
+13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0 = 0
+14:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_0/angular_velocity = 0.0
+14:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:0/0/physics_layer_1/angular_velocity = 0.0
+14:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
+14:0/0/custom_data_0 = &"Sign"
+15:0/0 = 0
+15:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_0/angular_velocity = 0.0
+15:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:0/0/physics_layer_1/angular_velocity = 0.0
+16:0/0 = 0
+16:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_0/angular_velocity = 0.0
+16:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:0/0/physics_layer_1/angular_velocity = 0.0
+8:1/0 = 0
+8:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_0/angular_velocity = 0.0
+8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:1/0/physics_layer_1/angular_velocity = 0.0
+9:1/0 = 0
+9:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_0/angular_velocity = 0.0
+9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:1/0/physics_layer_1/angular_velocity = 0.0
+10:1/0 = 0
+10:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_0/angular_velocity = 0.0
+10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:1/0/physics_layer_1/angular_velocity = 0.0
+11:1/0 = 0
+11:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_0/angular_velocity = 0.0
+11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:1/0/physics_layer_1/angular_velocity = 0.0
+12:1/0 = 0
+12:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_0/angular_velocity = 0.0
+12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:1/0/physics_layer_1/angular_velocity = 0.0
+13:1/0 = 0
+13:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_0/angular_velocity = 0.0
+13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:1/0/physics_layer_1/angular_velocity = 0.0
+14:1/0 = 0
+14:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_0/angular_velocity = 0.0
+14:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:1/0/physics_layer_1/angular_velocity = 0.0
+15:1/0 = 0
+15:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_0/angular_velocity = 0.0
+15:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:1/0/physics_layer_1/angular_velocity = 0.0
+16:1/0 = 0
+16:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_0/angular_velocity = 0.0
+16:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:1/0/physics_layer_1/angular_velocity = 0.0
+8:2/0 = 0
+8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_0/angular_velocity = 0.0
+8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:2/0/physics_layer_1/angular_velocity = 0.0
+9:2/0 = 0
+9:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_0/angular_velocity = 0.0
+9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:2/0/physics_layer_1/angular_velocity = 0.0
+10:2/0 = 0
+10:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_0/angular_velocity = 0.0
+10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:2/0/physics_layer_1/angular_velocity = 0.0
+11:2/0 = 0
+11:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_0/angular_velocity = 0.0
+11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:2/0/physics_layer_1/angular_velocity = 0.0
+12:2/0 = 0
+12:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_0/angular_velocity = 0.0
+12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:2/0/physics_layer_1/angular_velocity = 0.0
+13:2/0 = 0
+13:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_0/angular_velocity = 0.0
+13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:2/0/physics_layer_1/angular_velocity = 0.0
+14:2/0 = 0
+14:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_0/angular_velocity = 0.0
+14:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:2/0/physics_layer_1/angular_velocity = 0.0
+15:2/0 = 0
+15:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_0/angular_velocity = 0.0
+15:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:2/0/physics_layer_1/angular_velocity = 0.0
+16:2/0 = 0
+16:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_0/angular_velocity = 0.0
+16:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:2/0/physics_layer_1/angular_velocity = 0.0
+8:3/0 = 0
+8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_0/angular_velocity = 0.0
+8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:3/0/physics_layer_1/angular_velocity = 0.0
+9:3/0 = 0
+9:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_0/angular_velocity = 0.0
+9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+9:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:3/0/physics_layer_1/angular_velocity = 0.0
+10:3/0 = 0
+10:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_0/angular_velocity = 0.0
+10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+10:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:3/0/physics_layer_1/angular_velocity = 0.0
+11:3/0 = 0
+11:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_0/angular_velocity = 0.0
+11:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:3/0/physics_layer_1/angular_velocity = 0.0
+12:3/0 = 0
+12:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_0/angular_velocity = 0.0
+12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:3/0/physics_layer_1/angular_velocity = 0.0
+13:3/0 = 0
+13:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_0/angular_velocity = 0.0
+13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:3/0/physics_layer_1/angular_velocity = 0.0
+14:3/0 = 0
+14:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_0/angular_velocity = 0.0
+14:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:3/0/physics_layer_1/angular_velocity = 0.0
+15:3/0 = 0
+15:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_0/angular_velocity = 0.0
+15:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:3/0/physics_layer_1/angular_velocity = 0.0
+16:3/0 = 0
+16:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_0/angular_velocity = 0.0
+16:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:3/0/physics_layer_1/angular_velocity = 0.0
+8:4/0 = 0
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+8:4/0/physics_layer_0/angular_velocity = 0.0
+8:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:4/0/physics_layer_1/angular_velocity = 0.0
+9:4/0 = 0
+9:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:4/0/physics_layer_0/angular_velocity = 0.0
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+9:4/0/physics_layer_1/angular_velocity = 0.0
+10:4/0 = 0
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+10:4/0/physics_layer_0/angular_velocity = 0.0
+10:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:4/0/physics_layer_1/angular_velocity = 0.0
+11:4/0 = 0
+11:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-7, 2.5, -5, -2, -2.5, -5, 2, -7, 8, -8, 8, 8, -8, 8)
+11:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:4/0/physics_layer_1/angular_velocity = 0.0
+12:4/0 = 0
+12:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_0/angular_velocity = 0.0
+12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:4/0/physics_layer_1/angular_velocity = 0.0
+13:4/0 = 0
+13:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_0/angular_velocity = 0.0
+13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 0, -6, 4, -1.5, 6.5, 1.5, 8, 8, -8, 8)
+13:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0 = 0
+14:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_0/angular_velocity = 0.0
+14:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:4/0/physics_layer_1/angular_velocity = 0.0
+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
+14:4/0/custom_data_0 = &"Inventory"
+15:4/0 = 0
+15:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_0/angular_velocity = 0.0
+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
+16:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_0/angular_velocity = 0.0
+16:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:4/0/physics_layer_1/angular_velocity = 0.0
+8:5/0 = 0
+8:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_0/angular_velocity = 0.0
+8:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:5/0/physics_layer_1/angular_velocity = 0.0
+9:5/0 = 0
+9:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_0/angular_velocity = 0.0
+9:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_spy00"]
+script = ExtResource("9_wk0p3")
+duration = 0.3
+transition = 4
+ease = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-393216, 655360, 2, -327680, 655360, 3, -262144, 655360, 3, -196608, 655360, 3, -131072, 655360, 3, -65536, 655360, 3, -393215, 720896, 2, -327679, 720896, 1, -262143, 720896, 1, -196607, 720896, 1, -131071, 720896, 1, -65535, 720896, 1, -393214, 786432, 2, -327678, 786432, 3, -262142, 786432, 3, -196606, 786432, 3, -131070, 786432, 3, -65534, 786432, 3)
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1, 393225, 786432, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 458752, 1, 327681, 720896, 1, 393217, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 393218, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 393219, 720896, 1, 65540, 458752, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 393220, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 458752, 1, 327685, 720896, 1, 393221, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 393222, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 720896, 1, 262151, 720896, 1, 327687, 720896, 1, 393223, 458752, 1, 65544, 720896, 1, 131080, 720896, 1, 196616, 458752, 1, 262152, 720896, 1, 327688, 720896, 1, 393224, 720896, 1, 65546, 524288, 5, 65547, 524288, 5, 65548, 524288, 5, 65549, 524288, 5, 131082, 524288, 6, 131083, 524288, 6, 131084, 524288, 6, 131085, 524288, 6, 196618, 720896, 1, 262154, 720896, 1, 196619, 720896, 1, 262155, 720896, 1, 196620, 720896, 1, 262156, 720896, 1, 196621, 720896, 1, 262157, 720896, 1, 65550, 524288, 5, 65551, 524288, 5, 65552, 524288, 5, 131086, 524288, 6, 131087, 524288, 6, 131088, 524288, 6, 196622, 720896, 1, 196623, 720896, 1, 262159, 720896, 1, 262160, 720896, 1, 196624, 720896, 1, 262158, 720896, 1, 17, 720896, 4, 65553, 720896, 5, 131089, 720896, 5, 196625, 720896, 5, 262161, 720896, 5, 18, 786432, 4, 19, 786432, 4, 20, 786432, 4, 21, 786432, 4, 22, 786432, 4, 23, 786432, 4, 65554, 786432, 5, 131090, 786432, 5, 196626, 786432, 5, 262162, 786432, 5, 65555, 786432, 5, 131091, 589824, 6, 196627, 786432, 5, 262163, 786432, 5, 65556, 786432, 5, 131092, 786432, 5, 196628, 786432, 5, 262164, 786432, 5, 65557, 786432, 5, 131093, 786432, 5, 196629, 786432, 5, 262165, 786432, 5, 65558, 786432, 5, 131094, 786432, 5, 196630, 786432, 5, 262166, 655360, 6, 65559, 786432, 5, 131095, 786432, 5, 196631, 786432, 5, 262167, 786432, 5, 327697, 720896, 5, 393233, 720896, 5, 327698, 589824, 6, 393234, 786432, 5, 327699, 786432, 5, 393235, 786432, 5, 327700, 786432, 5, 393236, 786432, 5, 327701, 786432, 5, 393237, 786432, 5, 327702, 786432, 5, 393238, 786432, 5, 327703, 786432, 5, 393239, 786432, 5, -131062, 720896, 4, -131061, 786432, 4, -131060, 786432, 4, -65526, 720896, 6, -65525, 786432, 6, -65524, 786432, 6, -131056, 851968, 4, -65520, 851968, 6, -131059, 786432, 4, -131058, 786432, 4, -131057, 786432, 4, -65523, 786432, 6, -65522, 786432, 6, -65521, 786432, 6, -196596, 917504, 0, -65536, 917504, 2, -65535, 983040, 2, -65534, 1048576, 2, -65533, 917504, 2, -65532, 983040, 2, -65531, 1048576, 2, -65530, 917504, 2, -65529, 983040, 2, -65528, 1048576, 2, 65535, 655360, 0, 131071, 655360, 1, 196607, 655360, 1, 262143, 655360, 1, 327679, 655360, 1, 393215, 655360, 1, 458751, 655360, 1, 524287, 655360, 1, 589823, 655360, 1, 0, 720896, 0, 65536, 720896, 1, 131072, 720896, 1, 196608, 720896, 1, 262144, 720896, 1, 327680, 720896, 1, 393216, 720896, 1, 458752, 720896, 1, 524288, 720896, 1, 524289, 720896, 1, 524290, 720896, 1, 524291, 720896, 1, 524292, 720896, 1, 524293, 720896, 1, 524294, 720896, 1, 524295, 720896, 1, 524296, 720896, 1, 524297, 786432, 1, 458761, 786432, 1, 458760, 720896, 1, 458759, 720896, 1, 458758, 458752, 1, 458757, 720896, 1, 458756, 720896, 1, 458755, 720896, 1, 458754, 720896, 1, 458753, 720896, 1, -262145, 851968, 4, -196609, 851968, 5, -131073, 851968, 5, -65537, 851968, 5, -1, 851968, 6, -262146, 786432, 4, -262147, 786432, 4, -196610, 589824, 6, -196611, 786432, 5, -6, 786432, 5, -5, 786432, 5, -4, 786432, 5, -3, 786432, 5, -2, 786432, 5, -65538, 786432, 5, -131074, 786432, 5, -131075, 786432, 5, -65539, 655360, 6, 65534, 851968, 5, 131070, 851968, 5, 196606, 851968, 5, 262142, 851968, 5, 327678, 851968, 5, 393214, 851968, 5, 458750, 851968, 5, 65533, 786432, 5, 65532, 786432, 5, 65531, 786432, 5, 65530, 786432, 5, 65529, 720896, 5, 131066, 786432, 5, 196602, 786432, 5, 262138, 786432, 5, 262139, 786432, 5, 327675, 786432, 5, 131068, 786432, 5, 131069, 786432, 5, 196605, 786432, 5, 262141, 786432, 5, 327677, 786432, 5, 393213, 786432, 5, 458749, 786432, 5, 393212, 786432, 5, 393211, 786432, 5, 458748, 786432, 5, 327676, 655360, 6, 262140, 786432, 5, 196604, 786432, 5, 131067, 786432, 5, 196603, 589824, 6, 458747, 786432, 5, 458746, 786432, 5, 393210, 786432, 5, 327674, 786432, 5, -7, 720896, 5, 131065, 720896, 5, 196601, 720896, 5, 262137, 720896, 5, 327673, 720896, 5, 393209, 720896, 5, 458745, 720896, 5, -327684, 720896, 3, -196594, 720896, 3, -196597, 720896, 3, -65518, 720896, 3, -65516, 720896, 3, -327686, 1048576, 5, -327685, 720896, 3, -196595, 917504, 6, -65514, 983040, 6, -327683, 983040, 5, -65513, 1048576, 5, -262151, 720896, 4, -196615, 720896, 5, -131079, 720896, 5, -65543, 720896, 5, -262150, 786432, 4, -196614, 655360, 6, -131078, 786432, 5, -65542, 786432, 5, -262149, 786432, 4, -196613, 786432, 5, -131077, 786432, 5, -65541, 786432, 5, -262148, 786432, 4, -196612, 786432, 5, -131076, 786432, 5, -65540, 786432, 5, 458769, 720896, 5, 524305, 720896, 6, 458775, 786432, 5, 458774, 786432, 5, 458773, 786432, 5, 458772, 786432, 5, 458771, 786432, 5, 458770, 786432, 5, 524306, 786432, 6, 524307, 786432, 6, 524308, 786432, 6, 524309, 786432, 6, 524310, 786432, 6, 524311, 786432, 6, 327690, 720896, 1, 393226, 720896, 1, 458762, 720896, 1, 524298, 720896, 1, 327691, 720896, 1, 393227, 720896, 1, 458763, 720896, 1, 524299, 720896, 1, 327692, 720896, 1, 393228, 720896, 1, 458764, 720896, 1, 524300, 720896, 1, 327693, 720896, 1, 393229, 720896, 1, 458765, 720896, 1, 524301, 720896, 1, 327694, 720896, 1, 393230, 720896, 1, 458766, 720896, 1, 524302, 720896, 1, 327695, 720896, 1, 393231, 720896, 1, 458767, 720896, 1, 524303, 720896, 1, 327696, 720896, 1, 393232, 720896, 1, 458768, 720896, 1, 524304, 720896, 1, 29, 851968, 4, 65565, 851968, 5, 131101, 851968, 5, 196637, 851968, 5, 262173, 851968, 5, 327709, 851968, 5, 393245, 851968, 5, 458781, 851968, 5, 524317, 851968, 6, -65511, 917504, 4, 24, 786432, 4, 25, 786432, 4, 26, 786432, 4, 27, 786432, 4, 28, 786432, 4, 65560, 786432, 5, 65561, 786432, 5, 65562, 786432, 5, 65563, 786432, 5, 65564, 786432, 5, 131100, 786432, 5, 196636, 589824, 6, 131099, 786432, 5, 131098, 786432, 5, 131097, 786432, 5, 131096, 786432, 5, 196632, 786432, 5, 262168, 786432, 5, 327704, 786432, 5, 393240, 786432, 5, 458776, 786432, 5, 524312, 786432, 6, 196633, 786432, 5, 262169, 786432, 5, 327705, 786432, 5, 393241, 786432, 5, 458777, 786432, 5, 524313, 786432, 6, 196634, 786432, 5, 262170, 786432, 5, 327706, 786432, 5, 393242, 655360, 6, 458778, 786432, 5, 524314, 786432, 6, 196635, 786432, 5, 262171, 786432, 5, 327707, 786432, 5, 393243, 786432, 5, 458779, 786432, 5, 524315, 786432, 6, 262172, 786432, 5, 327708, 786432, 5, 393244, 786432, 5, 458780, 786432, 5, 524316, 786432, 6, -196593, 1048576, 6, -393182, 1048576, 6, -393185, 917504, 6, -393180, 983040, 6, -393184, 983040, 5, -65509, 720896, 3, -65510, 720896, 3, -393181, 720896, 3, -393183, 720896, 3, -65517, 720896, 3, -65515, 720896, 3, -327650, 720896, 4, -262114, 720896, 5, -196578, 720896, 5, -131042, 720896, 5, -65506, 720896, 5, -65498, 851968, 5, -131034, 851968, 5, -196570, 851968, 5, -327642, 851968, 4, -327649, 786432, 4, -327648, 786432, 4, -327647, 786432, 4, -327646, 786432, 4, -327645, 786432, 4, -327644, 786432, 4, -327643, 786432, 4, -262106, 851968, 5, -65499, 786432, 5, -131035, 786432, 5, -196571, 786432, 5, -262107, 786432, 5, -262108, 786432, 5, -262109, 786432, 5, -262110, 786432, 5, -262111, 786432, 5, -262112, 786432, 5, -262113, 786432, 5, -196577, 655360, 6, -131041, 786432, 5, -65505, 786432, 5, -65500, 655360, 6, -131036, 589824, 6, -196572, 786432, 5, -196573, 786432, 5, -196574, 786432, 5, -196575, 786432, 5, -196576, 786432, 5, -131040, 589824, 6, -65504, 786432, 5, -65501, 786432, 5, -131037, 786432, 5, -131038, 786432, 5, -131039, 786432, 5, -65503, 786432, 5, -65502, 786432, 5, 524318, 720896, 6, 458782, 720896, 5, 393246, 720896, 5, 327710, 720896, 5, 262174, 720896, 5, 196638, 720896, 5, 131102, 720896, 5, 65566, 720896, 5, 30, 720896, 5, 524319, 786432, 6, 524320, 786432, 6, 524321, 786432, 6, 524322, 786432, 6, 524323, 786432, 6, 524324, 786432, 6, 524325, 786432, 6, 524326, 851968, 6, 38, 851968, 5, 65574, 851968, 5, 131110, 851968, 5, 196646, 851968, 5, 262182, 851968, 5, 327718, 851968, 5, 393254, 851968, 5, 458790, 851968, 5, 31, 786432, 5, 65567, 786432, 5, 131103, 786432, 5, 196639, 786432, 5, 262175, 786432, 5, 327711, 786432, 5, 393247, 655360, 6, 458783, 786432, 5, 32, 786432, 5, 65568, 786432, 5, 131104, 786432, 5, 196640, 786432, 5, 262176, 786432, 5, 327712, 786432, 5, 393248, 786432, 5, 458784, 786432, 5, 33, 786432, 5, 65569, 786432, 5, 131105, 655360, 6, 196641, 786432, 5, 262177, 786432, 5, 327713, 786432, 5, 393249, 786432, 5, 458785, 786432, 5, 34, 786432, 5, 65570, 786432, 5, 131106, 786432, 5, 196642, 786432, 5, 262178, 655360, 6, 327714, 655360, 6, 393250, 786432, 5, 458786, 786432, 5, 35, 786432, 5, 65571, 786432, 5, 131107, 786432, 5, 196643, 786432, 5, 262179, 786432, 5, 327715, 786432, 5, 393251, 786432, 5, 458787, 786432, 5, 36, 655360, 6, 65572, 786432, 5, 131108, 786432, 5, 196644, 786432, 5, 262180, 786432, 5, 327716, 786432, 5, 393252, 786432, 5, 458788, 655360, 6, 37, 786432, 5, 65573, 786432, 5, 131109, 786432, 5, 196645, 786432, 5, 262181, 786432, 5, 327717, 786432, 5, 393253, 786432, 5, 458789, 786432, 5)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_xmntp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_8dojy")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(107, -172.5)
+zoom = Vector2(1.615, 1.615)
+position_smoothing_speed = 8.0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_2efwt")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("12_uvcwb")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_targets")]
+position = Vector2(107, -172.5)
+script = ExtResource("6_diuy4")
+priority = 10
+follow_mode = 3
+follow_targets = [NodePath("../GroupNPCSprite"), NodePath("../CharacterBody2D/PlayerVisuals")]
+zoom = Vector2(1.615, 1.615)
+tween_resource = SubResource("Resource_spy00")
+tween_on_load = false
+follow_damping = true
+auto_zoom = true
+auto_zoom_margin = Vector4(200, 0, 200, 0)
+draw_limits = true
+
+[node name="GroupNPCSprite" type="Sprite2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(107, -316)
+texture = ExtResource("5_0v2cd")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("7_ybwrw")]
+position = Vector2(265, -29)
+
+[editable path="CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..9fb9454
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_follow_path_example_scene.tscn
@@ -0,0 +1,659 @@
+[gd_scene load_steps=12 format=3 uid="uid://psbaaxnedqmq"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_17ngo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_whpvu"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_rbo5b"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_yddet"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_x25dj"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_4vtmp"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_6pcaf"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_a2pel"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_17ngo")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+15:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:4/0/physics_layer_1/angular_velocity = 0.0
+16:4/0 = 0
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+10:5/0 = 0
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+11:5/0 = 0
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+12:5/0 = 0
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+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
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+14:5/0 = 0
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+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
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+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
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+9:6/0 = 0
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+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
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+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
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+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+13:6/0 = 0
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+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
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+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
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+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Curve2D" id="Curve2D_usrhf"]
+_data = {
+"points": PackedVector2Array(-96.4111, 42.3785, 0, 0, 222, 0, 0, 0, 0, 0, 1550, 0)
+}
+point_count = 2
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+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
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+grow_horizontal = 2
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+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
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851968, 5, 655407, 851968, 6, -131042, 720896, 4, -65506, 720896, 5, 30, 720896, 5, 65566, 720896, 5, 131102, 720896, 5, 196638, 720896, 5, 262174, 720896, 5, 327710, 720896, 5, 393246, 720896, 5, 458782, 720896, 5, 524318, 720896, 5, -196577, 917504, 6, -131041, 786432, 4, -65505, 786432, 5, 31, 655360, 6, 65567, 786432, 5, 131103, 786432, 5, 196639, 786432, 5, 262175, 786432, 5, 327711, 786432, 5, 393247, 786432, 5, 458783, 786432, 5, 524319, 786432, 5, -196576, 983040, 5, -131040, 786432, 4, -65504, 786432, 5, 32, 786432, 5, 65568, 589824, 6, 131104, 786432, 5, 196640, 786432, 5, 262176, 786432, 5, 327712, 786432, 5, 393248, 786432, 5, 458784, 786432, 5, 524320, 786432, 5, -196575, 720896, 3, -131039, 786432, 4, -65503, 786432, 5, 33, 786432, 5, 65569, 786432, 5, 131105, 786432, 5, 196641, 786432, 5, 262177, 786432, 5, 327713, 655360, 6, 393249, 786432, 5, 458785, 786432, 5, 524321, 786432, 5, -196574, 1048576, 6, -131038, 786432, 4, -65502, 786432, 5, 34, 786432, 5, 65570, 786432, 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786432, 5, 262193, 655360, 6, 327729, 786432, 5, 393265, 786432, 6, -524238, 983040, 5, -458702, 786432, 4, -393166, 786432, 5, -327630, 786432, 5, -262094, 589824, 6, -196558, 786432, 5, -131022, 786432, 5, -65486, 786432, 5, 50, 786432, 5, 65586, 786432, 5, 131122, 786432, 5, 196658, 786432, 5, 262194, 786432, 5, 327730, 786432, 5, 393266, 786432, 6, -524237, 720896, 3, -458701, 786432, 4, -393165, 786432, 5, -327629, 786432, 5, -262093, 786432, 5, -196557, 786432, 5, -131021, 786432, 5, -65485, 786432, 5, 51, 655360, 6, 65587, 786432, 5, 131123, 786432, 5, 196659, 786432, 5, 262195, 786432, 5, 327731, 786432, 5, 393267, 786432, 6, -524236, 1048576, 6, -458700, 786432, 4, -393164, 786432, 5, -327628, 786432, 5, -262092, 786432, 5, -196556, 786432, 5, -131020, 786432, 5, -65484, 786432, 5, 52, 786432, 5, 65588, 786432, 5, 131124, 655360, 6, 196660, 655360, 6, 262196, 786432, 5, 327732, 786432, 5, 393268, 786432, 6, -524235, 720896, 3, -458699, 786432, 4, -393163, 786432, 5, -327627, 786432, 5, -262091, 786432, 5, -196555, 786432, 5, -131019, 786432, 5, -65483, 786432, 5, 53, 786432, 5, 65589, 786432, 5, 131125, 786432, 5, 196661, 786432, 5, 262197, 786432, 5, 327733, 786432, 5, 393269, 786432, 6, -524234, 983040, 6, -458698, 786432, 4, -393162, 786432, 5, -327626, 786432, 5, -262090, 589824, 6, -196554, 655360, 6, -131018, 655360, 6, -65482, 786432, 5, 54, 786432, 5, 65590, 786432, 5, 131126, 786432, 5, 196662, 786432, 5, 262198, 786432, 5, 327734, 655360, 6, 393270, 786432, 6, -458697, 786432, 4, -393161, 786432, 5, -327625, 786432, 5, -262089, 786432, 5, -196553, 786432, 5, -131017, 786432, 5, -65481, 786432, 5, 55, 786432, 5, 65591, 786432, 5, 131127, 786432, 5, 196663, 786432, 5, 262199, 786432, 5, 327735, 786432, 5, 393271, 786432, 6, -458696, 851968, 4, -393160, 851968, 5, -327624, 851968, 5, -262088, 851968, 5, -196552, 851968, 5, -131016, 851968, 5, -65480, 851968, 5, 56, 851968, 5, 65592, 851968, 5, 131128, 851968, 5, 196664, 851968, 5, 262200, 851968, 5, 327736, 851968, 5, 393272, 851968, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_whpvu")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_rbo5b")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(374, -216)
+zoom = Vector2(1.5, 1.5)
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_yddet")
+
+[node name="Label" type="Label" parent="."]
+offset_left = 167.0
+offset_top = -133.0
+offset_right = 332.0
+offset_bottom = -69.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_6pcaf")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="Player" type="Node" parent="."]
+
+[node name="Label" type="Label" parent="Player"]
+visible = false
+offset_left = 167.0
+offset_top = -145.0
+offset_right = 332.0
+offset_bottom = -81.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("8_6pcaf")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target", "follow_path")]
+unique_name_in_owner = true
+position = Vector2(374, -216)
+script = ExtResource("5_x25dj")
+priority = 10
+follow_mode = 4
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+follow_path = NodePath("../Path2D")
+zoom = Vector2(1.5, 1.5)
+tween_resource = ExtResource("6_4vtmp")
+tween_on_load = false
+draw_limits = true
+
+[node name="Path2D" type="Path2D" parent="."]
+position = Vector2(152, -216)
+curve = SubResource("Curve2D_usrhf")
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("8_a2pel")]
+position = Vector2(225, -28)
+
+[editable path="CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn
new file mode 100644
index 0000000..fdfb571
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_limit_example_scene.tscn
@@ -0,0 +1,718 @@
+[gd_scene load_steps=16 format=3 uid="uid://w20wokw3ohsq"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd" id="1_ijqyv"]
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_wmhqb"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_v5qg2"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_oqmwp"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="4_4b648"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="5_pr2x5"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="9_twplb"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="9_w5e16"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_wmhqb")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
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+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+16:4/0 = 0
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+9:5/0/physics_layer_1/angular_velocity = 0.0
+10:5/0 = 0
+10:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_0/angular_velocity = 0.0
+10:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:5/0/physics_layer_1/angular_velocity = 0.0
+11:5/0 = 0
+11:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_0/angular_velocity = 0.0
+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+11:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
+12:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_0/angular_velocity = 0.0
+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="Resource" id="Resource_ct1eh"]
+script = ExtResource("9_twplb")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xmxri"]
+size = Vector2(790, 410)
+
+[sub_resource type="Resource" id="Resource_exr3j"]
+script = ExtResource("9_twplb")
+duration = 0.9
+transition = 2
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_wtfjw"]
+size = Vector2(1530, 700)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_daeuh"]
+size = Vector2(1027.5, 610.5)
+
+[node name="ExampleScene2D" type="Node2D"]
+script = ExtResource("1_ijqyv")
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = -311.0
+offset_top = -173.0
+offset_right = 981.0
+offset_bottom = 548.0
+grow_horizontal = 2
+grow_vertical = 2
+auto_translate = false
+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+metadata/_edit_lock_ = true
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+position = Vector2(-97, 0)
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_0/tile_data = PackedInt32Array(-458743, 851968, 6, -458744, 786432, 6, -458745, 786432, 6, -458746, 786432, 6, -458747, 786432, 6, -458748, 786432, 6, -458749, 786432, 6, -458750, 786432, 6, -458751, 786432, 6, -393218, 786432, 6, -393219, 786432, 6, -393220, 786432, 6, -393221, 720896, 6, -458752, 786432, 6, -393217, 786432, 6, -524279, 851968, 5, -589815, 851968, 5, -655351, 851968, 5, -720887, 851968, 4, -720888, 786432, 4, -720889, 786432, 4, -720890, 786432, 4, -720891, 786432, 4, -720892, 786432, 4, -720893, 786432, 4, -720894, 786432, 4, -720895, 786432, 4, -720896, 786432, 4, -655361, 786432, 4, -655362, 786432, 4, -655363, 786432, 4, -655364, 786432, 4, -655365, 720896, 4, -589829, 720896, 5, -524293, 720896, 5, -458757, 720896, 5, -589828, 786432, 5, -524292, 786432, 5, -458756, 786432, 5, -589827, 786432, 5, -524291, 786432, 5, -458755, 786432, 5, -589826, 786432, 5, -524290, 786432, 5, -458754, 786432, 5, -589825, 786432, 5, -524289, 786432, 5, -458753, 786432, 5, -655360, 786432, 5, -589824, 786432, 5, -524288, 786432, 5, -655359, 786432, 5, -589823, 786432, 5, -524287, 786432, 5, -655358, 786432, 5, -589822, 786432, 5, -524286, 786432, 5, -655357, 786432, 5, -589821, 786432, 5, -524285, 786432, 5, -655356, 786432, 5, -589820, 786432, 5, -524284, 786432, 5, -655355, 786432, 5, -589819, 786432, 5, -524283, 786432, 5, -655354, 786432, 5, -589818, 786432, 5, -524282, 786432, 5, -655353, 786432, 5, -589817, 786432, 5, -524281, 786432, 5, -655352, 786432, 5, -589816, 786432, 5, -524280, 786432, 5)
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(65533, 720896, 0, 65534, 720896, 0, 65535, 720896, 0, 0, 720896, 0, 1, 720896, 0, 2, 720896, 0, 3, 720896, 0, 4, 720896, 0, 5, 720896, 0, 6, 720896, 0, 7, 720896, 0, 8, 720896, 0, 9, 786432, 0, 65532, 720896, 0, 65531, 655360, 0, 131067, 655360, 1, 196603, 655360, 1, 262139, 655360, 1, 327675, 655360, 1, 393211, 655360, 1, 131068, 720896, 1, 196604, 720896, 1, 262140, 720896, 1, 327676, 720896, 1, 393212, 720896, 1, 131069, 720896, 1, 196605, 720896, 1, 262141, 720896, 1, 327677, 720896, 1, 393213, 720896, 1, 131070, 720896, 1, 196606, 720896, 1, 262142, 720896, 1, 327678, 720896, 1, 393214, 720896, 1, 131071, 720896, 1, 196607, 720896, 1, 262143, 720896, 1, 327679, 720896, 1, 393215, 720896, 1, 65536, 720896, 1, 131072, 720896, 1, 196608, 720896, 1, 262144, 720896, 1, 327680, 720896, 1, 65537, 720896, 1, 131073, 720896, 1, 196609, 720896, 1, 262145, 720896, 1, 327681, 720896, 1, 65538, 720896, 1, 131074, 720896, 1, 196610, 720896, 1, 262146, 720896, 1, 327682, 720896, 1, 65539, 720896, 1, 131075, 720896, 1, 196611, 720896, 1, 262147, 720896, 1, 327683, 720896, 1, 65540, 720896, 1, 131076, 720896, 1, 196612, 720896, 1, 262148, 720896, 1, 327684, 720896, 1, 65541, 720896, 1, 131077, 720896, 1, 196613, 720896, 1, 262149, 720896, 1, 327685, 720896, 1, 65542, 720896, 1, 131078, 720896, 1, 196614, 720896, 1, 262150, 720896, 1, 327686, 720896, 1, 65543, 720896, 1, 131079, 720896, 1, 196615, 720896, 1, 262151, 720896, 1, 327687, 720896, 1, 65544, 720896, 1, 131080, 720896, 1, 196616, 720896, 1, 262152, 720896, 1, 327688, 720896, 1, 65545, 786432, 1, 131081, 786432, 1, 196617, 786432, 1, 262153, 786432, 1, 327689, 786432, 1)
+
+[node name="TileMap2" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
+tile_set = SubResource("TileSet_kf7eg")
+format = 2
+layer_0/name = "Background"
+layer_1/name = "Terrain"
+layer_1/z_index = 1
+layer_1/tile_data = PackedInt32Array(8, 786432, 4, 9, 786432, 4, 10, 786432, 4, 11, 786432, 4, 12, 786432, 4, 13, 786432, 4, 14, 786432, 4, 65528, 851968, 5, 65527, 786432, 5, 65526, 786432, 5, 65525, 786432, 5, 65524, 786432, 5, 65523, 786432, 5, 65544, 786432, 5, 131080, 786432, 5, 196616, 786432, 5, 262152, 786432, 5, 65545, 786432, 5, 131081, 786432, 5, 196617, 786432, 5, 262153, 786432, 5, 65546, 786432, 5, 131082, 786432, 5, 196618, 786432, 5, 262154, 786432, 5, 65547, 786432, 5, 131083, 786432, 5, 196619, 786432, 5, 262155, 786432, 5, 65548, 786432, 5, 131084, 786432, 5, 196620, 786432, 5, 262156, 786432, 5, 65549, 786432, 5, 131085, 786432, 5, 196621, 786432, 5, 262157, 786432, 5, 65550, 786432, 5, 131086, 786432, 5, 196622, 786432, 5, 262158, 786432, 5, 327694, 786432, 5, 327693, 786432, 5, 327692, 786432, 5, 327691, 786432, 5, 327690, 786432, 5, 327689, 786432, 5, 327688, 786432, 5, -131089, 720896, 5, -65553, 720896, 5, -17, 720896, 5, 65519, 720896, 6, -131088, 786432, 5, 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720896, 5, -327630, 720896, 5, -262094, 720896, 5, -196558, 720896, 5, -131022, 720896, 5, -65486, 720896, 5, 50, 720896, 5, 65586, 720896, 5, 131122, 720896, 5, 196658, 720896, 5, 262194, 720896, 5, 327730, 720896, 5, -589773, 786432, 4, -524237, 786432, 5, -458701, 786432, 5, -393165, 786432, 5, -327629, 786432, 5, -262093, 786432, 5, -196557, 786432, 5, -131021, 786432, 5, -65485, 786432, 5, 51, 786432, 5, 65587, 786432, 5, 131123, 786432, 5, 196659, 786432, 5, 262195, 786432, 5, 327731, 786432, 5, -589772, 786432, 4, -524236, 786432, 5, -458700, 786432, 5, -393164, 786432, 5, -327628, 786432, 5, -262092, 786432, 5, -196556, 786432, 5, -131020, 786432, 5, -65484, 786432, 5, 52, 786432, 5, 65588, 786432, 5, 131124, 786432, 5, 196660, 786432, 5, 262196, 786432, 5, 327732, 786432, 5, -589771, 786432, 4, -524235, 786432, 5, -458699, 786432, 5, -393163, 786432, 5, -327627, 786432, 5, -262091, 786432, 5, -196555, 786432, 5, -131019, 786432, 5, -65483, 786432, 5, 53, 786432, 5, 65589, 786432, 5, 131125, 786432, 5, 196661, 786432, 5, 262197, 786432, 5, 327733, 786432, 5, -589770, 786432, 4, -524234, 786432, 5, -458698, 786432, 5, -393162, 786432, 5, -327626, 786432, 5, -262090, 786432, 5, -196554, 786432, 5, -131018, 786432, 5, -65482, 786432, 5, 54, 786432, 5, 65590, 786432, 5, 131126, 786432, 5, 196662, 786432, 5, 262198, 786432, 5, 327734, 786432, 5, -589769, 786432, 4, -524233, 786432, 5, -458697, 786432, 5, -393161, 786432, 5, -327625, 786432, 5, -262089, 786432, 5, -196553, 786432, 5, -131017, 786432, 5, -65481, 786432, 5, 55, 786432, 5, 65591, 786432, 5, 131127, 786432, 5, 196663, 786432, 5, 262199, 786432, 5, 327735, 786432, 5, -589768, 786432, 4, -524232, 786432, 5, -458696, 786432, 5, -393160, 786432, 5, -327624, 786432, 5, -262088, 786432, 5, -196552, 786432, 5, -131016, 786432, 5, -65480, 786432, 5, 56, 786432, 5, 65592, 786432, 5, 131128, 786432, 5, 196664, 786432, 5, 262200, 786432, 5, 327736, 786432, 5, -589767, 786432, 4, -524231, 786432, 5, -458695, 786432, 5, -393159, 786432, 5, -327623, 786432, 5, -262087, 786432, 5, -196551, 786432, 5, -131015, 786432, 5, -65479, 786432, 5, 57, 786432, 5, 65593, 786432, 5, 131129, 786432, 5, 196665, 786432, 5, 262201, 786432, 5, 327737, 786432, 5, -589766, 786432, 4, -524230, 786432, 5, -458694, 786432, 5, -393158, 786432, 5, -327622, 786432, 5, -262086, 786432, 5, -196550, 786432, 5, -131014, 786432, 5, -65478, 786432, 5, 58, 786432, 5, 65594, 786432, 5, 131130, 786432, 5, 196666, 786432, 5, 262202, 786432, 5, 327738, 786432, 5, -589765, 851968, 4, -524229, 851968, 5, -458693, 851968, 5, -393157, 851968, 5, -327621, 851968, 5, -262085, 851968, 5, -196549, 851968, 5, -131013, 851968, 5, -65477, 851968, 5, 59, 851968, 5, 65595, 851968, 5, 131131, 851968, 5, 196667, 851968, 5, 262203, 851968, 5, 327739, 851968, 5, 28, 786432, 4, 65564, 786432, 5, 131100, 786432, 5, 196636, 786432, 5, 262172, 786432, 5, 327708, 786432, 5, 29, 786432, 4, 65565, 786432, 5, 131101, 786432, 5, 196637, 786432, 5, 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458752, 5, -393167, 458752, 5, -458703, 458752, 5, -524239, 458752, 5, -589775, 458752, 4)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_v5qg2")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_oqmwp")]
+unique_name_in_owner = true
+visible = false
+
+[node name="CharacterBody2D" parent="." instance=ExtResource("5_pr2x5")]
+unique_name_in_owner = true
+position = Vector2(66, -50)
+
+[node name="RoomLeftPhantomCamera2D" type="Node2D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+position = Vector2(66, -113.205)
+script = ExtResource("4_4b648")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_ct1eh")
+follow_offset = Vector2(0, -63.205)
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../TileMap")
+limit_margin = Vector4i(-50, 0, -50, 0)
+
+[node name="RoomLeftArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(117, -174)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomLeftArea2D"]
+position = Vector2(-79, 43)
+shape = SubResource("RectangleShape2D_xmxri")
+debug_color = Color(0, 0.6, 0.701961, 0.0313726)
+
+[node name="RoomCentrePhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(1474, -149)
+script = ExtResource("4_4b648")
+follow_mode = 2
+zoom = Vector2(1.5, 1.5)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+limit_target = NodePath("../RoomCentreArea2D/CollisionShape2D")
+
+[node name="RoomCentreArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(755, -179)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomCentreArea2D"]
+position = Vector2(338, -28)
+shape = SubResource("RectangleShape2D_wtfjw")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2065, -160)
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="RoomRightArea2D"]
+position = Vector2(255.75, -3.25)
+shape = SubResource("RectangleShape2D_daeuh")
+debug_color = Color(0, 0.6, 0.701961, 0)
+
+[node name="RoomRightPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(2347, -156)
+scale = Vector2(1.0024, 1)
+script = ExtResource("4_4b648")
+follow_mode = 2
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_exr3j")
+follow_damping = true
+draw_limits = true
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(66, -113.205)
+zoom = Vector2(2, 2)
+limit_left = -387
+limit_top = -528
+limit_right = 433
+limit_bottom = 288
+position_smoothing_speed = 10.0
+editor_draw_limits = true
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("9_w5e16")
+
+[editable path="CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn
new file mode 100644
index 0000000..24d9a1a
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/2d_tweening_example_scene.tscn
@@ -0,0 +1,793 @@
+[gd_scene load_steps=19 format=3 uid="uid://cpyb3ucwcqj8l"]
+
+[ext_resource type="Texture2D" uid="uid://c77npili4pel4" path="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png" id="1_oo2bo"]
+[ext_resource type="PackedScene" uid="uid://dg7rhrymsrrrm" path="res://addons/phantom_camera/examples/ui/ui_inventory.tscn" id="2_as4e6"]
+[ext_resource type="PackedScene" uid="uid://iq5xd1ob1res" path="res://addons/phantom_camera/examples/ui/ui_sign.tscn" id="3_6yi7w"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="4_bb7en"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="5_kikl5"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_8u8cj"]
+[ext_resource type="Resource" uid="uid://euybd2w0bax" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres" id="6_gu0o0"]
+[ext_resource type="PackedScene" uid="uid://7kh0xydx0b1o" path="res://addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn" id="8_g1syc"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd" id="9_184pu"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="11_myq47"]
+
+[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_easgx"]
+texture = ExtResource("1_oo2bo")
+0:0/0 = 0
+0:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_0/angular_velocity = 0.0
+0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:0/0/physics_layer_1/angular_velocity = 0.0
+1:0/0 = 0
+1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_0/angular_velocity = 0.0
+1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:0/0/physics_layer_1/angular_velocity = 0.0
+2:0/0 = 0
+2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_0/angular_velocity = 0.0
+2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:0/0/physics_layer_1/angular_velocity = 0.0
+3:0/0 = 0
+3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_0/angular_velocity = 0.0
+3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:0/0/physics_layer_1/angular_velocity = 0.0
+4:0/0 = 0
+4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_0/angular_velocity = 0.0
+4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:0/0/physics_layer_1/angular_velocity = 0.0
+5:0/0 = 0
+5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_0/angular_velocity = 0.0
+5:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:0/0/physics_layer_1/angular_velocity = 0.0
+6:0/0 = 0
+6:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_0/angular_velocity = 0.0
+6:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+6:0/0/physics_layer_1/angular_velocity = 0.0
+7:0/0 = 0
+7:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_0/angular_velocity = 0.0
+7:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:0/0/physics_layer_1/angular_velocity = 0.0
+0:1/0 = 0
+0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_0/angular_velocity = 0.0
+0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+0:1/0/physics_layer_1/angular_velocity = 0.0
+1:1/0 = 0
+1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_0/angular_velocity = 0.0
+1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+1:1/0/physics_layer_1/angular_velocity = 0.0
+2:1/0 = 0
+2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_0/angular_velocity = 0.0
+2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:1/0/physics_layer_1/angular_velocity = 0.0
+3:1/0 = 0
+3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_0/angular_velocity = 0.0
+3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:1/0/physics_layer_1/angular_velocity = 0.0
+4:1/0 = 0
+4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_0/angular_velocity = 0.0
+4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:1/0/physics_layer_1/angular_velocity = 0.0
+5:1/0 = 0
+5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_0/angular_velocity = 0.0
+5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:1/0/physics_layer_1/angular_velocity = 0.0
+7:1/0 = 0
+7:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_0/angular_velocity = 0.0
+7:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:1/0/physics_layer_1/angular_velocity = 0.0
+2:2/0 = 0
+2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_0/angular_velocity = 0.0
+2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+2:2/0/physics_layer_1/angular_velocity = 0.0
+3:2/0 = 0
+3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_0/angular_velocity = 0.0
+3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:2/0/physics_layer_1/angular_velocity = 0.0
+4:2/0 = 0
+4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_0/angular_velocity = 0.0
+4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:2/0/physics_layer_1/angular_velocity = 0.0
+7:2/0 = 0
+7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_0/angular_velocity = 0.0
+7:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:2/0/physics_layer_1/angular_velocity = 0.0
+3:3/0 = 0
+3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_0/angular_velocity = 0.0
+3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:3/0/physics_layer_1/angular_velocity = 0.0
+4:3/0 = 0
+4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_0/angular_velocity = 0.0
+4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:3/0/physics_layer_1/angular_velocity = 0.0
+7:3/0 = 0
+7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_0/angular_velocity = 0.0
+7:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:3/0/physics_layer_1/angular_velocity = 0.0
+3:4/0 = 0
+3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_0/angular_velocity = 0.0
+3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+3:4/0/physics_layer_1/angular_velocity = 0.0
+4:4/0 = 0
+4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_0/angular_velocity = 0.0
+4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+4:4/0/physics_layer_1/angular_velocity = 0.0
+5:4/0 = 0
+5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_0/angular_velocity = 0.0
+5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:4/0/physics_layer_1/angular_velocity = 0.0
+7:4/0 = 0
+7:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_0/angular_velocity = 0.0
+7:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:4/0/physics_layer_1/angular_velocity = 0.0
+3:5/0 = 0
+3:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
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+7:5/0 = 0
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+7:5/0/physics_layer_0/angular_velocity = 0.0
+7:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+7:5/0/physics_layer_1/angular_velocity = 0.0
+3:6/0 = 0
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+3:6/0/physics_layer_0/angular_velocity = 0.0
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+4:6/0 = 0
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+4:6/0/physics_layer_1/angular_velocity = 0.0
+7:6/0 = 0
+7:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+7:6/0/physics_layer_0/angular_velocity = 0.0
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+7:6/0/physics_layer_1/angular_velocity = 0.0
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+3:7/0 = 0
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+12:1/0 = 0
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+13:1/0 = 0
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+14:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, -8, 8, 8, 8, 8, -8)
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+16:4/0 = 0
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+8:5/0 = 0
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+9:5/0 = 0
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+10:5/0 = 0
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+11:5/0 = 0
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+11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+11:5/0/physics_layer_1/angular_velocity = 0.0
+12:5/0 = 0
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+12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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+12:5/0/physics_layer_1/angular_velocity = 0.0
+13:5/0 = 0
+13:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_0/angular_velocity = 0.0
+13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+13:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:5/0/physics_layer_1/angular_velocity = 0.0
+14:5/0 = 0
+14:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_0/angular_velocity = 0.0
+14:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:5/0/physics_layer_1/angular_velocity = 0.0
+15:5/0 = 0
+15:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_0/angular_velocity = 0.0
+15:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:5/0/physics_layer_1/angular_velocity = 0.0
+16:5/0 = 0
+16:5/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_0/angular_velocity = 0.0
+16:5/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:5/0/physics_layer_1/angular_velocity = 0.0
+8:6/0 = 0
+8:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_0/angular_velocity = 0.0
+8:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+8:6/0/physics_layer_1/angular_velocity = 0.0
+9:6/0 = 0
+9:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_0/angular_velocity = 0.0
+9:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+9:6/0/physics_layer_1/angular_velocity = 0.0
+10:6/0 = 0
+10:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_0/angular_velocity = 0.0
+10:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+10:6/0/physics_layer_1/angular_velocity = 0.0
+11:6/0 = 0
+11:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_0/angular_velocity = 0.0
+11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, 1, 6.5, -3, 3, -6.5, -1.5)
+11:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+11:6/0/physics_layer_1/angular_velocity = 0.0
+12:6/0 = 0
+12:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_0/angular_velocity = 0.0
+12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
+12:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+12:6/0/physics_layer_1/angular_velocity = 0.0
+13:6/0 = 0
+13:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_0/angular_velocity = 0.0
+13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 6, -0.5, 3, 3.5, -1.5, 6.5, -8, 8)
+13:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+13:6/0/physics_layer_1/angular_velocity = 0.0
+14:6/0 = 0
+14:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_0/angular_velocity = 0.0
+14:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+14:6/0/physics_layer_1/angular_velocity = 0.0
+15:6/0 = 0
+15:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_0/angular_velocity = 0.0
+15:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+15:6/0/physics_layer_1/angular_velocity = 0.0
+16:6/0 = 0
+16:6/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_0/angular_velocity = 0.0
+16:6/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+16:6/0/physics_layer_1/angular_velocity = 0.0
+5:3/0 = 0
+5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_0/angular_velocity = 0.0
+5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
+5:3/0/physics_layer_1/angular_velocity = 0.0
+
+[sub_resource type="TileSet" id="TileSet_kf7eg"]
+physics_layer_0/collision_layer = 1
+physics_layer_1/collision_layer = 2
+physics_layer_1/collision_mask = 2
+custom_data_layer_0/name = "Type"
+custom_data_layer_0/type = 21
+sources/0 = SubResource("TileSetAtlasSource_easgx")
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_tgk1y"]
+size = Vector2(140, 160)
+
+[sub_resource type="Resource" id="Resource_mtp70"]
+script = ExtResource("6_8u8cj")
+duration = 0.6
+transition = 1
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_clm0y"]
+size = Vector2(104, 160)
+
+[sub_resource type="Resource" id="Resource_8jg5c"]
+script = ExtResource("6_8u8cj")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_uka0w"]
+size = Vector2(560, 160)
+
+[sub_resource type="Resource" id="Resource_e4e41"]
+script = ExtResource("6_8u8cj")
+duration = 1.2
+transition = 10
+ease = 2
+
+[node name="ExampleScene2D" type="Node2D"]
+
+[node name="Background" type="CanvasLayer" parent="."]
+layer = -3
+
+[node name="ColorRect" type="ColorRect" parent="Background"]
+anchors_preset = 15
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+grow_horizontal = 2
+grow_vertical = 2
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+localize_numeral_system = false
+color = Color(0.137255, 0.14902, 0.196078, 1)
+
+[node name="TileMap" type="TileMap" parent="."]
+z_index = -1
+scale = Vector2(3, 3)
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+format = 2
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720905, 786432, 1, 786441, 786432, 1, 851977, 786432, 1, 655359, 655360, 1, 720895, 655360, 1, 786431, 655360, 1, 851967, 655360, 1, 917503, 655360, 1, 589834, 720896, 1, 655370, 720896, 1, 720906, 720896, 1, 786442, 720896, 1, 851978, 720896, 1, 589835, 720896, 1, 655371, 720896, 1, 720907, 720896, 1, 786443, 720896, 1, 851979, 720896, 1, 589836, 720896, 1, 655372, 720896, 1, 720908, 720896, 1, 786444, 720896, 1, 851980, 720896, 1, 589837, 720896, 1, 655373, 720896, 1, 720909, 720896, 1, 786445, 720896, 1, 851981, 720896, 1, 589838, 720896, 1, 655374, 720896, 1, 720910, 720896, 1, 786446, 720896, 1, 851982, 720896, 1, 589839, 720896, 1, 655375, 720896, 1, 720911, 720896, 1, 786447, 720896, 1, 851983, 720896, 1, 589840, 720896, 1, 655376, 720896, 1, 720912, 720896, 1, 786448, 720896, 1, 851984, 720896, 1, 851985, 720896, 6, 851986, 786432, 6, 851987, 786432, 6, 851988, 786432, 6, 851989, 786432, 6, 851990, 786432, 6, 851991, 786432, 6, 851992, 786432, 6, 851993, 786432, 6, 851994, 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786459, 786432, 5, 524316, 786432, 5, 589852, 786432, 5, 655388, 786432, 5, 720924, 786432, 5, 786460, 786432, 5, 524305, 720896, 5, 589841, 720896, 5, 655377, 720896, 5, 720913, 720896, 5, 786449, 720896, 5, 524317, 851968, 5, 589853, 851968, 5, 655389, 851968, 5, 720925, 851968, 5, 786461, 851968, 5, -262106, 786432, 5, -196570, 786432, 5, -131034, 786432, 5, -65498, 786432, 5, 38, 786432, 5, 65574, 786432, 5, 131110, 655360, 6, 196646, 786432, 5, 262182, 786432, 5, 327718, 786432, 5, 393254, 786432, 5, 458790, 786432, 5, -262105, 786432, 5, -196569, 786432, 5, -131033, 786432, 5, -65497, 786432, 5, 39, 786432, 5, 65575, 786432, 5, 131111, 786432, 5, 196647, 786432, 5, 262183, 786432, 5, 327719, 786432, 5, 393255, 655360, 6, 458791, 786432, 5, -262104, 786432, 5, -196568, 786432, 5, -131032, 786432, 5, -65496, 786432, 5, 40, 655360, 6, 65576, 786432, 5, 131112, 786432, 5, 196648, 786432, 5, 262184, 655360, 6, 327720, 786432, 5, 393256, 786432, 5, 458792, 786432, 5, -262103, 786432, 5, -196567, 655360, 6, -131031, 786432, 5, -65495, 786432, 5, 41, 786432, 5, 65577, 786432, 5, 131113, 786432, 5, 196649, 786432, 5, 262185, 786432, 5, 327721, 786432, 5, 393257, 786432, 5, 458793, 786432, 5, -262102, 786432, 5, -196566, 786432, 5, -131030, 786432, 5, -65494, 786432, 5, 42, 786432, 5, 65578, 786432, 5, 131114, 655360, 6, 196650, 786432, 5, 262186, 786432, 5, 327722, 786432, 5, 393258, 786432, 5, 458794, 655360, 6, 524326, 786432, 6, 524327, 786432, 6, 524328, 786432, 6, 524329, 786432, 6, 524330, 786432, 6, -327642, 786432, 4, -327641, 786432, 4, -327640, 786432, 4, -327639, 786432, 4, -327638, 786432, 4, -327632, 851968, 4, -262096, 851968, 5, -196560, 851968, 5, -131024, 851968, 5, -65488, 851968, 5, 48, 851968, 5, 65584, 851968, 5, 131120, 851968, 5, 196656, 851968, 5, 262192, 851968, 5, 327728, 851968, 5, 393264, 851968, 5, 458800, 851968, 5, 524336, 851968, 6, -327637, 786432, 4, -327636, 786432, 4, -327635, 786432, 4, -327634, 786432, 4, -327633, 786432, 4, -262101, 786432, 5, -196565, 786432, 5, -131029, 655360, 6, -65493, 786432, 5, 43, 786432, 5, 65579, 786432, 5, 131115, 786432, 5, 196651, 786432, 5, 262187, 786432, 5, 327723, 655360, 6, 393259, 786432, 5, 458795, 786432, 5, -262100, 786432, 5, -196564, 786432, 5, -131028, 786432, 5, -65492, 786432, 5, 44, 655360, 6, 65580, 786432, 5, 131116, 786432, 5, 196652, 786432, 5, 262188, 786432, 5, 327724, 786432, 5, 393260, 786432, 5, 458796, 786432, 5, -262099, 786432, 5, -196563, 786432, 5, -131027, 786432, 5, -65491, 786432, 5, 45, 786432, 5, 65581, 655360, 6, 131117, 786432, 5, 196653, 786432, 5, 262189, 786432, 5, 327725, 786432, 5, 393261, 786432, 5, 458797, 786432, 5, -262098, 655360, 6, -196562, 786432, 5, -131026, 786432, 5, -65490, 786432, 5, 46, 786432, 5, 65582, 786432, 5, 131118, 786432, 5, 196654, 655360, 6, 262190, 786432, 5, 327726, 786432, 5, 393262, 786432, 5, 458798, 655360, 6, -262097, 786432, 5, -196561, 786432, 5, -131025, 786432, 5, -65489, 786432, 5, 47, 786432, 5, 65583, 786432, 5, 131119, 786432, 5, 196655, 786432, 5, 262191, 786432, 5, 327727, 786432, 5, 393263, 786432, 5, 458799, 786432, 5, 524331, 786432, 6, 524332, 786432, 6, 524333, 786432, 6, 524334, 786432, 6, 524335, 786432, 6)
+
+[node name="UI" type="CanvasLayer" parent="."]
+
+[node name="UIInventory" parent="UI" instance=ExtResource("2_as4e6")]
+unique_name_in_owner = true
+visible = false
+
+[node name="UISign" parent="UI" instance=ExtResource("3_6yi7w")]
+unique_name_in_owner = true
+visible = false
+
+[node name="Camera2D" type="Camera2D" parent="."]
+position = Vector2(227, -28)
+position_smoothing_speed = 10.0
+
+[node name="PhantomCameraHost" type="Node" parent="Camera2D"]
+script = ExtResource("4_bb7en")
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera2D" type="Node2D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+position = Vector2(227, -28)
+script = ExtResource("5_kikl5")
+priority = 5
+follow_mode = 2
+follow_target = NodePath("../CharacterBody2D/PlayerVisuals")
+tween_resource = ExtResource("6_gu0o0")
+tween_on_load = false
+follow_damping = true
+draw_limits = true
+
+[node name="Label" type="Label" parent="Player"]
+offset_left = 167.0
+offset_top = -132.0
+offset_right = 332.0
+offset_bottom = -68.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "[WASD] to move
+[Space] to jump"
+
+[node name="CharacterBody2D" parent="Player" instance=ExtResource("8_g1syc")]
+position = Vector2(227, -28)
+
+[node name="WideArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(393, -40)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="WideArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_tgk1y")
+
+[node name="ColorRect" type="ColorRect" parent="WideArea"]
+offset_left = -70.0
+offset_top = -120.0
+offset_right = 70.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="WideArea"]
+offset_left = -77.0
+offset_top = -250.0
+offset_right = 76.0
+offset_bottom = -120.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Sine
+
+Duration:
+0.6s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="WideArea"]
+position = Vector2(4, -100)
+script = ExtResource("5_kikl5")
+zoom = Vector2(0.8, 0.8)
+tween_resource = SubResource("Resource_mtp70")
+draw_limits = true
+
+[node name="UpperZoomArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(649, -135)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="CollisionShape2D2" type="CollisionShape2D" parent="UpperZoomArea"]
+position = Vector2(0, -40)
+shape = SubResource("RectangleShape2D_clm0y")
+
+[node name="ColorRect" type="ColorRect" parent="UpperZoomArea"]
+offset_left = -52.0
+offset_top = -120.0
+offset_right = 52.0
+offset_bottom = 40.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="UpperZoomArea"]
+offset_left = -74.0
+offset_top = -251.0
+offset_right = 79.0
+offset_bottom = -121.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="UpperZoomArea"]
+position = Vector2(2, -83)
+script = ExtResource("5_kikl5")
+zoom = Vector2(2, 2)
+tween_resource = SubResource("Resource_8jg5c")
+draw_limits = true
+
+[node name="ForwardArea" type="Area2D" parent="." node_paths=PackedStringArray("area_pcam")]
+position = Vector2(1136, -38)
+collision_layer = 2
+collision_mask = 2
+script = ExtResource("9_184pu")
+area_pcam = NodePath("PhantomCamera2D")
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="ForwardArea"]
+position = Vector2(0, -42)
+shape = SubResource("RectangleShape2D_uka0w")
+
+[node name="ColorRect" type="ColorRect" parent="ForwardArea"]
+offset_left = -280.0
+offset_top = -122.0
+offset_right = 280.0
+offset_bottom = 38.0
+size_flags_horizontal = 0
+size_flags_vertical = 0
+color = Color(0.556863, 0.447059, 0.545098, 0.698039)
+
+[node name="Label" type="Label" parent="ForwardArea"]
+offset_left = -76.0
+offset_top = -252.0
+offset_right = 77.0
+offset_bottom = -122.0
+theme_override_colors/font_color = Color(0.294118, 1, 0.631373, 1)
+theme_override_fonts/font = ExtResource("11_myq47")
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+horizontal_alignment = 1
+
+[node name="PhantomCamera2D" type="Node2D" parent="ForwardArea"]
+position = Vector2(344, -46)
+script = ExtResource("5_kikl5")
+zoom = Vector2(0.9, 0.9)
+tween_resource = SubResource("Resource_e4e41")
+draw_limits = true
+
+[editable path="Player/CharacterBody2D"]
diff --git a/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn b/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn
new file mode 100644
index 0000000..7d2ec5c
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/2D/sub_scenes/playable_character_2d.tscn
@@ -0,0 +1,120 @@
+[gd_scene load_steps=10 format=3 uid="uid://7kh0xydx0b1o"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd" id="1_jnc14"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_62b2n"]
+[ext_resource type="Texture2D" uid="uid://ci76plsequlrq" path="res://addons/phantom_camera/examples/textures/2D/player_sprite.svg" id="2_yr8cm"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd" id="4_rloon"]
+[ext_resource type="Resource" uid="uid://cecrnq0wnkexh" path="res://addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres" id="5_4iyk1"]
+[ext_resource type="Resource" uid="uid://cllveybboaqk5" path="res://addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres" id="6_2h6fv"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_5hryl"]
+bg_color = Color(0.85098, 0.894118, 0.937255, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.113725, 0.113725, 0.113725, 1)
+corner_radius_top_left = 7
+corner_radius_top_right = 7
+corner_radius_bottom_right = 7
+corner_radius_bottom_left = 7
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_xj4ar"]
+size = Vector2(64, 57)
+
+[sub_resource type="RectangleShape2D" id="RectangleShape2D_18i13"]
+size = Vector2(64, 57)
+
+[node name="CharacterBody2D" type="CharacterBody2D"]
+script = ExtResource("1_jnc14")
+
+[node name="DarkOverlay" type="ColorRect" parent="."]
+unique_name_in_owner = true
+visible = false
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -1000.0
+offset_top = -1000.0
+offset_right = 1000.0
+offset_bottom = 1000.0
+grow_horizontal = 2
+grow_vertical = 2
+color = Color(0, 0, 0, 0.615686)
+
+[node name="PlayerVisuals" type="Node2D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerSprite" type="Sprite2D" parent="PlayerVisuals"]
+unique_name_in_owner = true
+scale = Vector2(0.5, 0.5)
+texture = ExtResource("2_yr8cm")
+
+[node name="InteractionPrompt" type="Panel" parent="PlayerVisuals"]
+unique_name_in_owner = true
+visible = false
+anchors_preset = 7
+anchor_left = 0.5
+anchor_top = 1.0
+anchor_right = 0.5
+anchor_bottom = 1.0
+offset_left = -16.0
+offset_top = -66.0
+offset_right = 16.0
+offset_bottom = -34.0
+grow_horizontal = 2
+grow_vertical = 0
+size_flags_vertical = 0
+theme_override_styles/panel = SubResource("StyleBoxFlat_5hryl")
+
+[node name="Label" type="Label" parent="PlayerVisuals/InteractionPrompt"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = -3.0
+offset_bottom = 5.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_colors/font_color = Color(0, 0, 0, 1)
+theme_override_fonts/font = ExtResource("2_62b2n")
+theme_override_font_sizes/font_size = 26
+text = "F"
+horizontal_alignment = 1
+vertical_alignment = 1
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
+position = Vector2(0, -0.5)
+shape = SubResource("RectangleShape2D_xj4ar")
+
+[node name="PlayerArea2D" type="Area2D" parent="."]
+unique_name_in_owner = true
+collision_layer = 2
+collision_mask = 2
+priority = 20
+
+[node name="CollisionShape2D" type="CollisionShape2D" parent="PlayerArea2D"]
+position = Vector2(0, -0.5)
+shape = SubResource("RectangleShape2D_18i13")
+
+[node name="ItemFocusPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(0, -122)
+script = ExtResource("4_rloon")
+zoom = Vector2(2, 2)
+frame_preview = false
+tween_resource = ExtResource("5_4iyk1")
+follow_damping_value = Vector2(0, 0)
+draw_limits = true
+
+[node name="InventoryPhantomCamera2D" type="Node2D" parent="."]
+unique_name_in_owner = true
+position = Vector2(-183, -5)
+script = ExtResource("4_rloon")
+zoom = Vector2(2.5, 2.5)
+frame_preview = false
+tween_resource = ExtResource("6_2h6fv")
+follow_damping_value = Vector2(0, 0)
+draw_limits = true
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn
new file mode 100644
index 0000000..553ddeb
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_example_scene.tscn
@@ -0,0 +1,379 @@
+[gd_scene load_steps=40 format=3 uid="uid://ci12ytew5vwty"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_wn7ww"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/npc.gd" id="2_2n1da"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_e7gxt"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_tvx5n"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_y3dy8"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="3_f5qrw"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_a27nb"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m2vbn"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="4_moad5"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="7_jitt8"]
+
+[sub_resource type="Resource" id="Resource_jtk1d"]
+script = ExtResource("4_m2vbn")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_o161n"]
+script = ExtResource("4_m2vbn")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_7tjw4"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hpllm"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_65o6h"]
+size = Vector3(2, 0.5, 4)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_tpc7d"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_g0eml"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_v5iy7"]
+albedo_color = Color(0.988235, 0.478431, 0.905882, 1)
+
+[sub_resource type="Resource" id="Resource_tpvee"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_bxbnv"]
+script = ExtResource("4_m2vbn")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_wcrbb"]
+size = Vector3(6.8, 0.1, 5.4)
+
+[sub_resource type="Resource" id="Resource_7ih0k"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_4iyps"]
+script = ExtResource("4_m2vbn")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctyr8"]
+size = Vector3(7.4, 0.1, 3.6)
+
+[sub_resource type="Resource" id="Resource_x5y0u"]
+script = ExtResource("7_jitt8")
+duration = 0.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_pgiyx"]
+script = ExtResource("4_m2vbn")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ua072"]
+size = Vector3(6.8, 0.1, 3.6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_ugc3s"]
+size = Vector3(1, 1, 2)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_68thd"]
+albedo_color = Color(0.34902, 0.862745, 0.854902, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_wphly"]
+size = Vector3(1, 0.5, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_gyp5s"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_lfaqs"]
+size = Vector3(20, 40, 30)
+
+[sub_resource type="BoxMesh" id="BoxMesh_n70lt"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_jxmqm"]
+size = Vector3(14, 40, 6)
+
+[sub_resource type="BoxMesh" id="BoxMesh_x0tgm"]
+size = Vector3(8, 40, 1)
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_t67ef"]
+size = Vector3(50, 40, 1)
+
+[sub_resource type="BoxMesh" id="BoxMesh_rmslh"]
+size = Vector3(0.5, 6, 13.5)
+
+[sub_resource type="BoxMesh" id="BoxMesh_242ij"]
+size = Vector3(2, 3, 3)
+
+[sub_resource type="BoxMesh" id="BoxMesh_niuda"]
+size = Vector3(8, 6, 0.5)
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("1_wn7ww")
+
+[node name="PlayerGroup" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D" parent="PlayerGroup" instance=ExtResource("2_tvx5n")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.53871, 0.5, 7.26232)
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="PlayerGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.5, 0, -0.5, 0.866025, -2.47682, -0.0708016, 7.93048)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("2_e7gxt")
+font_size = 48
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="PlayerGroup" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999858, 0, 0, 0, 0.94884, 0.315632, 0, -0.315637, 0.948825, -2.53871, 2, 9.76232)
+script = ExtResource("2_y3dy8")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = ExtResource("4_a27nb")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_jtk1d")
+follow_offset = Vector3(0, 1.5, 2.5)
+follow_damping = true
+
+[node name="NPCGroup" type="Node" parent="."]
+
+[node name="NPCPhantomCamera3D" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(0.616596, -0.109786, 0.779587, -2.23517e-08, 0.990229, 0.13945, -0.78728, -0.0859841, 0.610571, -2.98802, 1.50739, 1.19719)
+script = ExtResource("2_y3dy8")
+tween_resource = ExtResource("4_a27nb")
+camera_3d_resource = SubResource("Resource_o161n")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="NPCGroup"]
+transform = Transform3D(1, 0, 0, 0, 0.866026, 0.5, 0, -0.5, 0.866025, -3.04693, 0.367287, 0.953757)
+text = "Input Example"
+font = ExtResource("2_e7gxt")
+
+[node name="NPCDialogueExampleLabel" type="Label3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 4.54671e-10, 1.65487e-10, 4.25644e-10, 0.939693, 0.34202, 0, -0.34202, 0.939693, -4.46738, 1.58641, -0.253679)
+modulate = Color(1, 0.603922, 0.254902, 1)
+text = "Press [ F ] to change camera"
+font = ExtResource("2_e7gxt")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="NPCGroup"]
+transform = Transform3D(0.819152, 4.83851e-10, -0.573576, -3.92481e-09, 1, -6.3473e-09, 0.573576, 7.45058e-09, 0.819152, -3.46138, -0.4, 0.875321)
+mesh = SubResource("BoxMesh_7tjw4")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_hpllm")
+metadata/_edit_group_ = true
+
+[node name="NPCInteractionArea3D" type="Area3D" parent="NPCGroup/NPCInteractionZoneMesh"]
+unique_name_in_owner = true
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+monitorable = false
+
+[node name="NPCInterationCollisionShape3D" type="CollisionShape3D" parent="NPCGroup/NPCInteractionZoneMesh/NPCInteractionArea3D"]
+shape = SubResource("BoxShape3D_65o6h")
+
+[node name="NPC" type="StaticBody3D" parent="NPCGroup"]
+transform = Transform3D(1, 4.83851e-10, 0, 4.25644e-10, 1, -7.45058e-09, 0, 7.45058e-09, 1, -4.56338, 0.5, -0.272679)
+script = ExtResource("2_2n1da")
+
+[node name="PlayerCollisionShape3D2" type="CollisionShape3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+shape = SubResource("CapsuleShape3D_tpc7d")
+
+[node name="NPCMesh" type="MeshInstance3D" parent="NPCGroup/NPC"]
+transform = Transform3D(1, -2.68591e-26, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_g0eml")
+skeleton = NodePath("../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_v5iy7")
+
+[node name="MoveToLocation" type="Node3D" parent="NPCGroup"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.70084, 0.5, 0.962891)
+
+[node name="FixedCameraTriggerZone" type="Node" parent="."]
+
+[node name="FixedCameraLabel" type="Label3D" parent="FixedCameraTriggerZone"]
+unique_name_in_owner = true
+transform = Transform3D(0.939693, 0.280167, -0.196175, 1.49012e-08, 0.573577, 0.819152, 0.34202, -0.769751, 0.538986, -0.538716, -0.247626, 3.13456)
+text = "Fixed Camera
+Example"
+font = ExtResource("2_e7gxt")
+
+[node name="NorthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.38357, -0.555836, 0.737507, -0.105898, 0.766851, 0.633027, -0.917417, -0.320912, 0.235279, 6.89638, 4.73986, 0.115512)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_tpvee")
+camera_3d_resource = SubResource("Resource_bxbnv")
+
+[node name="NorthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, -0.9)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../NorthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/NorthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, -0.4)
+shape = SubResource("BoxShape3D_wcrbb")
+
+[node name="EntryRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(0.258818, -0.482963, 0.836515, 1.3027e-15, 0.866025, 0.499999, -0.965924, -0.129409, 0.224143, 6.69741, 4.73364, 4.02374)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_7ih0k")
+camera_3d_resource = SubResource("Resource_4iyps")
+
+[node name="EntryRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3.00003, -0.454982, 3.00572)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../EntryRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/EntryRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.3, 0, 0.2)
+shape = SubResource("BoxShape3D_ctyr8")
+
+[node name="SouthRoomPhantomCamera3D" type="Node3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(-0.766043, -0.492403, 0.413175, 0, 0.642787, 0.766043, -0.642786, 0.586825, -0.492403, 6.89741, 4.73364, 5.62374)
+script = ExtResource("2_y3dy8")
+tween_resource = SubResource("Resource_x5y0u")
+camera_3d_resource = SubResource("Resource_pgiyx")
+
+[node name="SouthRoomTrigger" type="Area3D" parent="FixedCameraTriggerZone" node_paths=PackedStringArray("area_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 3, -0.45, 6.7)
+priority = 5
+script = ExtResource("4_moad5")
+area_pcam = NodePath("../SouthRoomPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="FixedCameraTriggerZone/SouthRoomTrigger"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.6, 0, 0.1)
+shape = SubResource("BoxShape3D_ua072")
+
+[node name="CSGMesh3D" type="CSGMesh3D" parent="FixedCameraTriggerZone"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.14238, 1.82571, 2.88655)
+mesh = SubResource("BoxMesh_ugc3s")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="CSGMesh3D2" type="CSGMesh3D" parent="FixedCameraTriggerZone/CSGMesh3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.00192642, -0.0120339, 0.00494432)
+operation = 2
+mesh = SubResource("BoxMesh_wphly")
+material = SubResource("StandardMaterial3D_68thd")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Environment" type="Node3D" parent="Environment"]
+
+[node name="Floor" parent="Environment/Environment" instance=ExtResource("3_f5qrw")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="West Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16, 0.5, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/West Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/West Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="East Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 16.999, 0.502, 0)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/East Wall"]
+mesh = SubResource("BoxMesh_gyp5s")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/East Wall"]
+shape = SubResource("BoxShape3D_lfaqs")
+
+[node name="North Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -6.90828)
+metadata/_edit_group_ = true
+metadata/_edit_lock_ = true
+
+[node name="MeshInstance3D2" type="MeshInstance3D" parent="Environment/Environment/North Wall"]
+mesh = SubResource("BoxMesh_n70lt")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/North Wall"]
+shape = SubResource("BoxShape3D_jxmqm")
+
+[node name="South Wall" type="StaticBody3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.5, 9.087)
+metadata/_edit_group_ = true
+
+[node name="MeshInstance3D3" type="MeshInstance3D" parent="Environment/Environment/South Wall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 0, 0)
+mesh = SubResource("BoxMesh_x0tgm")
+skeleton = NodePath("")
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Environment/Environment/South Wall"]
+shape = SubResource("BoxShape3D_t67ef")
+
+[node name="FixedCamOuterWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.5, 2)
+use_collision = true
+mesh = SubResource("BoxMesh_rmslh")
+
+[node name="FixedCamOuterDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamOuterWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 1)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamNorthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamNorthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamNorthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.5, 0)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[node name="FixedCamSouthWall" type="CSGMesh3D" parent="Environment/Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 4, 2.5, 5.1)
+use_collision = true
+mesh = SubResource("BoxMesh_niuda")
+
+[node name="FixedCamSouthDoorway" type="CSGMesh3D" parent="Environment/Environment/FixedCamSouthWall"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1.50541, 1.19209e-07)
+operation = 2
+mesh = SubResource("BoxMesh_242ij")
+
+[editable path="PlayerGroup/PlayerCharacterBody3D"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn
new file mode 100644
index 0000000..b17abcf
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_framed_example_scene.tscn
@@ -0,0 +1,147 @@
+[gd_scene load_steps=10 format=3 uid="uid://c4llb3gsbfv1a"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_7824u"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_g1bv4"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_420vh"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_oqbub"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_t4fso"]
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_c0upu"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_f2w3x"]
+
+[sub_resource type="Resource" id="Resource_wg1pr"]
+script = ExtResource("4_oqbub")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_c0upu")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0.083587, 2.94168, 5.22787)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("1_7824u")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.99995, 0, 0, 0, 0.79324, 0.608671, 0, -0.608675, 0.793235, 0.083587, 2.94168, 5.22787)
+script = ExtResource("2_g1bv4")
+follow_mode = 5
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("3_420vh")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_wg1pr")
+follow_damping = true
+follow_distance = 4.0
+dead_zone_width = 0.384
+dead_zone_height = 0.669
+show_viewfinder_in_play = true
+spring_length = 4.0
+
+[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("5_f2w3x")]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_t4fso")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.636134, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -7.54597, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.64877, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.4732, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.40027, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.13768, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.7976, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.84078, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.88916, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.83837, -0.241718, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.34377, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.9834, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.38147, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D2"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn
new file mode 100644
index 0000000..0d7b543
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_glued_example_scene.tscn
@@ -0,0 +1,199 @@
+[gd_scene load_steps=14 format=3 uid="uid://dw2yflu7up2rr"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_pmeux"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_q1ygp"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_hpix1"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_8qqha"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_evdoo"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vqgn5"]
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_wr3bq"]
+
+[sub_resource type="Resource" id="Resource_ucp3e"]
+script = ExtResource("3_hpix1")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ab013"]
+script = ExtResource("4_evdoo")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_wr3bq")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -5.60519e-45, 6.39, 7)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("1_pmeux")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.638683, 0.769345, 0, -0.769298, 0.638723, -5.60519e-45, 6.39, 7)
+script = ExtResource("2_q1ygp")
+priority = 5
+follow_mode = 1
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_ucp3e")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ab013")
+follow_damping = true
+follow_damping_value = Vector3(0.3, 0.3, 0.3)
+
+[node name="PlayerCharacterBody3D" parent="Player" instance=ExtResource("5_vqgn5")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 6.39, 7)
+enable_gravity = false
+
+[node name="PlayerVisual" parent="Player/PlayerCharacterBody3D" index="2"]
+visible = false
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.04486, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.51494, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_8qqha")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.62737, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 24.9378, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.58617, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.774, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.40488, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.20971, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9771, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.555532, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.0611, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -5.21187, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 21.9283, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.49828, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.15267, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.3427, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.08027, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.7748, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.1473, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn
new file mode 100644
index 0000000..9ef95a5
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_group_example_scene.tscn
@@ -0,0 +1,171 @@
+[gd_scene load_steps=13 format=3 uid="uid://dbfiy6svpcqap"]
+
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_r00ve"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_pi7mp"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="2_wnlkq"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_1eb12"]
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="3_a5igg"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="3_wr1tj"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_70gws"]
+
+[sub_resource type="Resource" id="Resource_1iman"]
+script = ExtResource("5_70gws")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("3_a5igg")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -7.26116, 5.72974, 12.279)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("3_wr1tj")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerCharacterBody3D2" parent="Player" instance=ExtResource("2_wnlkq")]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_targets")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -7.26116, 5.72974, 12.279)
+script = ExtResource("2_pi7mp")
+priority = 5
+follow_mode = 3
+follow_targets = [NodePath("../PlayerCharacterBody3D2"), NodePath("../../NPCs/PlayerMeshInstance3D"), NodePath("../../NPCs/PlayerMeshInstance3D2")]
+tween_resource = ExtResource("3_1eb12")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_1iman")
+follow_damping = true
+follow_distance = 5.0
+auto_follow_distance = true
+auto_follow_distance_min = 5.0
+auto_follow_distance_max = 15.0
+auto_follow_distance_divisor = 20.0
+spring_length = 5.0
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.6059, 0.519002, 0.128472)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.0461, 0.519, 0.249913)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("1_r00ve")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 12.9141, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.6099, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.95333, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.4682, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.90455, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.31901, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.7985, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.1236, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="Player/PlayerCharacterBody3D2"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn
new file mode 100644
index 0000000..4228afd
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_path_example_scene.tscn
@@ -0,0 +1,221 @@
+[gd_scene load_steps=24 format=3 uid="uid://dxx7ngi0emt8h"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lm5n8"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_bd7x3"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="3_od2r4"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_dfdlo"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_hni7n"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="4_lfwkm"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/path_follow.gd" id="5_vdqkm"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="5_vms5c"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="6_obo83"]
+
+[sub_resource type="Resource" id="Resource_ofv2c"]
+script = ExtResource("4_hni7n")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_01tho"]
+script = ExtResource("4_lfwkm")
+duration = 1.2
+transition = 3
+ease = 2
+
+[sub_resource type="Resource" id="Resource_syh5m"]
+script = ExtResource("4_hni7n")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Curve3D" id="Curve3D_b33df"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -10),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_aovgi"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="BoxMesh" id="BoxMesh_0hdeh"]
+size = Vector3(6, 0.1, 10)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fsm1b"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_xci4c"]
+script = ExtResource("4_hni7n")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Curve3D" id="Curve3D_8uw2x"]
+_data = {
+"points": PackedVector3Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0),
+"tilts": PackedFloat32Array(0, 0)
+}
+point_count = 2
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_ctnqu"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_f6dp8"]
+size = Vector3(12, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwnkj"]
+transparency = 1
+albedo_color = Color(0.568403, 0.988235, 0.762724, 0.0901961)
+
+[sub_resource type="BoxMesh" id="BoxMesh_7l3dh"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_as6ok"]
+
+[node name="Root" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.507, 1.5)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("1_lm5n8")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999807, -0.00216249, 0.00184445, 0, 0.648836, 0.760728, -0.00284214, -0.760718, 0.648839, 0, 2.507, 1.5)
+script = ExtResource("3_bd7x3")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("3_od2r4")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ofv2c")
+follow_offset = Vector3(0, 2, 1.5)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("5_vms5c")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.507, 0)
+
+[node name="Paths" type="Node" parent="."]
+
+[node name="PathPhantomCamera3D" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(-4.37114e-08, -1, -4.37114e-08, 0, -4.37114e-08, 1, -1, 4.37114e-08, 1.91069e-15, -0.31028, 7.9199, -1.60976)
+script = ExtResource("3_bd7x3")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
+follow_path = NodePath("../FollowPath")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_syh5m")
+follow_damping = true
+
+[node name="FollowPath" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.31028, 7.9199, -1.60976)
+curve = SubResource("Curve3D_b33df")
+
+[node name="StraightPathFollowTrigger" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, -0.45, -6.73666)
+priority = 5
+script = ExtResource("5_vdqkm")
+path_pcam = NodePath("../PathPhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger"]
+shape = SubResource("BoxShape3D_aovgi")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger/CollisionShape3D"]
+mesh = SubResource("BoxMesh_0hdeh")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_fsm1b")
+metadata/_edit_group_ = true
+
+[node name="PathPhantomCamera3D2" type="Node3D" parent="Paths" node_paths=PackedStringArray("follow_target", "follow_path")]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0, 7.9199, -13.4572)
+visible = false
+script = ExtResource("3_bd7x3")
+priority = 2
+follow_mode = 4
+follow_target = NodePath("../../PlayerCharacterBody3D2/PlayerVisual")
+follow_path = NodePath("../FollowPath2")
+tween_resource = SubResource("Resource_01tho")
+camera_3d_resource = SubResource("Resource_xci4c")
+follow_damping = true
+follow_damping_value = Vector3(0.6, 0.1, 0.1)
+
+[node name="FollowPath2" type="Path3D" parent="Paths"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.97141, 7.9199, -13.4572)
+curve = SubResource("Curve3D_8uw2x")
+
+[node name="StraightPathFollowTrigger2" type="Area3D" parent="Paths" node_paths=PackedStringArray("path_pcam")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.0420399, 0, -13.7367)
+priority = 5
+script = ExtResource("5_vdqkm")
+path_pcam = NodePath("../PathPhantomCamera3D2")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Paths/StraightPathFollowTrigger2"]
+shape = SubResource("BoxShape3D_ctnqu")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Paths/StraightPathFollowTrigger2/CollisionShape3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.45, 0)
+mesh = SubResource("BoxMesh_f6dp8")
+skeleton = NodePath("../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_gwnkj")
+metadata/_edit_group_ = true
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor3" parent="Environment" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(6, 0, 0, 0, 1, 0, 0, 0, 1, -0.44204, 0, 1.76334)
+
+[node name="Floor2" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, -0.516667, 1, -6.5)
+
+[node name="Floor5" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 14, 0.65, 1, -6.5)
+
+[node name="Floor4" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(2, 0, 0, 0, 3, 0, 0, 0, 1, 0.0666667, 1, -18)
+
+[node name="Floor6" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, -0.766667, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="Floor8" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, -1.01667, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor9" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.166667, 0, 0, 0, 3, 0, 0, 0, 6, 1.15, 1, -15.5)
+mesh = SubResource("BoxMesh_as6ok")
+
+[node name="Floor7" parent="Environment/Floor3" instance=ExtResource("4_dfdlo")]
+transform = Transform3D(0.333333, 0, 0, 0, 3, 0, 0, 0, 1, 0.9, 1, -13)
+mesh = SubResource("BoxMesh_7l3dh")
+
+[node name="NPCDescriptionLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(5.21541e-08, -1, -7.7486e-07, -1.10675e-15, 2.23517e-07, 0.999999, -0.999999, -7.45058e-08, -5.68829e-14, -3.47306, 2.59595, -5.51755)
+text = "Camera follows player while confined to a Path3D"
+font = ExtResource("6_obo83")
+font_size = 64
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.02174, -0.455369, 0.570585)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("6_obo83")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn
new file mode 100644
index 0000000..f81396f
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_simple_example_scene.tscn
@@ -0,0 +1,174 @@
+[gd_scene load_steps=14 format=3 uid="uid://buglvjwpn85ny"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_3tok8"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_grjck"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_j3f4l"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="3_uymu2"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_4u2y6"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_sielv"]
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_1tybo"]
+
+[sub_resource type="Resource" id="Resource_28vpp"]
+script = ExtResource("3_j3f4l")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_axopo"]
+script = ExtResource("4_sielv")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_pda7a"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_u74j7"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_3xplc"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_1tybo")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D2" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("1_3tok8")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Player" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="Player" node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999954, 0, 0, 0, 0.906188, 0.422588, 0, -0.422562, 0.906243, -13.1946, 2.34415, 10.4086)
+script = ExtResource("2_grjck")
+priority = 10
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2")
+tween_resource = SubResource("Resource_28vpp")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_axopo")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" type="CharacterBody3D" parent="Player"]
+unique_name_in_owner = true
+transform = Transform3D(0.999897, 0.0143636, 0, -0.0143636, 0.999897, 0, 0, 0, 1, -13.1946, 0.344147, 8.40857)
+script = ExtResource("3_uymu2")
+metadata/_edit_group_ = true
+
+[node name="PlayerModel" type="MeshInstance3D" parent="Player/PlayerCharacterBody3D2"]
+unique_name_in_owner = true
+mesh = SubResource("CapsuleMesh_pda7a")
+surface_material_override/0 = SubResource("StandardMaterial3D_u74j7")
+
+[node name="PlayerArea3D" type="Area3D" parent="Player/PlayerCharacterBody3D2"]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2/PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_3xplc")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="Player/PlayerCharacterBody3D2"]
+shape = SubResource("CapsuleShape3D_3xplc")
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_4u2y6")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.6511, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.8332, -0.540694, -3.39517)
+use_collision = true
+radius = 1.53269
+height = 2.5036
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -16.936, -1.50101, 1.22863)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.81402, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -23.6875, -1.69814, 3.36997)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.14955, -0.599204, -1.04651)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -26.0848, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.44645, -0.497663, 4.44352)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.52545, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -21.1764, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -18.1256, 0.335247, 7.14677)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.94346, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -3.30382, 0.138478, -1.89037)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.04727, 0.0440434, 8.36617)
+use_collision = true
+size = Vector3(4.57784, 1.08809, 3.11285)
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn
new file mode 100644
index 0000000..5c1f34c
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_follow_third_person_example_scene.tscn
@@ -0,0 +1,171 @@
+[gd_scene load_steps=16 format=3 uid="uid://4i5csj0s34nb"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="2_47xf2"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_whx47"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_lii5s"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_jt2lp"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="5_oc4q1"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="7_kg7u1"]
+[ext_resource type="PackedScene" uid="uid://mskcwn1a1v6d" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn" id="7_kut0u"]
+
+[sub_resource type="Resource" id="Resource_8fhct"]
+script = ExtResource("2_47xf2")
+duration = 0.3
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_7m0fv"]
+script = ExtResource("5_jt2lp")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_e7t18"]
+script = ExtResource("2_47xf2")
+duration = 0.4
+transition = 2
+ease = 1
+
+[sub_resource type="Resource" id="Resource_jogxh"]
+script = ExtResource("5_jt2lp")
+cull_mask = 1048575
+h_offset = 1.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxMesh" id="BoxMesh_wsigl"]
+size = Vector3(1, 10, 20)
+
+[sub_resource type="BoxMesh" id="BoxMesh_bj3re"]
+size = Vector3(1, 7, 7)
+
+[sub_resource type="Resource" id="Resource_afrr1"]
+script = ExtResource("2_47xf2")
+duration = 0.6
+transition = 3
+ease = 1
+
+[sub_resource type="Resource" id="Resource_y5dqe"]
+script = ExtResource("5_jt2lp")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[node name="Root" type="Node3D"]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
+script = ExtResource("2_whx47")
+priority = 10
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_8fhct")
+tween_on_load = null
+camera_3d_resource = SubResource("Resource_7m0fv")
+follow_damping = true
+follow_distance = 3.5
+spring_length = 3.5
+
+[node name="PlayerAimPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.953716, -0.0104945, 0.300522, 0, 0.99939, 0.0348995, -0.300706, -0.0332842, 0.953135, 0.431374, 1.35923, 1.41338)
+script = ExtResource("2_whx47")
+follow_mode = 6
+follow_target = NodePath("../PlayerCharacterBody3D/PlayerVisual")
+tween_resource = SubResource("Resource_e7t18")
+tween_on_load = null
+camera_3d_resource = SubResource("Resource_jogxh")
+follow_offset = Vector3(0, 0.8, 0)
+follow_damping = true
+follow_distance = 1.5
+spring_length = 1.5
+
+[node name="PlayerCharacterBody3D" parent="." instance=ExtResource("7_kut0u")]
+unique_name_in_owner = true
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, 0, 0.866025, 0.499999, 0, -0.5, 0.866023, -0.0194088, 2.25688, 3.01476)
+current = true
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("5_oc4q1")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="Wall" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall5" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.133, 3, -6.5)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall6" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall7" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.5, 3, 0)
+mesh = SubResource("BoxMesh_bj3re")
+metadata/_edit_lock_ = true
+
+[node name="Wall2" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 9.5, 4.5, 0)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall3" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, 10.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="Wall4" parent="Environment" instance=ExtResource("4_lii5s")]
+transform = Transform3D(-4.37114e-08, 0, -1, 0, 1, 0, 1, 0, -4.37114e-08, 0, 4.5, -9.5)
+mesh = SubResource("BoxMesh_wsigl")
+metadata/_edit_lock_ = true
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="CeilingPhantomCamera3D" type="Node3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(-4.37114e-08, -1, 2.98023e-08, 0, 2.98023e-08, 1, -1, 4.37114e-08, -1.3027e-15, -0.200665, 13.366, -0.162648)
+script = ExtResource("2_whx47")
+tween_resource = SubResource("Resource_afrr1")
+tween_on_load = null
+camera_3d_resource = SubResource("Resource_y5dqe")
+
+[node name="MovementInstructionsLabel" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 1.44357)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[WASD] to move"
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel3" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, 0.0505604, -0.484909, 0.817134)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Right Mouse Click] to \"aim\""
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[node name="MovementInstructionsLabel2" type="Label3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, -4.37114e-08, 1, 0, -1, -4.37114e-08, -0.0440154, -0.490478, -6.30248)
+modulate = Color(0.294118, 1, 0.631373, 1)
+text = "[Space] to toggle PCam"
+font = ExtResource("7_kg7u1")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn
new file mode 100644
index 0000000..d6fa268
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_look_at_example_scene.tscn
@@ -0,0 +1,193 @@
+[gd_scene load_steps=14 format=3 uid="uid://bdhrdhbux7sjg"]
+
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="1_i2pjc"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="1_lldvu"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="2_8md3q"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="3_dqss1"]
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="4_2i811"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="4_m3qpq"]
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="5_u5qhp"]
+
+[sub_resource type="Resource" id="Resource_pwcgo"]
+script = ExtResource("3_dqss1")
+duration = 1.0
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_ft2w3"]
+script = ExtResource("4_m3qpq")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2h36r"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_w3olp"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_cw102"]
+albedo_color = Color(0.227451, 0.337255, 0.576471, 1)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_auy8m"]
+albedo_texture = ExtResource("5_u5qhp")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="Node3D" type="Node3D"]
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.998682, 0.0324725, -0.0397495, 0, 0.774433, 0.632656, 0.0513272, -0.631822, 0.773413, -0.137901, 4.03222, 6.36446)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+process_priority = 100
+script = ExtResource("1_lldvu")
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("look_at_target", "look_at_targets")]
+transform = Transform3D(0.998682, 0.0324725, -0.0397495, 0, 0.774433, 0.632656, 0.0513272, -0.631822, 0.773413, -0.137901, 4.03222, 6.36446)
+script = ExtResource("2_8md3q")
+priority = 10
+look_at_mode = 2
+look_at_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+look_at_targets = [null, NodePath("../NPCs/PlayerMeshInstance3D")]
+tween_resource = SubResource("Resource_pwcgo")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_ft2w3")
+look_at_damping = true
+look_at_damping_value = 0.1
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("1_i2pjc")]
+
+[node name="NPCs" type="Node" parent="."]
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.96028, 0.519002, -1.52506)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_w3olp")
+
+[node name="PlayerMeshInstance3D2" type="MeshInstance3D" parent="NPCs"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 2.59952, 0.519, 4.06618)
+mesh = SubResource("CapsuleMesh_2h36r")
+skeleton = NodePath("")
+surface_material_override/0 = SubResource("StandardMaterial3D_cw102")
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="Floor" parent="Environment" instance=ExtResource("4_2i811")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="CSGCylinder3D" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -1.00548, 0.805455, -6.37532)
+use_collision = true
+radius = 1.71971
+height = 2.61091
+sides = 32
+
+[node name="CSGCylinder3D5" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 25.5597, 0.31181, -5.46661)
+use_collision = true
+radius = 2.77591
+height = 1.62362
+sides = 32
+
+[node name="CSGCylinder3D6" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.96428, 0.31181, 6.6322)
+use_collision = true
+radius = 1.57419
+height = 3.47475
+sides = 32
+
+[node name="CSGCylinder3D3" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.3959, 0.201103, 2.71259)
+use_collision = true
+radius = 1.41311
+height = 1.40221
+sides = 32
+
+[node name="CSGCylinder3D4" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.02677, 0.201101, 11.6804)
+use_collision = true
+radius = 2.21673
+height = 7.88261
+sides = 32
+
+[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.8316, 0.805455, -8.78984)
+use_collision = true
+radius = 0.956285
+height = 2.61091
+sides = 32
+
+[node name="CSGSphere3D" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 15.5989, -1.69814, -6.51262)
+use_collision = true
+radius = 3.34732
+rings = 32
+
+[node name="CSGSphere3D2" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.17742, -0.599204, 8.81048)
+use_collision = true
+radius = 2.65844
+rings = 32
+
+[node name="CSGSphere3D3" type="CSGSphere3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -13.4392, -0.599204, -2.42244)
+use_collision = true
+radius = 2.14606
+rings = 32
+
+[node name="CSGTorus3D" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.58998, -1.90735e-06, 0.346393)
+use_collision = true
+inner_radius = 1.3
+outer_radius = 2.0
+sides = 32
+ring_sides = 18
+
+[node name="CSGTorus3D2" type="CSGTorus3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 22.5502, -1.90735e-06, 7.89765)
+use_collision = true
+inner_radius = 0.971543
+outer_radius = 2.15226
+sides = 32
+ring_sides = 18
+
+[node name="CSGBox3D" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 10.1202, 6.53866, -12.6331)
+use_collision = true
+size = Vector3(178.429, 14.0773, 1)
+material = SubResource("StandardMaterial3D_auy8m")
+
+[node name="CSGBox3D2" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -8.53078, 0.760708, -6.1376)
+use_collision = true
+size = Vector3(2.64182, 2.52142, 2.30997)
+
+[node name="CSGBox3D5" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 14.9646, 0.335247, 8.22829)
+use_collision = true
+size = Vector3(3.80964, 1.67049, 0.932048)
+
+[node name="CSGBox3D3" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 5.70216, 0.138478, -4.36159)
+use_collision = true
+size = Vector3(1.53893, 1.27695, 1.80814)
+
+[node name="CSGBox3D6" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -14.1529, 0.138478, 5.20734)
+use_collision = true
+size = Vector3(4.03502, 1.27695, 5.2198)
+
+[node name="CSGBox3D4" type="CSGBox3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 30.7692, 1.78638, -1.60318)
+use_collision = true
+size = Vector3(4.57784, 4.57276, 3.11285)
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn b/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn
new file mode 100644
index 0000000..eeba110
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/3d_tweening_example_scene.tscn
@@ -0,0 +1,258 @@
+[gd_scene load_steps=22 format=3 uid="uid://5xtssqdfilal"]
+
+[ext_resource type="PackedScene" uid="uid://cixlwqycoox8h" path="res://addons/phantom_camera/examples/models/3d_cube_dark.tscn" id="1_ydeog"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd" id="2_b2yrt"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd" id="3_m2w30"]
+[ext_resource type="Resource" uid="uid://cptfoggk2ok67" path="res://addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres" id="4_425ma"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/camera_3d_resource.gd" id="5_cn3g7"]
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd" id="5_h0ouh"]
+[ext_resource type="PackedScene" uid="uid://bulsh7s0ibmao" path="res://addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn" id="6_gcjyn"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="6_wup4d"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="8_60rny"]
+
+[sub_resource type="Resource" id="Resource_0dtvs"]
+script = ExtResource("5_cn3g7")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="BoxShape3D" id="BoxShape3D_j6fha"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="BoxMesh" id="BoxMesh_xg4en"]
+size = Vector3(5, 0.1, 4)
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2dct5"]
+transparency = 1
+albedo_color = Color(0.988235, 0.478431, 0.905882, 0.0901961)
+
+[sub_resource type="Resource" id="Resource_v8ndi"]
+script = ExtResource("6_wup4d")
+duration = 0.6
+transition = 0
+ease = 2
+
+[sub_resource type="Resource" id="Resource_kmep1"]
+script = ExtResource("5_cn3g7")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_uxg44"]
+script = ExtResource("6_wup4d")
+duration = 0.3
+transition = 1
+ease = 2
+
+[sub_resource type="Resource" id="Resource_eu3bc"]
+script = ExtResource("5_cn3g7")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_0nci0"]
+script = ExtResource("6_wup4d")
+duration = 0.3
+transition = 8
+ease = 2
+
+[sub_resource type="Resource" id="Resource_u0lff"]
+script = ExtResource("5_cn3g7")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[sub_resource type="Resource" id="Resource_50m5g"]
+script = ExtResource("6_wup4d")
+duration = 1.2
+transition = 10
+ease = 2
+
+[sub_resource type="Resource" id="Resource_rexf8"]
+script = ExtResource("5_cn3g7")
+cull_mask = 1048575
+h_offset = 0.0
+v_offset = 0.0
+fov = 75.0
+
+[node name="Root" type="Node3D"]
+
+[node name="Environment" type="Node" parent="."]
+
+[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Environment"]
+transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 8, 0)
+metadata/_edit_lock_ = true
+
+[node name="Floor" parent="Environment" instance=ExtResource("1_ydeog")]
+transform = Transform3D(1000, 0, 0, 0, 1, 0, 0, 0, 1000, 0, -1, 0)
+metadata/_edit_lock_ = true
+
+[node name="MainCamera3D" type="Camera3D" parent="."]
+unique_name_in_owner = true
+transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0.083587, 2.507, 4.05493)
+
+[node name="PhantomCameraHost" type="Node" parent="MainCamera3D"]
+script = ExtResource("2_b2yrt")
+
+[node name="------------------" type="Node" parent="."]
+
+[node name="PlayerPhantomCamera3D" type="Node3D" parent="." node_paths=PackedStringArray("follow_target")]
+unique_name_in_owner = true
+transform = Transform3D(0.999889, 0, 0, 0, 0.707092, 0.707088, 0, -0.707092, 0.707088, 0.083587, 2.507, 4.05493)
+script = ExtResource("3_m2w30")
+priority = 3
+follow_mode = 2
+follow_target = NodePath("../PlayerCharacterBody3D2/PlayerVisual")
+tween_resource = ExtResource("4_425ma")
+tween_on_load = false
+camera_3d_resource = SubResource("Resource_0dtvs")
+follow_offset = Vector3(0, 2, 2)
+follow_damping = true
+
+[node name="PlayerCharacterBody3D2" parent="." instance=ExtResource("6_gcjyn")]
+
+[node name="-------------------" type="Node" parent="."]
+
+[node name="Tweening Example" type="Node3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.97)
+
+[node name="Linear" type="Node3D" parent="Tweening Example"]
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Linear" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Linear/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_v8ndi")
+camera_3d_resource = SubResource("Resource_kmep1")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Linear"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Linear
+
+Duration:
+0.6s"
+font = ExtResource("8_60rny")
+font_size = 48
+
+[node name="Sine" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -7.4)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Sine" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Sine/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_uxg44")
+camera_3d_resource = SubResource("Resource_eu3bc")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Sine"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Sine
+
+Duration:
+0.3s"
+font = ExtResource("8_60rny")
+font_size = 72
+
+[node name="Circ" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -14.1)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Circ" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Circ/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, 0, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_0nci0")
+camera_3d_resource = SubResource("Resource_u0lff")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Circ"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, -1.8, 0.5, 0)
+text = "Transition Type:
+Circ
+
+Duration:
+0.3s"
+font = ExtResource("8_60rny")
+font_size = 72
+
+[node name="Back" type="Node3D" parent="Tweening Example"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -21)
+
+[node name="EntryRoomTrigger" type="Area3D" parent="Tweening Example/Back" node_paths=PackedStringArray("area_pcam")]
+priority = 5
+script = ExtResource("5_h0ouh")
+area_pcam = NodePath("../PhantomCamera3D")
+metadata/_edit_group_ = true
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+shape = SubResource("BoxShape3D_j6fha")
+
+[node name="NPCInteractionZoneMesh" type="MeshInstance3D" parent="Tweening Example/Back/EntryRoomTrigger"]
+mesh = SubResource("BoxMesh_xg4en")
+skeleton = NodePath("../../../../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_2dct5")
+metadata/_edit_group_ = true
+
+[node name="PhantomCamera3D" type="Node3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.642788, 0.766044, 0, -0.766044, 0.642788, -0.8, 4.8, 3.3)
+script = ExtResource("3_m2w30")
+tween_resource = SubResource("Resource_50m5g")
+camera_3d_resource = SubResource("Resource_rexf8")
+
+[node name="TweenNameLabel" type="Label3D" parent="Tweening Example/Back"]
+transform = Transform3D(1, 0, 0, 0, 0.695913, 0.718126, 0, -0.718126, 0.695913, 1.7, 0.5, 0)
+text = "Transition Type:
+Back
+
+Duration:
+1.2s"
+font = ExtResource("8_60rny")
+font_size = 48
+
+[editable path="PlayerCharacterBody3D2"]
diff --git a/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn b/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn
new file mode 100644
index 0000000..2198ced
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_3d.tscn
@@ -0,0 +1,31 @@
+[gd_scene load_steps=5 format=3 uid="uid://bulsh7s0ibmao"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller.gd" id="1_6hh6c"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_8efyg"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_2cfaw"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_r3ldp"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[node name="PlayerCharacterBody3D2" type="CharacterBody3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.083587, 0.507, 2.05493)
+script = ExtResource("1_6hh6c")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_8efyg")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerModel" type="MeshInstance3D" parent="PlayerVisual"]
+mesh = SubResource("CapsuleMesh_2cfaw")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_r3ldp")
diff --git a/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn b/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn
new file mode 100644
index 0000000..ecfd6f9
--- /dev/null
+++ b/addons/phantom_camera/examples/example_scenes/3D/sub_scenes/playable_character_third_person_3d.tscn
@@ -0,0 +1,43 @@
+[gd_scene load_steps=6 format=3 uid="uid://mskcwn1a1v6d"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd" id="1_0dnfe"]
+
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_s61dn"]
+
+[sub_resource type="CapsuleMesh" id="CapsuleMesh_47f0o"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mv4do"]
+albedo_color = Color(0.988235, 0.498039, 0.498039, 1)
+
+[sub_resource type="PrismMesh" id="PrismMesh_wg1x3"]
+size = Vector3(0.5, 0.5, 0.3)
+
+[node name="PlayerCharacterBody3D" type="CharacterBody3D"]
+transform = Transform3D(0.999903, 0.0139622, 0, -0.0139622, 0.999903, 0, 0, 0, 1, -0.0194088, 0.506884, -0.0163251)
+collision_layer = 2
+script = ExtResource("1_0dnfe")
+metadata/_edit_group_ = true
+
+[node name="PlayerArea3D" type="Area3D" parent="."]
+
+[node name="CollisionShape3D" type="CollisionShape3D" parent="PlayerArea3D"]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerCollisionShape3D" type="CollisionShape3D" parent="."]
+shape = SubResource("CapsuleShape3D_s61dn")
+
+[node name="PlayerVisual" type="Node3D" parent="."]
+unique_name_in_owner = true
+
+[node name="PlayerMeshInstance3D" type="MeshInstance3D" parent="PlayerVisual"]
+transform = Transform3D(1, 0, 0, 0, 1, 4.65661e-10, 0, 0, 1, 0, 0, 0)
+mesh = SubResource("CapsuleMesh_47f0o")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
+
+[node name="PlayerDirection" type="MeshInstance3D" parent="PlayerVisual"]
+unique_name_in_owner = true
+transform = Transform3D(1, 0, 0, -9.31323e-10, 1, 4.65661e-10, 2.98023e-08, 0, 1, -0.0156226, 1.08631, 0)
+mesh = SubResource("PrismMesh_wg1x3")
+skeleton = NodePath("../..")
+surface_material_override/0 = SubResource("StandardMaterial3D_mv4do")
diff --git a/addons/phantom_camera/examples/models/3d_cube_dark.tscn b/addons/phantom_camera/examples/models/3d_cube_dark.tscn
new file mode 100644
index 0000000..627dc6f
--- /dev/null
+++ b/addons/phantom_camera/examples/models/3d_cube_dark.tscn
@@ -0,0 +1,15 @@
+[gd_scene load_steps=4 format=3 uid="uid://cixlwqycoox8h"]
+
+[ext_resource type="Texture2D" uid="uid://c7ja4woxol8yc" path="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png" id="1_836jx"]
+
+[sub_resource type="BoxMesh" id="BoxMesh_d24c3"]
+
+[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_aox6v"]
+albedo_texture = ExtResource("1_836jx")
+uv1_triplanar = true
+uv1_world_triplanar = true
+
+[node name="3DPrototypeCube" type="CSGMesh3D"]
+use_collision = true
+mesh = SubResource("BoxMesh_d24c3")
+material = SubResource("StandardMaterial3D_aox6v")
diff --git a/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres b/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres
new file mode 100644
index 0000000..640b6ae
--- /dev/null
+++ b/addons/phantom_camera/examples/resources/tween/fixed_camera_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://c1v786g5agaw5"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_ptlie"]
+
+[resource]
+script = ExtResource("1_ptlie")
+duration = 0.0
+transition = 0
+ease = 2
diff --git a/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres b/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..38d9879
--- /dev/null
+++ b/addons/phantom_camera/examples/resources/tween/inventory_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cllveybboaqk5"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_7yoy0"]
+
+[resource]
+script = ExtResource("1_7yoy0")
+duration = 0.6
+transition = 5
+ease = 1
diff --git a/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres b/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..3a09b1e
--- /dev/null
+++ b/addons/phantom_camera/examples/resources/tween/item_focus_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTweenResource" load_steps=2 format=3 uid="uid://cecrnq0wnkexh"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_sq5ls"]
+
+[resource]
+script = ExtResource("1_sq5ls")
+duration = 0.6
+transition = 8
+ease = 1
diff --git a/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres b/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres
new file mode 100644
index 0000000..e23bdbe
--- /dev/null
+++ b/addons/phantom_camera/examples/resources/tween/player_phantom_camera_2d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://euybd2w0bax"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_by4ei"]
+
+[resource]
+script = ExtResource("1_by4ei")
+duration = 0.6
+transition = 3
+ease = 1
diff --git a/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres b/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres
new file mode 100644
index 0000000..7edea42
--- /dev/null
+++ b/addons/phantom_camera/examples/resources/tween/player_phantom_camera_3d_tween.tres
@@ -0,0 +1,9 @@
+[gd_resource type="Resource" script_class="PhantomCameraTween" load_steps=2 format=3 uid="uid://cptfoggk2ok67"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/resources/tween_resource.gd" id="1_q5tix"]
+
+[resource]
+script = ExtResource("1_q5tix")
+duration = 0.6
+transition = 3
+ease = 2
diff --git a/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd b/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd
new file mode 100644
index 0000000..06e9180
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween.gd
@@ -0,0 +1,36 @@
+extends Node2D
+
+@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
+@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
+@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
+
+@onready var player: Node2D = %CharacterBody2D/%PlayerVisuals
+
+@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
+@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
+@onready var area_2d_room_right: Area2D = %RoomRightArea2D
+
+
+func _ready():
+ pcam_room_left.set_follow_offset(Vector2(0, -80))
+ pcam_room_right.set_follow_offset(Vector2(0, -80))
+
+ area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
+ area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
+ area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
+
+ area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
+ area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
+ area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
+
+
+func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player.get_parent():
+ pcam.set_follow_target(player)
+ pcam.set_priority(20)
+
+
+func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player.get_parent():
+ pcam.set_priority(0)
+ pcam.set_follow_target(null)
diff --git a/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd b/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd
new file mode 100644
index 0000000..970c52e
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/2D/2d_room_limit_tween_4.3.gd
@@ -0,0 +1,36 @@
+extends Node2D
+
+@onready var pcam_room_left: PhantomCamera2D = %RoomLeftPhantomCamera2D
+@onready var pcam_room_centre: PhantomCamera2D = %RoomCentrePhantomCamera2D
+@onready var pcam_room_right: PhantomCamera2D = %RoomRightPhantomCamera2D
+
+@onready var player: Node2D = %CharacterBody2D
+
+@onready var area_2d_room_left: Area2D = %RoomLeftArea2D
+@onready var area_2d_room_centre: Area2D = %RoomCentreArea2D
+@onready var area_2d_room_right: Area2D = %RoomRightArea2D
+
+
+func _ready():
+ pcam_room_left.set_follow_offset(Vector2(0, -80))
+ pcam_room_right.set_follow_offset(Vector2(0, -80))
+
+ area_2d_room_left.body_entered.connect(_on_body_entered.bind(pcam_room_left))
+ area_2d_room_centre.body_entered.connect(_on_body_entered.bind(pcam_room_centre))
+ area_2d_room_right.body_entered.connect(_on_body_entered.bind(pcam_room_right))
+
+ area_2d_room_left.body_exited.connect(_on_body_exited.bind(pcam_room_left))
+ area_2d_room_centre.body_exited.connect(_on_body_exited.bind(pcam_room_centre))
+ area_2d_room_right.body_exited.connect(_on_body_exited.bind(pcam_room_right))
+
+
+func _on_body_entered(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player:
+ pcam.set_follow_target(player)
+ pcam.set_priority(20)
+
+
+func _on_body_exited(body: Node2D, pcam: PhantomCamera2D) -> void:
+ if body == player:
+ pcam.set_priority(0)
+ pcam.set_follow_target(null)
diff --git a/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd b/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd
new file mode 100644
index 0000000..db0209c
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/2D/2d_trigger_area.gd
@@ -0,0 +1,16 @@
+extends Area2D
+
+@export var area_pcam: PhantomCamera2D
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+func _entered_area(area_2d: Area2D) -> void:
+ if area_2d.get_parent() is CharacterBody2D:
+ area_pcam.set_priority(20)
+
+func _exited_area(area_2d: Area2D) -> void:
+ if area_2d.get_parent() is CharacterBody2D:
+ area_pcam.set_priority(0)
+
diff --git a/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd b/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd
new file mode 100644
index 0000000..da7a74e
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/2D/player_character_body_2d.gd
@@ -0,0 +1,190 @@
+extends CharacterBody2D
+
+@onready var _player_area2d = %PlayerArea2D
+@onready var _player_visuals: Node2D = %PlayerVisuals
+@onready var _player_sprite: Sprite2D = %PlayerSprite
+@onready var _interaction_prompt: Panel = %InteractionPrompt
+@onready var _ui_sign: Control
+@onready var _dark_overlay: ColorRect = %DarkOverlay
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+const SPEED = 350.0
+const JUMP_VELOCITY = -750.0
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: int = 2400
+var _is_interactive: bool
+var _can_open_inventory: bool
+var _movement_disabled: bool
+var tween: Tween
+var _interactive_UI: Control
+var _active_pcam: PhantomCamera2D
+
+var _physics_body_trans_last: Transform2D
+var _physics_body_trans_current: Transform2D
+
+enum InteractiveType {
+ NONE = 0,
+ ITEM = 1,
+ INVENTORY = 2,
+}
+var _interactive_object: InteractiveType = InteractiveType.NONE
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ _player_area2d.connect("body_shape_entered", _show_prompt)
+ _player_area2d.connect("body_shape_exited", _hide_prompt)
+
+ _ui_sign = owner.get_node("%UISign")
+
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ _player_visuals.top_level = true
+
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ printerr("Please run the other 2D example scenes, in the 2D-4.3 directory, for more up-to-date example setups.")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _is_interactive:
+ if Input.is_physical_key_pressed(KEY_F):
+ if tween:
+ tween.kill()
+
+ if not _movement_disabled:
+ tween = get_tree().create_tween()
+
+ _movement_disabled = true
+ _active_pcam.set_priority(10)
+
+ _show_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+ else:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+ if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+func _show_interactive_node(UI: Control) -> void:
+ UI.modulate.a = 0
+ UI.visible = true
+ tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
+
+
+func _hide_interactive_node(UI: Control) -> void:
+ _movement_disabled = false
+ _active_pcam.set_priority(0)
+ UI.visible = false
+
+
+func _interactive_node_logic() -> void:
+ match _interactive_object:
+ 2:
+ if _movement_disabled:
+ _dark_overlay.set_visible(true)
+ else:
+ _dark_overlay.set_visible(false)
+
+
+func _physics_process(delta: float) -> void:
+ _physics_body_trans_last = _physics_body_trans_current
+ _physics_body_trans_current = global_transform
+
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ if _movement_disabled: return
+
+ var input_dir: = Input.get_axis(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME
+ )
+
+ if input_dir:
+ velocity.x = input_dir * SPEED
+ if input_dir > 0:
+ _player_sprite.set_flip_h(false)
+ elif input_dir < 0:
+ _player_sprite.set_flip_h(true)
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
+
+
+func _process(delta) -> void:
+ _player_visuals.global_position = _physics_body_trans_last.interpolate_with(
+ _physics_body_trans_current,
+ Engine.get_physics_interpolation_fraction()
+ ).origin
+
+
+func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ var cell_data_type: StringName = cell_data.get_custom_data("Type")
+# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
+ _is_interactive = true
+ _interaction_prompt.set_visible(true)
+
+ match cell_data_type:
+ "Sign":
+ _interactive_UI = owner.get_node("%UISign")
+ _active_pcam = %ItemFocusPhantomCamera2D
+ _interactive_object = InteractiveType.ITEM
+ "Inventory":
+ _interactive_UI = owner.get_node("%UIInventory")
+ _interactive_object = InteractiveType.INVENTORY
+ _active_pcam = %InventoryPhantomCamera2D
+
+
+func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ _interaction_prompt.set_visible(false)
+ _is_interactive = false
+ _interactive_UI = null
+ _interactive_object = InteractiveType.NONE
+ _active_pcam = null
+
diff --git a/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd b/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd
new file mode 100644
index 0000000..2fe592f
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/2D/player_character_body_2d_4.3.gd
@@ -0,0 +1,176 @@
+extends CharacterBody2D
+
+@onready var _player_area2d = %PlayerArea2D
+@onready var _player_visuals: Node2D = %PlayerVisuals
+@onready var _player_sprite: Sprite2D = %PlayerSprite
+@onready var _interaction_prompt: Panel = %InteractionPrompt
+@onready var _ui_sign: Control
+@onready var _dark_overlay: ColorRect = %DarkOverlay
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+const SPEED = 350.0
+const JUMP_VELOCITY = -750.0
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: int = 2400
+var _is_interactive: bool
+var _can_open_inventory: bool
+var _movement_disabled: bool
+var tween: Tween
+var _interactive_UI: Control
+var _active_pcam: PhantomCamera2D
+
+enum InteractiveType {
+ NONE = 0,
+ ITEM = 1,
+ INVENTORY = 2,
+}
+var _interactive_object: InteractiveType = InteractiveType.NONE
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ _player_area2d.connect("body_shape_entered", _show_prompt)
+ _player_area2d.connect("body_shape_exited", _hide_prompt)
+
+ _ui_sign = owner.get_node("%UISign")
+
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor < 3:
+ printerr("This scene is designed to only work properly in Godot 4.3 or later that supports 2D Physics Interpolation.")
+ printerr("Please run the other 2D example scenes in the other directory.")
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _is_interactive:
+ if Input.is_physical_key_pressed(KEY_F):
+ if tween:
+ tween.kill()
+
+ if not _movement_disabled:
+ tween = get_tree().create_tween()
+
+ _movement_disabled = true
+ _active_pcam.set_priority(10)
+
+ _show_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+ else:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+ if Input.is_physical_key_pressed(KEY_ESCAPE) and _movement_disabled:
+ _hide_interactive_node(_interactive_UI)
+ _interactive_node_logic()
+
+
+func _show_interactive_node(UI: Control) -> void:
+ UI.modulate.a = 0
+ UI.visible = true
+ tween.tween_property(UI, "modulate", Color.WHITE, 1).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_CIRC)
+
+
+func _hide_interactive_node(UI: Control) -> void:
+ _movement_disabled = false
+ _active_pcam.set_priority(0)
+ UI.visible = false
+
+
+func _interactive_node_logic() -> void:
+ match _interactive_object:
+ 2:
+ if _movement_disabled:
+ _dark_overlay.set_visible(true)
+ else:
+ _dark_overlay.set_visible(false)
+
+
+func _physics_process(delta: float) -> void:
+ if not is_on_floor():
+ velocity.y += gravity * delta
+
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ velocity.y = JUMP_VELOCITY
+
+ if _movement_disabled: return
+
+ var input_dir: = Input.get_axis(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME
+ )
+
+ if input_dir:
+ velocity.x = input_dir * SPEED
+ if input_dir > 0:
+ _player_sprite.set_flip_h(false)
+ elif input_dir < 0:
+ _player_sprite.set_flip_h(true)
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+
+ move_and_slide()
+
+
+func _show_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ var cell_data_type: StringName = cell_data.get_custom_data("Type")
+# var cell_global_pos: Vector2 = tile_map.to_global(tile_map.map_to_local(tile_coords))
+ _is_interactive = true
+ _interaction_prompt.set_visible(true)
+
+ match cell_data_type:
+ "Sign":
+ _interactive_UI = owner.get_node("%UISign")
+ _active_pcam = %ItemFocusPhantomCamera2D
+ _interactive_object = InteractiveType.ITEM
+ "Inventory":
+ _interactive_UI = owner.get_node("%UIInventory")
+ _interactive_object = InteractiveType.INVENTORY
+ _active_pcam = %InventoryPhantomCamera2D
+
+
+func _hide_prompt(body_rid: RID, body: Node2D, body_shape_index: int, local_shape: int) -> void:
+ if body is TileMap:
+ var tile_map: TileMap = body
+
+ var tile_coords: Vector2i = tile_map.get_coords_for_body_rid(body_rid)
+ var cell_data: TileData = tile_map.get_cell_tile_data(1, tile_coords)
+
+ if cell_data:
+ _interaction_prompt.set_visible(false)
+ _is_interactive = false
+ _interactive_UI = null
+ _interactive_object = InteractiveType.NONE
+ _active_pcam = null
+
diff --git a/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd b/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd
new file mode 100644
index 0000000..4fc9764
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/3D/3d_trigger_area.gd
@@ -0,0 +1,26 @@
+extends Area3D
+
+@export var area_pcam: PhantomCamera3D
+
+var initial_camera_position: Vector3
+var initial_camera_rotation: Vector3
+
+var tween: Tween
+var tween_duration: float = 0.9
+
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+
+func _entered_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ area_pcam.set_priority(20)
+
+
+func _exited_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ area_pcam.set_priority(0)
+
+
diff --git a/addons/phantom_camera/examples/scripts/3D/npc.gd b/addons/phantom_camera/examples/scripts/3D/npc.gd
new file mode 100644
index 0000000..3d9a523
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/3D/npc.gd
@@ -0,0 +1,71 @@
+extends Node3D
+
+@onready var npc_pcam: PhantomCamera3D = %NPCPhantomCamera3D
+@onready var dialogueArea: Area3D = %NPCInteractionArea3D
+@onready var dialogueLabel3D: Label3D = %NPCDialogueExampleLabel
+
+@onready var player: CharacterBody3D = %PlayerCharacterBody3D
+
+@onready var move_to_location: Vector3 = %MoveToLocation.get_global_position()
+
+var dialogue_label_initial_position: Vector3
+var dialogue_label_initial_rotation: Vector3
+
+var tween: Tween
+var tween_duration: float = 0.9
+var tween_transition: Tween.TransitionType = Tween.TRANS_QUAD
+
+var interactable: bool
+var is_interacting: bool
+
+func _ready() -> void:
+ dialogueArea.connect("area_entered", _interactable)
+ dialogueArea.connect("area_exited", _not_interactable)
+
+ dialogueLabel3D.set_visible(false)
+
+ dialogue_label_initial_position = dialogueLabel3D.get_global_position()
+ dialogue_label_initial_rotation = dialogueLabel3D.get_global_rotation()
+
+ npc_pcam.tween_completed.connect(_on_tween_started)
+
+
+
+func _on_tween_started() -> void:
+ player.movement_enabled = false
+
+
+func _interactable(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ dialogueLabel3D.set_visible(true)
+ interactable = true
+
+ var tween: Tween = get_tree().create_tween().set_trans(tween_transition).set_ease(Tween.EASE_IN_OUT).set_loops()
+ tween.tween_property(dialogueLabel3D, "global_position", dialogue_label_initial_position - Vector3(0, -0.2, 0), tween_duration)
+ tween.tween_property(dialogueLabel3D, "position", dialogue_label_initial_position, tween_duration)
+
+
+func _not_interactable(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ dialogueLabel3D.set_visible(false)
+ interactable = false
+
+
+func _input(event) -> void:
+ if not interactable: return
+
+ if event is InputEventKey and event.pressed:
+ if event.keycode == KEY_F:
+ var tween: Tween = get_tree().create_tween() \
+ .set_parallel(true) \
+ .set_trans(Tween.TRANS_QUART) \
+ .set_ease(Tween.EASE_IN_OUT)
+ if not is_interacting:
+ npc_pcam.priority = 20
+ tween.tween_property(player, "global_position", move_to_location, 0.6).set_trans(tween_transition)
+ tween.tween_property(dialogueLabel3D, "rotation", Vector3(deg_to_rad(-20), deg_to_rad(53), 0), 0.6).set_trans(tween_transition)
+ else:
+ npc_pcam.priority = 0
+ tween.tween_property(dialogueLabel3D, "rotation", dialogue_label_initial_rotation, 0.9)
+ player.movement_enabled = true
+ is_interacting = !is_interacting
diff --git a/addons/phantom_camera/examples/scripts/3D/path_follow.gd b/addons/phantom_camera/examples/scripts/3D/path_follow.gd
new file mode 100644
index 0000000..22973ec
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/3D/path_follow.gd
@@ -0,0 +1,18 @@
+extends Node
+
+@export var path_pcam: PhantomCamera3D
+
+func _ready() -> void:
+ connect("area_entered", _entered_area)
+ connect("area_exited", _exited_area)
+
+
+func _entered_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ path_pcam.set_priority(20)
+
+
+func _exited_area(area_3D: Area3D) -> void:
+ if area_3D.get_parent() is CharacterBody3D:
+ path_pcam.set_priority(0)
+
diff --git a/addons/phantom_camera/examples/scripts/3D/player_controller.gd b/addons/phantom_camera/examples/scripts/3D/player_controller.gd
new file mode 100644
index 0000000..b136103
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/3D/player_controller.gd
@@ -0,0 +1,103 @@
+extends CharacterBody3D
+
+@export var SPEED: float = 5.0
+@export var JUMP_VELOCITY: float = 4.5
+@export var enable_gravity = true
+
+@onready var _camera: Camera3D
+
+@onready var _player_visual: Node3D = %PlayerVisual
+
+# Get the gravity from the project settings to be synced with RigidBody nodes.
+var gravity: float = 9.8
+
+var movement_enabled: bool = true
+
+var _physics_body_trans_last: Transform3D
+var _physics_body_trans_current: Transform3D
+
+const KEY_STRINGNAME: StringName = "Key"
+const ACTION_STRINGNAME: StringName = "Action"
+
+const INPUT_MOVE_UP_STRINGNAME: StringName = "move_up"
+const INPUT_MOVE_DOWM_STRINGNAME: StringName = "move_down"
+const INPUT_MOVE_LEFT_STRINGNAME: StringName = "move_left"
+const INPUT_MOVE_RIGHT_STRINGNAME: StringName = "move_right"
+
+var InputMovementDic: Dictionary = {
+ INPUT_MOVE_UP_STRINGNAME: {
+ KEY_STRINGNAME: KEY_W,
+ ACTION_STRINGNAME: INPUT_MOVE_UP_STRINGNAME
+ },
+ INPUT_MOVE_DOWM_STRINGNAME: {
+ KEY_STRINGNAME: KEY_S,
+ ACTION_STRINGNAME: INPUT_MOVE_DOWM_STRINGNAME
+ },
+ INPUT_MOVE_LEFT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_A,
+ ACTION_STRINGNAME: INPUT_MOVE_LEFT_STRINGNAME
+ },
+ INPUT_MOVE_RIGHT_STRINGNAME: {
+ KEY_STRINGNAME: KEY_D,
+ ACTION_STRINGNAME: INPUT_MOVE_RIGHT_STRINGNAME
+ },
+}
+
+
+func _ready() -> void:
+ for input in InputMovementDic:
+ var key_val = InputMovementDic[input].get(KEY_STRINGNAME)
+ var action_val = InputMovementDic[input].get(ACTION_STRINGNAME)
+
+ _camera = owner.get_node("%MainCamera3D")
+
+ var movement_input = InputEventKey.new()
+ movement_input.physical_keycode = key_val
+ InputMap.add_action(action_val)
+ InputMap.action_add_event(action_val, movement_input)
+
+ _player_visual.top_level = true
+
+
+func _physics_process(delta: float) -> void:
+ _physics_body_trans_last = _physics_body_trans_current
+ _physics_body_trans_current = global_transform
+
+ # Add the gravity.
+ if enable_gravity and not is_on_floor():
+ velocity.y -= gravity * delta
+
+ if not movement_enabled: return
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var input_dir: Vector2 = Input.get_vector(
+ INPUT_MOVE_LEFT_STRINGNAME,
+ INPUT_MOVE_RIGHT_STRINGNAME,
+ INPUT_MOVE_UP_STRINGNAME,
+ INPUT_MOVE_DOWM_STRINGNAME
+ )
+
+ var cam_dir: Vector3 = -_camera.global_transform.basis.z
+
+ var direction: Vector3 = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized()
+ if direction:
+ var move_dir: Vector3 = Vector3.ZERO
+ move_dir.x = direction.x
+ move_dir.z = direction.z
+
+ move_dir = move_dir.rotated(Vector3.UP, _camera.rotation.y).normalized()
+ velocity.x = move_dir.x * SPEED
+ velocity.z = move_dir.z * SPEED
+ else:
+ velocity.x = move_toward(velocity.x, 0, SPEED)
+ velocity.z = move_toward(velocity.z, 0, SPEED)
+
+ move_and_slide()
+
+
+func _process(_delta: float) -> void:
+ _player_visual.global_transform = _physics_body_trans_last.interpolate_with(
+ _physics_body_trans_current,
+ Engine.get_physics_interpolation_fraction()
+ )
diff --git a/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd b/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd
new file mode 100644
index 0000000..9bd3a76
--- /dev/null
+++ b/addons/phantom_camera/examples/scripts/3D/player_controller_third_person.gd
@@ -0,0 +1,88 @@
+extends "player_controller.gd"
+
+@onready var _player_pcam: PhantomCamera3D
+@onready var _aim_pcam: PhantomCamera3D
+@onready var _player_direction: Node3D = %PlayerDirection
+@onready var _ceiling_pcam: PhantomCamera3D
+
+@export var mouse_sensitivity: float = 0.05
+
+@export var min_pitch: float = -89.9
+@export var max_pitch: float = 50
+
+@export var min_yaw: float = 0
+@export var max_yaw: float = 360
+
+
+
+func _ready() -> void:
+ super()
+
+ _player_pcam = owner.get_node("%PlayerPhantomCamera3D")
+ _aim_pcam = owner.get_node("%PlayerAimPhantomCamera3D")
+ _ceiling_pcam = owner.get_node("%CeilingPhantomCamera3D")
+
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
+
+
+func _physics_process(delta: float) -> void:
+ super(delta)
+
+ if velocity.length() > 0.2:
+ var look_direction: Vector2 = Vector2(velocity.z, velocity.x)
+ _player_direction.rotation.y = look_direction.angle()
+
+
+func _unhandled_input(event: InputEvent) -> void:
+ if _player_pcam.get_follow_mode() == _player_pcam.FollowMode.THIRD_PERSON:
+ var active_pcam: PhantomCamera3D
+
+ if is_instance_valid(_aim_pcam):
+ _set_pcam_rotation(_player_pcam, event)
+ _set_pcam_rotation(_aim_pcam, event)
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _toggle_aim_pcam(event)
+ else:
+ _toggle_aim_pcam(event)
+
+ if event is InputEventKey and event.pressed:
+ if event.keycode == KEY_SPACE:
+ if _ceiling_pcam.get_priority() < 30 and _player_pcam.is_active():
+ _ceiling_pcam.set_priority(30)
+ else:
+ _ceiling_pcam.set_priority(1)
+
+
+func _set_pcam_rotation(pcam: PhantomCamera3D, event: InputEvent) -> void:
+ if event is InputEventMouseMotion:
+ var pcam_rotation_degrees: Vector3
+
+ # Assigns the current 3D rotation of the SpringArm3D node - so it starts off where it is in the editor
+ pcam_rotation_degrees = pcam.get_third_person_rotation_degrees()
+
+ # Change the X rotation
+ pcam_rotation_degrees.x -= event.relative.y * mouse_sensitivity
+
+ # Clamp the rotation in the X axis so it go over or under the target
+ pcam_rotation_degrees.x = clampf(pcam_rotation_degrees.x, min_pitch, max_pitch)
+
+ # Change the Y rotation value
+ pcam_rotation_degrees.y -= event.relative.x * mouse_sensitivity
+
+ # Sets the rotation to fully loop around its target, but witout going below or exceeding 0 and 360 degrees respectively
+ pcam_rotation_degrees.y = wrapf(pcam_rotation_degrees.y, min_yaw, max_yaw)
+
+ # Change the SpringArm3D node's rotation and rotate around its target
+ pcam.set_third_person_rotation_degrees(pcam_rotation_degrees)
+
+
+func _toggle_aim_pcam(event: InputEvent) -> void:
+ if event is InputEventMouseButton \
+ and event.is_pressed() \
+ and event.button_index == 2 \
+ and (_player_pcam.is_active() or _aim_pcam.is_active()):
+ if _player_pcam.get_priority() > _aim_pcam.get_priority():
+ _aim_pcam.set_priority(30)
+ else:
+ _aim_pcam.set_priority(0)
diff --git a/addons/phantom_camera/examples/textures/2D/inventory_container.png b/addons/phantom_camera/examples/textures/2D/inventory_container.png
new file mode 100644
index 0000000..7dd5178
Binary files /dev/null and b/addons/phantom_camera/examples/textures/2D/inventory_container.png differ
diff --git a/addons/phantom_camera/examples/textures/2D/inventory_container.png.import b/addons/phantom_camera/examples/textures/2D/inventory_container.png.import
new file mode 100644
index 0000000..72be1e5
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/inventory_container.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://b7cs6me43ufh3"
+path="res://.godot/imported/inventory_container.png-12241277f279bfc4bf7d5dad6b3e8ff2.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/2D/inventory_container.png"
+dest_files=["res://.godot/imported/inventory_container.png-12241277f279bfc4bf7d5dad6b3e8ff2.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
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+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/examples/textures/2D/level_spritesheet.png b/addons/phantom_camera/examples/textures/2D/level_spritesheet.png
new file mode 100644
index 0000000..939cb28
Binary files /dev/null and b/addons/phantom_camera/examples/textures/2D/level_spritesheet.png differ
diff --git a/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import b/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import
new file mode 100644
index 0000000..520372a
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/level_spritesheet.png.import
@@ -0,0 +1,34 @@
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+
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+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/2D/level_spritesheet.png"
+dest_files=["res://.godot/imported/level_spritesheet.png-26a44dd21a040a5480d5ccba54377d99.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
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+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png b/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png
new file mode 100644
index 0000000..2012b3a
Binary files /dev/null and b/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png differ
diff --git a/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import b/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import
new file mode 100644
index 0000000..425002e
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
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+path="res://.godot/imported/phantom_camera_2d_sprite.png-deab230b83ae03aeb308a08ff66b8dbc.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/2D/phantom_camera_2d_sprite.png"
+dest_files=["res://.godot/imported/phantom_camera_2d_sprite.png-deab230b83ae03aeb308a08ff66b8dbc.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
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+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/examples/textures/2D/player_sprite.svg b/addons/phantom_camera/examples/textures/2D/player_sprite.svg
new file mode 100644
index 0000000..ce261b1
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/player_sprite.svg
@@ -0,0 +1,4 @@
+
diff --git a/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import b/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import
new file mode 100644
index 0000000..41dc9dc
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/player_sprite.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ci76plsequlrq"
+path="res://.godot/imported/player_sprite.svg-8862ecb19e12152eb892607676f3831f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/2D/player_sprite.svg"
+dest_files=["res://.godot/imported/player_sprite.svg-8862ecb19e12152eb892607676f3831f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
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+mipmaps/limit=-1
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+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=8.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/phantom_camera/examples/textures/2D/sign_prompt.png b/addons/phantom_camera/examples/textures/2D/sign_prompt.png
new file mode 100644
index 0000000..a730837
Binary files /dev/null and b/addons/phantom_camera/examples/textures/2D/sign_prompt.png differ
diff --git a/addons/phantom_camera/examples/textures/2D/sign_prompt.png.import b/addons/phantom_camera/examples/textures/2D/sign_prompt.png.import
new file mode 100644
index 0000000..a5799d3
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/2D/sign_prompt.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bloouh2jtndx1"
+path="res://.godot/imported/sign_prompt.png-18d451127e1cd1a16367acd23cec47e5.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/2D/sign_prompt.png"
+dest_files=["res://.godot/imported/sign_prompt.png-18d451127e1cd1a16367acd23cec47e5.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
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+mipmaps/limit=-1
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+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png b/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png
new file mode 100644
index 0000000..4aeae6c
Binary files /dev/null and b/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png differ
diff --git a/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import b/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import
new file mode 100644
index 0000000..cfcc34e
--- /dev/null
+++ b/addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png.import
@@ -0,0 +1,35 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://c7ja4woxol8yc"
+path.bptc="res://.godot/imported/checker_pattern_dark.png-70cedad2d3abf4ad6166d6614eefa7fb.bptc.ctex"
+metadata={
+"imported_formats": ["s3tc_bptc"],
+"vram_texture": true
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/examples/textures/3D/checker_pattern_dark.png"
+dest_files=["res://.godot/imported/checker_pattern_dark.png-70cedad2d3abf4ad6166d6614eefa7fb.bptc.ctex"]
+
+[params]
+
+compress/mode=2
+compress/high_quality=true
+compress/lossy_quality=0.7
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+process/size_limit=0
+detect_3d/compress_to=0
diff --git a/addons/phantom_camera/examples/ui/ui_inventory.tscn b/addons/phantom_camera/examples/ui/ui_inventory.tscn
new file mode 100644
index 0000000..cddd377
--- /dev/null
+++ b/addons/phantom_camera/examples/ui/ui_inventory.tscn
@@ -0,0 +1,37 @@
+[gd_scene load_steps=3 format=3 uid="uid://dg7rhrymsrrrm"]
+
+[ext_resource type="Texture2D" uid="uid://b7cs6me43ufh3" path="res://addons/phantom_camera/examples/textures/2D/inventory_container.png" id="1_pi2dp"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_0rdcn"]
+
+[node name="Control" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="TextureRect" type="TextureRect" parent="."]
+layout_mode = 1
+anchors_preset = 4
+anchor_top = 0.5
+anchor_bottom = 0.5
+offset_left = 28.0
+offset_top = -255.0
+offset_right = 908.0
+offset_bottom = 183.0
+grow_vertical = 2
+texture = ExtResource("1_pi2dp")
+
+[node name="Label" type="Label" parent="TextureRect"]
+layout_mode = 0
+offset_left = 345.0
+offset_top = 12.0
+offset_right = 535.0
+offset_bottom = 60.0
+theme_override_colors/font_color = Color(0.356863, 0.105882, 0.133333, 1)
+theme_override_fonts/font = ExtResource("2_0rdcn")
+theme_override_font_sizes/font_size = 32
+text = "Inventory"
+horizontal_alignment = 1
+uppercase = true
diff --git a/addons/phantom_camera/examples/ui/ui_sign.tscn b/addons/phantom_camera/examples/ui/ui_sign.tscn
new file mode 100644
index 0000000..1b891ef
--- /dev/null
+++ b/addons/phantom_camera/examples/ui/ui_sign.tscn
@@ -0,0 +1,83 @@
+[gd_scene load_steps=4 format=3 uid="uid://iq5xd1ob1res"]
+
+[ext_resource type="Texture2D" uid="uid://bloouh2jtndx1" path="res://addons/phantom_camera/examples/textures/2D/sign_prompt.png" id="1_tftrk"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="2_y5454"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_r4h3u"]
+bg_color = Color(0.470588, 0.6, 0.45098, 1)
+corner_radius_top_right = 47
+corner_radius_bottom_left = 40
+
+[node name="Control" type="Control"]
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_horizontal = 3
+size_flags_vertical = 3
+
+[node name="TextureRect" type="TextureRect" parent="."]
+layout_mode = 1
+anchors_preset = 5
+anchor_left = 0.5
+anchor_right = 0.5
+offset_left = -273.568
+offset_top = 47.0
+offset_right = 273.568
+offset_bottom = 413.0
+grow_horizontal = 2
+texture = ExtResource("1_tftrk")
+metadata/_edit_group_ = true
+
+[node name="Label" type="Label" parent="TextureRect"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_left = 25.0
+offset_top = 64.0
+offset_right = -25.0
+offset_bottom = -88.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_colors/font_color = Color(0.207843, 0.0470588, 0.0666667, 1)
+theme_override_fonts/font = ExtResource("2_y5454")
+theme_override_font_sizes/font_size = 62
+text = "Stay Awhile
+and read"
+horizontal_alignment = 1
+vertical_alignment = 1
+uppercase = true
+
+[node name="Panel" type="Panel" parent="."]
+visible = false
+layout_mode = 1
+anchors_preset = 5
+anchor_left = 0.5
+anchor_right = 0.5
+offset_left = -240.0
+offset_right = 240.0
+offset_bottom = 200.0
+grow_horizontal = 2
+size_flags_horizontal = 3
+size_flags_vertical = 3
+theme_override_styles/panel = SubResource("StyleBoxFlat_r4h3u")
+metadata/_edit_use_anchors_ = true
+
+[node name="VBoxContainer" type="VBoxContainer" parent="Panel"]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+alignment = 1
+
+[node name="Label2" type="Label" parent="Panel/VBoxContainer"]
+layout_mode = 2
+text = "Example Textsdadassa
+"
+horizontal_alignment = 1
+vertical_alignment = 1
diff --git a/addons/phantom_camera/fonts/Nunito-Black.ttf b/addons/phantom_camera/fonts/Nunito-Black.ttf
new file mode 100644
index 0000000..1081731
Binary files /dev/null and b/addons/phantom_camera/fonts/Nunito-Black.ttf differ
diff --git a/addons/phantom_camera/fonts/Nunito-Black.ttf.import b/addons/phantom_camera/fonts/Nunito-Black.ttf.import
new file mode 100644
index 0000000..310d096
--- /dev/null
+++ b/addons/phantom_camera/fonts/Nunito-Black.ttf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://c4mm3of2mc8o5"
+path="res://.godot/imported/Nunito-Black.ttf-2a374efbc207a97a99b8c70bdc4b7cbb.fontdata"
+
+[deps]
+
+source_file="res://addons/phantom_camera/fonts/Nunito-Black.ttf"
+dest_files=["res://.godot/imported/Nunito-Black.ttf-2a374efbc207a97a99b8c70bdc4b7cbb.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
+allow_system_fallback=true
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+hinting=1
+subpixel_positioning=1
+oversampling=0.0
+Fallbacks=null
+fallbacks=[]
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+opentype_features={}
diff --git a/addons/phantom_camera/fonts/Nunito-Regular.ttf b/addons/phantom_camera/fonts/Nunito-Regular.ttf
new file mode 100644
index 0000000..dfd0fcb
Binary files /dev/null and b/addons/phantom_camera/fonts/Nunito-Regular.ttf differ
diff --git a/addons/phantom_camera/fonts/Nunito-Regular.ttf.import b/addons/phantom_camera/fonts/Nunito-Regular.ttf.import
new file mode 100644
index 0000000..29ea6f5
--- /dev/null
+++ b/addons/phantom_camera/fonts/Nunito-Regular.ttf.import
@@ -0,0 +1,33 @@
+[remap]
+
+importer="font_data_dynamic"
+type="FontFile"
+uid="uid://dve7mgsjik4dg"
+path="res://.godot/imported/Nunito-Regular.ttf-b6054d499efa1a10921004862b1e217a.fontdata"
+
+[deps]
+
+source_file="res://addons/phantom_camera/fonts/Nunito-Regular.ttf"
+dest_files=["res://.godot/imported/Nunito-Regular.ttf-b6054d499efa1a10921004862b1e217a.fontdata"]
+
+[params]
+
+Rendering=null
+antialiasing=1
+generate_mipmaps=false
+multichannel_signed_distance_field=false
+msdf_pixel_range=8
+msdf_size=48
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diff --git a/addons/phantom_camera/gizmos/custom_gizmo.gd b/addons/phantom_camera/gizmos/custom_gizmo.gd
new file mode 100644
index 0000000..f094f7b
--- /dev/null
+++ b/addons/phantom_camera/gizmos/custom_gizmo.gd
@@ -0,0 +1,93 @@
+extends EditorNode3DGizmoPlugin
+class_name CustomPluginGizmo
+
+var _gizmo_name
+var gizmo_name: String: set = set_gizmo_name
+
+var _gizmo_icon: Texture2D
+var gizmo_icon: Texture2D: set = set_gizmo_icon
+
+var _gizmo_spatial_script: Script
+var gizmo_spatial_script: Script: set = set_gizmo_spatial_script
+
+var _gizmo_scale: float = 0.035
+
+
+func set_gizmo_name(name: String) -> void:
+ _gizmo_name = name
+
+
+func set_gizmo_icon(icon: Texture2D) -> void:
+ _gizmo_icon = icon
+
+
+func set_gizmo_spatial_script(script: Script) -> void:
+ _gizmo_spatial_script = script
+
+
+func _get_gizmo_name() -> String:
+ return _gizmo_name
+
+func _has_gizmo(spatial: Node3D):
+ return spatial.get_script() == _gizmo_spatial_script
+
+
+func _init() -> void:
+ create_icon_material(_gizmo_name, _gizmo_icon, false, Color.WHITE)
+ create_material("main", Color8(252, 127, 127, 255))
+
+
+func _draw_frustum() -> PackedVector3Array:
+ var lines = PackedVector3Array()
+
+ var dis: float = 0.25
+ var width: float = dis * 1.25
+ var len: float = dis * 1.5
+
+ # Straight line
+# lines.push_back(Vector3(0, 0, 0))
+# lines.push_back(Vector3(0, 0, -len))
+
+
+ # Trapezoid
+ lines.push_back(Vector3(0, 0, 0))
+ lines.push_back(Vector3(-width, dis, -len))
+
+ lines.push_back(Vector3(0, 0, 0))
+ lines.push_back(Vector3(width, dis, -len))
+
+ lines.push_back(Vector3(0, 0, 0))
+ lines.push_back(Vector3(-width, -dis, -len))
+
+ lines.push_back(Vector3(0, 0, 0))
+ lines.push_back(Vector3(width, -dis, -len))
+
+
+ # Square
+ ## Left
+ lines.push_back(Vector3(-width, dis, -len))
+ lines.push_back(Vector3(-width, -dis, -len))
+
+ ## Bottom
+ lines.push_back(Vector3(-width, -dis, -len))
+ lines.push_back(Vector3(width, -dis, -len))
+
+ ## Right
+ lines.push_back(Vector3(width, -dis, -len))
+ lines.push_back(Vector3(width, dis, -len))
+
+ ## Top
+ lines.push_back(Vector3(width, dis, -len))
+ lines.push_back(Vector3(-width, dis, -len))
+
+ return lines
+
+
+func _redraw(gizmo: EditorNode3DGizmo):
+ gizmo.clear()
+
+ var icon: Material = get_material(_gizmo_name, gizmo)
+ gizmo.add_unscaled_billboard(icon, _gizmo_scale)
+
+ var material = get_material("main", gizmo)
+ gizmo.add_lines(_draw_frustum(), material)
diff --git a/addons/phantom_camera/gizmos/phantom_camera_gizmo_plugin_3d.gd b/addons/phantom_camera/gizmos/phantom_camera_gizmo_plugin_3d.gd
new file mode 100644
index 0000000..bef8180
--- /dev/null
+++ b/addons/phantom_camera/gizmos/phantom_camera_gizmo_plugin_3d.gd
@@ -0,0 +1,11 @@
+extends CustomPluginGizmo
+
+var _spatial_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd")
+var _icon: Texture2D = preload("res://addons/phantom_camera/icons/phantom_camera_gizmo.svg")
+
+
+func _init() -> void:
+ set_gizmo_name("PhantomCamera")
+ set_gizmo_spatial_script(_spatial_script)
+ set_gizmo_icon(_icon)
+ super()
diff --git a/addons/phantom_camera/icons/misc/PriorityOverride.svg b/addons/phantom_camera/icons/misc/PriorityOverride.svg
new file mode 100644
index 0000000..de7fd01
--- /dev/null
+++ b/addons/phantom_camera/icons/misc/PriorityOverride.svg
@@ -0,0 +1,14 @@
+
diff --git a/addons/phantom_camera/icons/misc/PriorityOverride.svg.import b/addons/phantom_camera/icons/misc/PriorityOverride.svg.import
new file mode 100644
index 0000000..d78acf5
--- /dev/null
+++ b/addons/phantom_camera/icons/misc/PriorityOverride.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
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+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/misc/PriorityOverride.svg"
+dest_files=["res://.godot/imported/PriorityOverride.svg-e76e07f4bbd98169f119e17fe5f2f03f.ctex"]
+
+[params]
+
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diff --git a/addons/phantom_camera/icons/phantom_camera_2d.svg b/addons/phantom_camera/icons/phantom_camera_2d.svg
new file mode 100644
index 0000000..0c67805
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_2d.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/addons/phantom_camera/icons/phantom_camera_2d.svg.import b/addons/phantom_camera/icons/phantom_camera_2d.svg.import
new file mode 100644
index 0000000..b10d490
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_2d.svg.import
@@ -0,0 +1,38 @@
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+
+[deps]
+
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+dest_files=["res://.godot/imported/phantom_camera_2d.svg-e5483cbc858fc5f95f7210b1649dff0d.ctex"]
+
+[params]
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new file mode 100644
index 0000000..db18730
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_3d.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/addons/phantom_camera/icons/phantom_camera_3d.svg.import b/addons/phantom_camera/icons/phantom_camera_3d.svg.import
new file mode 100644
index 0000000..6542a24
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_3d.svg.import
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new file mode 100644
index 0000000..282adf2
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg
@@ -0,0 +1,3 @@
+
diff --git a/addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg.import b/addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg.import
new file mode 100644
index 0000000..d880530
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg.import
@@ -0,0 +1,37 @@
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+[deps]
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new file mode 100644
index 0000000..d791ce0
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_gizmo.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/addons/phantom_camera/icons/phantom_camera_gizmo.svg.import b/addons/phantom_camera/icons/phantom_camera_gizmo.svg.import
new file mode 100644
index 0000000..7b49608
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_gizmo.svg.import
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Binary files /dev/null and b/addons/phantom_camera/icons/phantom_camera_glow_logo.png differ
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new file mode 100644
index 0000000..d68be86
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new file mode 100644
index 0000000..4ff3ada
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_host.svg
@@ -0,0 +1 @@
+
\ No newline at end of file
diff --git a/addons/phantom_camera/icons/phantom_camera_host.svg.import b/addons/phantom_camera/icons/phantom_camera_host.svg.import
new file mode 100644
index 0000000..430d67d
--- /dev/null
+++ b/addons/phantom_camera/icons/phantom_camera_host.svg.import
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new file mode 100644
index 0000000..6f51cf4
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new file mode 100644
index 0000000..6956fb5
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@@ -0,0 +1 @@
+
\ No newline at end of file
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new file mode 100644
index 0000000..6d3bcd4
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new file mode 100644
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@@ -0,0 +1,3 @@
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+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg b/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg
new file mode 100644
index 0000000..2366c3f
--- /dev/null
+++ b/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg
@@ -0,0 +1,3 @@
+
diff --git a/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import b/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import
new file mode 100644
index 0000000..79708e2
--- /dev/null
+++ b/addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dkiefpjsrj37n"
+path="res://.godot/imported/Camera3DIcon.svg-4805c46004db1c89cc9443dd740693f5.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg"
+dest_files=["res://.godot/imported/Camera3DIcon.svg-4805c46004db1c89cc9443dd740693f5.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg b/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg
new file mode 100644
index 0000000..87e3f79
--- /dev/null
+++ b/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg
@@ -0,0 +1,4 @@
+
diff --git a/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import b/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import
new file mode 100644
index 0000000..364c4ed
--- /dev/null
+++ b/addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://dk7omm0x44suj"
+path="res://.godot/imported/SceneTypesIcon.svg-66e2255bd3398007bec03a5cbfa4d0aa.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg"
+dest_files=["res://.godot/imported/SceneTypesIcon.svg-66e2255bd3398007bec03a5cbfa4d0aa.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
+svg/scale=1.0
+editor/scale_with_editor_scale=false
+editor/convert_colors_with_editor_theme=false
diff --git a/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd b/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd
new file mode 100644
index 0000000..d5a0d22
--- /dev/null
+++ b/addons/phantom_camera/inspector/phantom_camera_inspector_plugin.gd
@@ -0,0 +1,46 @@
+@tool
+extends EditorInspectorPlugin
+
+#var _phantom_camera_script: Script = preload("res://addons/phantom_camera/scripts/phantom_camera.gd")
+
+
+# TODO - Enable again once work is resumed for inspector based tasks
+
+#func _can_handle(object) -> bool:
+# return object is _phantom_camera_script
+
+
+func _parse_category(object: Object, category: String) -> void:
+
+ var _margin_container: MarginContainer = MarginContainer.new()
+ var _margin_v: float = 20
+ _margin_container.add_theme_constant_override("margin_left", 10)
+ _margin_container.add_theme_constant_override("margin_top", _margin_v)
+ _margin_container.add_theme_constant_override("margin_right", 10)
+ _margin_container.add_theme_constant_override("margin_bottom", _margin_v)
+ add_custom_control(_margin_container)
+
+ var _vbox_container: VBoxContainer = VBoxContainer.new()
+ _margin_container.add_child(_vbox_container)
+
+ var align_with_view_button = Button.new()
+ align_with_view_button.connect("pressed", _align_camera_with_view.bind(object))
+ align_with_view_button.set_custom_minimum_size(Vector2(0, 60))
+ align_with_view_button.set_text("Align with view")
+ _vbox_container.add_child(align_with_view_button)
+
+ var preview_camera_button = Button.new()
+ preview_camera_button.connect("pressed", _preview_camera.bind(object))
+ preview_camera_button.set_custom_minimum_size(Vector2(0, 60))
+ preview_camera_button.set_text("Preview Camera")
+ _vbox_container.add_child(preview_camera_button)
+
+
+
+func _align_camera_with_view(object: Object) -> void:
+ print("Aligning camera with view")
+ print(object)
+
+func _preview_camera(object: Object) -> void:
+ print("Previewing camera")
+ print(object)
diff --git a/addons/phantom_camera/panel/editor.gd b/addons/phantom_camera/panel/editor.gd
new file mode 100644
index 0000000..9f52b8f
--- /dev/null
+++ b/addons/phantom_camera/panel/editor.gd
@@ -0,0 +1,11 @@
+@tool
+extends VBoxContainer
+
+var editor_plugin: EditorPlugin
+
+@onready var updater: Control = %UpdateButton
+@onready var viewfinder: Control = %ViewfinderPanel
+
+
+func _ready():
+ updater.editor_plugin = editor_plugin
diff --git a/addons/phantom_camera/panel/editor.tscn b/addons/phantom_camera/panel/editor.tscn
new file mode 100644
index 0000000..da1574c
--- /dev/null
+++ b/addons/phantom_camera/panel/editor.tscn
@@ -0,0 +1,23 @@
+[gd_scene load_steps=4 format=3 uid="uid://cfdoaceoosi1w"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/panel/editor.gd" id="1_86hp7"]
+[ext_resource type="PackedScene" uid="uid://cuqkqsp3ikv5u" path="res://addons/phantom_camera/panel/updater/update_button.tscn" id="1_oowcd"]
+[ext_resource type="PackedScene" uid="uid://dbkr3d716wtx0" path="res://addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn" id="2_xecnk"]
+
+[node name="EditorPanel" type="VBoxContainer"]
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_86hp7")
+
+[node name="UpdateButton" parent="." instance=ExtResource("1_oowcd")]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_horizontal = 8
+size_flags_vertical = 1
+
+[node name="ViewfinderPanel" parent="." instance=ExtResource("2_xecnk")]
+unique_name_in_owner = true
+layout_mode = 2
diff --git a/addons/phantom_camera/panel/updater/download_update_panel.tscn b/addons/phantom_camera/panel/updater/download_update_panel.tscn
new file mode 100644
index 0000000..240ed5f
--- /dev/null
+++ b/addons/phantom_camera/panel/updater/download_update_panel.tscn
@@ -0,0 +1,253 @@
+[gd_scene load_steps=15 format=3 uid="uid://b25fl4usw0nlp"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/panel/updater/download_update_panel.gd" id="1_sx5xq"]
+[ext_resource type="Texture2D" uid="uid://cc0wmici0eic8" path="res://addons/phantom_camera/icons/phantom_camera_logo.png" id="2_f3yo7"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="3_h8uk3"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="4_gwh4i"]
+[ext_resource type="Texture2D" uid="uid://censw3w53gldn" path="res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png" id="5_bonti"]
+
+[sub_resource type="ImageTexture" id="ImageTexture_sjwi2"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_insma"]
+bg_color = Color(0.0190018, 0.21903, 0.16997, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.0980392, 0.572549, 0.458824, 1)
+border_blend = true
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_8m63d"]
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.105882, 0.619608, 0.498039, 1)
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yn22d"]
+bg_color = Color(0.0117647, 0.164706, 0.12549, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.0980392, 0.572549, 0.458824, 1)
+border_blend = true
+corner_radius_bottom_right = 12
+corner_radius_bottom_left = 12
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_djsbc"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_xtrn6"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_o12j0"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_buptb"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_g3tf0"]
+
+[node name="DownloadUpdatePanel" type="Control"]
+custom_minimum_size = Vector2(300, 350)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_bottom = -61.0
+grow_horizontal = 2
+grow_vertical = 2
+script = ExtResource("1_sx5xq")
+
+[node name="DownloadHTTPRequest" type="HTTPRequest" parent="."]
+unique_name_in_owner = true
+
+[node name="Timer" type="Timer" parent="DownloadHTTPRequest"]
+one_shot = true
+
+[node name="VBox" type="VBoxContainer" parent="."]
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_constants/separation = 2
+
+[node name="VBoxContainer2" type="VBoxContainer" parent="VBox"]
+layout_mode = 2
+theme_override_constants/separation = -20
+
+[node name="MarginContainer" type="MarginContainer" parent="VBox/VBoxContainer2"]
+layout_mode = 2
+theme_override_constants/margin_top = 12
+
+[node name="Logo" type="TextureRect" parent="VBox/VBoxContainer2/MarginContainer"]
+unique_name_in_owner = true
+clip_contents = true
+custom_minimum_size = Vector2(300, 160)
+layout_mode = 2
+texture = ExtResource("2_f3yo7")
+expand_mode = 3
+stretch_mode = 5
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/VBoxContainer2"]
+layout_mode = 2
+theme_override_constants/separation = -5
+
+[node name="NameLabel" type="Label" parent="VBox/VBoxContainer2/VBoxContainer"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 32
+text = "Phantom Camera"
+horizontal_alignment = 1
+
+[node name="DownloadVersionLabel" type="Label" parent="VBox/VBoxContainer2/VBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("4_gwh4i")
+theme_override_font_sizes/font_size = 18
+text = "v1.2.3 is available for download."
+horizontal_alignment = 1
+
+[node name="CurrentVersionLabel" type="Label" parent="VBox"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+theme_override_fonts/font = ExtResource("4_gwh4i")
+text = "Current version: 0.0.0"
+horizontal_alignment = 1
+
+[node name="Center2" type="CenterContainer" parent="VBox"]
+layout_mode = 2
+
+[node name="NotesButton" type="LinkButton" parent="VBox/Center2"]
+layout_mode = 2
+theme_override_colors/font_color = Color(0.917647, 0.631373, 0.368627, 1)
+theme_override_colors/font_hover_color = Color(0.721569, 0.454902, 0.192157, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+text = "Release Notes"
+
+[node name="Center" type="CenterContainer" parent="VBox"]
+layout_mode = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/Center"]
+layout_mode = 2
+
+[node name="BreakingLabel" type="Label" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+theme_override_colors/font_color = Color(0.72549, 0.227451, 0.34902, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+text = "Potential Breaking Changes
+in new release"
+horizontal_alignment = 1
+uppercase = true
+
+[node name="BreakingMarginContainer" type="MarginContainer" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+
+[node name="VBoxContainer" type="VBoxContainer" parent="VBox/Center/VBoxContainer/BreakingMarginContainer"]
+layout_mode = 2
+
+[node name="RichTextLabel2" type="RichTextLabel" parent="VBox/Center/VBoxContainer/BreakingMarginContainer/VBoxContainer"]
+layout_mode = 2
+theme_override_fonts/normal_font = ExtResource("4_gwh4i")
+theme_override_fonts/bold_font = ExtResource("3_h8uk3")
+theme_override_fonts/mono_font = ExtResource("3_h8uk3")
+theme_override_font_sizes/normal_font_size = 18
+theme_override_font_sizes/bold_font_size = 14
+theme_override_font_sizes/mono_font_size = 12
+bbcode_enabled = true
+text = "[center][b]I am prepared for any breaking
+changes that may occur from this update[/b][/center]"
+fit_content = true
+
+[node name="BreakingOptionButton" type="OptionButton" parent="VBox/Center/VBoxContainer/BreakingMarginContainer/VBoxContainer"]
+unique_name_in_owner = true
+visible = false
+layout_mode = 2
+mouse_default_cursor_shape = 2
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 18
+theme_override_icons/arrow = SubResource("ImageTexture_sjwi2")
+theme_override_styles/normal = SubResource("StyleBoxFlat_insma")
+theme_override_styles/hover = SubResource("StyleBoxFlat_8m63d")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_yn22d")
+alignment = 1
+item_count = 2
+selected = 0
+popup/item_0/text = "Confirm choice"
+popup/item_0/id = 0
+popup/item_1/text = "Yes, I am prepared"
+popup/item_1/id = 1
+
+[node name="DownloadButton" type="Button" parent="VBox/Center/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(240, 90)
+layout_mode = 2
+mouse_default_cursor_shape = 2
+theme_override_styles/normal = SubResource("StyleBoxEmpty_djsbc")
+theme_override_styles/hover = SubResource("StyleBoxEmpty_xtrn6")
+theme_override_styles/pressed = SubResource("StyleBoxEmpty_o12j0")
+theme_override_styles/disabled = SubResource("StyleBoxEmpty_buptb")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_g3tf0")
+
+[node name="DownloadButtonBG" type="NinePatchRect" parent="VBox/Center/VBoxContainer/DownloadButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+texture = ExtResource("5_bonti")
+patch_margin_left = 38
+patch_margin_top = 37
+patch_margin_right = 38
+patch_margin_bottom = 39
+
+[node name="UpdateLabel" type="Label" parent="VBox/Center/VBoxContainer/DownloadButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 14
+anchor_top = 0.5
+anchor_right = 1.0
+anchor_bottom = 0.5
+offset_top = -14.5
+offset_bottom = 14.5
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
+theme_override_fonts/font = ExtResource("3_h8uk3")
+theme_override_font_sizes/font_size = 20
+text = "Update"
+horizontal_alignment = 1
+uppercase = true
+
+[node name="MarginContainer" type="MarginContainer" parent="VBox"]
+layout_mode = 2
+theme_override_constants/margin_top = 10
+
+[node name="RichTextLabel" type="RichTextLabel" parent="VBox/MarginContainer"]
+layout_mode = 2
+theme_override_fonts/normal_font = ExtResource("4_gwh4i")
+theme_override_fonts/mono_font = ExtResource("3_h8uk3")
+theme_override_font_sizes/normal_font_size = 12
+theme_override_font_sizes/mono_font_size = 12
+bbcode_enabled = true
+text = "[center]The updater can be disabled within:
+[code]Project Settings / Phantom Camera / Updater / Enable Updater[/code][/center]"
+fit_content = true
+
+[connection signal="pressed" from="VBox/Center2/NotesButton" to="." method="_on_notes_button_pressed"]
diff --git a/addons/phantom_camera/panel/updater/update_button.tscn b/addons/phantom_camera/panel/updater/update_button.tscn
new file mode 100644
index 0000000..00c80de
--- /dev/null
+++ b/addons/phantom_camera/panel/updater/update_button.tscn
@@ -0,0 +1,101 @@
+[gd_scene load_steps=10 format=3 uid="uid://cuqkqsp3ikv5u"]
+
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="1_5e5k4"]
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/panel/updater/update_button.gd" id="1_xtaw5"]
+[ext_resource type="Texture2D" uid="uid://d4j4hrb7yusyq" path="res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg" id="2_c4d83"]
+[ext_resource type="PackedScene" uid="uid://b25fl4usw0nlp" path="res://addons/phantom_camera/panel/updater/download_update_panel.tscn" id="2_vtgcx"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_c7fd1"]
+content_margin_left = 10.0
+content_margin_top = 4.0
+content_margin_right = 10.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0980392, 0.415686, 0.341176, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 20
+corner_radius_top_right = 20
+corner_radius_bottom_right = 20
+corner_radius_bottom_left = 20
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_y83dj"]
+content_margin_left = 10.0
+content_margin_top = 4.0
+content_margin_right = 10.0
+content_margin_bottom = 4.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.960784, 0.960784, 0.960784, 1)
+corner_radius_top_left = 20
+corner_radius_top_right = 20
+corner_radius_bottom_right = 20
+corner_radius_bottom_left = 20
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_slf6e"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_lekqh"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_dr4n4"]
+content_margin_bottom = 20.0
+bg_color = Color(0.0784314, 0.109804, 0.129412, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+
+[node name="UpdateButton" type="Button"]
+visible = false
+offset_left = 1.0
+offset_right = 149.0
+offset_bottom = 28.0
+size_flags_vertical = 3
+theme_override_colors/font_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_colors/font_hover_color = Color(0.939288, 0.917743, 0.892615, 1)
+theme_override_colors/icon_normal_color = Color(0.960784, 0.960784, 0.960784, 1)
+theme_override_fonts/font = ExtResource("1_5e5k4")
+theme_override_font_sizes/font_size = 14
+theme_override_styles/normal = SubResource("StyleBoxFlat_c7fd1")
+theme_override_styles/hover = SubResource("StyleBoxFlat_y83dj")
+theme_override_styles/pressed = SubResource("StyleBoxEmpty_slf6e")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_lekqh")
+text = "Update available"
+icon = ExtResource("2_c4d83")
+script = ExtResource("1_xtaw5")
+
+[node name="HTTPRequest" type="HTTPRequest" parent="."]
+unique_name_in_owner = true
+
+[node name="DownloadDialog" type="AcceptDialog" parent="."]
+unique_name_in_owner = true
+transparent_bg = true
+title = "New Update"
+initial_position = 2
+size = Vector2i(450, 480)
+transient = false
+unresizable = true
+borderless = true
+keep_title_visible = false
+content_scale_mode = 1
+theme_override_constants/buttons_separation = 30
+theme_override_styles/panel = SubResource("StyleBoxFlat_dr4n4")
+ok_button_text = "Close"
+
+[node name="DownloadUpdatePanel" parent="DownloadDialog" instance=ExtResource("2_vtgcx")]
+unique_name_in_owner = true
+offset_left = 2.0
+offset_top = 2.0
+offset_right = -2.0
+offset_bottom = -80.0
+
+[node name="NeedsReloadDialog" type="ConfirmationDialog" parent="."]
+unique_name_in_owner = true
+
+[node name="UpdateFailedDialog" type="AcceptDialog" parent="."]
+unique_name_in_owner = true
diff --git a/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres b/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres
new file mode 100644
index 0000000..7353299
--- /dev/null
+++ b/addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres
@@ -0,0 +1,14 @@
+[gd_resource type="StyleBoxFlat" format=3 uid="uid://dpa7yvxlq043a"]
+
+[resource]
+bg_color = Color(0.227451, 0.72549, 0.603922, 0.2)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_detail = 1
+expand_margin_left = 1.0
+expand_margin_top = 1.0
+expand_margin_right = 1.0
+expand_margin_bottom = 1.0
diff --git a/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn b/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn
new file mode 100644
index 0000000..5d26888
--- /dev/null
+++ b/addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn
@@ -0,0 +1,445 @@
+[gd_scene load_steps=22 format=3 uid="uid://dbkr3d716wtx0"]
+
+[ext_resource type="Script" path="res://addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd" id="1_utvi8"]
+[ext_resource type="StyleBox" uid="uid://dpa7yvxlq043a" path="res://addons/phantom_camera/panel/viewfinder/deadzone_style_box.tres" id="2_uabt4"]
+[ext_resource type="FontFile" uid="uid://c4mm3of2mc8o5" path="res://addons/phantom_camera/fonts/Nunito-Black.ttf" id="3_li3i3"]
+[ext_resource type="Texture2D" uid="uid://5fatldiu7dd5" path="res://addons/phantom_camera/icons/phantom_camera_host.svg" id="4_lcg1p"]
+[ext_resource type="FontFile" uid="uid://dve7mgsjik4dg" path="res://addons/phantom_camera/fonts/Nunito-Regular.ttf" id="5_4jhax"]
+[ext_resource type="Texture2D" uid="uid://dy8eifa6aw2en" path="res://addons/phantom_camera/icons/misc/PriorityOverride.svg" id="6_ptuth"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fle8t"]
+bg_color = Color(0.227451, 0.72549, 0.603922, 0.2)
+draw_center = false
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_detail = 1
+expand_margin_left = 1.0
+expand_margin_top = 1.0
+expand_margin_right = 1.0
+expand_margin_bottom = 1.0
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_xmo1t"]
+draw_center = false
+border_width_left = 1
+border_width_top = 1
+border_width_right = 1
+border_width_bottom = 1
+border_color = Color(0.745098, 0.858824, 0.380392, 1)
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_q7vs4"]
+bg_color = Color(0.929412, 0.87451, 0.619608, 1)
+border_width_left = 1
+border_width_top = 1
+border_width_right = 1
+border_width_bottom = 1
+border_color = Color(0, 0, 0, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_iho1a"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_obaj6"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_fsxik"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.129412, 0.407843, 0.337255, 1)
+border_width_left = 4
+border_width_top = 4
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.227451, 0.72549, 0.603922, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_yh38y"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.129412, 0.407843, 0.337255, 1)
+border_width_left = 4
+border_width_top = 4
+border_width_right = 4
+border_width_bottom = 4
+border_color = Color(0.552941, 0.647059, 0.952941, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gci88"]
+content_margin_left = 10.0
+content_margin_top = 10.0
+content_margin_right = 10.0
+content_margin_bottom = 10.0
+bg_color = Color(0.180392, 0.576471, 0.482353, 1)
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_4b76l"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_g5wua"]
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_x4bx8"]
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_agqdu"]
+bg_color = Color(0.72549, 0.227451, 0.34902, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ja3vm"]
+bg_color = Color(0.53, 0.1643, 0.255725, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_mk273"]
+bg_color = Color(0.43, 0.1333, 0.207475, 1)
+border_width_left = 2
+border_width_top = 2
+border_width_right = 2
+border_width_bottom = 2
+border_blend = true
+corner_radius_top_left = 10
+corner_radius_top_right = 10
+corner_radius_bottom_right = 10
+corner_radius_bottom_left = 10
+
+[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_840sd"]
+
+[node name="ViewfinderPanel" type="Control"]
+clip_contents = true
+custom_minimum_size = Vector2(0, 300)
+layout_mode = 3
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+size_flags_horizontal = 3
+size_flags_vertical = 3
+mouse_filter = 2
+script = ExtResource("1_utvi8")
+
+[node name="FramedViewfinder" type="Control" parent="."]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+metadata/_edit_lock_ = true
+
+[node name="SubViewportContainer" type="SubViewportContainer" parent="FramedViewfinder"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+stretch = true
+
+[node name="SubViewport" type="SubViewport" parent="FramedViewfinder/SubViewportContainer"]
+unique_name_in_owner = true
+handle_input_locally = false
+gui_disable_input = true
+size = Vector2i(1152, 648)
+size_2d_override_stretch = true
+render_target_update_mode = 4
+
+[node name="Camera2D" type="Camera2D" parent="FramedViewfinder/SubViewportContainer/SubViewport"]
+unique_name_in_owner = true
+editor_draw_screen = false
+
+[node name="DeadZoneHBoxContainer" type="HBoxContainer" parent="FramedViewfinder"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_constants/separation = 0
+
+[node name="DeadZoneLeftHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 0
+
+[node name="DeadZoneLeftTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneLeftCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneLeftBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneLeftHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneCenterHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 4
+theme_override_constants/separation = 0
+
+[node name="DeadZoneCenterTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneCenterCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+size_flags_vertical = 4
+theme_override_styles/panel = SubResource("StyleBoxFlat_fle8t")
+
+[node name="DeadZoneCenterBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneCenterHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightHBoxContainer" type="VBoxContainer" parent="FramedViewfinder/DeadZoneHBoxContainer"]
+clip_contents = true
+layout_mode = 2
+size_flags_horizontal = 3
+theme_override_constants/separation = 0
+
+[node name="DeadZoneRightTopPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightCenterPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="DeadZoneRightBottomPanel" type="Panel" parent="FramedViewfinder/DeadZoneHBoxContainer/DeadZoneRightHBoxContainer"]
+layout_mode = 2
+size_flags_vertical = 3
+theme_override_styles/panel = ExtResource("2_uabt4")
+
+[node name="AspectRatioContainer" type="AspectRatioContainer" parent="FramedViewfinder"]
+unique_name_in_owner = true
+clip_contents = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+ratio = 1.77778
+
+[node name="CameraViewportPanel" type="Panel" parent="FramedViewfinder/AspectRatioContainer"]
+layout_mode = 2
+theme_override_styles/panel = SubResource("StyleBoxFlat_xmo1t")
+
+[node name="TargetPoint" type="Panel" parent="FramedViewfinder/AspectRatioContainer/CameraViewportPanel"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -3.0
+offset_top = -3.0
+offset_right = 3.0
+offset_bottom = 3.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_styles/panel = SubResource("StyleBoxFlat_q7vs4")
+
+[node name="NoSupportMsg" type="Label" parent="."]
+unique_name_in_owner = true
+visible = false
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = -8.0
+offset_bottom = -8.0
+grow_horizontal = 2
+grow_vertical = 2
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 24
+theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
+text = "Control scenes are not supported"
+horizontal_alignment = 1
+vertical_alignment = 1
+
+[node name="EmptyStateControl" type="Control" parent="."]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+
+[node name="BGColorRect" type="ColorRect" parent="EmptyStateControl"]
+visible = false
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+grow_horizontal = 2
+grow_vertical = 2
+color = Color(0, 0, 0, 1)
+metadata/_edit_lock_ = true
+
+[node name="VBoxContainer" type="VBoxContainer" parent="EmptyStateControl"]
+layout_mode = 1
+anchors_preset = 8
+anchor_left = 0.5
+anchor_top = 0.5
+anchor_right = 0.5
+anchor_bottom = 0.5
+offset_left = -200.0
+offset_top = -112.0
+offset_right = 200.0
+offset_bottom = 112.0
+grow_horizontal = 2
+grow_vertical = 2
+alignment = 1
+
+[node name="EmptyStateIcon" type="TextureRect" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(0, 64)
+layout_mode = 2
+texture = ExtResource("4_lcg1p")
+expand_mode = 1
+stretch_mode = 5
+
+[node name="EmptyStateText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+layout_mode = 2
+theme_override_colors/default_color = Color(1, 1, 1, 1)
+theme_override_fonts/normal_font = ExtResource("5_4jhax")
+theme_override_fonts/bold_font = ExtResource("3_li3i3")
+theme_override_font_sizes/normal_font_size = 24
+theme_override_font_sizes/bold_font_size = 24
+theme_override_styles/focus = SubResource("StyleBoxEmpty_obaj6")
+theme_override_styles/normal = SubResource("StyleBoxEmpty_iho1a")
+bbcode_enabled = true
+text = "[center][b]NodeType[/b] Description [/center]"
+fit_content = true
+
+[node name="AddNodeButton" type="Button" parent="EmptyStateControl/VBoxContainer"]
+unique_name_in_owner = true
+custom_minimum_size = Vector2(400, 54)
+layout_mode = 2
+size_flags_horizontal = 4
+focus_mode = 0
+theme_override_colors/font_color = Color(1, 1, 1, 1)
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 24
+theme_override_styles/normal = SubResource("StyleBoxFlat_fsxik")
+theme_override_styles/hover = SubResource("StyleBoxFlat_yh38y")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_gci88")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_4b76l")
+
+[node name="AddNodeTypeText" type="RichTextLabel" parent="EmptyStateControl/VBoxContainer/AddNodeButton"]
+unique_name_in_owner = true
+layout_mode = 1
+anchors_preset = 15
+anchor_right = 1.0
+anchor_bottom = 1.0
+offset_top = 9.0
+offset_bottom = -11.0
+grow_horizontal = 2
+grow_vertical = 2
+mouse_filter = 2
+theme_override_colors/default_color = Color(1, 1, 1, 1)
+theme_override_fonts/normal_font = ExtResource("5_4jhax")
+theme_override_fonts/bold_font = ExtResource("3_li3i3")
+theme_override_font_sizes/normal_font_size = 24
+theme_override_font_sizes/bold_font_size = 24
+theme_override_styles/focus = SubResource("StyleBoxEmpty_g5wua")
+theme_override_styles/normal = SubResource("StyleBoxEmpty_x4bx8")
+bbcode_enabled = true
+text = "[center]Add [img=32]res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg[/img] [b]{NodeType}[/b][/center]"
+scroll_active = false
+
+[node name="PriorityOverrideButton" type="Button" parent="."]
+unique_name_in_owner = true
+visible = false
+layout_mode = 1
+offset_left = 5.0
+offset_top = 5.0
+offset_right = 165.0
+offset_bottom = 57.0
+mouse_default_cursor_shape = 2
+theme_override_styles/normal = SubResource("StyleBoxFlat_agqdu")
+theme_override_styles/hover = SubResource("StyleBoxFlat_ja3vm")
+theme_override_styles/pressed = SubResource("StyleBoxFlat_mk273")
+theme_override_styles/focus = SubResource("StyleBoxEmpty_840sd")
+
+[node name="PriorityOverrideIcon" type="TextureRect" parent="PriorityOverrideButton"]
+layout_mode = 1
+offset_left = 8.0
+offset_top = 4.0
+offset_right = 32.0
+offset_bottom = 28.0
+texture = ExtResource("6_ptuth")
+expand_mode = 1
+
+[node name="PriorityOverrideByLabel" type="Label" parent="PriorityOverrideButton"]
+layout_mode = 0
+offset_left = 30.0
+offset_top = 1.0
+offset_right = 140.0
+offset_bottom = 24.0
+theme_override_fonts/font = ExtResource("3_li3i3")
+theme_override_font_sizes/font_size = 14
+text = "OVERRIDDEN BY"
+vertical_alignment = 1
+
+[node name="PriorityOverrideNameLabel" type="Label" parent="PriorityOverrideButton"]
+unique_name_in_owner = true
+layout_mode = 0
+offset_left = 6.0
+offset_top = 21.0
+offset_right = 153.0
+offset_bottom = 44.0
+theme_override_fonts/font = ExtResource("5_4jhax")
+theme_override_font_sizes/font_size = 14
+text = "PCam_Name
+"
+vertical_alignment = 1
+text_overrun_behavior = 3
diff --git a/addons/phantom_camera/plugin.cfg b/addons/phantom_camera/plugin.cfg
new file mode 100644
index 0000000..a443f15
--- /dev/null
+++ b/addons/phantom_camera/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Phantom Camera"
+description="Control the movement and dynamically tween 2D & 3D cameras positions. Built for Godot 4. Inspired by Cinemachine."
+author="Marcus Skov"
+version="0.7.2"
+script="plugin.gd"
diff --git a/addons/phantom_camera/plugin.gd b/addons/phantom_camera/plugin.gd
new file mode 100644
index 0000000..3f58e98
--- /dev/null
+++ b/addons/phantom_camera/plugin.gd
@@ -0,0 +1,123 @@
+@tool
+extends EditorPlugin
+
+#region Constants
+
+const PCAM_HOST: String = "PhantomCameraHost"
+const PCAM_2D: String = "PhantomCamera2D"
+const PCAM_3D: String = "PhantomCamera3D"
+
+const Pcam3DPlugin = preload("res://addons/phantom_camera/gizmos/phantom_camera_gizmo_plugin_3d.gd")
+
+const EditorPanel = preload("res://addons/phantom_camera/panel/editor.tscn")
+
+const updater_constants := preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
+
+const PHANTOM_CAMERA_MANAGER: StringName = "PhantomCameraManager"
+
+#endregion
+
+
+#region Variables
+
+var pcam_3D_gizmo_plugin = Pcam3DPlugin.new()
+
+var editor_panel_instance: Control
+var panel_button: Button
+#var viewfinder_panel_instance
+
+#endregion
+
+
+#region Private Functions
+
+func _enter_tree() -> void:
+ # Phantom Camera Nodes
+ add_custom_type(PCAM_2D, "Node2D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+ add_custom_type(PCAM_3D, "Node3D", preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+ add_custom_type(PCAM_HOST, "Node", preload("res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd"), preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg"))
+
+ add_autoload_singleton(PHANTOM_CAMERA_MANAGER, "res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd")
+
+ # Phantom Camera 3D Gizmo
+ add_node_3d_gizmo_plugin(pcam_3D_gizmo_plugin)
+
+ # TODO - Should be disabled unless in editor
+ # Viewfinder
+ editor_panel_instance = EditorPanel.instantiate()
+ editor_panel_instance.editor_plugin = self
+ panel_button = add_control_to_bottom_panel(editor_panel_instance, "Phantom Camera")
+
+ # Trigger events in the viewfinder whenever
+ panel_button.toggled.connect(_btn_toggled)
+
+ scene_changed.connect(editor_panel_instance.viewfinder.scene_changed)
+
+ scene_changed.connect(_scene_changed)
+
+ ## Sets Updater Disabling option for non-forked projects
+ if not FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"):
+ if not ProjectSettings.has_setting(updater_constants.setting_updater_enabled):
+ ProjectSettings.set_setting(updater_constants.setting_updater_enabled, true)
+ ProjectSettings.set_initial_value(updater_constants.setting_updater_enabled, true)
+
+ ## Adds Release console log disabler
+ if not ProjectSettings.has_setting(updater_constants.setting_updater_notify_release):
+ ProjectSettings.set_setting(updater_constants.setting_updater_notify_release, true)
+ ProjectSettings.set_initial_value(updater_constants.setting_updater_notify_release, true)
+
+ ## Enables or disable
+ if not ProjectSettings.has_setting("phantom_camera/tips/show_jitter_tips"):
+ ProjectSettings.set_setting("phantom_camera/tips/show_jitter_tips", true)
+ ProjectSettings.set_initial_value("phantom_camera/tips/show_jitter_tips", true)
+
+
+func _btn_toggled(toggled_on: bool):
+ if toggled_on:
+ editor_panel_instance.viewfinder.viewfinder_visible = true
+ editor_panel_instance.viewfinder.visibility_check()
+ else:
+ editor_panel_instance.viewfinder.viewfinder_visible = false
+
+
+func _exit_tree() -> void:
+ remove_custom_type(PCAM_2D)
+ remove_custom_type(PCAM_3D)
+ remove_custom_type(PCAM_HOST)
+
+ remove_node_3d_gizmo_plugin(pcam_3D_gizmo_plugin)
+
+ remove_control_from_bottom_panel(editor_panel_instance)
+ editor_panel_instance.queue_free()
+# if framed_viewfinder_panel_instance:
+ scene_changed.disconnect(_scene_changed)
+
+ remove_autoload_singleton(PHANTOM_CAMERA_MANAGER)
+
+ panel_button.toggled.disconnect(_btn_toggled)
+ scene_changed.disconnect(editor_panel_instance.viewfinder.scene_changed)
+ scene_changed.disconnect(_scene_changed)
+
+#func _has_main_screen():
+# return true;
+
+
+func _make_visible(visible):
+ if editor_panel_instance:
+ editor_panel_instance.set_visible(visible)
+
+
+func _scene_changed(scene_root: Node) -> void:
+ editor_panel_instance.viewfinder.scene_changed(scene_root)
+
+#endregion
+
+
+#region Public Functions
+
+func get_version() -> String:
+ var config: ConfigFile = ConfigFile.new()
+ config.load(get_script().resource_path.get_base_dir() + "/plugin.cfg")
+ return config.get_value("plugin", "version")
+
+#endregion
diff --git a/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd b/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd
new file mode 100644
index 0000000..8a53e05
--- /dev/null
+++ b/addons/phantom_camera/scripts/managers/phantom_camera_manager.gd
@@ -0,0 +1,72 @@
+@tool
+extends Node
+
+const PHANTOM_CAMERA_CONSTS = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+var phantom_camera_hosts: Array[PhantomCameraHost]:
+ get:
+ return _phantom_camera_host_list
+var _phantom_camera_host_list: Array[PhantomCameraHost]
+
+var phantom_camera_2ds: Array[PhantomCamera2D]:
+ get:
+ return _phantom_camera_2d_list
+var _phantom_camera_2d_list: Array[PhantomCamera2D]
+
+var phantom_camera_3ds: Array: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ get:
+ return _phantom_camera_3d_list
+var _phantom_camera_3d_list: Array ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+
+
+func _enter_tree():
+ Engine.physics_jitter_fix = 0
+
+
+func pcam_host_added(caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _phantom_camera_host_list.append(caller)
+ else:
+ printerr("This method can only be called from a PhantomCameraHost node")
+
+func pcam_host_removed(caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _phantom_camera_host_list.erase(caller)
+ else:
+ printerr("This method can only be called from a PhantomCameraHost node")
+
+
+func pcam_added(caller, host_slot: int = 0) -> void:
+ if is_instance_of(caller, PhantomCamera2D):
+ _phantom_camera_2d_list.append(caller)
+ #print("Added PCam2D to PCamManager")
+ elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _phantom_camera_3d_list.append(caller)
+ #print("Added PCam3D to PCamManager")
+
+ if not _phantom_camera_host_list.is_empty():
+ _phantom_camera_host_list[host_slot].pcam_added_to_scene(caller)
+
+func pcam_removed(caller) -> void:
+ if is_instance_of(caller, PhantomCamera2D):
+ _phantom_camera_2d_list.erase(caller)
+ elif caller.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _phantom_camera_3d_list.erase(caller)
+ else:
+ printerr("This method can only be called from a PhantomCamera node")
+
+
+func get_phantom_camera_hosts() -> Array[PhantomCameraHost]:
+ return _phantom_camera_host_list
+
+func get_phantom_camera_2ds() -> Array[PhantomCamera2D]:
+ return _phantom_camera_2d_list
+
+func get_phantom_camera_3ds() -> Array: ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ return _phantom_camera_3d_list
+
+
+func scene_changed() -> void:
+ _phantom_camera_2d_list.clear()
+ _phantom_camera_3d_list.clear()
+ _phantom_camera_host_list.clear()
diff --git a/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd b/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd
new file mode 100644
index 0000000..b19beb9
--- /dev/null
+++ b/addons/phantom_camera/scripts/panel/updater/download_update_panel.gd
@@ -0,0 +1,162 @@
+#######################################################################
+# Credit goes to the Dialogue Manager plugin for this script
+# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
+#######################################################################
+
+@tool
+extends Control
+
+#region Constants
+
+const TEMP_FILE_NAME = "user://temp.zip"
+
+#endregion
+
+
+#region Signals
+
+signal failed()
+signal updated(updated_to_version: String)
+
+#endregion
+
+
+#region @onready
+
+#@onready var logo: TextureRect = %Logo
+@onready var _download_verion: Label = %DownloadVersionLabel
+@onready var _download_http_request: HTTPRequest = %DownloadHTTPRequest
+@onready var _download_button: Button = %DownloadButton
+@onready var _download_button_bg: NinePatchRect = %DownloadButtonBG
+@onready var _download_label: Label = %UpdateLabel
+
+@onready var _breaking_label: Label = %BreakingLabel
+@onready var _breaking_margin_container: MarginContainer = %BreakingMarginContainer
+@onready var _breaking_options_button: OptionButton = %BreakingOptionButton
+#@onready var current_version_label: Label = %CurrentVersionLabel
+
+#endregion
+
+
+#region Variables
+
+# Todo - For 4.2 upgrade - Shows current version
+var _download_dialogue: AcceptDialog
+var _button_texture_default: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryDefault.png")
+var _button_texture_hover: Texture2D = load("res://addons/phantom_camera/assets/PhantomCameraBtnPrimaryHover.png")
+
+var next_version_release: Dictionary:
+ set(value):
+ next_version_release = value
+ _download_verion.text = "%s update is available for download" % value.tag_name.substr(1)
+ # Todo - For 4.2 upgrade
+ #current_version_label.text = "Current version is " + editor_plugin.get_version()
+ get:
+ return next_version_release
+
+var _breaking_window_height: float = 520
+var _breaking_window_height_update: float = 600
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ _download_http_request.request_completed.connect(_on_http_request_request_completed)
+ _download_button.pressed.connect(_on_download_button_pressed)
+ _download_button.mouse_entered.connect(_on_mouse_entered)
+ _download_button.mouse_exited.connect(_on_mouse_exited)
+
+ _breaking_label.hide()
+ _breaking_margin_container.hide()
+ _breaking_options_button.hide()
+
+ _breaking_options_button.item_selected.connect(_on_item_selected)
+
+
+func _on_item_selected(index: int) -> void:
+ if index == 1:
+ _download_button.show()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height_update)
+ else:
+ _download_button.hide()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
+
+
+func _on_download_button_pressed() -> void:
+ _download_http_request.request(next_version_release.zipball_url)
+ _download_button.disabled = true
+ _download_label.text = "Downloading..."
+ _download_button_bg.hide()
+
+
+func _on_mouse_entered() -> void:
+ _download_button_bg.set_texture(_button_texture_hover)
+
+
+func _on_mouse_exited() -> void:
+ _download_button_bg.set_texture(_button_texture_default)
+
+
+func _on_http_request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
+ if result != HTTPRequest.RESULT_SUCCESS:
+ failed.emit()
+ return
+
+ # Save the downloaded zip
+ var zip_file: FileAccess = FileAccess.open(TEMP_FILE_NAME, FileAccess.WRITE)
+ zip_file.store_buffer(body)
+ zip_file.close()
+
+ OS.move_to_trash(ProjectSettings.globalize_path("res://addons/phantom_camera"))
+
+ var zip_reader: ZIPReader = ZIPReader.new()
+ zip_reader.open(TEMP_FILE_NAME)
+ var files: PackedStringArray = zip_reader.get_files()
+
+ var base_path = files[1]
+ # Remove archive folder
+ files.remove_at(0)
+ # Remove assets folder
+ files.remove_at(0)
+
+ for path in files:
+ var new_file_path: String = path.replace(base_path, "")
+ if path.ends_with("/"):
+ DirAccess.make_dir_recursive_absolute("res://addons/%s" % new_file_path)
+ else:
+ var file: FileAccess = FileAccess.open("res://addons/%s" % new_file_path, FileAccess.WRITE)
+ file.store_buffer(zip_reader.read_file(path))
+
+ zip_reader.close()
+ DirAccess.remove_absolute(TEMP_FILE_NAME)
+
+ updated.emit(next_version_release.tag_name.substr(1))
+
+
+func _on_notes_button_pressed() -> void:
+ OS.shell_open(next_version_release.html_url)
+
+#endregion
+
+#region Public Functions
+
+func show_updater_warning(next_version_number: Array, current_version_number: Array) -> void:
+ var current_version_number_0: int = current_version_number[0] as int
+ var current_version_number_1: int = current_version_number[1] as int
+
+ var next_version_number_0: int = next_version_number[0] as int # Major release number in the new release
+ var next_version_number_1: int = next_version_number[1] as int # Minor release number in the new release
+
+ if next_version_number_0 > current_version_number_0 or \
+ next_version_number_1 > current_version_number_1:
+ _breaking_label.show()
+ _breaking_margin_container.show()
+ _breaking_options_button.show()
+ _download_button.hide()
+
+ _download_dialogue = get_parent()
+ _download_dialogue.size = Vector2(_download_dialogue.size.x, _breaking_window_height)
+
+#endregion
diff --git a/addons/phantom_camera/scripts/panel/updater/update_button.gd b/addons/phantom_camera/scripts/panel/updater/update_button.gd
new file mode 100644
index 0000000..965e394
--- /dev/null
+++ b/addons/phantom_camera/scripts/panel/updater/update_button.gd
@@ -0,0 +1,175 @@
+#######################################################################
+# Credit goes to the Dialogue Manager plugin for this script
+# Check it out at: https://github.com/nathanhoad/godot_dialogue_manager
+#######################################################################
+
+@tool
+extends Button
+
+#region Constants
+
+const REMOTE_RELEASE_URL: StringName = "https://api.github.com/repos/ramokz/phantom-camera/releases"
+const UPDATER_CONSTANTS := preload("res://addons/phantom_camera/scripts/panel/updater/updater_constants.gd")
+
+#endregion
+
+
+#region @onready
+
+@onready var http_request: HTTPRequest = %HTTPRequest
+@onready var download_dialog: AcceptDialog = %DownloadDialog
+@onready var download_update_panel: Control = %DownloadUpdatePanel
+@onready var needs_reload_dialog: AcceptDialog = %NeedsReloadDialog
+@onready var update_failed_dialog: AcceptDialog = %UpdateFailedDialog
+
+#endregion
+
+
+#region Variables
+
+# The main editor plugin
+var editor_plugin: EditorPlugin
+
+var needs_reload: bool = false
+
+# A lambda that gets called just before refreshing the plugin. Return false to stop the reload.
+var on_before_refresh: Callable = func(): return true
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ hide()
+
+ # Check for updates on GitHub Releases
+ check_for_update()
+
+ pressed.connect(_on_update_button_pressed)
+ http_request.request_completed.connect(_request_request_completed)
+ download_update_panel.updated.connect(_on_download_update_panel_updated)
+ needs_reload_dialog.confirmed.connect(_on_needs_reload_dialog_confirmed)
+
+
+func _request_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
+ if result != HTTPRequest.RESULT_SUCCESS: return
+
+ if not editor_plugin: return
+ var current_version: String = editor_plugin.get_version()
+
+ # Work out the next version from the releases information on GitHub
+ var response: Array = JSON.parse_string(body.get_string_from_utf8())
+ if typeof(response) != TYPE_ARRAY: return
+
+ # GitHub releases are in order of creation, not order of version
+ var versions: Array = response.filter(func(release):
+ var version: String = release.tag_name.substr(1)
+ return version_to_number(version) > version_to_number(current_version)
+ )
+
+ if versions.size() > 0:
+ # Safeguard forks from being updated itself
+ if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn") or \
+ not ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_enabled):
+
+ if not ProjectSettings.get_setting(UPDATER_CONSTANTS.setting_updater_notify_release): return
+
+ print_rich("
+[color=#3AB99A] ********[/color]
+[color=#3AB99A] ************[/color]
+[color=#3AB99A]**************[/color]
+[color=#3AB99A]****** *** *[/color]
+[color=#3AB99A]****** ***[/color]
+[color=#3AB99A]********** *****[/color]
+[color=#3AB99A]******** ***********[/color]
+[color=#3AB99A]******** *********** **[/color]
+[color=#3AB99A]********* **************[/color]
+[color=#3AB99A]********** *************[/color]
+[color=#3AB99A]** ** ** ******* **[/color]
+[font_size=18][b]New Phantom Camera version is available[/b][/font_size]")
+
+ if FileAccess.file_exists("res://dev_scenes/3d/dev_scene_3d.tscn"):
+ print_rich("[font_size=14][color=#EAA15E][b]As you're using a fork of the project, you will need to update it manually[/b][/color][/font_size]")
+
+ print_rich("[font_size=12]If you don't want to see this message, then it can be disabled inside:\n[code]Project Settings/Phantom Camera/Updater/Show New Release Info on Editor Launch in Output[/code]")
+
+ return
+
+ download_update_panel.next_version_release = versions[0]
+ download_update_panel.show_updater_warning(
+ versions[0].tag_name.substr(1).split("."),
+ current_version.split(".")
+ )
+ _set_scale()
+ editor_plugin.panel_button.add_theme_color_override("font_color", Color("#3AB99A"))
+ editor_plugin.panel_button.icon = load("res://addons/phantom_camera/icons/phantom_camera_updater_panel_icon.svg")
+ editor_plugin.panel_button.add_theme_color_override("icon_normal_color", Color("#3AB99A"))
+ show()
+
+
+func _on_update_button_pressed() -> void:
+ if needs_reload:
+ var will_refresh = on_before_refresh.call()
+ if will_refresh:
+ EditorInterface.restart_editor(true)
+ else:
+ _set_scale()
+ download_dialog.popup_centered()
+
+
+func _set_scale() -> void:
+ var scale: float = EditorInterface.get_editor_scale()
+ download_dialog.min_size = Vector2(300, 250) * scale
+
+
+func _on_download_dialog_close_requested() -> void:
+ download_dialog.hide()
+
+
+func _on_download_update_panel_updated(updated_to_version: String) -> void:
+ download_dialog.hide()
+
+ needs_reload_dialog.dialog_text = "Reload to finish update"
+ needs_reload_dialog.ok_button_text = "Reload"
+ needs_reload_dialog.cancel_button_text = "Cancel"
+ needs_reload_dialog.popup_centered()
+
+ needs_reload = true
+ text = "Reload Project"
+
+
+func _on_download_update_panel_failed() -> void:
+ download_dialog.hide()
+ update_failed_dialog.dialog_text = "Updated Failed"
+ update_failed_dialog.popup_centered()
+
+
+func _on_needs_reload_dialog_confirmed() -> void:
+ EditorInterface.restart_editor(true)
+
+
+func _on_timer_timeout() -> void:
+ if not needs_reload:
+ check_for_update()
+
+#endregion
+
+
+#region Public Functions
+
+# Convert a version number to an actually comparable number
+func version_to_number(version: String) -> int:
+ var bits = version.split(".")
+ var version_bit: int
+ var multiplier: int = 10000
+ for i in bits.size():
+ version_bit += bits[i].to_int() * multiplier / (10 ** (i))
+
+ return version_bit
+
+
+func check_for_update() -> void:
+ http_request.request(REMOTE_RELEASE_URL)
+
+#endregion
diff --git a/addons/phantom_camera/scripts/panel/updater/updater_constants.gd b/addons/phantom_camera/scripts/panel/updater/updater_constants.gd
new file mode 100644
index 0000000..2cd69cb
--- /dev/null
+++ b/addons/phantom_camera/scripts/panel/updater/updater_constants.gd
@@ -0,0 +1,9 @@
+extends RefCounted
+
+# Plugin Project Settings Sections
+const setting_phantom_camera: StringName = "phantom_camera/"
+const setting_updater_name: StringName = setting_phantom_camera + "updater/"
+
+# Updater Settings
+const setting_updater_enabled: StringName = setting_updater_name + "enable_updater"
+const setting_updater_notify_release: StringName = setting_updater_name + "show_new_release_info_on_editor_launch_in_output"
diff --git a/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd b/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
new file mode 100644
index 0000000..27aedd0
--- /dev/null
+++ b/addons/phantom_camera/scripts/panel/viewfinder/viewfinder.gd
@@ -0,0 +1,468 @@
+@tool
+extends Control
+
+#region Constants
+
+const Constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+# TODO - Should be in a central location
+const _camera_2d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera2DIcon.svg")
+const _camera_3d_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/Camera3DIcon.svg")
+const _pcam_host_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_host.svg")
+const _pcam_2D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
+const _pcam_3D_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
+
+const _overlay_color_alpha: float = 0.3
+
+#endregion
+
+#region @onready
+
+@onready var dead_zone_center_hbox: VBoxContainer = %DeadZoneCenterHBoxContainer
+@onready var dead_zone_center_center_panel: Panel = %DeadZoneCenterCenterPanel
+@onready var dead_zone_left_center_panel: Panel = %DeadZoneLeftCenterPanel
+@onready var dead_zone_right_center_panel: Panel = %DeadZoneRightCenterPanel
+@onready var target_point: Panel = %TargetPoint
+
+@onready var aspect_ratio_container: AspectRatioContainer = %AspectRatioContainer
+@onready var camera_viewport_panel: Panel = aspect_ratio_container.get_child(0)
+@onready var _framed_viewfinder: Control = %FramedViewfinder
+@onready var _dead_zone_h_box_container: Control = %DeadZoneHBoxContainer
+@onready var sub_viewport: SubViewport = %SubViewport
+
+@onready var _empty_state_control: Control = %EmptyStateControl
+@onready var _empty_state_icon: Control = %EmptyStateIcon
+@onready var _empty_state_text: RichTextLabel = %EmptyStateText
+@onready var _add_node_button: Button = %AddNodeButton
+@onready var _add_node_button_text: RichTextLabel = %AddNodeTypeText
+
+@onready var _priority_override_button: Button = %PriorityOverrideButton
+@onready var _priority_override_name_label: Label = %PriorityOverrideNameLabel
+
+@onready var _camera_2d: Camera2D = %Camera2D
+
+#endregion
+
+#region Private Variables
+var _no_open_scene_icon: CompressedTexture2D = preload("res://addons/phantom_camera/icons/viewfinder/SceneTypesIcon.svg")
+var _no_open_scene_string: String = "[b]2D[/b] or [b]3D[/b] scene open"
+
+var _selected_camera: Node
+var _active_pcam: Node
+
+var _is_2d: bool
+
+var root_node: Node
+
+#endregion
+
+#region Public variables
+
+var pcam_host_group: Array[PhantomCameraHost]
+
+var is_scene: bool
+
+var viewfinder_visible: bool
+
+var min_horizontal: float
+var max_horizontal: float
+var min_vertical: float
+var max_vertical: float
+
+var pcam_host: PhantomCameraHost
+
+#endregion
+
+
+#region Private Functions
+
+func _ready() -> void:
+ if not Engine.is_editor_hint():
+ set_process(true)
+ camera_viewport_panel.self_modulate.a = 0
+
+ root_node = get_tree().current_scene
+
+ if root_node is Node2D || root_node is Node3D:
+ %SubViewportContainer.set_visible(false)
+ if root_node is Node2D:
+ _is_2d = true
+ else:
+ _is_2d = false
+
+ _set_viewfinder(root_node, false)
+
+ if Engine.is_editor_hint():
+ # BUG - Both signals below are called whenever a noe is selected in the scenetree
+ # Should only be triggered whenever a node is added or removed.
+ get_tree().node_added.connect(_node_added_or_removed)
+ get_tree().node_removed.connect(_node_added_or_removed)
+ else:
+ _empty_state_control.set_visible(false)
+
+ _priority_override_button.set_visible(false)
+
+ # Triggered when viewport size is changed in Project Settings
+ ProjectSettings.settings_changed.connect(_settings_changed)
+
+
+func _exit_tree() -> void:
+ if Engine.is_editor_hint():
+ if get_tree().node_added.is_connected(_node_added_or_removed):
+ get_tree().node_added.disconnect(_node_added_or_removed)
+ get_tree().node_removed.disconnect(_node_added_or_removed)
+
+ if aspect_ratio_container.resized.is_connected(_resized):
+ aspect_ratio_container.resized.disconnect(_resized)
+
+ if _add_node_button.pressed.is_connected(visibility_check):
+ _add_node_button.pressed.disconnect(visibility_check)
+
+ if is_instance_valid(_active_pcam):
+ if _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
+ _active_pcam.dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ if _priority_override_button.pressed.is_connected(_select_override_pcam):
+ _priority_override_button.pressed.disconnect(_select_override_pcam)
+
+
+func _process(_delta: float) -> void:
+ if Engine.is_editor_hint() and not viewfinder_visible: return
+ if not is_instance_valid(_active_pcam): return
+
+ var unprojected_position_clamped: Vector2 = Vector2(
+ clamp(_active_pcam.viewport_position.x, min_horizontal, max_horizontal),
+ clamp(_active_pcam.viewport_position.y, min_vertical, max_vertical)
+ )
+
+ if not Engine.is_editor_hint():
+ target_point.position = camera_viewport_panel.size * unprojected_position_clamped - target_point.size / 2
+
+ if _is_2d:
+ if not is_instance_valid(pcam_host): return
+ if not is_instance_valid(pcam_host.camera_2d): return
+
+ var window_size_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
+ sub_viewport.size_2d_override = sub_viewport.size * (window_size_height / sub_viewport.size.y)
+
+ _camera_2d.global_transform = pcam_host.camera_2d.global_transform
+ _camera_2d.offset = pcam_host.camera_2d.offset
+ _camera_2d.zoom = pcam_host.camera_2d.zoom
+ _camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
+ _camera_2d.anchor_mode = pcam_host.camera_2d.anchor_mode
+ _camera_2d.limit_left = pcam_host.camera_2d.limit_left
+ _camera_2d.limit_top = pcam_host.camera_2d.limit_top
+ _camera_2d.limit_right = pcam_host.camera_2d.limit_right
+ _camera_2d.limit_bottom = pcam_host.camera_2d.limit_bottom
+
+
+func _settings_changed() -> void:
+ var viewport_width: float = ProjectSettings.get_setting("display/window/size/viewport_width")
+ var viewport_height: float = ProjectSettings.get_setting("display/window/size/viewport_height")
+ var ratio: float = viewport_width / viewport_height
+ aspect_ratio_container.set_ratio(ratio)
+ camera_viewport_panel.size.x = viewport_width / (viewport_height / sub_viewport.size.y)
+ # TODO - Add resizer for Framed Viewfinder
+
+
+func _node_added_or_removed(_node: Node) -> void:
+ visibility_check()
+
+
+func visibility_check() -> void:
+ if not viewfinder_visible: return
+
+ var phantom_camera_host: PhantomCameraHost
+ var has_camera: bool = false
+ if not PhantomCameraManager.get_phantom_camera_hosts().is_empty():
+ has_camera = true
+ phantom_camera_host = PhantomCameraManager.get_phantom_camera_hosts()[0]
+
+ var root: Node = EditorInterface.get_edited_scene_root()
+
+ if root is Node2D:
+ var camera_2d: Camera2D
+
+ if has_camera:
+ camera_2d = phantom_camera_host.camera_2d
+ else:
+ camera_2d = _get_camera_2d()
+
+ _is_2d = true
+ is_scene = true
+ _add_node_button.set_visible(true)
+ _check_camera(root, camera_2d, true)
+ elif root is Node3D:
+ var camera_3d: Camera3D
+
+ if has_camera:
+ camera_3d = phantom_camera_host.camera_3d
+ else:
+ camera_3d = root.get_viewport().get_camera_3d()
+
+ _is_2d = false
+ is_scene = true
+ _add_node_button.set_visible(true)
+ _check_camera(root, camera_3d, false)
+ else:
+ is_scene = false
+# Is not a 2D or 3D scene
+ _set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
+ _add_node_button.set_visible(false)
+
+ if not _priority_override_button.pressed.is_connected(_select_override_pcam):
+ _priority_override_button.pressed.connect(_select_override_pcam)
+
+
+func _get_camera_2d() -> Camera2D:
+ var camerasGroupName = "__cameras_%d" % EditorInterface.get_edited_scene_root().get_viewport().get_viewport_rid().get_id()
+ var cameras = get_tree().get_nodes_in_group(camerasGroupName)
+
+ for camera in cameras:
+ if camera is Camera2D and camera.is_current:
+ return camera
+ return null
+
+
+func _check_camera(root: Node, camera: Node, is_2D: bool) -> void:
+ var camera_string: String
+ var pcam_string: String
+ var color: Color
+ var color_alpha: Color
+ var camera_icon: CompressedTexture2D
+ var pcam_icon: CompressedTexture2D
+
+ if is_2D:
+ camera_string = Constants.CAMERA_2D_NODE_NAME
+ pcam_string = Constants.PCAM_2D_NODE_NAME
+ color = Constants.COLOR_2D
+ camera_icon = _camera_2d_icon
+ pcam_icon = _pcam_2D_icon
+ else:
+ camera_string = Constants.CAMERA_3D_NODE_NAME
+ pcam_string = Constants.PCAM_3D_NODE_NAME
+ color = Constants.COLOR_3D
+ camera_icon = _camera_3d_icon
+ pcam_icon = _pcam_3D_icon
+
+ if camera:
+# Has Camera
+ if camera.get_children().size() > 0:
+ for cam_child in camera.get_children():
+ if cam_child is PhantomCameraHost:
+ pcam_host = cam_child
+
+ if pcam_host:
+ if PhantomCameraManager.get_phantom_camera_2ds() or PhantomCameraManager.get_phantom_camera_3ds():
+ # Pcam exists in tree
+ _set_viewfinder(root, true)
+# if pcam_host.get_active_pcam().get_get_follow_mode():
+# _on_dead_zone_changed()
+
+ _set_viewfinder_state()
+
+ %NoSupportMsg.set_visible(false)
+
+ else:
+# No PCam in scene
+ _update_button(pcam_string, pcam_icon, color)
+ _set_empty_viewfinder_state(pcam_string, pcam_icon)
+ else:
+# No PCamHost in scene
+ _update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
+ _set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
+ else:
+# No PCamHost in scene
+ _update_button(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon, Constants.PCAM_HOST_COLOR)
+ _set_empty_viewfinder_state(Constants.PCAM_HOST_NODE_NAME, _pcam_host_icon)
+ else:
+# No Camera
+ _update_button(camera_string, camera_icon, color)
+ _set_empty_viewfinder_state(camera_string, camera_icon)
+
+
+func _update_button(text: String, icon: CompressedTexture2D, color: Color) -> void:
+ _add_node_button_text.set_text("[center]Add [img=32]" + icon.resource_path + "[/img] [b]"+ text + "[/b][/center]");
+ var button_theme_hover: StyleBoxFlat = _add_node_button.get_theme_stylebox("hover")
+ button_theme_hover.border_color = color
+ _add_node_button.add_theme_stylebox_override("hover", button_theme_hover)
+
+
+func _set_viewfinder_state() -> void:
+ _empty_state_control.set_visible(false)
+
+ _framed_viewfinder.set_visible(true)
+
+ if is_instance_valid(_active_pcam):
+ if _active_pcam.get_follow_mode() == _active_pcam.FollowMode.FRAMED:
+ _dead_zone_h_box_container.set_visible(true)
+ target_point.set_visible(true)
+ else:
+ _dead_zone_h_box_container.set_visible(false)
+ target_point.set_visible(false)
+
+
+func _set_empty_viewfinder_state(text: String, icon: CompressedTexture2D) -> void:
+ _framed_viewfinder.set_visible(false)
+ target_point.set_visible(false)
+
+ _empty_state_control.set_visible(true)
+ _empty_state_icon.set_texture(icon)
+ if icon == _no_open_scene_icon:
+ _empty_state_text.set_text("[center]No " + text + "[/center]")
+ else:
+ _empty_state_text.set_text("[center]No [b]" + text + "[/b] in scene[/center]")
+
+ if _add_node_button.pressed.is_connected(_add_node):
+ _add_node_button.pressed.disconnect(_add_node)
+
+ _add_node_button.pressed.connect(_add_node.bind(text))
+
+
+func _add_node(node_type: String) -> void:
+ var root: Node = EditorInterface.get_edited_scene_root()
+
+ match node_type:
+ _no_open_scene_string:
+ pass
+ Constants.CAMERA_2D_NODE_NAME:
+ var camera: Camera2D = Camera2D.new()
+ _instantiate_node(root, camera, Constants.CAMERA_2D_NODE_NAME)
+ Constants.CAMERA_3D_NODE_NAME:
+ var camera: Camera3D = Camera3D.new()
+ _instantiate_node(root, camera, Constants.CAMERA_3D_NODE_NAME)
+ Constants.PCAM_HOST_NODE_NAME:
+ var pcam_host: PhantomCameraHost = PhantomCameraHost.new()
+ pcam_host.set_name(Constants.PCAM_HOST_NODE_NAME)
+ if _is_2d:
+# get_tree().get_edited_scene_root().get_viewport().get_camera_2d().add_child(pcam_host)
+ _get_camera_2d().add_child(pcam_host)
+ pcam_host.set_owner(get_tree().get_edited_scene_root())
+ else:
+# var pcam_3D := get_tree().get_edited_scene_root().get_viewport().get_camera_3d()
+ get_tree().get_edited_scene_root().get_viewport().get_camera_3d().add_child(pcam_host)
+ pcam_host.set_owner(get_tree().get_edited_scene_root())
+ Constants.PCAM_2D_NODE_NAME:
+ var pcam_2D: PhantomCamera2D = PhantomCamera2D.new()
+ _instantiate_node(root, pcam_2D, Constants.PCAM_2D_NODE_NAME)
+ Constants.PCAM_3D_NODE_NAME:
+ var pcam_3D: PhantomCamera3D = PhantomCamera3D.new()
+ _instantiate_node(root, pcam_3D, Constants.PCAM_3D_NODE_NAME)
+
+
+func _instantiate_node(root: Node, node: Node, name: String) -> void:
+ node.set_name(name)
+ root.add_child(node)
+ node.set_owner(get_tree().get_edited_scene_root())
+
+
+func _set_viewfinder(root: Node, editor: bool) -> void:
+ pcam_host_group = PhantomCameraManager.get_phantom_camera_hosts()
+ if pcam_host_group.size() != 0:
+ if pcam_host_group.size() == 1:
+ var pcam_host: PhantomCameraHost = pcam_host_group[0]
+ if _is_2d:
+ _selected_camera = pcam_host.camera_2d
+ _active_pcam = pcam_host.get_active_pcam() as PhantomCamera2D
+ if editor:
+ var camera_2d_rid: RID = _selected_camera.get_canvas()
+ sub_viewport.disable_3d = true
+ _camera_2d.zoom = pcam_host.camera_2d.zoom
+ _camera_2d.offset = pcam_host.camera_2d.offset
+ _camera_2d.ignore_rotation = pcam_host.camera_2d.ignore_rotation
+
+ sub_viewport.world_2d = pcam_host.camera_2d.get_world_2d()
+ sub_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
+ sub_viewport.render_target_clear_mode = SubViewport.CLEAR_MODE_ALWAYS
+ sub_viewport.size_2d_override_stretch = true
+ else:
+ _selected_camera = pcam_host.camera_3d
+ _active_pcam = pcam_host.get_active_pcam() as PhantomCamera3D
+ if editor:
+ var camera_3d_rid: RID = _selected_camera.get_camera_rid()
+ sub_viewport.disable_3d = false
+ sub_viewport.world_3d = pcam_host.camera_3d.get_world_3d()
+ RenderingServer.viewport_attach_camera(sub_viewport.get_viewport_rid(), camera_3d_rid)
+
+ if _selected_camera.keep_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+ aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_HEIGHT_CONTROLS_WIDTH)
+ else:
+ aspect_ratio_container.set_stretch_mode(AspectRatioContainer.STRETCH_WIDTH_CONTROLS_HEIGHT)
+
+ _on_dead_zone_changed()
+ set_process(true)
+
+ if not pcam_host.update_editor_viewfinder.is_connected(_on_update_editor_viewfinder):
+ pcam_host.update_editor_viewfinder.connect(_on_update_editor_viewfinder.bind(pcam_host))
+
+ if not aspect_ratio_container.resized.is_connected(_resized):
+ aspect_ratio_container.resized.connect(_resized)
+
+ if not _active_pcam.dead_zone_changed.is_connected(_on_dead_zone_changed):
+ _active_pcam.dead_zone_changed.connect(_on_dead_zone_changed)
+
+
+func _resized() -> void:
+ _on_dead_zone_changed()
+
+
+func _on_dead_zone_changed() -> void:
+ if not is_instance_valid(_active_pcam): return
+ if not _active_pcam.follow_mode == _active_pcam.FollowMode.FRAMED: return
+
+ # Waits until the camera_viewport_panel has been resized when launching the game
+ if camera_viewport_panel.size.x == 0:
+ await camera_viewport_panel.resized
+
+ #print(_active_pcam.get_pcam_host_owner())
+ if is_instance_valid(_active_pcam.get_pcam_host_owner()):
+ pcam_host = _active_pcam.get_pcam_host_owner()
+ if not _active_pcam == pcam_host.get_active_pcam():
+ _active_pcam == pcam_host.get_active_pcam()
+ print("Active pcam in viewfinder: ", _active_pcam)
+
+ var dead_zone_width: float = _active_pcam.dead_zone_width * camera_viewport_panel.size.x
+ var dead_zone_height: float = _active_pcam.dead_zone_height * camera_viewport_panel.size.y
+ dead_zone_center_hbox.set_custom_minimum_size(Vector2(dead_zone_width, 0))
+ dead_zone_center_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+ dead_zone_left_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+ dead_zone_right_center_panel.set_custom_minimum_size(Vector2(0, dead_zone_height))
+
+ min_horizontal = 0.5 - _active_pcam.dead_zone_width / 2
+ max_horizontal = 0.5 + _active_pcam.dead_zone_width / 2
+ min_vertical = 0.5 - _active_pcam.dead_zone_height / 2
+ max_vertical = 0.5 + _active_pcam.dead_zone_height / 2
+
+
+####################
+## Priority Override
+####################
+func _on_update_editor_viewfinder(pcam_host: PhantomCameraHost) -> void:
+ if pcam_host.get_active_pcam().priority_override:
+ _active_pcam = pcam_host.get_active_pcam()
+ _priority_override_button.set_visible(true)
+ _priority_override_name_label.set_text(_active_pcam.name)
+ _priority_override_button.set_tooltip_text(_active_pcam.name)
+ else:
+ _priority_override_button.set_visible(false)
+
+func _select_override_pcam() -> void:
+ EditorInterface.get_selection().clear()
+ EditorInterface.get_selection().add_node(_active_pcam)
+
+#endregion
+
+
+#region Public Functions
+
+func update_dead_zone() -> void:
+ _set_viewfinder(root_node, true)
+
+
+func scene_changed(scene_root: Node) -> void:
+ if not scene_root is Node2D and not scene_root is Node3D:
+ is_scene = false
+ _set_empty_viewfinder_state(_no_open_scene_string, _no_open_scene_icon)
+ _add_node_button.set_visible(false)
+
+#endregion
diff --git a/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd
new file mode 100644
index 0000000..4e3996e
--- /dev/null
+++ b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_2d.gd
@@ -0,0 +1,1300 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_2d.svg")
+class_name PhantomCamera2D
+extends Node2D
+
+## Controls a scene's [Camera2D] and applies logic to it.
+##
+## The scene's [param Camera2D] will follow the position of the
+## [param PhantomCamera2D] with the highest priority.
+## Each instance can have different positional and rotational logic applied
+## to them.
+
+#region Constants
+
+const _constants := preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+
+#region Signals
+
+## Emitted when the [param PhantomCamera2D] becomes active.
+signal became_active
+## Emitted when the [param PhantomCamera2D] becomes inactive.
+signal became_inactive
+
+## Emitted when [member follow_target] changes.
+signal follow_target_changed
+
+## Emitted when dead zones changes.[br]
+## [b]Note:[/b] Only applicable in [param Framed] [enum FollowMode].
+signal dead_zone_changed
+
+## Emitted when the [param Camera2D] starts to tween to another [param PhantomCamera2D].
+signal tween_started
+## Emitted when the [param Camera2D] is to tweening towards another [param PhantomCamera2D].
+signal is_tweening
+## Emitted when the tween is interrupted due to another [param PhantomCamera2D]
+## becoming active. The argument is the [param PhantomCamera2D] that interrupted
+## the tween.
+signal tween_interrupted(pcam_2d: PhantomCamera2D)
+## Emitted when the [param Camera2D] completes its tween to the
+## [param PhantomCamera2D].
+signal tween_completed
+
+#endregion
+
+#region Enums
+
+## Determines the positional logic for a given [param PCamPhantomCamera2D]
+## [br][br]
+## The different modes have different functionalities and purposes, so choosing
+## the correct one depends on what each [param PhantomCamera2D] is meant to do.
+enum FollowMode {
+ NONE = 0, ## Default - No follow logic is applied.
+ GLUED = 1, ## Sticks to its target.
+ SIMPLE = 2, ## Follows its target with an optional offset.
+ GROUP = 3, ## Follows multiple targets with option to dynamically reframe itself.
+ PATH = 4, ## Follows a target while being positionally confined to a [Path2D] node.
+ FRAMED = 5, ## Applies a dead zone on the frame and only follows its target when it tries to leave it.
+}
+
+## Determines how often an inactive [param PhantomCamera2D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera2D] are doing when idling to
+## improve performance.
+enum InactiveUpdateMode {
+ ALWAYS, ## Always updates the [param PhantomCamera2D], even when it's inactive.
+ NEVER, ## Never updates the [param PhantomCamera2D] when it's inactive. Reduces the amount of computational resources when inactive.
+# EXPONENTIALLY,
+}
+
+#endregion
+
+#region Variables
+
+var _is_active: bool = false
+
+## The [PhantomCameraHost] that owns this [param PhantomCamera2D].
+var pcam_host_owner: PhantomCameraHost = null:
+ set = set_pcam_host_owner,
+ get = get_pcam_host_owner
+
+## To quickly preview a [param PhantomCamera2D] without adjusting its
+## [member priority], this property allows the selected PCam to ignore the
+## Priority system altogether and forcefully become the active one. It's
+## partly designed to work within the Viewfinder, and will be disabled when
+## running a build export of the game.
+@export var priority_override: bool = false:
+ set(value):
+ if Engine.is_editor_hint() and _has_valid_pcam_owner():
+ if value == true:
+ priority_override = value
+ get_pcam_host_owner().pcam_priority_override(self)
+ else:
+ priority_override = value
+ get_pcam_host_owner().pcam_priority_updated(self)
+ get_pcam_host_owner().pcam_priority_override_disabled()
+ get:
+ return priority_override
+
+## It defines which [param PhantomCamera2D] a scene's [param Camera2D] should
+## be corresponding with and be attached to. This is decided by the PCam with
+## the highest [param Priority].
+## [br][br]
+## Changing [param Priority] will send an event to the scene's
+## [PhantomCameraHost], which will then determine whether if the
+## [param Priority] value is greater than or equal to the currently
+## highest [param PhantomCamera2D]'s in the scene. The [param PhantomCamera2D]
+## with the highest value will then reattach the [param Camera2D] accordingly.
+@export var priority: int = 0:
+ set = set_priority,
+ get = get_priority
+
+## Determines the positional logic for a given [param PhantomCamera2D].
+## The different modes have different functionalities and purposes, so
+## choosing the correct one depends on what each [param PhantomCamera2D]
+## is meant to do.
+@export var follow_mode: FollowMode = FollowMode.NONE:
+ set(value):
+ follow_mode = value
+
+ if value == FollowMode.FRAMED:
+ if _follow_framed_initial_set and follow_target:
+ _follow_framed_initial_set = false
+ dead_zone_changed.connect(_on_dead_zone_changed)
+ else:
+ if dead_zone_changed.is_connected(_on_dead_zone_changed):
+ dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ elif follow_mode == FollowMode.GROUP and follow_targets or follow_target:
+ _should_follow = true
+ notify_property_list_changed()
+ get:
+ return follow_mode
+
+
+## Determines which target should be followed.
+## The [param Camera2D] will follow the position of the Follow Target
+## based on the [member follow_mode] type and its parameters.
+@export var follow_target: Node2D = null:
+ set = set_follow_target,
+ get = get_follow_target
+var _should_follow: bool = false
+var _follow_framed_offset: Vector2 = Vector2.ZERO
+var _follow_target_physics_based: bool = false
+var _physics_interpolation_enabled = false # NOTE - Enable for Godot 4.3 and when PhysicsInterpolationMode bug is resolved
+
+### Defines the targets that the [param PhantomCamera2D] should be following.
+@export var follow_targets: Array[Node2D] = []:
+ set = set_follow_targets,
+ get = get_follow_targets
+var _has_multiple_follow_targets: bool = false
+
+
+## Determines the [Path2D] the [param PhantomCamera2D]
+## should be bound to.
+## The [param PhantomCamera2D] will follow the position of the
+## [member follow_target] while sticking to the closest point on this path.
+@export var follow_path: Path2D = null:
+ set = set_follow_path,
+ get = get_follow_path
+var _has_follow_path: bool = false
+
+## Applies a zoom level to the [param PhantomCamera2D], which effectively
+## overrides the [param zoom] property of the [param Camera2D] node.
+@export var zoom: Vector2 = Vector2.ONE:
+ set = set_zoom,
+ get = get_zoom
+
+## If enabled, will snap the [param Camera2D] to whole pixels as it moves.
+## [br][br]
+## This should be particularly useful in pixel art projects,
+## where assets should always be aligned to the monitor's pixels to avoid
+## unintended stretching.
+@export var snap_to_pixel: bool = false:
+ set = set_snap_to_pixel,
+ get = get_snap_to_pixel
+
+## Enables a preview of what the [PhantomCamera2D] will see in the
+## scene. It works identically to how a [param Camera2D] shows which area
+## will be visible during runtime. Likewise, this too will be affected by the
+## [member zoom] property and the [param viewport_width] and
+## [param Viewport Height] defined in the [param Project Settings].
+@export var frame_preview: bool = true:
+ set(value):
+ frame_preview = value
+ queue_redraw()
+ get:
+ return frame_preview
+
+## Defines how the [param PhantomCamera2D] transition between one another.
+## Changing the tween values for a given [param PhantomCamera2D]
+## determines how transitioning to that instance will look like.
+## This is a resource type that can be either used for one
+## [param PhantomCamera] or reused across multiple - both 2D and 3D.
+## By default, all [param PhantomCameras] will use a [param linear]
+## transition, [param easeInOut] ease with a [param 1s] duration.
+@export var tween_resource: PhantomCameraTween = PhantomCameraTween.new():
+ set = set_tween_resource,
+ get = get_tween_resource
+var _has_tweened: bool = false
+
+## If enabled, the moment a [param PhantomCamera3D] is instantiated into
+## a scene, and has the highest priority, it will perform its tween transition.
+## This is most obvious if a [param PhantomCamera3D] has a long duration and
+## is attached to a playable character that can be moved the moment a scene
+## is loaded. Disabling the [param tween_on_load] property will
+## disable this behaviour and skip the tweening entirely when instantiated.
+@export var tween_on_load: bool = true:
+ set = set_tween_on_load,
+ get = get_tween_on_load
+
+## Determines how often an inactive [param PhantomCamera2D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera2Ds] are doing when idling
+## to improve performance.
+@export var inactive_update_mode: InactiveUpdateMode = InactiveUpdateMode.ALWAYS
+
+@export_group("Follow Parameters")
+## Offsets the [member follow_target] position.
+@export var follow_offset: Vector2 = Vector2.ZERO:
+ set = set_follow_offset,
+ get = get_follow_offset
+
+## Applies a damping effect on the [param Camera2D]'s movement.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera movement.
+@export var follow_damping: bool = false:
+ set = set_follow_damping,
+ get = get_follow_damping
+
+## Defines the damping amount. The ideal range should be somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera movement.[br]
+## [b]Higher value[/b] = slower / heavier camera movement.
+@export var follow_damping_value: Vector2 = Vector2(0.1, 0.1):
+ set = set_follow_damping_value,
+ get = get_follow_damping_value
+var _velocity_ref: Vector2 = Vector2.ZERO # Stores and applies the velocity of the movement
+
+@export_subgroup("Follow Group")
+## Enables the [param PhantomCamera2D] to dynamically zoom in and out based on
+## the targets' distances between each other.
+## Once enabled, the [param Camera2D] will stay as zoomed in as possible,
+## limited by the [member auto_zoom_max] and start zooming out as the targets
+## move further apart, limited by the [member auto_zoom_min].
+## Note: Enabling this property hides and disables the [member zoom] property
+## as this effectively overrides that value.
+@export var auto_zoom: bool = false:
+ set = set_auto_zoom,
+ get = get_auto_zoom
+## Sets the param minimum zoom amount, in other words how far away the
+## [param Camera2D] can be from scene.[br][br]
+## This only works when [member auto_zoom] is enabled.
+@export var auto_zoom_min: float = 1:
+ set = set_auto_zoom_min,
+ get = get_auto_zoom_min
+
+## Sets the maximum zoom amount, in other words how close the [param Camera2D]
+## can move towards the scene.[br][br]
+## This only works when [member auto_zoom] is enabled.
+@export var auto_zoom_max: float = 5:
+ set = set_auto_zoom_max,
+ get = get_auto_zoom_max
+## Determines how close to the edges the targets are allowed to be.
+## This is useful to avoid targets being cut off at the edges of the screen.
+## [br][br]
+
+## The Vector4 parameter order goes: [param Left] - [param Top] - [param Right]
+## - [param Bottom].
+@export var auto_zoom_margin: Vector4 = Vector4.ZERO:
+ set = set_auto_zoom_margin,
+ get = get_auto_zoom_margin
+
+@export_subgroup("Dead Zones")
+## Defines the horizontal dead zone area. While the target is within it, the
+## [param PhantomCamera2D] will not move in the horizontal axis.
+## If the targeted node leaves the horizontal bounds, the
+## [param PhantomCamera2D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_width: float = 0:
+ set(value):
+ dead_zone_width = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_width
+
+## Defines the vertical dead zone area. While the target is within it, the
+## [param PhantomCamera2D] will not move in the vertical axis.
+## If the targeted node leaves the vertical bounds, the
+## [param PhantomCamera2D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_height: float = 0:
+ set(value):
+ dead_zone_height = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_height
+
+## Enables the [param dead zones] to be visible when running the game from the editor.
+## [br]
+## [param dead zones] will never be visible in build exports.
+@export var show_viewfinder_in_play: bool = false
+
+## Defines the position of the [member follow_target] within the viewport.[br]
+## This is only used for when [member follow_mode] is set to [param Framed].
+var viewport_position: Vector2
+var _follow_framed_initial_set: bool = false
+
+@export_group("Limit")
+
+## Shows the [param Camera2D]'s built-in limit border.[br]
+## The [param PhantomCamera2D] and [param Camera2D] can move around anywhere within it.
+@export var draw_limits: bool = false:
+ set(value):
+ _draw_limits = value
+ if Engine.is_editor_hint():
+ _draw_camera_2d_limit()
+ get:
+ return _draw_limits
+
+static var _draw_limits: bool
+
+var _limit_sides: Vector4i
+var _limit_sides_default: Vector4i = Vector4i(-10000000, -10000000, 10000000, 10000000)
+## Defines the left side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_left: int = -10000000:
+ set = set_limit_left,
+ get = get_limit_left
+## Defines the top side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_top: int = -10000000:
+ set = set_limit_top,
+ get = get_limit_top
+## Defines the right side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_right: int = 10000000:
+ set = set_limit_right,
+ get = get_limit_right
+## Defines the bottom side of the [param Camera2D] limit.
+## The camera will not be able to move past this point.
+@export var limit_bottom: int = 10000000:
+ set = set_limit_bottom,
+ get = get_limit_bottom
+
+## Allows for setting either a [TileMap] or [CollisionShape2D] node to
+## automatically apply a limit size instead of manually adjusting the Left,
+## Top, Right and Left properties.[br][br]
+## [b]TileMap[/b][br]
+## The Limit will update after the [TileSet] of the [TileMap] has changed.[br]
+## [b]Note:[/b] The limit size will only update after closing the TileMap editor
+## bottom panel.
+## [br][br]
+## [b]CollisionShape2D[/b][br]
+## The limit will update in realtime as the Shape2D changes its size.
+## Note: For performance reasons, resizing the [Shape2D] during runtime will not change the Limits sides.
+@export_node_path("TileMap", "CollisionShape2D") var limit_target = NodePath(""):
+ set = set_limit_target,
+ get = get_limit_target
+var _limit_node: Node2D
+## Applies an offset to the [TileMap] Limit or [Shape2D] Limit.
+## The values goes from [param Left], [param Top], [param Right]
+## and [param Bottom].
+@export var limit_margin: Vector4i:
+ set = set_limit_margin,
+ get = get_limit_margin
+#@export var limit_smoothed: bool = false: # TODO - Needs proper support
+ #set = set_limit_smoothing,
+ #get = get_limit_smoothing
+var _limit_inactive_pcam: bool
+
+#endregion
+
+
+func _validate_property(property: Dictionary) -> void:
+ ################
+ ## Follow Target
+ ################
+ if property.name == "follow_target":
+ if follow_mode == FollowMode.NONE or \
+ follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ elif property.name == "follow_path" and \
+ follow_mode != FollowMode.PATH:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+ ####################
+ ## Follow Parameters
+ ####################
+
+
+ if follow_mode == FollowMode.NONE:
+ match property.name:
+ "follow_offset", \
+ "follow_damping", \
+ "follow_damping_value":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_offset":
+ if follow_mode == FollowMode.PATH or \
+ follow_mode == FollowMode.GLUED:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_damping_value" and not follow_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Follow Group
+ ###############
+ if follow_mode != FollowMode.GROUP:
+ match property.name:
+ "follow_targets", \
+ "auto_zoom":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not auto_zoom:
+ match property.name:
+ "auto_zoom_min", \
+ "auto_zoom_max", \
+ "auto_zoom_margin":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ################
+ ## Follow Framed
+ ################
+ if not follow_mode == FollowMode.FRAMED:
+ match property.name:
+ "dead_zone_width", \
+ "dead_zone_height", \
+ "show_viewfinder_in_play":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ #######
+ ## Zoom
+ #######
+ if property.name == "zoom" and auto_zoom:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ########
+ ## Limit
+ ########
+ if is_instance_valid(_limit_node):
+ match property.name:
+ "limit_left", \
+ "limit_top", \
+ "limit_right", \
+ "limit_bottom":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "limit_margin" and not _limit_node:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ################
+ ## Frame Preview
+ ################
+ if property.name == "frame_preview" and _is_active:
+ property.usage |= PROPERTY_USAGE_READ_ONLY
+
+ notify_property_list_changed()
+
+#region Private Functions
+
+func _enter_tree() -> void:
+ PhantomCameraManager.pcam_added(self)
+ update_limit_all_sides()
+
+ if not PhantomCameraManager.get_phantom_camera_hosts().is_empty():
+ set_pcam_host_owner(PhantomCameraManager.get_phantom_camera_hosts()[0])
+
+
+func _exit_tree() -> void:
+ PhantomCameraManager.pcam_removed(self)
+
+ if _has_valid_pcam_owner():
+ get_pcam_host_owner().pcam_removed_from_scene(self)
+
+
+func _process(delta: float) -> void:
+ if _follow_target_physics_based: return
+ _process_logic(delta)
+
+
+func _physics_process(delta: float):
+ if not _follow_target_physics_based: return
+ _process_logic(delta)
+
+
+func _process_logic(delta: float) -> void:
+ if not _is_active:
+ match inactive_update_mode:
+ InactiveUpdateMode.NEVER: return
+ InactiveUpdateMode.ALWAYS:
+ # Only triggers if limit isn't default
+ if _limit_inactive_pcam:
+ global_position = _set_limit_clamp_position(global_position)
+# InactiveUpdateMode.EXPONENTIALLY:
+# TODO - Trigger positional updates less frequently as more Pcams gets added
+ _limit_checker()
+ if _should_follow:
+ _follow(delta)
+
+
+func _limit_checker() -> void:
+ ## TODO - Needs to see if this can be triggerd only from CollisionShape2D Transform changes
+ if Engine.is_editor_hint():
+ if draw_limits:
+ update_limit_all_sides()
+
+
+func _follow(delta: float) -> void:
+ var follow_position: Vector2
+
+ match follow_mode:
+ FollowMode.GLUED:
+ if follow_target:
+ follow_position = follow_target.global_position
+ FollowMode.SIMPLE:
+ if follow_target:
+ follow_position = _target_position_with_offset()
+ FollowMode.GROUP:
+ if follow_targets.size() == 1:
+ follow_position = follow_targets[0].global_position
+ elif _has_multiple_follow_targets and follow_targets.size() > 1:
+ var rect: Rect2 = Rect2(follow_targets[0].global_position, Vector2.ZERO)
+ for node in follow_targets:
+ rect = rect.expand(node.global_position)
+ if auto_zoom:
+ rect = rect.grow_individual(
+ auto_zoom_margin.x,
+ auto_zoom_margin.y,
+ auto_zoom_margin.z,
+ auto_zoom_margin.w
+ )
+# else:
+# rect = rect.grow_individual(-80, 0, 0, 0)
+ if auto_zoom:
+ var screen_size: Vector2 = get_viewport_rect().size
+ if rect.size.x > rect.size.y * screen_size.aspect():
+ zoom = clamp(screen_size.x / rect.size.x, auto_zoom_min, auto_zoom_max) * Vector2.ONE
+ else:
+ zoom = clamp(screen_size.y / rect.size.y, auto_zoom_min, auto_zoom_max) * Vector2.ONE
+ follow_position = rect.get_center()
+ FollowMode.PATH:
+ if follow_target and follow_path:
+ var path_position: Vector2 = follow_path.global_position
+
+ follow_position = \
+ follow_path.curve.get_closest_point(
+ _target_position_with_offset() - path_position
+ ) + path_position
+
+ FollowMode.FRAMED:
+ if follow_target:
+ if not Engine.is_editor_hint():
+ viewport_position = (get_follow_target().get_global_transform_with_canvas().get_origin() + follow_offset) / get_viewport_rect().size
+
+ if _get_framed_side_offset() != Vector2.ZERO:
+ var glo_pos: Vector2
+ var target_position: Vector2 = _target_position_with_offset() + _follow_framed_offset
+
+ if dead_zone_width == 0 || dead_zone_height == 0:
+ if dead_zone_width == 0 && dead_zone_height != 0:
+ follow_position = _target_position_with_offset()
+ elif dead_zone_width != 0 && dead_zone_height == 0:
+ glo_pos = _target_position_with_offset()
+ glo_pos.x += target_position.x - global_position.x
+ follow_position = glo_pos
+ else:
+ follow_position = _target_position_with_offset()
+ else:
+ follow_position = target_position
+ else:
+ _follow_framed_offset = global_position - _target_position_with_offset()
+ return
+ else:
+ follow_position = _target_position_with_offset()
+
+ _interpolate_position(follow_position, delta)
+
+
+func _set_velocity(index: int, value: float):
+ _velocity_ref[index] = value
+
+
+func _interpolate_position(target_position: Vector2, delta: float) -> void:
+ if _limit_inactive_pcam and not _has_tweened:
+ target_position = _set_limit_clamp_position(target_position)
+
+ if follow_damping:
+ for index in 2:
+ global_position[index] = \
+ _smooth_damp(
+ target_position[index],
+ global_position[index],
+ index,
+ _velocity_ref[index],
+ _set_velocity,
+ follow_damping_value[index],
+ delta
+ )
+ else:
+ global_position = target_position
+
+
+func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, delta: float) -> float:
+ damping_time = maxf(0.0001, damping_time)
+ var omega: float = 2 / damping_time
+ var x: float = omega * delta
+ var exponential: float = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x)
+ var diff: float = self_axis - target_axis
+ var _target_axis: float = target_axis
+
+ var max_change: float = INF * damping_time
+ diff = clampf(diff, -max_change, max_change)
+ target_axis = self_axis - diff
+
+ var temp: float = (current_velocity + omega * diff) * delta
+ set_velocity.call(index, (current_velocity - omega * temp) * exponential)
+ var output: float = target_axis + (diff + temp) * exponential
+
+ ## To prevent overshooting
+ if (_target_axis - self_axis > 0.0) == (output > _target_axis):
+ output = _target_axis
+ set_velocity.call(index, (output - _target_axis) / delta)
+
+ return output
+
+
+func _set_limit_clamp_position(value: Vector2) -> Vector2:
+ var camera_frame_rect_size: Vector2 = _camera_frame_rect().size
+ value.x = clampf(value.x, _limit_sides.x + camera_frame_rect_size.x / 2, _limit_sides.z - camera_frame_rect_size.x / 2)
+ value.y = clampf(value.y, _limit_sides.y + camera_frame_rect_size.y / 2, _limit_sides.w - camera_frame_rect_size.y / 2)
+ return value
+
+
+func _draw():
+ if not Engine.is_editor_hint(): return
+
+ if frame_preview and not _is_active:
+ var screen_size_width: int = ProjectSettings.get_setting("display/window/size/viewport_width")
+ var screen_size_height: int = ProjectSettings.get_setting("display/window/size/viewport_height")
+ var screen_size_zoom: Vector2 = Vector2(screen_size_width / get_zoom().x, screen_size_height / get_zoom().y)
+ draw_rect(_camera_frame_rect(), Color("3ab99a"), false, 2)
+
+
+func _camera_frame_rect() -> Rect2:
+ var screen_size_width: int = ProjectSettings.get_setting("display/window/size/viewport_width")
+ var screen_size_height: int = ProjectSettings.get_setting("display/window/size/viewport_height")
+ var screen_size_zoom: Vector2 = Vector2(screen_size_width / get_zoom().x, screen_size_height / get_zoom().y)
+
+ return Rect2(-screen_size_zoom / 2, screen_size_zoom)
+
+
+func _on_tile_map_changed() -> void:
+ update_limit_all_sides()
+
+
+func _target_position_with_offset() -> Vector2:
+ return follow_target.global_position + follow_offset
+
+
+func _on_dead_zone_changed() -> void:
+ set_global_position( _target_position_with_offset() )
+
+
+func _has_valid_pcam_owner() -> bool:
+ if not is_instance_valid(get_pcam_host_owner()): return false
+ if not is_instance_valid(get_pcam_host_owner().camera_2d): return false
+ return true
+
+
+func _get_framed_side_offset() -> Vector2:
+ var frame_out_bounds: Vector2
+
+ if viewport_position.x < 0.5 - dead_zone_width / 2:
+ # Is outside left edge
+ frame_out_bounds.x = -1
+
+ if viewport_position.y < 0.5 - dead_zone_height / 2:
+ # Is outside top edge
+ frame_out_bounds.y = 1
+
+ if viewport_position.x > 0.5 + dead_zone_width / 2:
+ # Is outside right edge
+ frame_out_bounds.x = 1
+
+ if viewport_position.y > 0.5001 + dead_zone_height / 2: # 0.501 to resolve an issue where the bottom vertical Dead Zone never becoming 0 when the Dead Zone Vertical parameter is set to 0
+ # Is outside bottom edge
+ frame_out_bounds.y = -1
+
+ return frame_out_bounds
+
+
+func _draw_camera_2d_limit() -> void:
+ if _has_valid_pcam_owner():
+ get_pcam_host_owner().camera_2d.set_limit_drawing_enabled(draw_limits)
+
+
+func _check_limit_is_not_default() -> void:
+ if _limit_sides == _limit_sides_default:
+ _limit_inactive_pcam = false
+ else:
+ _limit_inactive_pcam = true
+
+
+func _set_camera_2d_limit(side: int, limit: int) -> void:
+ if not _has_valid_pcam_owner(): return
+ if not _is_active: return
+ get_pcam_host_owner().camera_2d.set_limit(side, limit)
+
+#endregion
+
+
+#region Public Functions
+
+## Updates the limit sides based what has been set to define it
+## This should be automatic, but can be called manully if need be.
+func update_limit_all_sides() -> void:
+ var limit_rect: Rect2
+
+ if not is_instance_valid(_limit_node):
+ _limit_sides.x = limit_left
+ _limit_sides.y = limit_top
+ _limit_sides.z = limit_right
+ _limit_sides.w = limit_bottom
+ elif _limit_node is TileMap:
+ var tile_map: TileMap = _limit_node as TileMap
+ var tile_map_size: Vector2 = Vector2(tile_map.get_used_rect().size) * Vector2(tile_map.tile_set.tile_size) * tile_map.get_scale()
+ var tile_map_position: Vector2 = tile_map.global_position + Vector2(tile_map.get_used_rect().position) * Vector2(tile_map.tile_set.tile_size) * tile_map.get_scale()
+
+ ## Calculates the Rect2 based on the Tile Map position and size + margin
+ limit_rect = Rect2(
+ tile_map_position + Vector2(limit_margin.x, limit_margin.y),
+ tile_map_size - Vector2(limit_margin.x, limit_margin.y) - Vector2(limit_margin.z, limit_margin.w)
+ )
+
+ # Left
+ _limit_sides.x = roundi(limit_rect.position.x)
+ # Top
+ _limit_sides.y = roundi(limit_rect.position.y)
+ # Right
+ _limit_sides.z = roundi(limit_rect.position.x + limit_rect.size.x)
+ # Bottom
+ _limit_sides.w = roundi(limit_rect.position.y + limit_rect.size.y)
+ elif _limit_node is CollisionShape2D:
+ var collision_shape_2d = _limit_node as CollisionShape2D
+
+ if not collision_shape_2d.get_shape(): return
+
+ var shape_2d: Shape2D = collision_shape_2d.get_shape()
+ var shape_2d_size: Vector2 = shape_2d.get_rect().size
+ var shape_2d_position: Vector2 = collision_shape_2d.global_position + Vector2(shape_2d.get_rect().position)
+
+ ## Calculates the Rect2 based on the Tile Map position and size
+ limit_rect = Rect2(shape_2d_position, shape_2d_size)
+
+ ## Calculates the Rect2 based on the Tile Map position and size + margin
+ limit_rect = Rect2(
+ limit_rect.position + Vector2(limit_margin.x, limit_margin.y),
+ limit_rect.size - Vector2(limit_margin.x, limit_margin.y) - Vector2(limit_margin.z, limit_margin.w)
+ )
+
+ # Left
+ _limit_sides.x = roundi(limit_rect.position.x)
+ # Top
+ _limit_sides.y = roundi(limit_rect.position.y)
+ # Right
+ _limit_sides.z = roundi(limit_rect.position.x + limit_rect.size.x)
+ # Bottom
+ _limit_sides.w = roundi(limit_rect.position.y + limit_rect.size.y)
+
+ _check_limit_is_not_default()
+
+ if _is_active and _has_valid_pcam_owner():
+ _set_camera_2d_limit(SIDE_LEFT, _limit_sides.x)
+ _set_camera_2d_limit(SIDE_TOP, _limit_sides.y)
+ _set_camera_2d_limit(SIDE_RIGHT, _limit_sides.z)
+ _set_camera_2d_limit(SIDE_BOTTOM, _limit_sides.w)
+
+
+func reset_limit() -> void:
+ if not _has_valid_pcam_owner(): return
+ if not _is_active: return
+ get_pcam_host_owner().camera_2d.set_limit(SIDE_LEFT, _limit_sides_default.x)
+ get_pcam_host_owner().camera_2d.set_limit(SIDE_TOP, _limit_sides_default.y)
+ get_pcam_host_owner().camera_2d.set_limit(SIDE_RIGHT, _limit_sides_default.z)
+ get_pcam_host_owner().camera_2d.set_limit(SIDE_BOTTOM, _limit_sides_default.w)
+
+
+## Assigns the value of the [param has_tweened] property.
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_has_tweened(caller: Node, value: bool) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _has_tweened = value
+ else:
+ printerr("Can only be called PhantomCameraHost class")
+## Returns the current [param has_tweened] value.
+func get_has_tweened() -> bool:
+ return _has_tweened
+
+#endregion
+
+
+#region Setter & Getter Functions
+
+## Assigns the [param PhantomCamera2D] to a new [PhantomCameraHost].[br]
+## [b][color=yellow]Important:[/color][/b] This is currently restricted to
+## plugin internals. Proper support will be added in issue #26.
+func set_pcam_host_owner(value: PhantomCameraHost) -> void:
+ pcam_host_owner = value
+ if is_instance_valid(pcam_host_owner):
+ pcam_host_owner.pcam_added_to_scene(self)
+ #if value.size() == 1:
+# else:
+# for camera_host in camera_host_group:
+# print("Multiple PhantomCameraBases in scene")
+# print(pcam_host_group)
+# print(pcam.get_tree().get_nodes_in_group(PhantomCameraGroupNames.PHANTOM_CAMERA_HOST_GROUP_NAME))
+# multiple_pcam_host_group.append(camera_host)
+# return nullfunc assign_pcam_host() -> void:
+## Gets the current [PhantomCameraHost] this [param PhantomCamera2D] is
+## assigned to.
+func get_pcam_host_owner() -> PhantomCameraHost:
+ return pcam_host_owner
+
+
+## Assigns new Zoom value.
+func set_zoom(value: Vector2) -> void:
+ zoom = value
+ queue_redraw()
+
+## Gets current Zoom value.
+func get_zoom() -> Vector2:
+ return zoom
+
+
+## Assigns new Priority value.
+func set_priority(value: int) -> void:
+ priority = abs(value)
+ if _has_valid_pcam_owner():
+ get_pcam_host_owner().pcam_priority_updated(self)
+
+## Gets current Priority value.
+func get_priority() -> int:
+ return priority
+
+
+## Assigns a new PhantomCameraTween resource to the PhantomCamera2D
+func set_tween_resource(value: PhantomCameraTween) -> void:
+ tween_resource = value
+
+## Gets the PhantomCameraTween resource assigned to the PhantomCamera2D
+## Returns null if there's nothing assigned to it.
+func get_tween_resource() -> PhantomCameraTween:
+ return tween_resource
+
+
+## Assigns a new [param Tween Duration] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_duration(value: float) -> void:
+ tween_resource.duration = value
+
+## Gets the current [param Tween Duration] value inside the
+## [member tween_resource].[br]
+## The duration value is in seconds.
+func get_tween_duration() -> float:
+ return tween_resource.duration
+
+
+## Assigns a new [param Tween Transition] value inside the
+## [member tween_resource].
+func set_tween_transition(value: int) -> void:
+ tween_resource.transition = value
+
+## Gets the current [param Tween Transition] value inside the
+## [member tween_resource].
+func get_tween_transition() -> int:
+ return tween_resource.transition
+
+
+## Assigns a new [param Tween Ease] value inside the [member tween_resource].
+func set_tween_ease(value: int) -> void:
+ tween_resource.ease = value
+
+## Gets the current [param Tween Ease] value inside the [member tween_resource].
+func get_tween_ease() -> int:
+ return tween_resource.ease
+
+
+## Sets the [param PhantomCamera2D] active state.[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_is_active(node, value) -> void:
+ if node is PhantomCameraHost:
+ _is_active = value
+ else:
+ printerr("PCams can only be set from the PhantomCameraHost")
+
+## Gets current active state of the [param PhantomCamera2D].
+## If it returns true, it means the [param PhantomCamera2D] is what the
+## [param Camera2D] is currently following.
+func is_active() -> bool:
+ return _is_active
+
+
+## Enables or disables the [member tween_on_load].
+func set_tween_on_load(value: bool) -> void:
+ tween_on_load = value
+
+## Gets the current [member tween_on_load] value.
+func get_tween_on_load() -> bool:
+ return tween_on_load
+
+
+## Gets the current follow mode as an enum int based on [enum FollowMode].[br]
+## [b]Note:[/b] Setting [enum FollowMode] purposely not added.
+## A separate PCam should be used instead.
+func get_follow_mode() -> int:
+ return follow_mode
+
+
+## Assigns a new [Node2D] as the [member follow_target].
+func set_follow_target(value: Node2D) -> void:
+ if follow_target == value: return
+ follow_target = value
+ _follow_target_physics_based = false
+ if is_instance_valid(value):
+ _should_follow = true
+ _check_physics_body(value)
+ else:
+ _should_follow = false
+ follow_target_changed.emit()
+ notify_property_list_changed()
+
+## Erases the current [member follow_target].
+func erase_follow_target() -> void:
+ if follow_target == null: return
+ _should_follow = false
+ follow_target = null
+ _follow_target_physics_based = false
+ follow_target_changed.emit()
+
+## Gets the current [member follow_target].
+func get_follow_target() -> Node2D:
+ return follow_target
+
+
+## Assigns a new [Path2D] to the [member follow_path].
+func set_follow_path(value: Path2D) -> void:
+ follow_path = value
+
+## Erases the current [Path2D] from the [member follow_path] property.
+func erase_follow_path() -> void:
+ follow_path = null
+
+## Gets the current [Path2D] from the [member follow_path].
+func get_follow_path() -> Path2D:
+ return follow_path
+
+
+## Assigns a new [param follow_targets] array value.
+func set_follow_targets(value: Array[Node2D]) -> void:
+ if follow_targets == value: return
+
+ follow_targets = value
+
+ if follow_targets.is_empty():
+ _should_follow = false
+ _has_multiple_follow_targets = false
+ return
+
+ _follow_target_physics_based = false
+ var valid_instances: int = 0
+ for target in follow_targets:
+ if is_instance_valid(target):
+ _should_follow = true
+ valid_instances += 1
+
+ _check_physics_body(target)
+
+ if valid_instances > 1:
+ _has_multiple_follow_targets = true
+
+## Appends a single [Node2D] to [member follow_targets].
+func append_follow_targets(value: Node2D) -> void:
+ if not is_instance_valid(value):
+ printerr(value, " is not a valid Node2D instance.")
+ return
+ if not follow_targets.has(value):
+ follow_targets.append(value)
+ _should_follow = true
+ _has_multiple_follow_targets = true
+ _check_physics_body(value)
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Adds an Array of type [Node2D] to [member follow_targets].
+func append_follow_targets_array(value: Array[Node2D]) -> void:
+ for target in value:
+ if not is_instance_valid(target): continue
+ if not follow_targets.has(target):
+ follow_targets.append(target)
+ _should_follow = true
+ _check_physics_body(target)
+ if follow_targets.size() > 1:
+ _has_multiple_follow_targets = true
+ else:
+ printerr(value, " is already part of Follow Group")
+
+## Removes a [Node2D] from [member follow_targets] array.
+func erase_follow_targets(value: Node2D) -> void:
+ follow_targets.erase(value)
+ _follow_target_physics_based = false
+ for target in follow_targets:
+ _check_physics_body(target)
+ if follow_targets.size() < 2:
+ _has_multiple_follow_targets = false
+ if follow_targets.size() < 1:
+ _should_follow = false
+
+## Gets all [Node2D] from [member follow_targets] array.
+func get_follow_targets() -> Array[Node2D]:
+ return follow_targets
+
+
+func _check_physics_body(target: Node2D) -> void:
+ if target is PhysicsBody2D:
+ ## NOTE - Feature Toggle
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor < 3:
+ if ProjectSettings.get_setting("phantom_camera/tips/show_jitter_tips"):
+ print_rich("Following a [b]PhysicsBody2D[/b] node will likely result in jitter - on lower physics ticks in particular.")
+ print_rich("Once Godot 4.3 is released, will strongly recommend upgrading to that as it has built-in support for 2D Physics Interpolation.")
+ print_rich("Until then, try following the guide on the [url=https://phantom-camera.dev/support/faq#i-m-seeing-jitter-what-can-i-do]documentation site[/url] for better results.")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ return
+ ## NOTE - Only supported in Godot 4.3 or above
+ elif not ProjectSettings.get_setting("physics/common/physics_interpolation") and ProjectSettings.get_setting("phantom_camera/tips/show_jitter_tips"):
+ printerr("Physics Interpolation is disabled in the Project Settings, recommend enabling it to smooth out physics-based camera movement")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ _follow_target_physics_based = true
+
+
+## Assigns a new Vector2 for the Follow Target Offset property.
+func set_follow_offset(value: Vector2) -> void:
+ follow_offset = value
+
+## Gets the current Vector2 for the Follow Target Offset property.
+func get_follow_offset() -> Vector2:
+ return follow_offset
+
+
+## Enables or disables Follow Damping.
+func set_follow_damping(value: bool) -> void:
+ follow_damping = value
+ notify_property_list_changed()
+
+## Gets the current Follow Damping property.
+func get_follow_damping() -> bool:
+ return follow_damping
+
+
+## Assigns new Damping value.
+func set_follow_damping_value(value: Vector2) -> void:
+ ## TODO - Should be using @export_range once minimum version support is Godot 4.3
+ if value.x < 0: value.x = 0
+ elif value.y < 0: value.y = 0
+ follow_damping_value = value
+
+## Gets the current Follow Damping value.
+func get_follow_damping_value() -> Vector2:
+ return follow_damping_value
+
+
+## Enables or disables [member snap_to_pixel].
+func set_snap_to_pixel(value: bool) -> void:
+ snap_to_pixel = value
+
+## Gets the current [member snap_to_pixel] value.
+func get_snap_to_pixel() -> bool:
+ return snap_to_pixel
+
+
+## Returns true if the [param PhantomCamera2D] has more than one member in the
+## [follow_targets] array.
+func get_has_multiple_follow_targets() -> bool:
+ return _has_multiple_follow_targets
+
+
+## Enables or disables Auto zoom when using Group Follow.
+func set_auto_zoom(value: bool) -> void:
+ auto_zoom = value
+ notify_property_list_changed()
+
+## Gets Auto Zoom state.
+func get_auto_zoom() -> bool:
+ return auto_zoom
+
+
+## Assigns new Min Auto Zoom value.
+func set_auto_zoom_min(value: float) -> void:
+ auto_zoom_min = value
+
+## Gets Min Auto Zoom value.
+func get_auto_zoom_min() -> float:
+ return auto_zoom_min
+
+
+## Assigns new Max Auto Zoom value.
+func set_auto_zoom_max(value: float) -> void:
+ auto_zoom_max = value
+
+## Gets Max Auto Zoom value.
+func get_auto_zoom_max() -> float:
+ return auto_zoom_max
+
+
+## Assigns new Zoom Auto Margin value.
+func set_auto_zoom_margin(value: Vector4) -> void:
+ auto_zoom_margin = value
+
+## Gets Zoom Auto Margin value.
+func get_auto_zoom_margin() -> Vector4:
+ return auto_zoom_margin
+
+
+## Sets a limit side based on the side parameter.[br]
+## It's recommended to pass the [enum Side] enum as the sid parameter.
+func set_limit(side: int, value: int) -> void:
+ match side:
+ SIDE_LEFT: limit_left = value
+ SIDE_TOP: limit_top = value
+ SIDE_RIGHT: limit_right = value
+ SIDE_BOTTOM: limit_bottom = value
+ _: printerr("Not a valid Side.")
+
+## Gets the limit side
+func get_limit(value: int) -> int:
+ match value:
+ SIDE_LEFT: return limit_left
+ SIDE_TOP: return limit_top
+ SIDE_RIGHT: return limit_right
+ SIDE_BOTTOM: return limit_bottom
+ _:
+ printerr("Not a valid Side.")
+ return -1
+
+
+## Assign a the Camera2D Left Limit Side value.
+func set_limit_left(value: int) -> void:
+ _limit_target_exist_error()
+ limit_left = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Left Limit value.
+func get_limit_left() -> int:
+ return limit_left
+
+
+## Assign a the Camera2D Top Limit Side value.
+func set_limit_top(value: int) -> void:
+ _limit_target_exist_error()
+ limit_top = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Top Limit value.
+func get_limit_top() -> int:
+ return limit_top
+
+
+## Assign a the Camera2D Right Limit Side value.
+func set_limit_right(value: int) -> void:
+ _limit_target_exist_error()
+ limit_right = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Right Limit value.
+func get_limit_right() -> int:
+ return limit_right
+
+
+## Assign a the Camera2D Bottom Limit Side value.
+func set_limit_bottom(value: int) -> void:
+ _limit_target_exist_error()
+ limit_bottom = value
+ update_limit_all_sides()
+
+## Gets the Camera2D Bottom Limit value.
+func get_limit_bottom() -> int:
+ return limit_bottom
+
+
+func _limit_target_exist_error() -> void:
+ if not limit_target.is_empty():
+ printerr("Unable to set Limit Side due to Limit Target ", _limit_node.name, " being assigned")
+
+
+# Sets a [memeber limit_target] node.
+func set_limit_target(value: NodePath) -> void:
+ limit_target = value
+
+ # Waits for PCam2d's _ready() before trying to validate limit_node_path
+ if not is_node_ready(): await ready
+
+ # Removes signal from existing TileMap node
+ if is_instance_valid(get_node_or_null(value)):
+ var prev_limit_node: Node2D = _limit_node
+ var new_limit_node: Node2D = get_node(value)
+
+ if prev_limit_node is TileMap:
+ if prev_limit_node.changed.is_connected(_on_tile_map_changed):
+ prev_limit_node.changed.disconnect(_on_tile_map_changed)
+
+ if new_limit_node is TileMap:
+ if not new_limit_node.changed.is_connected(_on_tile_map_changed):
+ new_limit_node.changed.connect(_on_tile_map_changed)
+ elif new_limit_node is CollisionShape2D:
+ var col_shape: CollisionShape2D = get_node(value)
+
+ if col_shape.shape == null:
+ printerr("No Shape2D in: ", col_shape.name)
+ reset_limit()
+ limit_target = null
+ return
+ else:
+ printerr("Limit Target is not a TileMap or CollisionShape2D node")
+ return
+
+ elif value == NodePath(""):
+ reset_limit()
+ limit_target = null
+ else:
+ printerr("Limit Target cannot be found")
+ return
+
+ _limit_node = get_node_or_null(value)
+
+ notify_property_list_changed()
+ update_limit_all_sides()
+
+## Get [member limit_target] node.
+func get_limit_target() -> NodePath:
+ if not limit_target: # TODO - Fixes an spam error if if limit_taret is empty
+ return NodePath("")
+ else:
+ return limit_target
+
+
+## Set Tile Map Limit Margin.
+func set_limit_margin(value: Vector4i) -> void:
+ limit_margin = value
+ update_limit_all_sides()
+## Get Tile Map Limit Margin.
+func get_limit_margin() -> Vector4i:
+ return limit_margin
+
+
+### Enables or disables the Limit Smoothing beaviour.
+#func set_limit_smoothing(value: bool) -> void:
+ #limit_smoothed = value
+ #if is_active() and _has_valid_pcam_owner():
+ #get_pcam_host_owner().camera_2d.reset_smoothing()
+### Returns the Limit Smoothing beaviour.
+#func get_limit_smoothing() -> bool:
+ #return limit_smoothed
+
+
+## Sets [member inactive_update_mode] property.
+func set_inactive_update_mode(value: int) -> void:
+ inactive_update_mode = value
+
+## Gets [enum InactiveUpdateMode] value.
+func get_inactive_update_mode() -> int:
+ return inactive_update_mode
+
+
+func set_follow_target_physics_based(value: bool, caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _follow_target_physics_based = value
+ else:
+ printerr("set_follow_target_physics_based() is for internal use only.")
+func get_follow_target_physics_based() -> bool:
+ return _follow_target_physics_based
+
+
+func get_class() -> String:
+ return "PhantomCamera2D"
+
+
+func is_class(value) -> bool:
+ return value == "PhantomCamera2D"
+
+#endregion
diff --git a/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd
new file mode 100644
index 0000000..e5868a1
--- /dev/null
+++ b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_3d.gd
@@ -0,0 +1,1557 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_3d.svg")
+class_name PhantomCamera3D
+extends Node3D
+
+## Controls a scene's [Camera3D] and applies logic to it.
+##
+## The scene's [param Camera3D] will follow the position of the
+## [param PhantomCamera3D] with the highest priority.
+## Each instance can have different positional and rotational logic applied
+## to them.
+
+#region Constants
+
+const _constants = preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+
+#region Signals
+
+## Emitted when the [param PhantomCamera3D] becomes active.
+signal became_active
+## Emitted when the [param PhantomCamera3D] becomes inactive.
+signal became_inactive
+
+## Emitted when [member follow_target] changes.
+signal follow_target_changed
+
+## Emitted when [member look_at_target] changes.
+signal look_at_target_changed
+
+## Emitted when dead zones changes. [br]
+## [b]Note:[/b] Only applicable in [param Framed] [member FollowMode].
+signal dead_zone_changed
+
+## Emitted when the [param Camera3D] starts to tween to another
+## [param PhantomCamera3D].
+signal tween_started
+## Emitted when the [param Camera3D] is to tweening towards another
+## [param PhantomCamera3D].
+signal is_tweening
+## Emitted when the tween is interrupted due to another [param PhantomCamera3D]
+## becoming active. The argument is the [param PhantomCamera3D] that
+## interrupted the tween.
+signal tween_interrupted(pcam_3d: PhantomCamera3D)
+## Emitted when the [param Camera3D] completes its tween to the
+## [param PhantomCamera3D].
+signal tween_completed
+
+#endregion
+
+
+#region Enums
+
+## Determines the positional logic for a given [param PhantomCamera3D]
+## [br][br]
+## The different modes have different functionalities and purposes, so choosing
+## the correct one depends on what each [param PhantomCamera3D] is meant to do.
+enum FollowMode {
+ NONE = 0, ## Default - No follow logic is applied.
+ GLUED = 1, ## Sticks to its target.
+ SIMPLE = 2, ## Follows its target with an optional offset.
+ GROUP = 3, ## Follows multiple targets with option to dynamically reframe itself.
+ PATH = 4, ## Follows a target while being positionally confined to a [Path3D] node.
+ FRAMED = 5, ## Applies a dead zone on the frame and only follows its target when it tries to leave it.
+ THIRD_PERSON = 6, ## Applies a [SpringArm3D] node to the target's position and allows for rotating around it.
+}
+
+## Determines the rotational logic for a given [param PhantomCamera3D].[br][br]
+## The different modes has different functionalities and purposes, so
+## choosing the correct mode depends on what each [param PhantomCamera3D]
+## is meant to do.
+enum LookAtMode {
+ NONE = 0, ## Default - No Look At logic is applied.
+ MIMIC = 1, ## Copies its target's rotational value.
+ SIMPLE = 2, ## Looks at its target in a straight line.
+ GROUP = 3, ## Looks at the centre of its targets.
+}
+
+## Determines how often an inactive [param PhantomCamera3D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera3D] are doing when idling
+## to improve performance.
+enum InactiveUpdateMode {
+ ALWAYS, ## Always updates the [param PhantomCamera3D], even when it's inactive.
+ NEVER, ## Never updates the [param PhantomCamera3D] when it's inactive. Reduces the amount of computational resources when inactive.
+# EXPONENTIALLY,
+}
+
+#endregion
+
+
+#region Variables
+
+## The [PhantomCameraHost] that owns this [param PhantomCamera2D].
+var pcam_host_owner: PhantomCameraHost = null:
+ set = set_pcam_host_owner,
+ get = get_pcam_host_owner
+
+var _is_active: bool = false
+
+## To quickly preview a [param PhantomCamera3D] without adjusting its
+## [member Priority], this property allows the selected [param PhantomCamera3D]
+## to ignore the Priority system altogether and forcefully become the active
+## one. It's partly designed to work within the [param viewfinder], and will be
+## disabled when running a build export of the game.
+@export var priority_override: bool = false:
+ set(value):
+ if Engine.is_editor_hint() and _has_valid_pcam_owner():
+ if value == true:
+ priority_override = value
+ get_pcam_host_owner().pcam_priority_override(self)
+ else:
+ priority_override = value
+ get_pcam_host_owner().pcam_priority_updated(self)
+ get_pcam_host_owner().pcam_priority_override_disabled()
+ get:
+ return priority_override
+
+## It defines which [param PhantomCamera3D] a scene's [param Camera3D] should
+## be corresponding with and be attached to. This is decided by the
+## [param PhantomCamera3D] with the highest [param priority].
+## [br][br]
+## Changing [param priority] will send an event to the scene's
+## [PhantomCameraHost], which will then determine whether if the
+## [param priority] value is greater than or equal to the currently
+## highest [param PhantomCamera3D]'s in the scene. The
+## [param PhantomCamera3D] with the highest value will then reattach the
+## Camera accordingly.
+@export var priority: int = 0:
+ set = set_priority,
+ get = get_priority
+
+## Determines the positional logic for a given [param PhantomCamera3D].
+## The different modes have different functionalities and purposes, so
+## choosing the correct one depends on what each [param PhantomCamera3D]
+## is meant to do.
+@export var follow_mode: FollowMode = FollowMode.NONE:
+ set(value):
+ follow_mode = value
+
+ if value == FollowMode.FRAMED:
+ if _follow_framed_initial_set and follow_target:
+ _follow_framed_initial_set = false
+ dead_zone_changed.connect(_on_dead_zone_changed)
+ else:
+ if dead_zone_changed.is_connected(_on_dead_zone_changed):
+ dead_zone_changed.disconnect(_on_dead_zone_changed)
+
+ if follow_mode == FollowMode.NONE:
+ _should_follow = false
+ elif follow_mode == FollowMode.GROUP and follow_targets or follow_target:
+ _should_follow = true
+
+ notify_property_list_changed()
+ get:
+ return follow_mode
+
+
+## Determines which target should be followed.
+## The [param Camera3D] will follow the position of the Follow Target based on
+## the [member follow_mode] type and its parameters.
+@export var follow_target: Node3D = null:
+ set = set_follow_target,
+ get = get_follow_target
+var _should_follow: bool = false
+var _follow_target_physics_based: bool = false
+var _physics_interpolation_enabled = false ## TOOD - Should be anbled once toggling physics_interpolation_mode ON, when previously OFF, works in 3D
+
+## Defines the targets that the [param PhantomCamera3D] should be following.
+@export var follow_targets: Array[Node3D] = []:
+ set = set_follow_targets,
+ get = get_follow_targets
+var _has_multiple_follow_targets: bool = false
+
+
+## Determines the [Path3D] node the [param PhantomCamera3D]
+## should be bound to.
+## The [param PhantomCamera3D] will follow the position of the
+## [member follow_target] while sticking to the closest point on this path.
+@export var follow_path: Path3D = null:
+ set = set_follow_path,
+ get = get_follow_path
+
+
+## Determines the rotational logic for a given [param PhantomCamera3D].
+## The different modes has different functionalities and purposes,
+## so choosing the correct mode depends on what each
+## [param PhantomCamera3D] is meant to do.
+@export var look_at_mode: LookAtMode = LookAtMode.NONE:
+ set(value):
+ look_at_mode = value
+ if look_at_target is Node3D:
+ _should_look_at = true
+
+ if look_at_mode == LookAtMode.NONE:
+ _should_look_at = false
+ elif look_at_mode == LookAtMode.GROUP and look_at_targets or look_at_target:
+ _should_look_at = true
+
+ notify_property_list_changed()
+ get:
+ return look_at_mode
+var _should_look_at: bool = false
+var _multiple_look_at_targets: bool = false
+
+## Determines which target should be looked at.
+## The [param PhantomCamera3D] will update its rotational value as the
+## target changes its position.
+@export var look_at_target: Node3D = null:
+ set = set_look_at_target,
+ get = get_look_at_target
+
+## Defines the targets that the camera should looking at.
+## It will be looking at the centre of all the assigned targets.
+@export var look_at_targets: Array[Node3D] = []:
+ set = set_look_at_targets,
+ get = get_look_at_targets
+var _valid_look_at_targets: Array[Node3D] = []
+
+## Defines how [param ]PhantomCamera3Ds] transition between one another.
+## Changing the tween values for a given [param PhantomCamera3D]
+## determines how transitioning to that instance will look like.
+## This is a resource type that can be either used for one
+## [param PhantomCamera] or reused across multiple - both 2D and 3D.
+## By default, all [param PhantomCameras] will use a [param linear]
+## transition, [param easeInOut] ease with a [param 1s] duration.
+@export var tween_resource: PhantomCameraTween = PhantomCameraTween.new():
+ set = set_tween_resource,
+ get = get_tween_resource
+var _has_tweened: bool = false
+
+## If enabled, the moment a [param PhantomCamera3D] is instantiated into
+## a scene, and has the highest priority, it will perform its tween transition.
+## This is most obvious if a [param PhantomCamera3D] has a long duration and
+## is attached to a playable character that can be moved the moment a scene
+## is loaded. Disabling the [param tween_on_load] property will
+## disable this behaviour and skip the tweening entirely when instantiated.
+@export var tween_on_load: bool = true:
+ set = set_tween_on_load,
+ get = get_tween_on_load
+
+## Determines how often an inactive [param PhantomCamera3D] should update
+## its positional and rotational values. This is meant to reduce the amount
+## of calculations inactive [param PhantomCamera3Ds] are doing when idling
+## to improve performance.
+@export var inactive_update_mode: InactiveUpdateMode = InactiveUpdateMode.ALWAYS:
+ set = set_inactive_update_mode,
+ get = get_inactive_update_mode
+
+
+## A resource type that allows for overriding the [param Camera3D] node's
+## properties.
+@export var camera_3d_resource: Camera3DResource = Camera3DResource.new():
+ set = set_camera_3d_resource,
+ get = get_camera_3d_resource
+
+@export_group("Follow Parameters")
+## Offsets the [member follow_target] position.
+@export var follow_offset: Vector3 = Vector3.ZERO:
+ set = set_follow_offset,
+ get = get_follow_offset
+
+## Applies a damping effect on the camera's movement.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera movement.
+@export var follow_damping: bool = false:
+ set = set_follow_damping,
+ get = get_follow_damping
+
+## Defines the damping amount. The ideal range should be somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera movement.[br]
+## [b]Higher value[/b] = slower / heavier camera movement.
+@export var follow_damping_value: Vector3 = Vector3(0.1, 0.1, 0.1):
+ set = set_follow_damping_value,
+ get = get_follow_damping_value
+var _follow_velocity_ref: Vector3 = Vector3.ZERO # Stores and applies the velocity of the movement
+
+## Sets a distance offset from the centre of the target's position.
+## The distance is applied to the [param PhantomCamera3D]'s local z axis.
+@export var follow_distance: float = 1:
+ set = set_follow_distance,
+ get = get_follow_distance
+
+## Enables the [param PhantomCamera3D] to automatically distance
+## itself as the [param follow targets] move further apart.[br]
+## It looks at the longest axis between the different targets and interpolates
+## the distance length between the [member auto_follow_distance_min] and
+## [member follow_group_distance] properties.[br][br]
+## Note: Enabling this property hides and disables the [member follow_distance]
+## property as this effectively overrides that property.
+@export var auto_follow_distance: bool = false:
+ set = set_auto_follow_distance,
+ get = get_auto_follow_distance
+
+## Sets the minimum distance between the Camera and centre of [AABB].
+## [br][br]
+## Note: This distance will only ever be reached when all the targets are in
+## the exact same [param Vector3] coordinate, which will very unlikely
+## happen, so adjust the value here accordingly.
+@export var auto_follow_distance_min: float = 1:
+ set = set_auto_follow_distance_min,
+ get = get_auto_follow_distance_min
+
+## Sets the maximum distance between the Camera and centre of [AABB].
+@export var auto_follow_distance_max: float = 5:
+ set = set_auto_follow_distance_max,
+ get = get_auto_follow_distance_max
+
+## Determines how fast the [member auto_follow_distance] moves between the
+## maximum and minimum distance. The higher the value, the sooner the
+## maximum distance is reached.[br][br]
+## This value should be based on the sizes of the [member auto_follow_distance_min]
+## and [member auto_follow_distance_max].[br]
+## E.g. if the value between the [member auto_follow_distance_min] and
+## [member auto_follow_distance_max] is small, consider keeping the number low
+## and vice versa.
+@export var auto_follow_distance_divisor: float = 10:
+ set = set_auto_follow_distance_divisor,
+ get = get_auto_follow_distance_divisor
+
+@export_subgroup("Dead Zones")
+## Defines the horizontal dead zone area. While the target is within it, the
+## [param PhantomCamera3D] will not move in the horizontal axis.
+## If the targeted node leaves the horizontal bounds, the
+## [param PhantomCamera3D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_width: float = 0:
+ set(value):
+ dead_zone_width = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_width
+
+## Defines the vertical dead zone area. While the target is within it, the
+## [param PhantomCamera3D] will not move in the vertical axis.
+## If the targeted node leaves the vertical bounds, the
+## [param PhantomCamera3D] will follow the target horizontally to keep
+## it within bounds.
+@export_range(0, 1) var dead_zone_height: float = 0:
+ set(value):
+ dead_zone_height = value
+ dead_zone_changed.emit()
+ get:
+ return dead_zone_height
+
+## Enables the dead zones to be visible when running the game from the editor.
+## Dead zones will never be visible in build exports.
+@export var show_viewfinder_in_play: bool = false
+
+## Defines the position of the [member follow_target] within the viewport.[br]
+## This is only used for when [member follow_mode] is set to [param Framed].
+var viewport_position: Vector2
+var _follow_framed_initial_set: bool = false
+var _follow_framed_offset: Vector3
+
+@export_subgroup("Spring Arm")
+var _follow_spring_arm: SpringArm3D
+
+## Defines the [member SpringArm3D.spring_length].
+@export var spring_length: float = 1:
+ set = set_spring_length,
+ get = get_spring_length
+
+## Defines the [member SpringArm3D.collision_mask] node's Collision Mask.
+@export_flags_3d_physics var collision_mask: int = 1:
+ set = set_collision_mask,
+ get = get_collision_mask
+
+## Defines the [member SpringArm3D.shape] node's Shape3D.
+@export var shape: Shape3D = null:
+ set = set_shape,
+ get = get_shape
+
+## Defines the [member SpringArm3D.margin] node's Margin.
+@export var margin: float = 0.01:
+ set = set_margin,
+ get = get_margin
+
+@export_group("Look At Parameters")
+## Offsets the target's [param Vector3] position that the
+## [param PhantomCamera3D] is looking at.
+@export var look_at_offset: Vector3 = Vector3.ZERO:
+ set = set_look_at_offset,
+ get = get_look_at_offset
+
+## Applies a damping effect on the camera's rotation.
+## Leading to heavier / slower camera movement as the targeted node moves around.
+## This is useful to avoid sharp and rapid camera rotation.
+@export var look_at_damping: bool = false:
+ set = set_look_at_damping,
+ get = get_look_at_damping
+
+## Defines the Rotational damping amount. The ideal range is typicall somewhere between 0-1.[br][br]
+## The damping amount can be specified in the individual axis.[br][br]
+## [b]Lower value[/b] = faster / sharper camera rotation.[br]
+## [b]Higher value[/b] = slower / heavier camera rotation.
+@export_range(0.0, 1.0, 0.001, "or_greater") var look_at_damping_value: float = 0.25:
+ set = set_look_at_damping_value,
+ get = get_look_at_damping_value
+
+var _current_rotation: Vector3
+
+#endregion
+
+
+#region Property Validator
+
+func _validate_property(property: Dictionary) -> void:
+ ################
+ ## Follow Target
+ ################
+ if property.name == "follow_target":
+ if follow_mode == FollowMode.NONE or \
+ follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_path" and \
+ follow_mode != FollowMode.PATH:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ####################
+ ## Follow Parameters
+ ####################
+
+ if follow_mode == FollowMode.NONE:
+ match property.name:
+ "follow_offset", \
+ "follow_damping", \
+ "follow_damping_value":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_offset":
+ if follow_mode == FollowMode.PATH or \
+ follow_mode == FollowMode.GLUED:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_damping_value" and not follow_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "follow_distance":
+ if not follow_mode == FollowMode.FRAMED:
+ if not follow_mode == FollowMode.GROUP or \
+ auto_follow_distance: \
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Group Follow
+ ###############
+ if property.name == "follow_targets" and \
+ not follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "auto_follow_distance" and \
+ not follow_mode == FollowMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if not auto_follow_distance:
+ match property.name:
+ "auto_follow_distance_min", \
+ "auto_follow_distance_max", \
+ "auto_follow_distance_divisor":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ###############
+ ## Framed Follow
+ ###############
+ if not follow_mode == FollowMode.FRAMED:
+ match property.name:
+ "dead_zone_width", \
+ "dead_zone_height", \
+ "show_viewfinder_in_play":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ######################
+ ## Third Person Follow
+ ######################
+ if not follow_mode == FollowMode.THIRD_PERSON:
+ match property.name:
+ "spring_length", \
+ "collision_mask", \
+ "shape", \
+ "margin":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ ##########
+ ## Look At
+ ##########
+ if look_at_mode == LookAtMode.NONE:
+ match property.name:
+ "look_at_target", \
+ "look_at_offset" , \
+ "look_at_damping", \
+ "look_at_damping_value":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+ elif look_at_mode == LookAtMode.GROUP:
+ match property.name:
+ "look_at_target":
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_target":
+ if look_at_mode == LookAtMode.NONE or \
+ look_at_mode == LookAtMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_targets" and \
+ not look_at_mode == LookAtMode.GROUP:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "look_at_damping_value" and \
+ not look_at_damping:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ notify_property_list_changed()
+#endregion
+
+#region Private Functions
+
+func _enter_tree() -> void:
+ PhantomCameraManager.pcam_added(self)
+
+ if not PhantomCameraManager.get_phantom_camera_hosts().is_empty():
+ set_pcam_host_owner(PhantomCameraManager.get_phantom_camera_hosts()[0])
+
+ #if not get_parent() is SpringArm3D:
+ #if look_at_target:
+ #_look_at_target_node = look_at_target
+ #elif look_at_targets:
+ #_look_at_group_nodes.clear()
+ #for path in look_at_targets:
+ #if not path.is_empty() and path:
+ #_should_look_at = true
+ #_has_look_at_targets = true
+ #_look_at_group_nodes.append(path)
+
+
+func _exit_tree() -> void:
+ PhantomCameraManager.pcam_removed(self)
+
+ if _has_valid_pcam_owner():
+ get_pcam_host_owner().pcam_removed_from_scene(self)
+
+
+
+func _ready():
+ if follow_mode == FollowMode.THIRD_PERSON:
+ if not Engine.is_editor_hint():
+ if not is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm = SpringArm3D.new()
+ _follow_spring_arm.top_level = true
+ _follow_spring_arm.rotation = global_rotation
+ _follow_spring_arm.position = _get_target_position_offset() if is_instance_valid(follow_target) else global_position
+ _follow_spring_arm.spring_length = spring_length
+ _follow_spring_arm.collision_mask = collision_mask
+ _follow_spring_arm.shape = shape
+ _follow_spring_arm.margin = margin
+ get_parent().add_child.call_deferred(_follow_spring_arm)
+ reparent.call_deferred(_follow_spring_arm)
+ if follow_mode == FollowMode.FRAMED:
+ if not Engine.is_editor_hint():
+ _follow_framed_offset = global_position - _get_target_position_offset()
+ _current_rotation = global_rotation
+
+
+func _process(delta: float) -> void:
+ if not _follow_target_physics_based:
+ _process_logic(delta)
+
+
+func _physics_process(delta: float):
+ if _follow_target_physics_based:
+ _process_logic(delta)
+
+
+func _process_logic(delta: float) -> void:
+ if not _is_active:
+ match inactive_update_mode:
+ InactiveUpdateMode.NEVER: return
+ # InactiveUpdateMode.EXPONENTIALLY:
+ # TODO - Trigger positional updates less frequently as more Pcams gets added
+ if _should_follow:
+ _follow(delta)
+ if _should_look_at:
+ _look_at() # TODO - Delta needs to be applied, pending Godot's 3D Physics Interpolation to be implemented
+
+
+func _follow(delta: float) -> void:
+ var follow_position: Vector3
+
+ var follow_target_node: Node3D = self
+
+ match follow_mode:
+ FollowMode.GLUED:
+ if follow_target:
+ follow_position = follow_target.global_position
+ FollowMode.SIMPLE:
+ if follow_target:
+ follow_position = _get_target_position_offset()
+ FollowMode.GROUP:
+ if follow_targets:
+ if follow_targets.size() == 1:
+ follow_position = \
+ follow_targets[0].global_position + \
+ follow_offset + \
+ get_transform().basis.z * \
+ Vector3(follow_distance, follow_distance, follow_distance)
+
+ elif follow_targets.size() > 1:
+ var bounds: AABB = AABB(follow_targets[0].global_position, Vector3.ZERO)
+ for node in follow_targets:
+ if is_instance_valid(node):
+ bounds = bounds.expand(node.global_position)
+
+ var distance: float
+ if auto_follow_distance:
+ distance = lerp(auto_follow_distance_min, auto_follow_distance_max, bounds.get_longest_axis_size() / auto_follow_distance_divisor)
+ distance = clamp(distance, auto_follow_distance_min, auto_follow_distance_max)
+ else:
+ distance = follow_distance
+
+ follow_position = \
+ bounds.get_center() + \
+ follow_offset + \
+ get_transform().basis.z * \
+ Vector3(distance, distance, distance)
+ FollowMode.PATH:
+ if follow_target and follow_path:
+ var path_position: Vector3 = follow_path.global_position
+ follow_position = \
+ follow_path.curve.get_closest_point(
+ follow_target.global_position - path_position
+ ) + path_position
+ FollowMode.FRAMED:
+ if follow_target:
+ if not Engine.is_editor_hint():
+ if not _is_active || get_pcam_host_owner().get_trigger_pcam_tween():
+ follow_position = _get_position_offset_distance()
+ _interpolate_position(follow_position, delta)
+ return
+
+ viewport_position = get_viewport().get_camera_3d().unproject_position(_get_target_position_offset())
+ var visible_rect_size: Vector2 = get_viewport().get_viewport().size
+ viewport_position = viewport_position / visible_rect_size
+ _current_rotation = global_rotation
+
+ if _current_rotation != global_rotation:
+ follow_position = _get_position_offset_distance()
+
+ if _get_framed_side_offset() != Vector2.ZERO:
+ var target_position: Vector3 = _get_target_position_offset() + _follow_framed_offset
+ var glo_pos: Vector3
+
+ if dead_zone_width == 0 || dead_zone_height == 0:
+ if dead_zone_width == 0 && dead_zone_height != 0:
+ glo_pos = _get_position_offset_distance()
+ glo_pos.z = target_position.z
+ follow_position = glo_pos
+ elif dead_zone_width != 0 && dead_zone_height == 0:
+ glo_pos = _get_position_offset_distance()
+ glo_pos.x = target_position.x
+ follow_position = glo_pos
+ else:
+ follow_position = _get_position_offset_distance()
+ else:
+ if _current_rotation != global_rotation:
+ var opposite: float = sin(-global_rotation.x) * follow_distance + _get_target_position_offset().y
+ glo_pos.y = _get_target_position_offset().y + opposite
+ glo_pos.z = sqrt(pow(follow_distance, 2) - pow(opposite, 2)) + _get_target_position_offset().z
+ glo_pos.x = global_position.x
+
+ follow_position = glo_pos
+ _current_rotation = global_rotation
+ else:
+ follow_position = target_position
+ else:
+ _follow_framed_offset = global_position - _get_target_position_offset()
+ _current_rotation = global_rotation
+ return
+ else:
+ follow_position = _get_position_offset_distance()
+ var unprojected_position: Vector2 = _get_raw_unprojected_position()
+ var viewport_width: float = get_viewport().size.x
+ var viewport_height: float = get_viewport().size.y
+ var camera_aspect: Camera3D.KeepAspect = get_viewport().get_camera_3d().keep_aspect
+ var visible_rect_size: Vector2 = get_viewport().get_viewport().size
+
+ unprojected_position = unprojected_position - visible_rect_size / 2
+ if camera_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+# Landscape View
+ var aspect_ratio_scale: float = viewport_width / viewport_height
+ unprojected_position.x = (unprojected_position.x / aspect_ratio_scale + 1) / 2
+ unprojected_position.y = (unprojected_position.y + 1) / 2
+ else:
+# Portrait View
+ var aspect_ratio_scale: float = viewport_height / viewport_width
+ unprojected_position.x = (unprojected_position.x + 1) / 2
+ unprojected_position.y = (unprojected_position.y / aspect_ratio_scale + 1) / 2
+
+ viewport_position = unprojected_position
+ FollowMode.THIRD_PERSON:
+ if follow_target:
+ if not Engine.is_editor_hint():
+ if is_instance_valid(follow_target) and is_instance_valid(_follow_spring_arm):
+ follow_position = _get_target_position_offset()
+ follow_target_node = _follow_spring_arm
+ else:
+ follow_position = _get_position_offset_distance()
+
+ _interpolate_position(follow_position, delta, follow_target_node)
+
+
+func _look_at() -> void:
+ match look_at_mode:
+ LookAtMode.MIMIC:
+ global_rotation = look_at_target.global_rotation
+ LookAtMode.SIMPLE:
+ _interpolate_rotation(look_at_target.global_position)
+ LookAtMode.GROUP:
+ if not _multiple_look_at_targets:
+ if look_at_targets.size() == 0: return
+ _interpolate_rotation(look_at_targets[0].global_position)
+ else:
+ var bounds: AABB = AABB(look_at_targets[0].global_position, Vector3.ZERO)
+ for node in look_at_targets:
+ bounds = bounds.expand(node.global_position)
+ _interpolate_rotation(bounds.get_center())
+
+
+func _get_target_position_offset() -> Vector3:
+ return follow_target.global_position + follow_offset
+
+
+func _get_position_offset_distance() -> Vector3:
+ return _get_target_position_offset() + \
+ get_transform().basis.z * Vector3(follow_distance, follow_distance, follow_distance)
+
+
+func _set_follow_velocity(index: int, value: float) -> void:
+ _follow_velocity_ref[index] = value
+func _interpolate_position(target_position: Vector3, delta: float, camera_target: Node3D = self) -> void:
+ if follow_damping:
+ for index in 3:
+ camera_target.global_position[index] = _smooth_damp(
+ target_position[index],
+ camera_target.global_position[index],
+ index,
+ _follow_velocity_ref[index],
+ _set_follow_velocity,
+ follow_damping_value[index]
+ )
+ else:
+ camera_target.global_position = target_position
+
+
+func _interpolate_rotation(target_trans: Vector3) -> void:
+ var direction: Vector3 = (target_trans - global_position + look_at_offset).normalized()
+ var target_basis: Basis = Basis().looking_at(direction)
+ var target_quat: Quaternion = target_basis.get_rotation_quaternion().normalized()
+ if look_at_damping:
+ var current_quat: Quaternion = quaternion.normalized()
+
+ var damping_time: float = max(0.0001, look_at_damping_value)
+ var t: float = min(1.0, get_process_delta_time() / damping_time)
+
+ var dot: float = current_quat.dot(target_quat)
+
+ if dot < 0.0:
+ target_quat = -target_quat
+ dot = -dot
+
+ dot = clampf(dot, -1.0, 1.0)
+
+ var theta: float = acos(dot) * t
+ var sin_theta: float = sin(theta)
+ var sin_theta_total: float = sin(acos(dot))
+
+ # Stop interpolating once sin_theta_total reaches a very low value or 0
+ if sin_theta_total < 0.00001:
+ return
+
+ var ratio_a: float = cos(theta) - dot * sin_theta / sin_theta_total
+ var ratio_b: float = sin_theta / sin_theta_total
+
+ quaternion = current_quat * ratio_a + target_quat * ratio_b
+ else:
+ quaternion = target_quat
+
+
+func _smooth_damp(target_axis: float, self_axis: float, index: int, current_velocity: float, set_velocity: Callable, damping_time: float, rot: bool = false) -> float:
+ damping_time = maxf(0.0001, damping_time)
+ var omega: float = 2 / damping_time
+ var delta: float = get_process_delta_time()
+ var x: float = omega * delta
+ var exponential: float = 1 / (1 + x + 0.48 * x * x + 0.235 * x * x * x)
+ var diff: float = self_axis - target_axis
+ var _target_axis: float = target_axis
+
+ var max_change: float = INF * damping_time
+ diff = clampf(diff, -max_change, max_change)
+ target_axis = self_axis - diff
+
+ var temp: float = (current_velocity + omega * diff) * delta
+ set_velocity.call(index, (current_velocity - omega * temp) * exponential)
+ var output: float = target_axis + (diff + temp) * exponential
+
+ ## To prevent overshooting
+ if (_target_axis - self_axis > 0.0) == (output > _target_axis):
+ output = _target_axis
+ set_velocity.call(index, (output - _target_axis) / delta)
+
+ return output
+
+
+func _get_raw_unprojected_position() -> Vector2:
+ return get_viewport().get_camera_3d().unproject_position(follow_target.global_position + follow_offset)
+
+
+func _on_dead_zone_changed() -> void:
+ global_position = _get_position_offset_distance()
+
+
+func _get_framed_side_offset() -> Vector2:
+ var frame_out_bounds: Vector2
+
+ if viewport_position.x < 0.5 - dead_zone_width / 2:
+ # Is outside left edge
+ frame_out_bounds.x = -1
+
+ if viewport_position.y < 0.5 - dead_zone_height / 2:
+ # Is outside top edge
+ frame_out_bounds.y = 1
+
+ if viewport_position.x > 0.5 + dead_zone_width / 2:
+ # Is outside right edge
+ frame_out_bounds.x = 1
+
+ if viewport_position.y > 0.5001 + dead_zone_height / 2: # 0.501 to resolve an issue where the bottom vertical Dead Zone never becoming 0 when the Dead Zone Vertical parameter is set to 0
+ # Is outside bottom edge
+ frame_out_bounds.y = -1
+
+ return frame_out_bounds
+
+func _set_layer(current_layers: int, layer_number: int, value: bool) -> int:
+ var mask: int = current_layers
+
+ # From https://github.com/godotengine/godot/blob/51991e20143a39e9ef0107163eaf283ca0a761ea/scene/3d/camera_3d.cpp#L638
+ if layer_number < 1 or layer_number > 20:
+ printerr("Render layer must be between 1 and 20.")
+ else:
+ if value:
+ mask |= 1 << (layer_number - 1)
+ else:
+ mask &= ~(1 << (layer_number - 1))
+
+ return mask
+
+func _has_valid_pcam_owner() -> bool:
+ if not is_instance_valid(get_pcam_host_owner()): return false
+ if not is_instance_valid(get_pcam_host_owner().camera_3d): return false
+ return true
+
+#endregion
+
+# TBD
+#func get_unprojected_position() -> Vector2:
+ #var unprojected_position: Vector2 = _get_raw_unprojected_position()
+ #var viewport_width: float = get_viewport().size.x
+ #var viewport_height: float = get_viewport().size.y
+ #var camera_aspect: Camera3D.KeepAspect = get_viewport().get_camera_3d().keep_aspect
+ #var visible_rect_size: Vector2 = get_viewport().size
+#
+ #unprojected_position = unprojected_position - visible_rect_size / 2
+ #if camera_aspect == Camera3D.KeepAspect.KEEP_HEIGHT:
+## print("Landscape View")
+ #var aspect_ratio_scale: float = viewport_width / viewport_height
+ #unprojected_position.x = (unprojected_position.x / aspect_ratio_scale + 1) / 2
+ #unprojected_position.y = (unprojected_position.y + 1) / 2
+ #else:
+## print("Portrait View")
+ #var aspect_ratio_scale: float = viewport_height / viewport_width
+ #unprojected_position.x = (unprojected_position.x + 1) / 2
+ #unprojected_position.y = (unprojected_position.y / aspect_ratio_scale + 1) / 2
+#
+ #return unprojected_position
+
+
+#region Setter & Getter Functions
+
+## Assigns the value of the [param has_tweened] property.[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_has_tweened(caller: Node, value: bool) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _has_tweened = value
+ else:
+ printerr("Can only be called PhantomCameraHost class")
+## Returns the current [param has_tweened] value.
+func get_has_tweened() -> bool:
+ return _has_tweened
+
+
+## Assigns the [param PhantomCamera3D] to a new [PhantomCameraHost].[br]
+## [b][color=yellow]Important:[/color][/b] This is currently restricted to
+## plugin internals. Proper support will be added in issue #26.
+func set_pcam_host_owner(value: PhantomCameraHost) -> void:
+ pcam_host_owner = value
+ if is_instance_valid(pcam_host_owner):
+ pcam_host_owner.pcam_added_to_scene(self)
+
+ #if value.size() == 1:
+# else:
+# for camera_host in camera_host_group:
+# print("Multiple PhantomCameraBases in scene")
+# print(pcam_host_group)
+# print(pcam.get_tree().get_nodes_in_group(PhantomCameraGroupNames.PHANTOM_CAMERA_HOST_GROUP_NAME))
+# multiple_pcam_host_group.append(camera_host)
+# return null
+## Sets a PCamHost to
+#func assign_pcam_host(value: PhantomCameraHost) -> void:
+ #pcam_host_owner = value
+## Gets the current [PhantomCameraHost] this [param PhantomCamera3D] is
+## assigned to.
+func get_pcam_host_owner() -> PhantomCameraHost:
+ return pcam_host_owner
+
+
+## Assigns new [member priority] value.
+func set_priority(value: int) -> void:
+ priority = abs(value) # TODO - Make any minus values be 0
+ if _has_valid_pcam_owner():
+ get_pcam_host_owner().pcam_priority_updated(self)
+## Gets current [param Priority] value.
+func get_priority() -> int:
+ return priority
+
+
+## Assigns a new [PhantomCameraTween] resource to the [param PhantomCamera3D].
+func set_tween_resource(value: PhantomCameraTween) -> void:
+ tween_resource = value
+## Gets the [param PhantomCameraTween] resource assigned to the [param PhantomCamera3D].
+## Returns null if there's nothing assigned to it.
+func get_tween_resource() -> PhantomCameraTween:
+ return tween_resource
+
+## Assigns a new [param Tween Duration] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_duration(value: float) -> void:
+ tween_resource.duration = value
+## Gets the current [param Tween] Duration value. The duration value is in
+## [param seconds].
+func get_tween_duration() -> float:
+ return tween_resource.duration
+
+## Assigns a new [param Tween Transition] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_transition(value: int) -> void:
+ tween_resource.transition = value
+## Gets the current [param Tween Transition] value.
+func get_tween_transition() -> int:
+ return tween_resource.transition
+
+## Assigns a new [param Tween Ease] to the [member tween_resource] value.[br]
+## The duration value is in seconds.
+func set_tween_ease(value: int) -> void:
+ tween_resource.ease = value
+## Gets the current [param Tween Ease] value.
+func get_tween_ease() -> int:
+ return tween_resource.ease
+
+## Sets the [param PhantomCamera3D] active state[br]
+## [b][color=yellow]Important:[/color][/b] This value can only be changed
+## from the [PhantomCameraHost] script.
+func set_is_active(node: Node, value: bool) -> void:
+ if node is PhantomCameraHost:
+ _is_active = value
+ else:
+ printerr("PCams can only be set from the PhantomCameraHost")
+## Gets current active state of the [param PhantomCamera3D].
+## If it returns true, it means the [param PhantomCamera3D] is what the
+## [param Camera3D] is currently following.
+func is_active() -> bool:
+ return _is_active
+
+
+## Enables or disables the [member tween_on_load].
+func set_tween_on_load(value: bool) -> void:
+ tween_on_load = value
+## Gets the current [member tween_on_load] value.
+func get_tween_on_load() -> bool:
+ return tween_on_load
+
+
+## Gets the current follow mode as an enum int based on [member FollowMode] enum.[br]
+## [b]Note:[/b] Setting [member follow_mode] has purposely not been added.
+## A separate [param PhantomCamera3D] instance should be used instead.
+func get_follow_mode() -> int:
+ return follow_mode
+
+
+## Assigns a new [Node3D] as the [member follow_target].
+func set_follow_target(value: Node3D) -> void:
+ if follow_target == value: return
+ follow_target = value
+
+ _follow_target_physics_based = false
+ if is_instance_valid(value):
+ _should_follow = true
+ _check_physics_body(value)
+ else:
+ _should_follow = false
+ follow_target_changed.emit()
+ notify_property_list_changed()
+## Removes the current [Node3D] [member follow_target].
+func erase_follow_target() -> void:
+ if follow_target == null: return
+ _follow_target_physics_based = false
+ _should_follow = false
+ follow_target = null
+ follow_target_changed.emit()
+## Gets the current Node3D target.
+func get_follow_target() -> Node3D:
+ return follow_target
+
+
+## Assigns a new [Path3D] to the [member follow_path] property.
+func set_follow_path(value: Path3D) -> void:
+ follow_path = value
+## Erases the current [Path3D] from [member follow_path] property.
+func erase_follow_path() -> void:
+ follow_path = null
+## Gets the current [Path3D] from the [member follow_path] property.
+func get_follow_path() -> Path3D:
+ return follow_path
+
+
+## Assigns a new [param follow_targets] array value.
+func set_follow_targets(value: Array[Node3D]) -> void:
+ if follow_targets == value: return
+
+ follow_targets = value
+
+ if follow_targets.is_empty():
+ _should_follow = false
+ _has_multiple_follow_targets = false
+ _follow_target_physics_based = false
+ return
+
+ var valid_instances: int
+ _follow_target_physics_based = false
+ for target in follow_targets:
+ if is_instance_valid(target):
+ _should_follow = true
+ valid_instances += 1
+
+ _check_physics_body(target)
+
+ if valid_instances > 1:
+ _has_multiple_follow_targets = true
+## Adds a single [Node3D] to [member follow_targets] array.
+func append_follow_targets(value: Node3D) -> void:
+ if not is_instance_valid(value):
+ printerr(value, " is not a valid instance")
+ return
+
+ if not follow_targets.has(value):
+ follow_targets.append(value)
+ _should_follow = true
+ _has_multiple_follow_targets = true
+ _check_physics_body(value)
+ else:
+ printerr(value, " is already part of Follow Group")
+## Adds an Array of type [Node3D] to [member follow_targets] array.
+func append_follow_targets_array(value: Array[Node3D]) -> void:
+ for target in value:
+ if not is_instance_valid(target): continue
+ if not follow_targets.has(target):
+ follow_targets.append(target)
+ _should_follow = true
+ _check_physics_body(target)
+ if follow_targets.size() > 1:
+ _has_multiple_follow_targets = true
+ else:
+ printerr(value, " is already part of Follow Group")
+## Removes [Node3D] from [member follow_targets].
+func erase_follow_targets(value: Node3D) -> void:
+ follow_targets.erase(value)
+ _follow_target_physics_based = false
+ for target in follow_targets:
+ _check_physics_body(target)
+
+ if follow_targets.size() < 2:
+ _has_multiple_follow_targets = false
+ if follow_targets.size() < 1:
+ _should_follow = false
+## Gets all [Node3D] from [follow_targets].
+func get_follow_targets() -> Array[Node3D]:
+ return follow_targets
+
+## Returns true if the [param PhantomCamera3D] has more than one member in the
+## [member follow_targets] array.
+func get_has_multiple_follow_targets() -> bool:
+ return _has_multiple_follow_targets
+
+func _check_physics_body(target: Node3D) -> void:
+ if target is PhysicsBody3D:
+ ## NOTE - Feature Toggle
+ #if Engine.get_version_info().major == 4 and \
+ #Engine.get_version_info().minor < XX:
+ if ProjectSettings.get_setting("phantom_camera/tips/show_jitter_tips"):
+ print_rich("Following or Looking at a [b]PhysicsBody3D[/b] node will likely result in jitter - on lower physics ticks in particular.")
+ print_rich("Will have proper support once 3D Physics Interpolation becomes part of the core Godot engine.")
+ print_rich("Until then, try following the guide on the [url=https://phantom-camera.dev/support/faq#i-m-seeing-jitter-what-can-i-do]documentation site[/url] for better results.")
+ print_rich("This tip can be disabled from within [code]Project Settings / Phantom Camera / Tips / Show Jitter Tips[/code]")
+ return
+ ## TODO - Enable once Godot supports 3D Physics Interpolation
+ #elif not ProjectSettings.get_setting("physics/common/physics_interpolation"):
+ #printerr("Physics Interpolation is disabled in the Project Settings, recommend enabling it to smooth out physics-based camera movement")
+ #_follow_target_physics_based = true
+
+
+## Assigns a new [param Vector3] for the [param follow_offset] property.
+func set_follow_offset(value: Vector3) -> void:
+ follow_offset = value
+
+## Gets the current [param Vector3] for the [param follow_offset] property.
+func get_follow_offset() -> Vector3:
+ return follow_offset
+
+
+## Enables or disables [member follow_damping].
+func set_follow_damping(value: bool) -> void:
+ follow_damping = value
+ notify_property_list_changed()
+
+## Gets the currents [member follow_damping] property.
+func get_follow_damping() -> bool:
+ return follow_damping
+
+
+## Assigns new [member follow_damping_value] value.
+func set_follow_damping_value(value: Vector3) -> void:
+ ## TODO - Should be using @export_range once minimum version support is Godot 4.3
+ if value.x < 0: value.x = 0
+ elif value.y < 0: value.y = 0
+ elif value.z < 0: value.z = 0
+ follow_damping_value = value
+
+## Gets the currents [member follow_damping_value] value.
+func get_follow_damping_value() -> Vector3:
+ return follow_damping_value
+
+
+## Assigns a new [member follow_distance] value.
+func set_follow_distance(value: float) -> void:
+ follow_distance = value
+
+## Gets [member follow_distance] value.
+func get_follow_distance() -> float:
+ return follow_distance
+
+
+## Enables or disables [member auto_follow_distance] when using Group Follow.
+func set_auto_follow_distance(value: bool) -> void:
+ auto_follow_distance = value
+ notify_property_list_changed()
+
+## Gets [member auto_follow_distance] state.
+func get_auto_follow_distance() -> bool:
+ return auto_follow_distance
+
+
+## Assigns new [member auto_follow_distance_min] value.
+func set_auto_follow_distance_min(value: float) -> void:
+ auto_follow_distance_min = value
+
+## Gets [member auto_follow_distance_min] value.
+func get_auto_follow_distance_min() -> float:
+ return auto_follow_distance_min
+
+
+## Assigns new [member auto_follow_distance_max] value.
+func set_auto_follow_distance_max(value: float) -> void:
+ auto_follow_distance_max = value
+## Gets [member auto_follow_distance_max] value.
+func get_auto_follow_distance_max() -> float:
+ return auto_follow_distance_max
+
+
+## Assigns new [member auto_follow_distance_divisor] value.
+func set_auto_follow_distance_divisor(value: float) -> void:
+ auto_follow_distance_divisor = value
+
+## Gets [member auto_follow_distance_divisor] value.
+func get_auto_follow_distance_divisor() -> float:
+ return auto_follow_distance_divisor
+
+
+## Assigns new rotation (in radians) value to [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func set_third_person_rotation(value: Vector3) -> void:
+ _follow_spring_arm.rotation = value
+
+## Gets the rotation value (in radians) from the [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func get_third_person_rotation() -> Vector3:
+ return _follow_spring_arm.rotation
+
+
+## Assigns new rotation (in degrees) value to [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func set_third_person_rotation_degrees(value: Vector3) -> void:
+ _follow_spring_arm.rotation_degrees = value
+
+## Gets the rotation value (in degrees) from the [SpringArm3D] for
+## [param ThirdPerson] [enum FollowMode].
+func get_third_person_rotation_degrees() -> Vector3:
+ return _follow_spring_arm.rotation_degrees
+
+
+## Assigns new [Quaternion] value to [SpringArm3D] for [param ThirdPerson]
+## [enum FollowMode].
+func set_third_person_quaternion(value: Quaternion) -> void:
+ _follow_spring_arm.quaternion = value
+
+## Gets the [Quaternion] value of the [SpringArm3D] for [param ThirdPerson]
+## [enum Follow mode].
+func get_third_person_quaternion() -> Quaternion:
+ return _follow_spring_arm.quaternion
+
+
+## Assigns a new ThirdPerson [member SpringArm3D.length] value.
+func set_spring_length(value: float) -> void:
+ follow_distance = value
+ if is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.spring_length = value
+
+## Gets the [member SpringArm3D.length]
+## from a [param ThirdPerson] [enum follow_mode] instance.
+func get_spring_length() -> float:
+ return follow_distance
+
+
+## Assigns a new [member collision_mask] to the [SpringArm3D] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_collision_mask(value: int) -> void:
+ collision_mask = value
+ if is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.collision_mask = collision_mask
+
+## Enables or disables a specific [member collision_mask] layer for the
+## [SpringArm3D] when [enum FollowMode] is set to [param ThirdPerson].
+func set_collision_mask_value(value: int, enabled: bool) -> void:
+ collision_mask = _set_layer(collision_mask, value, enabled)
+ if is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.collision_mask = collision_mask
+
+## Gets [member collision_mask] from the [SpringArm3D] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func get_collision_mask() -> int:
+ return collision_mask
+
+
+## Assigns a new [SpringArm3D.shape] when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_shape(value: Shape3D) -> void:
+ shape = value
+ if is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.shape = shape
+
+## Gets [param ThirdPerson] [member SpringArm3D.shape] value.
+func get_shape() -> Shape3D:
+ return shape
+
+
+## Assigns a new [member SpringArm3D.margin] value when [enum FollowMode]
+## is set to [param ThirdPerson].
+func set_margin(value: float) -> void:
+ margin = value
+ if is_instance_valid(_follow_spring_arm):
+ _follow_spring_arm.margin = margin
+
+## Gets the [SpringArm3D.margin] when [enum FollowMode] is set to
+## [param ThirdPerson].
+func get_margin() -> float:
+ return margin
+
+
+## Gets the current [member look_at_mode]. Value is based on [enum LookAtMode]
+## enum.[br]
+## Note: To set a new [member look_at_mode], a separate [param PhantomCamera3D] should
+## be used.
+func get_look_at_mode() -> int:
+ return look_at_mode
+
+
+## Assigns new [Node3D] as [member look_at_target].
+func set_look_at_target(value: Node3D) -> void:
+ look_at_target = value
+ _check_physics_body(value)
+ #_look_at_target_node = get_node_or_null(value)
+ look_at_target_changed
+ if is_instance_valid(look_at_target):
+ _should_look_at = true
+ else:
+ _should_look_at = false
+ notify_property_list_changed()
+
+## Gets current [Node3D] from [member look_at_target] property.
+func get_look_at_target():
+ return look_at_target
+
+
+## Sets an array of type [Node3D] to [member set_look_at_targets].
+func set_look_at_targets(value: Array[Node3D]) -> void:
+ if look_at_targets == value: return
+ look_at_targets = value
+
+ if look_at_mode != LookAtMode.GROUP: return
+
+ if look_at_targets.is_empty():
+ _should_look_at = false
+ _multiple_look_at_targets = false
+ else:
+ var valid_instances: int = 0
+ for target in look_at_targets:
+ if is_instance_valid(target):
+ valid_instances += 1
+ _should_look_at = true
+ _valid_look_at_targets.append(target)
+ _check_physics_body(target)
+
+ if valid_instances > 1:
+ _multiple_look_at_targets = true
+ elif valid_instances == 0:
+ _should_look_at = false
+ _multiple_look_at_targets = false
+ notify_property_list_changed()
+
+## Appends a [Node3D] to [member look_at_targets] array.
+func append_look_at_target(value: Node3D) -> void:
+ if not look_at_targets.has(value):
+ look_at_targets.append(value)
+ _valid_look_at_targets.append(value)
+ _check_physics_body(value)
+ if look_at_targets.size() > 1:
+ _multiple_look_at_targets = true
+ else:
+ printerr(value, " is already part of Look At Group")
+
+## Appends an array of type [Node3D] to [member look_at_targets] array.
+func append_look_at_targets_array(value: Array[NodePath]) -> void:
+ for val in value:
+ if not look_at_targets.has(get_node(val)):
+ var node: Node3D = get_node(val)
+ look_at_targets.append(node)
+ _valid_look_at_targets.append(node)
+ _check_physics_body(node)
+ if look_at_targets.size() > 1:
+ _multiple_look_at_targets = true
+ else:
+ printerr(val, " is already part of Look At Group")
+
+## Removes [Node3D] from [member look_at_targets] array.
+func erase_look_at_targets_member(value: Node3D) -> void:
+ look_at_targets.erase(value)
+ _valid_look_at_targets.erase(value)
+ _check_physics_body(value)
+ if look_at_targets.size() < 1:
+ _multiple_look_at_targets = false
+
+## Gets all the [Node3D] instances in [member look_at_targets].
+func get_look_at_targets() -> Array[Node3D]:
+ return look_at_targets
+
+
+## Assigns a new [Vector3] to the [member look_at_offset] value.
+func set_look_at_offset(value: Vector3) -> void:
+ look_at_offset = value
+
+## Gets the current [member look_at_offset] value.
+func get_look_at_offset() -> Vector3:
+ return look_at_offset
+
+
+## Enables or disables [member look_at_damping].
+func set_look_at_damping(value: bool) -> void:
+ look_at_damping = value
+ notify_property_list_changed()
+
+## Gets the currents [member look_at_damping] property.
+func get_look_at_damping() -> bool:
+ return look_at_damping
+
+
+## Assigns new [member look_at_damping_value] value.
+func set_look_at_damping_value(value: float) -> void:
+ look_at_damping_value = value
+
+## Gets the currents [member look_at_damping_value] value.
+func get_look_at_damping_value() -> float:
+ return look_at_damping_value
+
+
+## Sets [member inactive_update_mode] property.
+func set_inactive_update_mode(value: int) -> void:
+ inactive_update_mode = value
+
+## Gets [member inactive_update_mode] property.
+func get_inactive_update_mode() -> int:
+ return inactive_update_mode
+
+
+## Assigns a [Camera3DResource].
+func set_camera_3d_resource(value: Camera3DResource) -> void:
+ camera_3d_resource = value
+
+## Gets the [Camera3DResource]
+func get_camera_3d_resource() -> Camera3DResource:
+ return camera_3d_resource
+
+
+## Assigns a new [member Camera3D.cull_mask] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_cull_mask(value: int) -> void:
+ camera_3d_resource.cull_mask = value
+ if _is_active: get_pcam_host_owner().camera_3d.cull_mask = value
+
+## Enables or disables a specific [member Camera3D.cull_mask] layer.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_cull_mask_value(layer_number: int, value: bool) -> void:
+ var mask: int = _set_layer(get_cull_mask(), layer_number, value)
+ camera_3d_resource.cull_mask = mask
+ if _is_active: get_pcam_host_owner().camera_3d.cull_mask = mask
+
+## Gets the [member Camera3D.cull_mask] value assigned to the [Camera3DResource].
+func get_cull_mask() -> int:
+ return camera_3d_resource.cull_mask
+
+
+## Assigns a new [member Camera3D.h_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_h_offset(value: float) -> void:
+ camera_3d_resource.h_offset = value
+ if _is_active: get_pcam_host_owner().camera_3d.h_offset = value
+
+## Gets the [member Camera3D.h_offset] value assigned to the [param Camera3DResource].
+func get_h_offset() -> float:
+ return camera_3d_resource.h_offset
+
+
+## Assigns a new [Camera3D.v_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_v_offset(value: float) -> void:
+ camera_3d_resource.v_offset = value
+ if _is_active: get_pcam_host_owner().camera_3d.v_offset = value
+
+## Gets the [member Camera3D.v_offset] value assigned to the [param Camera3DResource].
+func get_v_offset() -> float:
+ return camera_3d_resource.v_offset
+
+
+## Assigns a new [Camera3D.projection] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_projection(value: int) -> void:
+ camera_3d_resource.projection = value
+ if _is_active: get_pcam_host_owner().camera_3d.projection = value
+
+## Gets the [member Camera3D.projection] value assigned to the [param Camera3DResource].
+func get_projection() -> int:
+ return camera_3d_resource.projection
+
+
+## Assigns a new [member Camera3D.fov] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_fov(value: float) -> void:
+ camera_3d_resource.fov = value
+ if _is_active: get_pcam_host_owner().camera_3d.fov = value
+
+## Gets the [member Camera3D.fov] value assigned to the [param Camera3DResource].
+func get_fov() -> float:
+ return camera_3d_resource.fov
+
+
+## Assigns a new [member Camera3D.size] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_size(value: float) -> void:
+ camera_3d_resource.size = value
+ if _is_active: get_pcam_host_owner().camera_3d.size = value
+
+## Gets the [member Camera3D.size] value assigned to the [param Camera3DResource].
+func get_size() -> float:
+ return camera_3d_resource.size
+
+
+## Assigns a new [member Camera3D.frustum_offset] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_frustum_offset(value: Vector2) -> void:
+ camera_3d_resource.frustum_offset = value
+ if _is_active: get_pcam_host_owner().camera_3d.frustum_offset = value
+
+## Gets the [member Camera3D.frustum_offset] value assigned to the [param Camera3DResource].
+func get_frustum_offset() -> Vector2:
+ return camera_3d_resource.frustum_offset
+
+
+## Assigns a new [member Camera3D.near] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_near(value: float) -> void:
+ camera_3d_resource.near = value
+ if _is_active: get_pcam_host_owner().camera_3d.near = value
+
+## Gets the [member Camera3D.near] value assigned to the [param Camera3DResource].
+func get_near() -> float:
+ return camera_3d_resource.near
+
+
+## Assigns a new [member Camera3D.far] value.[br]
+## [b]Note:[/b] This will override and make the [param Camera3DResource] unique to
+## this [param PhantomCamera3D].
+func set_far(value: float) -> void:
+ camera_3d_resource.far = value
+ if _is_active: get_pcam_host_owner().camera_3d.far = value
+
+## Gets the [member Camera3D.far] value assigned to the [param Camera3DResource].
+func get_far() -> float:
+ return camera_3d_resource.far
+
+
+func set_follow_target_physics_based(value: bool, caller: Node) -> void:
+ if is_instance_of(caller, PhantomCameraHost):
+ _follow_target_physics_based = value
+ else:
+ printerr("set_follow_target_physics_based is for internal use only.")
+
+func get_follow_target_physics_based() -> bool:
+ return _follow_target_physics_based
+
+
+func get_class() -> String:
+ return "PhantomCamera3D"
+
+
+func is_class(value) -> bool:
+ return value == "PhantomCamera3D"
+
+#endregion
diff --git a/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd
new file mode 100644
index 0000000..306a06f
--- /dev/null
+++ b/addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd
@@ -0,0 +1,28 @@
+@tool
+extends RefCounted
+
+#region Constants
+
+#const PhantomCameraHost: Script = preload("res://addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd")
+
+const CAMERA_2D_NODE_NAME: StringName = "Camera2D"
+const CAMERA_3D_NODE_NAME: StringName = "Camera3D"
+const PCAM_HOST_NODE_NAME: StringName = "PhantomCameraHost"
+const PCAM_2D_NODE_NAME: StringName = "PhantomCamera2D"
+const PCAM_3D_NODE_NAME: StringName = "PhantomCamera3D"
+const PCAM_HOST: StringName = "phantom_camera_host"
+
+const COLOR_2D: Color = Color("8DA5F3")
+const COLOR_3D: Color = Color("FC7F7F")
+const COLOR_PCAM: Color = Color("3AB99A")
+const COLOR_PCAM_33: Color = Color("3ab99a33")
+const PCAM_HOST_COLOR: Color = Color("E0E0E0")
+
+#endregion
+
+#region Group Names
+
+const PCAM_GROUP_NAME: StringName = "phantom_camera_group"
+const PCAM_HOST_GROUP_NAME: StringName = "phantom_camera_host_group"
+
+#endregion
diff --git a/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd b/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd
new file mode 100644
index 0000000..ca8c014
--- /dev/null
+++ b/addons/phantom_camera/scripts/phantom_camera_host/phantom_camera_host.gd
@@ -0,0 +1,697 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_host.svg")
+class_name PhantomCameraHost
+extends Node
+
+## Controls a scene's [Camera2D] (2D scenes) and [Camera3D] (3D scenes).
+##
+## All instantiated [param PhantomCameras] in a scene are assign to and managed by a
+## PhantomCameraHost. It is what determines which [param PhantomCamera] should
+## be active.
+
+#region Constants
+
+const _constants := preload("res://addons/phantom_camera/scripts/phantom_camera/phantom_camera_constants.gd")
+
+#endregion
+
+
+#region Signals
+
+## Updates the viewfinder [param dead zones] sizes.[br]
+## [b]Note:[/b] This is only being used in the editor viewfinder UI.
+signal update_editor_viewfinder
+
+#endregion
+
+
+#region Variables
+
+enum InterpolationMode {
+ AUTO = 0,
+ IDLE = 1,
+ PHYSICS = 2,
+}
+
+## TBD - For when Godot 4.3 becomes the minimum version
+#@export var interpolation_mode: InterpolationMode = InterpolationMode.AUTO:
+ #set = set_interpolation_mode,
+ #get = get_interpolation_mode
+
+
+## For 2D scenes, is the [Camera2D] instance the [param PhantomCameraHost] controls.
+var camera_2d: Camera2D = null
+## For 3D scenes, is the [Camera3D] instance the [param PhantomCameraHost] controls.
+var camera_3d = null ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+
+var _pcam_list: Array[Node] = []
+
+var _active_pcam_2d: PhantomCamera2D = null
+var _active_pcam_3d = null ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+var _active_pcam_priority: int = -1
+var _active_pcam_missing: bool = true
+var _active_pcam_has_damping: bool = false
+var _follow_target_physics_based: bool = false
+
+var _prev_active_pcam_2d_transform: Transform2D = Transform2D()
+var _prev_active_pcam_3d_transform: Transform3D = Transform3D()
+
+var _trigger_pcam_tween: bool = false
+var _tween_elapsed_time: float = 0
+var _tween_duration: float = 0
+
+var _multiple_pcam_hosts: bool = false
+
+var _is_child_of_camera: bool = false
+var _is_2D: bool = false
+
+
+var _viewfinder_node: Control = null
+var _viewfinder_needed_check: bool = true
+
+var _camera_zoom: Vector2 = Vector2.ONE
+
+#region Camera3DResource
+var _prev_cam_h_offset: float = 0
+var _cam_h_offset_changed: bool = false
+
+var _prev_cam_v_offset: float = 0
+var _cam_v_offset_changed: bool = false
+
+var _prev_cam_fov: float = 75
+var _cam_fov_changed: bool = false
+
+var _prev_cam_size: float = 1
+var _cam_size_changed: bool = false
+
+var _prev_cam_frustum_offset: Vector2 = Vector2.ZERO
+var _cam_frustum_offset_changed: bool = false
+
+var _prev_cam_near: float = 0.05
+var _cam_near_changed: bool = false
+
+var _prev_cam_far: float = 4000
+var _cam_far_changed: bool = false
+#endregion
+
+var _active_pcam_2d_glob_transform: Transform2D = Transform2D()
+var _active_pcam_3d_glob_transform: Transform3D = Transform3D()
+
+#endregion
+
+
+#region Private Functions
+
+## TBD - For when Godot 4.3 becomes a minimum version
+#func _validate_property(property: Dictionary) -> void:
+ #if property.name == "interpolation_mode" and get_parent() is Node3D:
+ #property.usage = PROPERTY_USAGE_NO_EDITOR
+
+
+func _get_configuration_warnings() -> PackedStringArray:
+ var parent = get_parent()
+
+ if _is_2D:
+ if not parent is Camera2D:
+ return ["Needs to be a child of a Camera2D in order to work."]
+ else:
+ return []
+ else:
+ if not parent.is_class("Camera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ return ["Needs to be a child of a Camera3D in order to work."]
+ else:
+ return []
+
+
+func _enter_tree() -> void:
+ var parent = get_parent()
+
+ if parent is Camera2D or parent.is_class("Camera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _is_child_of_camera = true
+ if parent is Camera2D:
+ _is_2D = true
+ camera_2d = parent
+ ## Force applies position smoothing to be disabled
+ ## This is to prevent overlap with the interpolation of the PCam2D.
+ camera_2d.set_position_smoothing_enabled(false)
+ else:
+ _is_2D = false
+ camera_3d = parent
+
+ PhantomCameraManager.pcam_host_added(self)
+# var already_multi_hosts: bool = multiple_pcam_hosts
+
+ _check_camera_host_amount()
+
+ if _multiple_pcam_hosts:
+ printerr(
+ "Only one PhantomCameraHost can exist in a scene",
+ "\n",
+ "Multiple PhantomCameraHosts will be supported in https://github.com/ramokz/phantom-camera/issues/26"
+ )
+ queue_free()
+
+ if _is_2D:
+ if not PhantomCameraManager.get_phantom_camera_2ds().is_empty():
+ for pcam in PhantomCameraManager.get_phantom_camera_2ds():
+ pcam_added_to_scene(pcam)
+ pcam.set_pcam_host_owner(self)
+ else:
+ if not PhantomCameraManager.get_phantom_camera_3ds().is_empty():
+ for pcam in PhantomCameraManager.get_phantom_camera_3ds():
+ pcam_added_to_scene(pcam)
+ pcam.set_pcam_host_owner(self)
+
+
+func _exit_tree() -> void:
+ PhantomCameraManager.pcam_host_removed(self)
+ _check_camera_host_amount()
+
+
+func _ready() -> void:
+ if not is_instance_valid(_active_pcam_2d) or is_instance_valid(_active_pcam_3d): return
+ if _is_2D:
+ _active_pcam_2d_glob_transform = _active_pcam_2d.get_global_transform()
+ else:
+ _active_pcam_3d_glob_transform = _active_pcam_3d.get_global_transform()
+
+
+func _check_camera_host_amount() -> void:
+ if PhantomCameraManager.get_phantom_camera_hosts().size() > 1:
+ _multiple_pcam_hosts = true
+ else:
+ _multiple_pcam_hosts = false
+
+
+func _assign_new_active_pcam(pcam: Node) -> void:
+ var no_previous_pcam: bool
+
+ if is_instance_valid(_active_pcam_2d) or is_instance_valid(_active_pcam_3d):
+ if _is_2D:
+ _prev_active_pcam_2d_transform = camera_2d.get_global_transform()
+ _active_pcam_2d.queue_redraw()
+ _active_pcam_2d.set_is_active(self, false)
+ _active_pcam_2d.became_inactive.emit()
+
+ if _trigger_pcam_tween:
+ _active_pcam_2d.tween_interrupted.emit(pcam)
+ else:
+ _prev_active_pcam_3d_transform = camera_3d.get_global_transform()
+
+ _prev_cam_h_offset = camera_3d.h_offset
+ _prev_cam_v_offset = camera_3d.v_offset
+ _prev_cam_fov = camera_3d.fov
+ _prev_cam_size = camera_3d.size
+ _prev_cam_frustum_offset = camera_3d.frustum_offset
+ _prev_cam_near = camera_3d.near
+ _prev_cam_far = camera_3d.far
+
+ _active_pcam_3d.set_is_active(self, false)
+ _active_pcam_3d.became_inactive.emit()
+
+ if _trigger_pcam_tween:
+ _active_pcam_3d.tween_interrupted.emit(pcam)
+ else:
+ no_previous_pcam = true
+
+ ## Assign newly active pcam
+ if _is_2D:
+ _active_pcam_2d = pcam
+ _active_pcam_priority = _active_pcam_2d.priority
+ _active_pcam_has_damping = _active_pcam_2d.follow_damping
+ _tween_duration = _active_pcam_2d.get_tween_duration()
+ else:
+ _active_pcam_3d = pcam
+ _active_pcam_priority = _active_pcam_3d.priority
+ _active_pcam_has_damping = _active_pcam_3d.follow_damping
+ _tween_duration = _active_pcam_3d.get_tween_duration()
+
+ # Checks if the Camera3DResource has changed from previous Active PCam3D
+ if _active_pcam_3d.get_camera_3d_resource():
+ if _prev_cam_h_offset != _active_pcam_3d.get_h_offset():
+ _cam_h_offset_changed = true
+ if _prev_cam_v_offset != _active_pcam_3d.get_v_offset():
+ _cam_v_offset_changed = true
+ if _prev_cam_fov != _active_pcam_3d.get_fov():
+ _cam_fov_changed = true
+ if _prev_cam_size != _active_pcam_3d.get_size():
+ _cam_size_changed = true
+ if _prev_cam_frustum_offset != _active_pcam_3d.get_frustum_offset():
+ _cam_frustum_offset_changed = true
+ if _prev_cam_near != _active_pcam_3d.get_near():
+ _cam_near_changed = true
+ if _prev_cam_far != _active_pcam_3d.get_far():
+ _cam_far_changed = true
+
+ if _is_2D:
+ if _active_pcam_2d.show_viewfinder_in_play:
+ _viewfinder_needed_check = true
+
+ _active_pcam_2d.set_is_active(self, true)
+ _active_pcam_2d.became_active.emit()
+ _camera_zoom = camera_2d.get_zoom()
+ ## TODO - Needs 3D variant once Godot supports physics_interpolation for 3D scenes.
+ var _physics_based: bool
+
+ ## NOTE - Only supported in Godot 4.3 or above
+ if Engine.get_version_info().major == 4 and \
+ Engine.get_version_info().minor >= 3:
+ ## TBD - For when Godot 4.3 becomes the minimum version
+ #if interpolation_mode == InterpolationMode.IDLE:
+ #_physics_based = false
+ #elif interpolation_mode == InterpolationMode.PHYSICS:
+ #_physics_based = true
+ #else:
+ #_physics_based = _active_pcam.follow_target_physics_based
+
+ # TBD - REMOVE this line once Godot 4.3 becomes the minimum version
+ _physics_based = _active_pcam_2d.get_follow_target_physics_based()
+
+ if _physics_based:
+ _follow_target_physics_based = true
+ _active_pcam_2d.set_follow_target_physics_based(true, self)
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_2d.call("reset_physics_interpolation")
+ camera_2d.set("physics_interpolation_mode", 1)
+ #camera_2d.reset_physics_interpolation()
+ #camera_2d.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_ON
+ else:
+ _follow_target_physics_based = false
+ _active_pcam_2d.set_follow_target_physics_based(false, self)
+ ## TODO - Temporary solution to support Godot 4.2
+ ## Remove line below and uncomment the following once Godot 4.3 is min verison.
+ camera_2d.set("physics_interpolation_mode", 2)
+ #camera_2d.physics_interpolation_mode = Node.PHYSICS_INTERPOLATION_MODE_OFF
+ else:
+ _follow_target_physics_based = false
+ if _active_pcam_3d.show_viewfinder_in_play:
+ _viewfinder_needed_check = true
+
+ _active_pcam_3d.set_is_active(self, true)
+ _active_pcam_3d.became_active.emit()
+ if _active_pcam_3d.get_camera_3d_resource():
+ camera_3d.cull_mask = _active_pcam_3d.get_cull_mask()
+ camera_3d.projection = _active_pcam_3d.get_projection()
+
+ if no_previous_pcam:
+ if _is_2D:
+ _prev_active_pcam_2d_transform = _active_pcam_2d.get_global_transform()
+ else:
+ _prev_active_pcam_3d_transform = _active_pcam_3d.get_global_transform()
+
+ _tween_elapsed_time = 0
+ if not pcam.get_has_tweened():
+ _trigger_pcam_tween = true
+ else:
+ _trigger_pcam_tween = false
+
+
+func _find_pcam_with_highest_priority() -> void:
+ for pcam in _pcam_list:
+ if pcam.get_priority() > _active_pcam_priority:
+ _assign_new_active_pcam(pcam)
+
+ pcam.set_has_tweened(self, false)
+
+ _active_pcam_missing = false
+
+
+func _process(delta: float):
+ if _follow_target_physics_based or _active_pcam_missing: return
+
+ if _is_2D:
+ _active_pcam_2d_glob_transform = _active_pcam_2d.get_global_transform()
+ else:
+ _active_pcam_3d_glob_transform = _active_pcam_3d.get_global_transform()
+
+ if _trigger_pcam_tween:
+ _pcam_tween(delta)
+ else:
+ _pcam_follow(delta)
+
+
+func _physics_process(delta: float):
+ if not _follow_target_physics_based or _active_pcam_missing: return
+
+ if _is_2D:
+ _active_pcam_2d_glob_transform = _active_pcam_2d.get_global_transform()
+ else:
+ _active_pcam_3d_glob_transform = _active_pcam_3d.get_global_transform()
+
+ if _trigger_pcam_tween:
+ _pcam_tween(delta)
+ else:
+ _pcam_follow(delta)
+
+
+func _pcam_follow(delta: float) -> void:
+ if _is_2D:
+ if not is_instance_valid(_active_pcam_2d): return
+ else:
+ if not is_instance_valid(_active_pcam_3d): return
+
+ if _active_pcam_missing or not _is_child_of_camera: return
+ # When following
+ _pcam_set_position(delta)
+
+ if _viewfinder_needed_check:
+ _show_viewfinder_in_play()
+ _viewfinder_needed_check = false
+
+ # TODO - Should be able to find a more efficient way using signals
+ if Engine.is_editor_hint():
+ if not _is_2D:
+ if _active_pcam_3d.get_camera_3d_resource():
+ camera_3d.cull_mask = _active_pcam_3d.get_cull_mask()
+ camera_3d.h_offset = _active_pcam_3d.get_h_offset()
+ camera_3d.v_offset = _active_pcam_3d.get_v_offset()
+ camera_3d.projection = _active_pcam_3d.get_projection()
+ camera_3d.fov = _active_pcam_3d.get_fov()
+ camera_3d.size = _active_pcam_3d.get_size()
+ camera_3d.frustum_offset = _active_pcam_3d.get_frustum_offset()
+ camera_3d.near = _active_pcam_3d.get_near()
+ camera_3d.far = _active_pcam_3d.get_far()
+
+
+func _pcam_set_position(delta: float) -> void:
+ if _is_2D:
+ if _active_pcam_2d.snap_to_pixel:
+ var snap_to_pixel_glob_transform: Transform2D = _active_pcam_2d_glob_transform
+ snap_to_pixel_glob_transform.origin = snap_to_pixel_glob_transform.origin.round()
+ camera_2d.global_transform = snap_to_pixel_glob_transform
+ else:
+ camera_2d.global_transform =_active_pcam_2d_glob_transform
+ camera_2d.zoom = _active_pcam_2d.zoom
+ else:
+ camera_3d.global_transform = _active_pcam_3d_glob_transform
+
+
+func _pcam_tween(delta: float) -> void:
+ if _tween_elapsed_time + delta <= _tween_duration:
+ _pcam_tween_properties(delta)
+ else: # First frame when tweening completes
+ _tween_elapsed_time = 0
+ _trigger_pcam_tween = false
+ #_show_viewfinder_in_play() # NOTE - Likely not needed
+ _pcam_follow(delta)
+
+ if _is_2D:
+ _active_pcam_2d.update_limit_all_sides()
+ _active_pcam_2d.tween_completed.emit()
+ if Engine.is_editor_hint():
+ _active_pcam_2d.queue_redraw()
+ else:
+ _cam_h_offset_changed = false
+ _cam_v_offset_changed = false
+ _cam_fov_changed = false
+ _cam_size_changed = false
+ _cam_frustum_offset_changed = false
+ _cam_near_changed = false
+ _cam_far_changed = false
+
+ _active_pcam_3d.tween_completed.emit()
+
+
+func _pcam_tween_properties(delta: float) -> void:
+ # Run at the first tween frame
+ if _tween_elapsed_time == 0:
+ if _is_2D:
+ _active_pcam_2d.tween_started.emit()
+ _active_pcam_2d.reset_limit()
+ else:
+ _active_pcam_3d.tween_started.emit()
+
+ _tween_elapsed_time += delta
+
+ if _is_2D:
+ _active_pcam_2d.is_tweening.emit()
+ var interpolation_destination: Vector2 = _tween_interpolate_value(
+ _prev_active_pcam_2d_transform.origin,
+ _active_pcam_2d_glob_transform.origin,
+ _active_pcam_2d.get_tween_duration(),
+ _active_pcam_2d.get_tween_transition(),
+ _active_pcam_2d.get_tween_ease()
+ )
+
+ if _active_pcam_2d.snap_to_pixel:
+ camera_2d.global_position = interpolation_destination.round()
+ else:
+ camera_2d.global_position = interpolation_destination
+
+ camera_2d.rotation = _tween_interpolate_value(
+ _prev_active_pcam_2d_transform.get_rotation(),
+ _active_pcam_2d_glob_transform.get_rotation(),
+ _active_pcam_2d.get_tween_duration(),
+ _active_pcam_2d.get_tween_transition(),
+ _active_pcam_2d.get_tween_ease()
+ )
+ camera_2d.zoom = _tween_interpolate_value(
+ _camera_zoom,
+ _active_pcam_2d.zoom,
+ _active_pcam_2d.get_tween_duration(),
+ _active_pcam_2d.get_tween_transition(),
+ _active_pcam_2d.get_tween_ease()
+ )
+ else:
+ _active_pcam_3d.is_tweening.emit()
+ camera_3d.global_position = _tween_interpolate_value(
+ _prev_active_pcam_3d_transform.origin,
+ _active_pcam_3d_glob_transform.origin,
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ var prev_active_pcam_3d_quat: Quaternion = Quaternion(_prev_active_pcam_3d_transform.basis.orthonormalized())
+ camera_3d.quaternion = \
+ Tween.interpolate_value(
+ prev_active_pcam_3d_quat, \
+ prev_active_pcam_3d_quat.inverse() * Quaternion(_active_pcam_3d_glob_transform.basis.orthonormalized()),
+ _tween_elapsed_time, \
+ _active_pcam_3d.get_tween_duration(), \
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_fov_changed:
+ camera_3d.fov = \
+ _tween_interpolate_value(
+ _prev_cam_fov,
+ _active_pcam_3d.get_fov(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_size_changed:
+ camera_3d.size = \
+ _tween_interpolate_value(
+ _prev_cam_size,
+ _active_pcam_3d.get_size(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_frustum_offset_changed:
+ camera_3d.frustum_offset = \
+ _tween_interpolate_value(
+ _prev_cam_frustum_offset,
+ _active_pcam_3d.get_frustum_offset(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_h_offset_changed:
+ camera_3d.h_offset = \
+ _tween_interpolate_value(
+ _prev_cam_h_offset,
+ _active_pcam_3d.get_h_offset(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_v_offset_changed:
+ camera_3d.v_offset = \
+ _tween_interpolate_value(
+ _prev_cam_v_offset,
+ _active_pcam_3d.get_v_offset(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_near_changed:
+ camera_3d.near = \
+ _tween_interpolate_value(
+ _prev_cam_near,
+ _active_pcam_3d.get_near(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+ if _cam_far_changed:
+ camera_3d.far = \
+ _tween_interpolate_value(
+ _prev_cam_far,
+ _active_pcam_3d.get_far(),
+ _active_pcam_3d.get_tween_duration(),
+ _active_pcam_3d.get_tween_transition(),
+ _active_pcam_3d.get_tween_ease()
+ )
+
+
+func _tween_interpolate_value(from: Variant, to: Variant, duration: float, transition_type: int, ease_type: int) -> Variant:
+ return Tween.interpolate_value(
+ from, \
+ to - from,
+ _tween_elapsed_time, \
+ duration, \
+ transition_type,
+ ease_type,
+ )
+
+#endregion
+
+
+#region Public Functions
+
+func _show_viewfinder_in_play() -> void:
+ # Don't show the viewfinder in the actual editor or project builds
+ if Engine.is_editor_hint() or !OS.has_feature("editor"): return
+
+ # We default the viewfinder node to hidden
+ if is_instance_valid(_viewfinder_node):
+ _viewfinder_node.visible = false
+
+ if _is_2D:
+ if not _active_pcam_2d.show_viewfinder_in_play: return
+ if _active_pcam_2d.follow_mode != _active_pcam_2d.FollowMode.FRAMED: return
+ else:
+ if not _active_pcam_3d.show_viewfinder_in_play: return
+ if _active_pcam_3d.follow_mode != _active_pcam_2d.FollowMode.FRAMED: return
+
+ var canvas_layer: CanvasLayer = CanvasLayer.new()
+ get_tree().get_root().add_child(canvas_layer)
+
+ # Instantiate the viewfinder scene if it isn't already
+ if not is_instance_valid(_viewfinder_node):
+ var _viewfinder_scene := load("res://addons/phantom_camera/panel/viewfinder/viewfinder_panel.tscn")
+ _viewfinder_node = _viewfinder_scene.instantiate()
+ canvas_layer.add_child(_viewfinder_node)
+
+ _viewfinder_node.visible = true
+ _viewfinder_node.update_dead_zone()
+
+
+## Called when a [param PhantomCamera] is added to the scene.[br]
+## [b]Note:[/b] This can only be called internally from a
+## [param PhantomCamera] node.
+func pcam_added_to_scene(pcam) -> void:
+ if is_instance_of(pcam, PhantomCamera2D) or pcam.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ if not _pcam_list.has(pcam):
+ _pcam_list.append(pcam)
+ if not pcam.tween_on_load:
+ pcam.set_has_tweened(self, true) # Skips its tween if it has the highest priority on load
+ _find_pcam_with_highest_priority()
+ else:
+ printerr("This function should only be called from PhantomCamera scripts")
+
+
+## Called when a [param PhantomCamera] is removed from the scene.[br]
+## [b]Note:[/b] This can only be called internally from a
+## [param PhantomCamera] node.
+func pcam_removed_from_scene(pcam) -> void:
+ if is_instance_of(pcam, PhantomCamera2D) or pcam.is_class("PhantomCamera3D"): ## Note: To support disable_3d export templates for 2D projects, this is purposely not strongly typed.
+ _pcam_list.erase(pcam)
+ if _is_2D:
+ if pcam == _active_pcam_2d:
+ _active_pcam_missing = true
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+ else:
+ if pcam == _active_pcam_3d:
+ _active_pcam_missing = true
+ _active_pcam_priority = -1
+ _find_pcam_with_highest_priority()
+ else:
+ printerr("This function should only be called from PhantomCamera scripts")
+
+
+## Triggers a recalculation to determine which PhantomCamera has the highest
+## priority.
+func pcam_priority_updated(pcam: Node) -> void:
+ if Engine.is_editor_hint():
+ if _is_2D:
+ if _active_pcam_2d.priority_override: return
+ else:
+ if _active_pcam_3d.priority_override: return
+
+ if not is_instance_valid(pcam): return
+
+ var current_pcam_priority: int = pcam.get_priority()
+
+ if current_pcam_priority >= _active_pcam_priority:
+ if _is_2D:
+ if pcam != _active_pcam_2d:
+ _assign_new_active_pcam(pcam)
+ else:
+ if pcam != _active_pcam_3d:
+ _assign_new_active_pcam(pcam)
+
+ if pcam == _active_pcam_2d or pcam == _active_pcam_3d:
+ if current_pcam_priority <= _active_pcam_priority:
+ _active_pcam_priority = current_pcam_priority
+ _find_pcam_with_highest_priority()
+ else:
+ _active_pcam_priority = current_pcam_priority
+
+
+## Updates the viewfinder when a [param PhantomCamera] has its
+## [param priority_ovrride] enabled.[br]
+## [b]Note:[/b] This only affects the editor.
+func pcam_priority_override(pcam: Node) -> void:
+ if Engine.is_editor_hint():
+ if _is_2D:
+ if _active_pcam_2d.priority_override:
+ _active_pcam_2d.priority_override = false
+ else:
+ if _active_pcam_3d.priority_override:
+ _active_pcam_3d.priority_override = false
+
+ _assign_new_active_pcam(pcam)
+ update_editor_viewfinder.emit()
+
+
+## Updates the viewfinder when a [param PhantomCamera] has its
+## [param priority_ovrride] disabled.[br]
+## [b]Note:[/b] This only affects the editor.
+func pcam_priority_override_disabled() -> void:
+ update_editor_viewfinder.emit()
+
+
+## Returns the currently active [param PhantomCamera]
+func get_active_pcam() -> Node:
+ if _is_2D:
+ return _active_pcam_2d
+ else:
+ return _active_pcam_3d
+
+
+## Returns whether if a [param PhantomCamera] should tween when it becomes
+## active. If it's already active, the value will always be false.
+## [b]Note:[/b] This can only be called internally from a
+## [param PhantomCamera] node.
+func get_trigger_pcam_tween() -> bool:
+ return _trigger_pcam_tween
+
+#func set_interpolation_mode(value: int) -> void:
+ #interpolation_mode = value
+#func get_interpolation_mode() -> int:
+ #return interpolation_mode
+
+#endregion
diff --git a/addons/phantom_camera/scripts/resources/camera_3d_resource.gd b/addons/phantom_camera/scripts/resources/camera_3d_resource.gd
new file mode 100644
index 0000000..70a0487
--- /dev/null
+++ b/addons/phantom_camera/scripts/resources/camera_3d_resource.gd
@@ -0,0 +1,59 @@
+@tool
+@icon("res://addons/phantom_camera/icons/phantom_camera_camera_3d_resource.svg")
+class_name Camera3DResource
+extends Resource
+
+## Resource for [PhantomCamera3D] to override various [Camera3D] properties.
+##
+## The overrides defined here will be applied to the [Camera3D] upon the
+## [PhantomCamera3D] becoming active.
+
+## Overrides [member Camera3D.cull_mask].
+@export_flags_3d_render var cull_mask: int = 1048575
+
+## Overrides [member Camera3D.h_offset].
+@export_range(0, 1, 0.001, "hide_slider", "suffix:m") var h_offset: float = 0
+
+## Overrides [member Camera3D.v_offset].
+@export_range(0, 1, 0.001, "hide_slider", "suffix:m") var v_offset: float = 0
+
+
+enum ProjectionType {
+ PERSPECTIVE = 0, ## Perspective projection. Objects on the screen becomes smaller when they are far away.
+ ORTHOGONAL = 1, ## Orthogonal projection, also known as orthographic projection. Objects remain the same size on the screen no matter how far away they are.
+ FRUSTUM = 2, ## Frustum projection. This mode allows adjusting frustum_offset to create "tilted frustum" effects.
+}
+
+## Overrides [member Camera3D.projection].
+@export var projection: ProjectionType = ProjectionType.PERSPECTIVE:
+ set(value):
+ projection = value
+ notify_property_list_changed()
+ get:
+ return projection
+
+## Overrides [member Camera3D.fov].
+@export_range(1, 179, 0.1, "degrees") var fov: float = 75
+
+## Overrides [member Camera3D.size].
+@export_range(0.001, 100, 0.001, "suffix:m", "or_greater") var size: float = 1
+
+## Overrides [member Camera3d.frustum_offset].
+@export var frustum_offset: Vector2 = Vector2.ZERO
+
+## Overrides [member Camera3D.near].
+@export_range(0.001, 10, 0.001, "suffix:m", "or_greater") var near: float = 0.05
+
+## Overrides [member Camera3D.far].
+@export_range(0.01, 4000, 0.001, "suffix:m","or_greater") var far: float = 4000
+
+
+func _validate_property(property: Dictionary) -> void:
+ if property.name == "fov" and not projection == ProjectionType.PERSPECTIVE:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "size" and projection == ProjectionType.PERSPECTIVE:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
+
+ if property.name == "frustum_offset" and not projection == ProjectionType.FRUSTUM:
+ property.usage = PROPERTY_USAGE_NO_EDITOR
diff --git a/addons/phantom_camera/scripts/resources/tween_resource.gd b/addons/phantom_camera/scripts/resources/tween_resource.gd
new file mode 100644
index 0000000..997ddb8
--- /dev/null
+++ b/addons/phantom_camera/scripts/resources/tween_resource.gd
@@ -0,0 +1,41 @@
+@icon("res://addons/phantom_camera/icons/phantom_camera_tween.svg")
+class_name PhantomCameraTween
+extends Resource
+
+## Tweening resource for [PhantomCamera2D] and [PhantomCamera3D].
+##
+## Defines how [param PhantomCameras] transition between one another.
+## Changing the tween values for a given [param PhantomCamera] determines how
+## transitioning to that instance will look like.
+
+enum TransitionType {
+ LINEAR = 0, ## The animation is interpolated linearly.
+ SINE = 1, ## The animation is interpolated using a sine function.
+ QUINT = 2, ## The animation is interpolated with a quintic (to the power of 5) function.
+ QUART = 3, ## The animation is interpolated with a quartic (to the power of 4) function.
+ QUAD = 4, ## The animation is interpolated with a quadratic (to the power of 2) function.
+ EXPO = 5, ## The animation is interpolated with an exponential (to the power of x) function.
+ ELASTIC = 6, ## The animation is interpolated with elasticity, wiggling around the edges.
+ CUBIC = 7, ## The animation is interpolated with a cubic (to the power of 3) function.
+ CIRC = 8, ## The animation is interpolated with a function using square roots.
+ BOUNCE = 9, ## The animation is interpolated by bouncing at the end.
+ BACK = 10, ## The animation is interpolated backing out at ends.
+# CUSTOM = 11,
+# NONE = 12,
+}
+
+enum EaseType {
+ EASE_IN = 0, ## The interpolation starts slowly and speeds up towards the end.
+ EASE_OUT = 1, ## The interpolation starts quickly and slows down towards the end.
+ EASE_IN_OUT = 2, ## A combination of EASE_IN and EASE_OUT. The interpolation is slowest at both ends.
+ EASE_OUT_IN = 3, ## A combination of EASE_IN and EASE_OUT. The interpolation is fastest at both ends.
+}
+
+## The time it takes to tween to this PhantomCamera in [param seconds].
+@export var duration: float = 1
+
+## The transition bezier type for the tween. The options are defined in the [enum TransitionType].
+@export var transition: TransitionType = TransitionType.LINEAR
+
+## The ease type for the tween. The options are defined in the [enum EaseType].
+@export var ease: EaseType = EaseType.EASE_IN_OUT
diff --git a/project.godot b/project.godot
index 8c5a4bc..efe42fd 100644
--- a/project.godot
+++ b/project.godot
@@ -23,6 +23,7 @@ World="*res://Scenes/Level.tscn"
AudioManager="*res://Audio/AudioManager.cs"
DebugUi="*res://UI/Debug/DebugUI.tscn"
DialogueManager="*res://addons/dialogue_manager/dialogue_manager.gd"
+PhantomCameraManager="*res://addons/phantom_camera/scripts/managers/phantom_camera_manager.gd"
[dialogue_manager]
@@ -42,7 +43,7 @@ project/assembly_name="SupaLidlGame"
[editor_plugins]
-enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg")
+enabled=PackedStringArray("res://addons/dialogue_manager/plugin.cfg", "res://addons/phantom_camera/plugin.cfg")
[file_customization]
@@ -225,5 +226,7 @@ locale/translations_pot_files=PackedStringArray("res://Assets/Dialogue/doc.dialo
[rendering]
textures/canvas_textures/default_texture_filter=0
+renderer/rendering_method="gl_compatibility"
+renderer/rendering_method.mobile="gl_compatibility"
environment/defaults/default_clear_color=Color(0.301961, 0.301961, 0.301961, 1)
viewport/hdr_2d=true