2023-08-01 23:49:48 -07:00
|
|
|
using Godot;
|
|
|
|
|
|
|
|
namespace SupaLidlGame.Events;
|
|
|
|
|
|
|
|
public partial class EventBus : Node
|
|
|
|
{
|
2023-09-03 17:42:32 -07:00
|
|
|
public static EventBus Instance { get; private set; }
|
|
|
|
|
2023-08-01 23:49:48 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void RequestMoveToAreaEventHandler(RequestAreaArgs args);
|
2023-08-13 16:49:18 -07:00
|
|
|
|
2023-08-13 20:11:40 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void AreaChangedEventHandler(Scenes.Map map);
|
|
|
|
|
2023-08-13 16:49:18 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerDeathEventHandler(HurtArgs args);
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerHurtEventHandler(HurtArgs args);
|
|
|
|
|
2023-09-03 17:42:32 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerHitEventHandler(HitArgs args);
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerXPChangedEventHandler(double xp);
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerLevelChangedEventHandler(int level);
|
|
|
|
|
2023-12-31 05:59:33 -08:00
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerInventoryUpdateEventHandler(Items.Inventory inventory);
|
|
|
|
|
2023-08-13 16:49:18 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerHealthChangedEventHandler(HealthChangedArgs args);
|
2023-08-15 11:27:03 -07:00
|
|
|
|
2024-03-25 23:46:24 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void PlayerStunEventHandler();
|
|
|
|
|
2023-08-15 11:27:03 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void RegisteredBossEventHandler(Characters.Boss boss);
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void DeregisteredBossEventHandler(Characters.Boss boss);
|
2023-08-17 00:13:24 -07:00
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void EnterTransitionEventHandler();
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void TransitionFinishedEventHandler();
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void ExitTransitionEventHandler();
|
|
|
|
|
2024-05-30 22:07:37 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void EnterShopEventHandler(string shopResourcePath);
|
|
|
|
|
2023-08-17 00:13:24 -07:00
|
|
|
public override void _Ready()
|
|
|
|
{
|
|
|
|
ProcessMode = ProcessModeEnum.Always;
|
2023-09-03 17:42:32 -07:00
|
|
|
if (Instance is not null)
|
|
|
|
{
|
|
|
|
throw new MultipleSingletonsException();
|
|
|
|
}
|
|
|
|
Instance = this;
|
2023-08-17 00:13:24 -07:00
|
|
|
}
|
2023-08-01 23:49:48 -07:00
|
|
|
}
|