From 2fb3bf34fa6f0ebfe9b9546aace8681655cd4173 Mon Sep 17 00:00:00 2001 From: HumanoidSandvichDispenser Date: Fri, 1 Mar 2024 21:58:44 -0800 Subject: [PATCH] change Player.cs to emit PlayerHurt on receiving damage --- Characters/Player.cs | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/Characters/Player.cs b/Characters/Player.cs index f85973b..8f49e24 100644 --- a/Characters/Player.cs +++ b/Characters/Player.cs @@ -174,6 +174,11 @@ public sealed partial class Player : Character GetNode("Effects/HurtParticles") .SetDirection(knockbackDir); + Events.EventBus.Instance.EmitSignal( + Events.EventBus.SignalName.PlayerHurt, + new Events.HurtArgs { Attacker = inflictor, Weapon = weapon } + ); + base.OnReceivedDamage(damage, inflictor, knockback,